From 6fd60b4e66c54da296d1a1fddf171ac504907aea Mon Sep 17 00:00:00 2001 From: Erik Date: Sun, 5 Jul 2026 10:30:29 +0200 Subject: [PATCH] docs: R5-V4 behavioral slice gate PASSED ("looks good") MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Handoff status updated. The R5 arc's remaining work is the structural MovementManager facade only (own slice, fresh session — pickup at r5-wiring-handoff §V4). Co-Authored-By: Claude Fable 5 --- docs/research/2026-07-03-r5-managers/r5-wiring-handoff.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/research/2026-07-03-r5-managers/r5-wiring-handoff.md b/docs/research/2026-07-03-r5-managers/r5-wiring-handoff.md index 16869338..a4773c4e 100644 --- a/docs/research/2026-07-03-r5-managers/r5-wiring-handoff.md +++ b/docs/research/2026-07-03-r5-managers/r5-wiring-handoff.md @@ -112,8 +112,8 @@ or a moving-platform stick) HOLDS the target instead of stopping-and-drifting. ### V4 (capstone) — MovementManager facade + #164 + head-stance dispatch + docs -> **STATUS 2026-07-04: the three BEHAVIORAL items SHIPPED** (same session as -> the V3 gates): head style-on-change at both GameWindow routing heads +> **STATUS 2026-07-04: the three BEHAVIORAL items SHIPPED + visual gate +> PASSED** ("looks good", `f423884b`): head style-on-change at both GameWindow routing heads > (@00524502-0052452c, all movement types), #164 action-replay Autonomous > bit (raw 305982), mt-0 wire flags consumed (0x1 stick_to_object > 0x005127e0 → PositionManager.StickTo at both case-0 tails; 0x2 →