diff --git a/AGENTS.md b/AGENTS.md index 978805b3..e2bad479 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -108,22 +108,23 @@ movement queries. ## Current state -**M3 — Cast a spell LANDED 2026-07-21. M4 — Live in the world NEXT.** Retail +**M3 — Cast a spell LANDED 2026-07-21. M4 — Live in the world ACTIVE.** Retail casting, spellbook/component-book UI, active effects, recall/portal-space presentation, the R6 locomotion/collision/projectile/teleport/radar rebaseline, and the final two-client portal-out/materialization observer flow are user-gated. Deterministic world-lifecycle automation protects fresh login, outdoor/world-edge/dungeon travel, same-location revisit, exact graceful disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts. -Release builds; the structural closeout plus interaction-completion Slice 1 -pass 293 focused tests, 3,472 App tests / 3 skips, and 7,845 complete-solution -tests / 5 skips. +Release builds; the current interaction-completion baseline passes 3,488 App +tests / 3 skips and 7,885 complete-solution tests / 5 skips. **Current work order:** the six-slice pre-M4 world-interaction completion program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite spell-bar overflow, status Use/Assess, assessment information, equipped-child picking, vendor browsing, and authoritative vendor -transactions. Slice 1 is code-complete and awaits its connected visual gate. +transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are +user-accepted. Slice 3's retail examination request/panel implementation is +code-complete and awaits its connected visual gate. **Structural prerequisite before new M4 subsystem work:** all eight behavior-preserving `GameWindow` decomposition slices and the automated diff --git a/CLAUDE.md b/CLAUDE.md index 0677e9cc..e2ed35f6 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -106,22 +106,23 @@ movement queries. ## Current state -**M3 — Cast a spell LANDED 2026-07-21. M4 — Live in the world NEXT.** Retail +**M3 — Cast a spell LANDED 2026-07-21. M4 — Live in the world ACTIVE.** Retail casting, spellbook/component-book UI, active effects, recall/portal-space presentation, the R6 locomotion/collision/projectile/teleport/radar rebaseline, and the final two-client portal-out/materialization observer flow are user-gated. Deterministic world-lifecycle automation protects fresh login, outdoor/world-edge/dungeon travel, same-location revisit, exact graceful disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts. -Release builds; the structural closeout plus interaction-completion Slice 1 -pass 293 focused tests, 3,472 App tests / 3 skips, and 7,845 complete-solution -tests / 5 skips. +Release builds; the current interaction-completion baseline passes 3,488 App +tests / 3 skips and 7,885 complete-solution tests / 5 skips. **Current work order:** the six-slice pre-M4 world-interaction completion program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite spell-bar overflow, status Use/Assess, assessment information, equipped-child picking, vendor browsing, and authoritative vendor -transactions. Slice 1 is code-complete and awaits its connected visual gate. +transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are +user-accepted. Slice 3's retail examination request/panel implementation is +code-complete and awaits its connected visual gate. **Structural prerequisite before new M4 subsystem work:** all eight behavior-preserving `GameWindow` decomposition slices and the automated diff --git a/docs/architecture/retail-divergence-register.md b/docs/architecture/retail-divergence-register.md index 88ba2b87..ea35b30c 100644 --- a/docs/architecture/retail-divergence-register.md +++ b/docs/architecture/retail-divergence-register.md @@ -205,7 +205,7 @@ AP-94..AP-112 for the confirmed retail-UI completion gaps. | ~~AP-107~~ | **RETIRED 2026-07-11 (Wave 3.3 / #197)** — typed `OfferPrimaryClick` returns `NotActive`, `ConsumedSuccess`, or `ConsumedRejected`; every retained item surface plus radar/world offers active target mode before local selection/open/use fallback. Rejections are consumed and cannot drift selection. | `src/AcDream.App/UI/ItemInteractionController.cs`; inventory/paperdoll/toolbar/radar/world call sites | — | — | `UIElement_ItemList::HandleTargetedUseLeftClick @ 0x004E24D0` | | AP-108 | Paperdoll/AutoWield still omit the remaining missile/held restrictions and corrupt-mask branch of full `AutoWieldIsLegal`, dual-wield/off-hand rules, double-click examine/drag from the doll, body-part selection lighting, and retail's synchronous `" - cannot unwield the %s"` failure suffix (the current send seam reports rejection asynchronously). **AutoWear legality retired from this row 2026-07-23:** inventory activation and paperdoll drops now apply the retail clothing-priority/location blocker lookup and exact `"You must remove your %s to wear that"` system notice. **Primary replacement retired 2026-07-14; Aetheria retired 2026-07-13.** | `src/AcDream.App/UI/Layout/PaperdollController.cs`; `src/AcDream.App/UI/AutoWieldController.cs` | Basic equip slots, Aetheria, live doll, AutoWear conflict reporting, and primary weapon/incompatible shield/mismatched ammo blocker sequencing work in peace and war | Remaining illegal/off-hand cases, asynchronous dequip rejection wording, doll examine/drag, and selection lighting still differ functionally | `CPlayerSystem::AutoWieldIsLegal @ 0x0055ED60`; `CPlayerSystem::AutoWearIsLegal @ 0x0055EF40`; `CPlayerSystem::AutoWield @ 0x00560A60`; `gmPaperDollUI @ 0x004A3590..0x004A5F90` | | AP-109 | Character Titles page is inert and live displayed-title/luminance state is absent | `src/AcDream.App/UI/Layout/CharacterStatController.cs`; `CharacterSheetProvider.cs` | Attributes/skills core output is user-accepted | Titles cannot be selected/displayed and level-200 luminance fields are missing | `gmCharacterTitleUI @ 0x0049A610`; `gmStatManagementUI::UpdateExperience @ 0x004F0A70` | -| AP-110 | Remaining