feat(ui): port retail appraisal panel
Preserve retail's one-pending-appraisal busy lifetime, parse the complete gated response, and mount the authored examination layout in the shared main-panel host. Keep known 3D preview and inscription-write gaps explicit in AP-110.
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AGENTS.md
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AGENTS.md
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@ -108,22 +108,23 @@ movement queries.
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## Current state
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**M3 — Cast a spell LANDED 2026-07-21. M4 — Live in the world NEXT.** Retail
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**M3 — Cast a spell LANDED 2026-07-21. M4 — Live in the world ACTIVE.** Retail
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casting, spellbook/component-book UI, active effects, recall/portal-space
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presentation, the R6 locomotion/collision/projectile/teleport/radar rebaseline,
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and the final two-client portal-out/materialization observer flow are
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user-gated. Deterministic world-lifecycle automation protects fresh login,
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outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
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disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
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Release builds; the structural closeout plus interaction-completion Slice 1
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pass 293 focused tests, 3,472 App tests / 3 skips, and 7,845 complete-solution
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tests / 5 skips.
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Release builds; the current interaction-completion baseline passes 3,488 App
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tests / 3 skips and 7,885 complete-solution tests / 5 skips.
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**Current work order:** the six-slice pre-M4 world-interaction completion
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program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite
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spell-bar overflow, status Use/Assess, assessment information,
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equipped-child picking, vendor browsing, and authoritative vendor
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transactions. Slice 1 is code-complete and awaits its connected visual gate.
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transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are
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user-accepted. Slice 3's retail examination request/panel implementation is
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code-complete and awaits its connected visual gate.
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**Structural prerequisite before new M4 subsystem work:** all eight
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behavior-preserving `GameWindow` decomposition slices and the automated
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