diff --git a/src/AcDream.Core/Rendering/CameraDiagnostics.cs b/src/AcDream.Core/Rendering/CameraDiagnostics.cs
index 01349f1..e95683d 100644
--- a/src/AcDream.Core/Rendering/CameraDiagnostics.cs
+++ b/src/AcDream.Core/Rendering/CameraDiagnostics.cs
@@ -15,13 +15,17 @@ namespace AcDream.Core.Rendering;
public static class CameraDiagnostics
{
///
- /// Master toggle. When false (default) the legacy
- /// AcDream.App.Rendering.ChaseCamera is the active camera;
- /// when true, the retail-faithful RetailChaseCamera is.
- /// Initial state from ACDREAM_RETAIL_CHASE=1.
+ /// Master toggle. When true (default, after visual ship 2026-05-18)
+ /// the retail-faithful AcDream.App.Rendering.RetailChaseCamera
+ /// is the active chase camera; when false, the legacy
+ /// AcDream.App.Rendering.ChaseCamera rigid-follow camera is.
+ /// Initial state from ACDREAM_RETAIL_CHASE — default-on if
+ /// unset, off only when explicitly set to "0". The legacy
+ /// camera stays available via the DebugPanel toggle pending the
+ /// follow-up deletion commit.
///
public static bool UseRetailChaseCamera { get; set; } =
- Environment.GetEnvironmentVariable("ACDREAM_RETAIL_CHASE") == "1";
+ Environment.GetEnvironmentVariable("ACDREAM_RETAIL_CHASE") != "0";
///
/// When true (default), the camera basis follows the player's
diff --git a/tests/AcDream.Core.Tests/Rendering/CameraDiagnosticsTests.cs b/tests/AcDream.Core.Tests/Rendering/CameraDiagnosticsTests.cs
index d3d3251..28323f3 100644
--- a/tests/AcDream.Core.Tests/Rendering/CameraDiagnosticsTests.cs
+++ b/tests/AcDream.Core.Tests/Rendering/CameraDiagnosticsTests.cs
@@ -20,27 +20,30 @@ public class CameraDiagnosticsTests
CameraDiagnostics.MouseLowPassWindowSec = 0.25f;
CameraDiagnostics.CameraAdjustmentSpeed = 40.0f;
CameraDiagnostics.AlignToSlope = true;
- CameraDiagnostics.UseRetailChaseCamera = false;
+ CameraDiagnostics.UseRetailChaseCamera = true;
Assert.Equal(0.45f, CameraDiagnostics.TranslationStiffness);
Assert.Equal(0.45f, CameraDiagnostics.RotationStiffness);
Assert.Equal(0.25f, CameraDiagnostics.MouseLowPassWindowSec);
Assert.Equal(40.0f, CameraDiagnostics.CameraAdjustmentSpeed);
Assert.True(CameraDiagnostics.AlignToSlope);
- Assert.False(CameraDiagnostics.UseRetailChaseCamera);
+ // 2026-05-18 ship: retail chase camera is the default. The
+ // legacy camera remains opt-in via the DebugPanel toggle until
+ // the follow-up deletion commit.
+ Assert.True(CameraDiagnostics.UseRetailChaseCamera);
}
[Fact]
public void Setters_PersistRuntimeChanges()
{
CameraDiagnostics.TranslationStiffness = 0.8f;
- CameraDiagnostics.UseRetailChaseCamera = true;
+ CameraDiagnostics.UseRetailChaseCamera = false;
Assert.Equal(0.8f, CameraDiagnostics.TranslationStiffness);
- Assert.True(CameraDiagnostics.UseRetailChaseCamera);
+ Assert.False(CameraDiagnostics.UseRetailChaseCamera);
// Reset so other tests aren't poisoned.
CameraDiagnostics.TranslationStiffness = 0.45f;
- CameraDiagnostics.UseRetailChaseCamera = false;
+ CameraDiagnostics.UseRetailChaseCamera = true;
}
}