retained gameplay panels and world HUD are absent: advanced-combat powerbar, residual social/examine/floating chat, quests/map/options/smartbox, vendor/trade/salvage/tinkering, mini-game gameplay, Link Status NAK/retransmission packet-loss averaging, and D.6 nameplates/floaters | `src/AcDream.App/UI/RetailUiRuntime.cs`; `src/AcDream.Core.Net/LinkStatusSnapshot.cs`; D.5/D.6 roadmap | Basic combat plus M3 spellbook/component/effects/favorite-spell/Link/Vitae surfaces now cover the active melee/missile/magic loops; the Link page has exact ping RTT but reports the current transport's zero default until its missing reliability statistics land | Large portions of retail gameplay still have no production UI; real packet loss is displayed as 0.00% instead of retail's moving average | Named `gm*UI::PostInit` methods; `CLinkStatusAverages::GetAveragePacketLoss @ 0x00546610`; LayoutDesc catalog | +| AP-110 | Remaining retained gameplay panels and world HUD are absent: advanced-combat powerbar, residual social/floating chat, quests/map/options/smartbox, vendor/trade/salvage/tinkering, mini-game gameplay, Link Status NAK/retransmission packet-loss averaging, and D.6 nameplates/floaters. Examination now has its authored outer layout and basic item/creature/character reports, but still lacks the exact 3D preview and exhaustive specialized detail regions, conditional inscription-write transaction, and selection-follow preference. | `src/AcDream.App/UI/RetailUiRuntime.cs`; `src/AcDream.App/UI/Layout/AppraisalUiController.cs`; `src/AcDream.Core.Net/LinkStatusSnapshot.cs`; D.5/D.6 roadmap | Basic combat, M3 magic/Link/Vitae surfaces, and the core examination request/presentation loop cover the active loops; the remaining examination mechanisms require additional render and item-write owners rather than fabricated content | Specialized assessments omit some retail fields/3D preview and inscriptions are display-only; other absent panels remain unavailable; real packet loss is displayed as 0.00% instead of retail's moving average | `gmExaminationUI::SetAppraiseInfo @ 0x004ADAE0`; `ItemExamineUI::SetAppraiseInfo @ 0x004B72B0`; `CLinkStatusAverages::GetAveragePacketLoss @ 0x00546610`; LayoutDesc catalog | | ~~AP-111~~ | **RETIRED 2026-07-11 (M2 held-object parenting)** — equipped hand items are no longer omitted from the render world. CreateObject now preserves Placement/Parent/position timestamp bootstrap; live `0xF749` ParentEvent is parsed with retail sequence freshness; a focused render controller resolves `Setup.HoldingLocations`, applies the child's placement frame, and recomposes the separate child entity after every parent animation tick. Pickup retains the weenie's visual metadata for a later wield. | `src/AcDream.Core.Net/Messages/{CreateObject,ParentEvent}.cs`; `src/AcDream.Core/Meshing/EquippedChildAttachment.cs`; `src/AcDream.App/Rendering/EquippedChildRenderController.cs` | — | — | `ClientCombatSystem::GetDefaultCombatMode @ 0x0056B310`; `SmartBox::HandleParentEvent @ 0x004535D0`; `CPhysicsObj::set_parent @ 0x00515A90`; `CPhysicsObj::UpdateChild @ 0x00512D50` | | AP-112 | The basic combat bar ports visibility, height selection, desired-power slider, exact 1.0/0.8-second charge, ready-stance gating, request/release, `MaybeStopCompletely`, server-response queueing, and auto-repeat, but still omits `StartAttackRequest`'s `FinishJump` call and exact trained-Recklessness visibility semantics (IA-20 keeps the dark range as the accepted baseline) | `src/AcDream.App/Combat/CombatAttackController.cs`; `src/AcDream.App/UI/Layout/CombatUiController.cs` | The shared player movement owner now performs retail's server-control-gated full stop and movement report before an attack build; the remaining seams require the jump owner and a distinct Recklessness treatment | Starting an attack while charging a jump may not finish that jump exactly when retail does; trained/untrained Recklessness presentation is identical | `ClientCombatSystem::StartAttackRequest @ 0x0056C040`; `CommandInterpreter::MaybeStopCompletely @ 0x006B3B90`; `gmCombatUI::ListenToElementMessage @ 0x004CC430` | | AP-113 | Invalid lifestone-command arguments display the local text `Usage: /lifestone`; retail definitely emits a local usage/error line but Binary Ninja misidentifies the referenced wide-string address, so its exact wording is not yet recovered | `src/AcDream.UI.Abstractions/Panels/Chat/ChatCommandRouter.cs`; `RetailClientCommandCatalog.cs` | The behavior boundary is exact (handled locally, no chat and no game action); only a low-impact diagnostic sentence differs | `/ls now` can show different wording/color from retail while still refusing the invalid request correctly | `ClientCommunicationSystem::DoLifestone @ 0x0056FC70` | diff --git a/docs/plans/2026-04-11-roadmap.md b/docs/plans/2026-04-11-roadmap.md index 24bca409..ed822287 100644 --- a/docs/plans/2026-04-11-roadmap.md +++ b/docs/plans/2026-04-11-roadmap.md @@ -29,8 +29,13 @@ That correction is user-confirmed. The requested adjacent cooldown follow-up ports the optional public shared-cooldown metadata, the authoritative cooldown-enchantment lookup, the exact ten-step bucket formula, and DAT sprites `0x060067CF..0x060067D8` through the shared retained `UiItemSlot` -presentation. Its visual gate comes next; the magnifying-glass Assess command -then follows in the same slice. +presentation; its connected gate passed. The existing magnifying-glass Assess +command was already retail-faithful. Slice 3 is now code-complete: the complete +appraisal response reaches a balanced pending/current request owner and the +imported 310 x 400 examination layout through the canonical shared main-panel +host. Item, creature, and character views, authored scrollbars, first-response +visibility, and visible-combat refresh are pinned; the connected examination +gate is next. --- diff --git a/docs/plans/2026-05-12-milestones.md b/docs/plans/2026-05-12-milestones.md index 769541ff..6501f9cd 