feat(camera): flip retail chase camera to default-on after visual ship
After visual verification 2026-05-18 (turn lag, coast-and-settle, slope-tilt, jump tracking with contact-plane projection all working), make the retail chase camera the default. Legacy ChaseCamera stays available via the DebugPanel toggle (ACDREAM_RETAIL_CHASE=0 or the checkbox) pending a follow-up deletion commit. Env var polarity now matches AlignToSlope: default-on if unset, off only when explicitly "0". Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2 changed files with 17 additions and 10 deletions
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@ -15,13 +15,17 @@ namespace AcDream.Core.Rendering;
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public static class CameraDiagnostics
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{
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/// <summary>
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/// Master toggle. When false (default) the legacy
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/// <c>AcDream.App.Rendering.ChaseCamera</c> is the active camera;
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/// when true, the retail-faithful <c>RetailChaseCamera</c> is.
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/// Initial state from <c>ACDREAM_RETAIL_CHASE=1</c>.
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/// Master toggle. When true (default, after visual ship 2026-05-18)
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/// the retail-faithful <c>AcDream.App.Rendering.RetailChaseCamera</c>
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/// is the active chase camera; when false, the legacy
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/// <c>AcDream.App.Rendering.ChaseCamera</c> rigid-follow camera is.
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/// Initial state from <c>ACDREAM_RETAIL_CHASE</c> — default-on if
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/// unset, off only when explicitly set to <c>"0"</c>. The legacy
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/// camera stays available via the DebugPanel toggle pending the
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/// follow-up deletion commit.
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/// </summary>
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public static bool UseRetailChaseCamera { get; set; } =
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Environment.GetEnvironmentVariable("ACDREAM_RETAIL_CHASE") == "1";
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Environment.GetEnvironmentVariable("ACDREAM_RETAIL_CHASE") != "0";
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/// <summary>
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/// When true (default), the camera basis follows the player's
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