100644 --- a/docs/plans/2026-05-12-milestones.md +++ b/docs/plans/2026-05-12-milestones.md @@ -96,8 +96,12 @@ The follow-up retail correction for zero-valued direct-use items, named AutoWear blockers, and carried-use delivery is user-confirmed. The requested adjacent cooldown follow-up now preserves the item's shared group/duration, projects the authoritative cooldown-enchantment bucket, and draws retail's ten -DAT-authored radial steps across all item-slot surfaces. Its visual gate is -next; the Assess half then continues. +DAT-authored radial steps across all item-slot surfaces; its connected gate +passed. The pre-existing Assess command has been reconciled against retail and +Slice 3 is code-complete: strict full appraisal parsing, balanced +pending/current request ownership, and LayoutDesc `0x2100006B` item, +creature, and character views now live in the canonical shared main-panel +host. Its connected examination gate is next. Carried: #153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus diff --git a/docs/plans/2026-07-23-world-interaction-completion.md b/docs/plans/2026-07-23-world-interaction-completion.md index d5d5d4ab..9724d8ee 100644 --- a/docs/plans/2026-07-23-world-interaction-completion.md +++ b/docs/plans/2026-07-23-world-interaction-completion.md @@ -1,9 +1,10 @@ # World interaction completion — pre-M4 program **Status:** Slice 1 user-accepted 2026-07-23. Slice 2 Use-hand selection, -zero-useability, carried direct-use, and AutoWear correction passed their -connected gates. The requested shared item-cooldown follow-up is code-complete -and awaits its visual gate before Assess continues. +zero-useability, carried direct-use, AutoWear correction, and the requested +shared item-cooldown follow-up passed their connected gates. The existing +retail Assess command has been reconciled and Slice 3's examination panel is +code-complete; its connected visual gate is next. **Milestone:** M4 prerequisite/preamble. **Architecture:** retained gameplay UI over shared selection, object, and interaction state. `GameWindow` remains a composition/callback shell. @@ -106,6 +107,26 @@ The focused parser/Core/UI/production-DAT tests, warning-free Release solution build, 3,482 App tests / 3 skips, and 7,875 complete-solution tests / 5 skips pass. AP-123 records only the retained toolkit's procedural-child adaptation; the visible assets, ordering, timing, and shared-group behavior are exact. +The user accepted the live cooldown presentation 2026-07-23. + +Slice 3 preserves the existing toolbar/keyboard Assess command and ports the +retail response owner around it. One shared UI-busy reference covers the +latest pending GUID, stale replies are rejected, the accepted reply becomes +the current appraisal, and combat-time creature/player refreshes occur every +0.75 seconds only while the examination window is visible. Complete +`IdentifyObjectResponse` parsing now includes the three-word HookProfile and +rejects truncated gated payloads rather than continuing from a corrupt cursor. +LayoutDesc `0x2100006B`, root `0x100005F2`, supplies the complete 310 x 400 +floaty chrome, title, item/creature/character subviews, close control, and +authored scrollbars. The panel participates in the canonical one-active +main-panel geometry/lifecycle rather than owning a parallel location. Basic +item, creature, and player reports are live; exact 3D preview/specialized +detail regions, conditional inscription editing, and selection-follow remain +the narrowed AP-110 residual. Research: +[`../research/2026-07-23-retail-appraisal-ui-pseudocode.md`](../research/2026-07-23-retail-appraisal-ui-pseudocode.md). +The focused parser/router/request/controller/fixture tests pass, as do the +Release solution build with 17 pre-existing tracked test warnings, 3,488 App +tests / 3 skips, and 7,885 complete-solution tests / 5 skips. ## Slice 1 — spell-bar overflow arrows @@ -183,11 +204,40 @@ Named retail references and executable pseudocode are recorded in request owner, and targeted items enter `UseItemOnTarget`, which already owns the retail target cursor. -### Remaining Slice 2 work +### Slice 2 closeout -- Run the connected visual gate for the shared item cooldown: use Blackmoor's - Favor or a summon/stone and verify its inventory and shortcut aliases count - down together, then clear. -- Port the magnifying-glass Assess command state and activation. -- Continue directly into the Assess information slice after the combined - status-control gate. +- The shared item-cooldown visual gate passed. +- `gmToolbarUI::ListenToElementMessage @ 0x004BEE90` confirms the existing + magnifying-glass path was already correct: assess the selected GUID + immediately, otherwise enter one-shot Examine target mode. +- Slice 3 owns the response lifetime and retained examination presentation; + Slice 2 adds no duplicate command path. + +## Slice 3 — assessment information panel + +### Implemented ownership + +1. `AppraiseInfoParser` owns the complete positional response payload, + including HookProfile and strict truncation failure. +2. `ItemInteractionController` owns the pending/current GUID pair and the + balanced shared busy reference. +3. `AppraisalUiController` owns response acceptance, item/creature/character + subview selection, report projection, scroll preservation, first-response + visibility, and visible-combat refresh. +4. `RetailUiRuntime` imports the retail layout and registers it with + `RetailPanelUiController`, so Inventory, Skills, Spellbook, effects, and + Examination remain views of the same movable/resizable main panel. +5. Network workers deliver immutable parsed data through the existing + session router; retained state changes remain on the update thread. + +### Connected gate + +- Select an item and click the magnifying glass (or press Assess): the shared + panel should show its name, available properties, descriptions, + inscription/signature, retail chrome, and working scrollbar. +- Assess a monster, NPC, and player: the correct creature/character page + should appear and the busy cursor should clear. +- In combat, leave a creature assessment open long enough to observe a health + refresh; closing it or opening another shared panel must stop refreshes. +- Move/resize Examination, switch to Inventory or Skills, and confirm the + shared rectangle is retained. diff --git a/docs/research/2026-07-23-retail-appraisal-ui-pseudocode.md b/docs/research/2026-07-23-retail-appraisal-ui-pseudocode.md new file mode 100644 index 00000000..b21c84b9 --- /dev/null +++ b/docs/research/2026-07-23-retail-appraisal-ui-pseudocode.md @@ -0,0 +1,193 @@ +# Retail appraisal request and examination UI pseudocode + +**Date:** 2026-07-23 +**Scope:** status-bar Assess request, IdentifyObjectResponse parsing, and the +retained examination window. + +## Sources + +- Named retail: + - `gmToolbarUI::ListenToElementMessage @ 0x004BEE90` + - `gmExaminationUI::RecvNotice_ExamineObject @ 0x004AB7B0` + - `gmExaminationUI::RecvNotice_SelectionChanged @ 0x004AB3D0` + - `gmExaminationUI::SetActiveExamineUI @ 0x004AB420` + - `gmExaminationUI::UseTime @ 0x004AB530` + - `gmExaminationUI::SetAppraiseInfo @ 0x004ADAE0` + - `BasicCreatureExamineUI::SetAppraiseInfo @ 0x004B3F70` + - `CreatureExamineUI::SetAppraiseInfo @ 0x004B3FF0` + - `CharExamineUI::SetAppraiseInfo @ 0x004B45F0` + - `ItemExamineUI::SetAppraiseInfo @ 0x004B72B0` + - `gmFloatyExaminationUI::ResizeTo @ 0x004D4470` +- Retail LayoutDesc `0x2100006B`, root `0x100005F2` + (`gmFloatyExaminationUI`, authored size 310 x 400 pixels). +- ACE: + - `GameEventIdentifyObjectResponse` + - `AppraiseInfo.Write` + - `HookProfile.Write` +- ACViewer's `HookAppraisalProfile` representation, used as a second + interpretation check for the three-field hook profile. + +The named retail client is the behavior oracle. ACE and ACViewer only clarify +the server packet and structure interpretation. + +## Toolbar request + +```text +on Examine button: + if selected object id != 0: + ClientUISystem.ExamineObject(selected id) + else: + enter TARGET_MODE_EXAMINE +``` + +This was already present in acdream before this slice and does not need a +second command path. + +## Examination request lifetime + +```text +on ExamineObject(guid): + if guid == 0: + return + + if awaitingAppraisalId == 0: + ClientUISystem.IncrementBusyCount() + + awaitingAppraisalId = guid + send CM_Item.Event_Appraise(guid) + clear pending profile pointer +``` + +Replacing one pending GUID does not add a second busy reference. The response +for the current pending GUID releases that one reference. + +## IdentifyObjectResponse packet order + +```text +read guid +read flags +read success + +if IntStatsTable: read packed int table +if Int64StatsTable: read packed int64 table +if BoolStatsTable: read packed bool table +if FloatStatsTable: read packed double table +if StringStatsTable: read packed string table +if DidStatsTable: read packed DID table +if SpellBook: read spell list +if ArmorProfile: read armor profile +if CreatureProfile: read creature profile +if WeaponProfile: read weapon profile +if HookProfile: read flags, validLocations, ammoType (three u32) +if ArmorEnchantmentBitfield: read highlight/color (two u16) +if WeaponEnchantmentBitfield: read highlight/color (two u16) +if ResistEnchantmentBitfield: read highlight/color (two u16) +if ArmorLevels: read nine u32 armor levels +``` + +Every gated field is positional. A truncated gated field rejects the packet; +returning a partial profile would let later fields masquerade as earlier ones. + +## Applying an appraisal + +```text +SetAppraiseInfo(guid, profile): + if guid == 0: + return + if guid != awaitingAppraisalId and guid != currentAppraisalId: + return + + firstResponse = false + if guid == awaitingAppraisalId: + awaitingAppraisalId = 0 + ClientUISystem.DecrementBusyCount() + currentAppraisalId = guid + firstResponse = true + + if profile has no CreatureProfile: + subview = item + else if profile has string property Template (5) + or int property EquipmentSetId (0x105): + subview = character/player + else: + subview = creature + + object = ClientObjMaintSystem.GetWeenieObject(guid) + if object is absent: + return + + titleName = profile string 0x34 if present + else object.GetObjectName(NAME_APPROPRIATE) + title = titleName with stack count + + newlySelectedInSubview = guid != subview.currentObjectId + subview.Init(guid, object) + subview.SetAppraiseInfo(profile, newlySelectedInSubview) + SetActiveExamineUI(subview) + + if firstResponse: + show examination window +``` + +Only the first response to an explicit request forces the window visible. +Background refreshes update the current object without reopening a closed +window. + +## Subview and refresh behavior + +```text +SetActiveExamineUI(selected): + hide item, creature, character, and spell subviews + show selected subview only + +on time pulse: + if examination window is visible + and combat mode is not peace + and active subview is creature or character + and currentAppraisalId != 0 + and 0.75 seconds elapsed: + send another Event_Appraise(currentAppraisalId) +``` + +When the examination window's selection-follow option is active, a selection +change appraises the new selected GUID; clearing selection hides the window. +That optional retail preference remains outside this slice. + +## Item presentation order + +`ItemExamineUI::SetAppraiseInfo` clears and rebuilds the authored item text in +this order: + +1. icon; +2. value and burden (the EoR layout has no separate value/burden controls, so + these enter the main text); +3. inscription/signature; +4. tinkering/workmanship; +5. set and rating information; +6. weapon or armor profile; +7. defense and armor modifiers; +8. magic, special properties, usage and wield requirements; +9. caster/boost/healer/capacity/lock/mana/uses/craftsman details; +10. sale restriction, rare status, full magic, and description. + +The main text and inscription areas use their authored scrollbars. A newly +selected object resets those scroll positions to the top; a refresh of the +same object preserves the user's position. + +## Window behavior + +The LayoutDesc root already contains retail's complete floaty window chrome, +close control, item/creature/character/spell subviews, and scrollbars. +`gmFloatyExaminationUI::ResizeTo` delegates to ordinary `UIElement::ResizeTo` +and persists width/height; it adds no special resize algorithm. + +## Slice boundary + +This slice ports the request lifetime, packet integrity, subview choice, +authored outer layout, basic report content, scrollbar ownership, and combat +refresh. Retail's exact 3D object/creature preview, all specialized +`ItemExamineUI` detail branches, selection-follow preference, and +`SetInscriptionEditableState` plus inscription submission remain explicit +AP-110 work. Until that permission/write transaction exists, the imported +inscription field is display-only rather than accepting edits that cannot be +sent. diff --git a/src/AcDream.App/Net/LiveSessionEventRouter.cs b/src/AcDream.App/Net/LiveSessionEventRouter.cs index 084f0ea3..4d073262 100644 --- a/src/AcDream.App/Net/LiveSessionEventRouter.cs +++ b/src/AcDream.App/Net/LiveSessionEventRouter.cs @@ -35,7 +35,8 @@ internal sealed record LiveInventorySessionBindings( Action? OnUseDone, ItemManaState? ItemMana, Action>? OnDesiredComponents, - ExternalContainerState? ExternalContainers); + ExternalContainerState? ExternalContainers, + Action? OnAppraisal = null); internal sealed record LiveCharacterSessionBindings( CombatState Combat, @@ -157,6 +158,7 @@ internal sealed class LiveSessionEventRouter : ILiveSessionEventRouting onShortcuts: inventory.OnShortcuts, playerGuid: inventory.PlayerGuid, onUseDone: inventory.OnUseDone, + onAppraisal: inventory.OnAppraisal, itemMana: inventory.ItemMana, onConfirmationRequest: character.OnConfirmationRequest, onConfirmationDone: character.OnConfirmationDone, diff --git a/src/AcDream.App/Net/LiveSessionRuntimeFactory.cs b/src/AcDream.App/Net/LiveSessionRuntimeFactory.cs index 025adc72..6c34e35c 100644 --- a/src/AcDream.App/Net/LiveSessionRuntimeFactory.cs +++ b/src/AcDream.App/Net/LiveSessionRuntimeFactory.cs @@ -155,7 +155,7 @@ internal sealed class LiveSessionRuntimeFactory MouseCapture = _interaction.GameplayInput.ResetSession, PlayerPresentation = ResetPlayerPresentation, TeleportTransit = _world.Teleport.ResetSession, - SessionDialogs = () => _ui.RetailUi?.ResetSessionDialogs(), + SessionDialogs = () => _ui.RetailUi?.ResetSessionTransientUi(), ChatCommandTargets = () => _ui.RetailChat?.ResetSessionTargets(), SettingsCharacterContext = _interaction.Settings.RestoreDefaultCharacterContext, @@ -260,7 +260,14 @@ internal sealed class LiveSessionRuntimeFactory _domain.ItemMana, OnDesiredComponents: components => _player.DesiredComponents.Items = components, - ExternalContainers: _domain.ExternalContainers); + ExternalContainers: _domain.ExternalContainers, + OnAppraisal: appraisal => + { + if (_ui.RetailUi is { } retailUi) + retailUi.HandleAppraisal(appraisal); + else + _interaction.ItemInteraction.AcceptAppraisalResponse(appraisal.Guid); + }); private LiveCharacterSessionBindings CreateCharacterBindings( SkillTable? skillTable) diff --git a/src/AcDream.App/UI/ItemInteractionController.cs b/src/AcDream.App/UI/ItemInteractionController.cs index 6fd62ea5..87bca58e 100644 --- a/src/AcDream.App/UI/ItemInteractionController.cs +++ b/src/AcDream.App/UI/ItemInteractionController.cs @@ -110,6 +110,8 @@ public sealed class ItemInteractionController : IDisposable private uint _consumedPrimaryClickTarget; private long _consumedPrimaryClickMs = long.MinValue / 2; private int _busyCount; + private uint _awaitingAppraisalId; + private uint _currentAppraisalId; private ulong _nextInventoryRequestToken; private PendingBackpackPlacement? _pendingBackpackPlacement; private PendingInventoryRequest? _pendingInventoryRequest; @@ -222,6 +224,7 @@ public sealed class ItemInteractionController : IDisposable public InteractionState InteractionState => _interactionState; public int BusyCount => _busyCount; + public uint CurrentAppraisalId => _currentAppraisalId; public bool CanMakeInventoryRequest => BaseCanMakeInventoryRequest && _pendingInventoryRequest is null; @@ -451,7 +454,7 @@ public sealed class ItemInteractionController : IDisposable ClearTargetMode(); accepted = targetGuid != 0 && _sendExamine is not null; if (accepted) - _sendExamine!(targetGuid); + RequestAppraisal(targetGuid); break; case InteractionModeKind.UseItemOnTarget: accepted = AcquireTarget(targetGuid); @@ -492,7 +495,61 @@ public sealed class ItemInteractionController : IDisposable return _interactionState.EnterExamine(); if (_sendExamine is null) return false; - _sendExamine(selectedObjectId); + RequestAppraisal(selectedObjectId); + return true; + } + + /// + /// Retail gmExaminationUI::RecvNotice_ExamineObject @ 0x004AB7B0. + /// One shared UI-busy reference covers the currently pending appraisal, + /// even when another examine request replaces its GUID before a response. + /// + private void RequestAppraisal(uint objectId) + { + if (objectId == 0 || _sendExamine is null) + return; + + if (_awaitingAppraisalId == 0) + IncrementBusyCount(); + _awaitingAppraisalId = objectId; + _sendExamine(objectId); + } + + /// + /// Accepts only the pending or current appraisal, matching + /// gmExaminationUI::SetAppraiseInfo @ 0x004ADAE0. + /// + public AppraisalResponseAcceptance AcceptAppraisalResponse(uint objectId) + { + if (objectId == 0 + || (objectId != _awaitingAppraisalId + && objectId != _currentAppraisalId)) + return default; + + bool firstResponse = objectId == _awaitingAppraisalId; + if (firstResponse) + { + _awaitingAppraisalId = 0; + if (_busyCount > 0) + _busyCount--; + _currentAppraisalId = objectId; + StateChanged?.Invoke(); + } + + return new AppraisalResponseAcceptance( + Accepted: true, + FirstResponse: firstResponse); + } + + /// + /// Retail combat-time creature/player refresh sends CM_Item directly and + /// therefore does not acquire a second UI-busy reference. + /// + public bool RefreshCurrentAppraisal() + { + if (_currentAppraisalId == 0 || _sendExamine is null) + return false; + _sendExamine(_currentAppraisalId); return true; } @@ -1240,6 +1297,8 @@ public sealed class ItemInteractionController : IDisposable _pendingBackpackPlacement = null; _useReservationGeneration++; _busyCount = 0; + _awaitingAppraisalId = 0; + _currentAppraisalId = 0; _pendingInventoryRequest = null; _lastUseMs = long.MinValue / 2; _consumedPrimaryClickTarget = 0u; @@ -1258,6 +1317,10 @@ public sealed class ItemInteractionController : IDisposable failures); } + public readonly record struct AppraisalResponseAcceptance( + bool Accepted, + bool FirstResponse); + private static void DispatchAll(Action? listeners, List failures) { if (listeners is null) diff --git a/src/AcDream.App/UI/Layout/AppraisalUiController.cs b/src/AcDream.App/UI/Layout/AppraisalUiController.cs new file mode 100644 index 00000000..40974021 --- /dev/null +++ b/src/AcDream.App/UI/Layout/AppraisalUiController.cs @@ -0,0 +1,712 @@ +using System.Globalization; +using System.Numerics; +using System.Text; +using AcDream.Core.Combat; +using AcDream.Core.Items; +using AcDream.Core.Net.Messages; +using AcDream.Core.Spells; + +namespace AcDream.App.UI.Layout; + +/// +/// Retained port of retail gmExaminationUI. The controller owns the +/// appraisal response/subview lifecycle; the imported LayoutDesc owns all +/// chrome, geometry, fonts, and scrollbars. +/// +public sealed class AppraisalUiController : IRetainedPanelController +{ + public const uint LayoutId = 0x2100006Bu; + public const uint RootId = 0x100005F2u; + public const uint CloseId = 0x100005F3u; + public const uint TitleId = 0x1000012Du; + public const uint ItemPanelId = 0x1000012Eu; + public const uint ItemTextId = 0x1000013Cu; + public const uint ItemScrollbarId = 0x1000013Du; + public const uint InscriptionTextId = 0x1000013Eu; + public const uint SignatureTextId = 0x1000013Fu; + public const uint InscriptionScrollbarId = 0x1000046Eu; + public const uint CreaturePanelId = 0x10000140u; + public const uint SpellPanelId = 0x10000153u; + + private const uint TemplateStringProperty = 5u; + private const uint CharacterMarkerIntProperty = 0x105u; + private const uint DisplayedNameStringProperty = 0x34u; + private const double CreatureRefreshSeconds = 0.75; + + private readonly ImportedLayout _layout; + private readonly ClientObjectTable _objects; + private readonly ItemInteractionController _interaction; + private readonly CombatState _combat; + private readonly Spellbook _spellbook; + private readonly Action _show; + private readonly UiElement _itemPanel; + private readonly UiElement _creaturePanel; + private readonly UiElement? _spellPanel; + private readonly UiText _title; + private readonly UiText _itemText; + private readonly UiText? _inscriptionText; + private readonly UiField? _inscriptionField; + private readonly UiText? _signature; + private readonly UiButton? _close; + private AppraisalView _activeView; + private uint _itemObjectId; + private uint _creatureObjectId; + private uint _characterObjectId; + private string _titleValue = string.Empty; + private string _itemReport = string.Empty; + private string _inscriptionValue = string.Empty; + private string _signatureValue = string.Empty; + private double _refreshElapsed; + private bool _disposed; + + private AppraisalUiController( + ImportedLayout layout, + ClientObjectTable objects, + ItemInteractionController interaction, + CombatState combat, + Spellbook spellbook, + Action show, + Action close, + UiElement itemPanel, + UiElement creaturePanel, + UiText title, + UiText itemText) + { + _layout = layout; + _objects = objects; + _interaction = interaction; + _combat = combat; + _spellbook = spellbook; + _show = show; + _itemPanel = itemPanel; + _creaturePanel = creaturePanel; + _spellPanel = layout.FindElement(SpellPanelId); + _title = title; + _itemText = itemText; + _inscriptionText = layout.FindElement(InscriptionTextId) as UiText; + _inscriptionField = layout.FindElement(InscriptionTextId) as UiField; + _signature = layout.FindElement(SignatureTextId) as UiText; + _close = layout.FindElement(CloseId) as UiButton; + + _title.LinesProvider = () => + [new UiText.Line(_titleValue, _title.DefaultColor)]; + ConfigureScrollableText(_itemText, ItemScrollbarId, () => _itemReport); + if (_inscriptionText is not null) + ConfigureScrollableText( + _inscriptionText, + InscriptionScrollbarId, + () => _inscriptionValue); + if (_inscriptionField is not null) + { + _inscriptionField.SetText(string.Empty); + // Retail conditionally enables this field only after its ownership + // and inscription-permission checks. That write transaction remains + // tracked by AP-110; keep the imported field display-only until the + // matching SetInscriptionEditableState/submit path is present. + _inscriptionField.Enabled = false; + } + if (_signature is not null) + _signature.LinesProvider = () => + [new UiText.Line(_signatureValue, _signature.DefaultColor)]; + if (_close is not null) + _close.OnClick = close; + + SetActiveView(AppraisalView.Item); + } + + public AppraisalView ActiveView => _activeView; + public uint CurrentObjectId => _interaction.CurrentAppraisalId; + + public static AppraisalUiController? Bind( + ImportedLayout layout, + ClientObjectTable objects, + ItemInteractionController interaction, + CombatState combat, + Spellbook spellbook, + Action show, + Action close) + { + ArgumentNullException.ThrowIfNull(layout); + ArgumentNullException.ThrowIfNull(objects); + ArgumentNullException.ThrowIfNull(interaction); + ArgumentNullException.ThrowIfNull(combat); + ArgumentNullException.ThrowIfNull(spellbook); + ArgumentNullException.ThrowIfNull(show); + ArgumentNullException.ThrowIfNull(close); + + if (layout.FindElement(ItemPanelId) is not { } itemPanel + || layout.FindElement(CreaturePanelId) is not { } creaturePanel + || layout.FindElement(TitleId) is not UiText title + || layout.FindElement(ItemTextId) is not UiText itemText) + return null; + + return new AppraisalUiController( + layout, + objects, + interaction, + combat, + spellbook, + show, + close, + itemPanel, + creaturePanel, + title, + itemText); + } + + /// + /// Applies the response ordering and first-response visibility rule from + /// gmExaminationUI::SetAppraiseInfo @ 0x004ADAE0. + /// + public bool Apply(AppraiseInfoParser.Parsed appraisal) + { + ItemInteractionController.AppraisalResponseAcceptance acceptance = + _interaction.AcceptAppraisalResponse(appraisal.Guid); + if (!acceptance.Accepted) + return false; + + ClientObject? obj = _objects.Get(appraisal.Guid); + if (obj is null) + return false; + + _titleValue = BuildTitle(obj, appraisal.Properties); + AppraisalView view = SelectView(appraisal); + bool newlySelected = view switch + { + AppraisalView.Item => _itemObjectId != appraisal.Guid, + AppraisalView.Creature => _creatureObjectId != appraisal.Guid, + AppraisalView.Character => _characterObjectId != appraisal.Guid, + _ => false, + }; + + switch (view) + { + case AppraisalView.Item: + _itemObjectId = appraisal.Guid; + ApplyItem(obj, appraisal, newlySelected); + break; + case AppraisalView.Creature: + _creatureObjectId = appraisal.Guid; + ApplyCreature(obj, appraisal, character: false, newlySelected); + break; + case AppraisalView.Character: + _characterObjectId = appraisal.Guid; + ApplyCreature(obj, appraisal, character: true, newlySelected); + break; + } + + SetActiveView(view); + _refreshElapsed = 0; + if (acceptance.FirstResponse) + _show(); + return true; + } + + public void Tick(double deltaSeconds) + { + if (!_layout.Root.Visible + || _activeView is not (AppraisalView.Creature or AppraisalView.Character) + || _combat.CurrentMode == CombatMode.NonCombat + || CurrentObjectId == 0) + { + _refreshElapsed = 0; + return; + } + + if (!double.IsFinite(deltaSeconds) || deltaSeconds <= 0) + return; + _refreshElapsed += deltaSeconds; + if (_refreshElapsed < CreatureRefreshSeconds) + return; + _refreshElapsed %= CreatureRefreshSeconds; + _interaction.RefreshCurrentAppraisal(); + } + + public void ResetSession() + { + _titleValue = string.Empty; + _itemReport = string.Empty; + _inscriptionValue = string.Empty; + _inscriptionField?.SetText(string.Empty); + _signatureValue = string.Empty; + _itemObjectId = 0; + _creatureObjectId = 0; + _characterObjectId = 0; + _refreshElapsed = 0; + SetActiveView(AppraisalView.Item); + ClearCreatureText(); + } + + private void ApplyItem( + ClientObject obj, + AppraiseInfoParser.Parsed appraisal, + bool newlySelected) + { + _itemReport = AppraisalTextFormatter.BuildItem( + obj, + appraisal, + ResolveSpellName); + _inscriptionValue = GetString(appraisal.Properties, 7u); + _inscriptionField?.SetText(_inscriptionValue); + string scribe = GetString(appraisal.Properties, 8u); + _signatureValue = string.IsNullOrWhiteSpace(scribe) + ? string.Empty + : $"Inscribed by {scribe}"; + if (newlySelected) + { + _itemText.Scroll.SetScrollY(0); + _inscriptionText?.Scroll.SetScrollY(0); + } + } + + private void ApplyCreature( + ClientObject obj, + AppraiseInfoParser.Parsed appraisal, + bool character, + bool newlySelected) + { + ClearCreatureText(); + PropertyBundle p = appraisal.Properties; + SetText(0x1000014Au, character + ? GetString(p, 4u) + : AppraisalTextFormatter.CreatureTypeName(GetInt(p, 2u))); + SetText(0x1000014Bu, GetString(p, 2u)); + SetText(0x1000014Cu, GetString(p, 14u)); + + string report = AppraisalTextFormatter.BuildCreature( + obj, + appraisal, + character); + SetText(0x1000014Eu, report, scrollable: true); + + if (character) + { + SetText(0x10000150u, GetString(p, 4u)); + SetText(0x10000151u, GetString(p, 47u)); + SetText(0x10000152u, GetString(p, 11u)); + } + + SetText(0x1000053Au, appraisal.Success + ? string.Empty + : "Assessment incomplete"); + if (newlySelected) + ResetCreatureScroll(); + } + + private void ConfigureScrollableText( + UiText text, + uint scrollbarId, + Func value) + { + text.PreserveEndOnLayout = false; + text.WheelScrollEnabled = true; + text.ClickThrough = false; + text.LinesProvider = () => IndicatorDetailText.Shape(text, value()); + if (_layout.FindElement(scrollbarId) is UiScrollbar scrollbar) + scrollbar.Model = text.Scroll; + } + + private void SetText(uint elementId, string value, bool scrollable = false) + { + if (_layout.FindElement(elementId) is not UiText text) + return; + text.PreserveEndOnLayout = false; + text.WheelScrollEnabled = scrollable; + text.ClickThrough = !scrollable; + text.LinesProvider = () => IndicatorDetailText.Shape(text, value); + if (scrollable) + { + UiScrollbar? scrollbar = Descendants(text.Parent) + .OfType() + .FirstOrDefault(candidate => candidate.Visible); + if (scrollbar is not null) + scrollbar.Model = text.Scroll; + } + } + + private void ClearCreatureText() + { + foreach (uint id in new uint[] + { + 0x1000014Au, 0x1000014Bu, 0x1000014Cu, 0x1000014Eu, + 0x10000150u, 0x10000151u, 0x10000152u, 0x1000053Au, + }) + if (_layout.FindElement(id) is UiText text) + text.LinesProvider = static () => Array.Empty(); + } + + private void ResetCreatureScroll() + { + foreach (UiText text in Descendants(_creaturePanel).OfType()) + text.Scroll.SetScrollY(0); + } + + private void SetActiveView(AppraisalView view) + { + _activeView = view; + _itemPanel.Visible = view == AppraisalView.Item; + _creaturePanel.Visible = view is AppraisalView.Creature or AppraisalView.Character; + if (_spellPanel is not null) + _spellPanel.Visible = false; + + UiElement? creatureInfo = _layout.FindElement(0x1000014Du); + UiElement? characterInfo = _layout.FindElement(0x1000014Fu); + if (creatureInfo is not null) + creatureInfo.Visible = view == AppraisalView.Creature; + if (characterInfo is not null) + characterInfo.Visible = view == AppraisalView.Character; + } + + private string? ResolveSpellName(uint spellId) + => _spellbook.TryGetMetadata(spellId & 0x7FFF_FFFFu, out SpellMetadata metadata) + ? metadata.Name + : null; + + private static AppraisalView SelectView(AppraiseInfoParser.Parsed appraisal) + { + if (appraisal.CreatureProfile is null) + return AppraisalView.Item; + return appraisal.Properties.Strings.ContainsKey(TemplateStringProperty) + || appraisal.Properties.Ints.ContainsKey(CharacterMarkerIntProperty) + ? AppraisalView.Character + : AppraisalView.Creature; + } + + private static string BuildTitle(ClientObject obj, PropertyBundle properties) + { + string name = GetString(properties, DisplayedNameStringProperty); + if (string.IsNullOrWhiteSpace(name)) + name = obj.GetAppropriateName(); + return obj.StackSize > 1 + ? $"{obj.StackSize.ToString(CultureInfo.CurrentCulture)} {name}" + : name; + } + + private static int GetInt(PropertyBundle properties, uint id) + => properties.Ints.TryGetValue(id, out int value) ? value : 0; + + private static string GetString(PropertyBundle properties, uint id) + => properties.Strings.TryGetValue(id, out string? value) ? value : string.Empty; + + private static IEnumerable Descendants(UiElement? root) + { + if (root is null) + yield break; + foreach (UiElement child in root.Children) + { + yield return child; + foreach (UiElement descendant in Descendants(child)) + yield return descendant; + } + } + + public void OnShown() + { + } + + public void Dispose() + { + if (_disposed) + return; + _disposed = true; + if (_close is not null) + _close.OnClick = null; + foreach (UiScrollbar scrollbar in Descendants(_layout.Root).OfType()) + if (ReferenceEquals(scrollbar.Model, _itemText.Scroll) + || (_inscriptionText is not null + && ReferenceEquals(scrollbar.Model, _inscriptionText.Scroll))) + scrollbar.Model = null; + } +} + +public enum AppraisalView +{ + Item, + Creature, + Character, +} + +/// Pure retail-ordered text projection for the authored examination fields. +public static class AppraisalTextFormatter +{ + private const uint Level = 25u; + private const uint ArmorLevel = 28u; + private const uint Damage = 44u; + private const uint DamageType = 45u; + private const uint WeaponTime = 49u; + private const uint Structure = 92u; + private const uint MaxStructure = 91u; + private const uint Workmanship = 105u; + private const uint CurrentMana = 107u; + private const uint MaximumMana = 108u; + private const uint Difficulty = 109u; + private const uint WieldRequirement = 158u; + private const uint WieldSkill = 159u; + private const uint WieldDifficulty = 160u; + private const uint RareId = 17u; + + public static string BuildItem( + ClientObject obj, + AppraiseInfoParser.Parsed appraisal, + Func resolveSpellName) + { + ArgumentNullException.ThrowIfNull(obj); + ArgumentNullException.ThrowIfNull(resolveSpellName); + PropertyBundle p = appraisal.Properties; + var text = new StringBuilder(); + + Append(text, "Value", obj.Value != 0 ? obj.Value : GetInt(p, 19u), "N0"); + Append(text, "Burden", obj.Burden != 0 ? obj.Burden : GetInt(p, 5u), "N0"); + + int workmanship = GetInt(p, Workmanship); + if (workmanship != 0 || obj.Workmanship != 0) + AppendLine(text, "Workmanship", + (workmanship != 0 ? workmanship : obj.Workmanship) + .ToString("0.##", CultureInfo.CurrentCulture)); + + if (appraisal.WeaponProfile is { } weapon) + { + AppendLine(text, "Damage", + $"{weapon.Damage.ToString(CultureInfo.CurrentCulture)} {DamageTypeName(weapon.DamageType)}"); + AppendLine(text, "Speed", weapon.WeaponTime.ToString(CultureInfo.CurrentCulture)); + AppendPercent(text, "Damage Variance", weapon.DamageVariance); + AppendPercent(text, "Attack Bonus", weapon.WeaponOffense - 1d); + } + else + { + Append(text, "Damage", GetInt(p, Damage)); + int damageType = GetInt(p, DamageType); + if (damageType != 0) + AppendLine(text, "Damage Type", DamageTypeName((uint)damageType)); + Append(text, "Speed", GetInt(p, WeaponTime)); + } + + if (appraisal.ArmorProfile is { } armor) + { + Append(text, "Armor Level", GetInt(p, ArmorLevel)); + AppendProtection(text, "Slashing", armor.SlashingProtection); + AppendProtection(text, "Piercing", armor.PiercingProtection); + AppendProtection(text, "Bludgeoning", armor.BludgeoningProtection); + AppendProtection(text, "Fire", armor.FireProtection); + AppendProtection(text, "Cold", armor.ColdProtection); + AppendProtection(text, "Acid", armor.AcidProtection); + AppendProtection(text, "Electric", armor.LightningProtection); + AppendProtection(text, "Nether", armor.NetherProtection); + } + + Append(text, "Level", GetInt(p, Level)); + Append(text, "Difficulty", GetInt(p, Difficulty)); + int currentMana = GetInt(p, CurrentMana); + int maxMana = GetInt(p, MaximumMana); + if (currentMana != 0 || maxMana != 0) + AppendLine(text, "Mana", + $"{currentMana.ToString("N0", CultureInfo.CurrentCulture)} / {maxMana.ToString("N0", CultureInfo.CurrentCulture)}"); + + int currentUses = obj.Structure != 0 ? obj.Structure : GetInt(p, Structure); + int maxUses = obj.MaxStructure != 0 ? obj.MaxStructure : GetInt(p, MaxStructure); + if (currentUses != 0 || maxUses != 0) + AppendLine(text, "Uses", + maxUses > 0 + ? $"{currentUses.ToString(CultureInfo.CurrentCulture)} / {maxUses.ToString(CultureInfo.CurrentCulture)}" + : currentUses.ToString(CultureInfo.CurrentCulture)); + + if (GetInt(p, WieldRequirement) != 0) + AppendLine( + text, + "Wield Requirement", + $"{SkillName(GetInt(p, WieldSkill))} {GetInt(p, WieldDifficulty).ToString(CultureInfo.CurrentCulture)}"); + + if (appraisal.HookProfile is { } hook) + { + if ((hook.Flags & 0x1u) != 0) + AppendFlag(text, "Inscribable"); + if ((hook.Flags & 0x2u) != 0) + AppendFlag(text, "Healer"); + if ((hook.Flags & 0x4u) != 0) + AppendFlag(text, "Food"); + if ((hook.Flags & 0x8u) != 0) + AppendFlag(text, "Lockpick"); + } + + foreach (uint rawSpellId in appraisal.SpellBook) + { + uint spellId = rawSpellId & 0x7FFF_FFFFu; + AppendFlag(text, resolveSpellName(spellId) ?? $"Spell {spellId}"); + } + + if (GetInt(p, RareId) != 0) + AppendFlag(text, "Rare Item"); + + string use = GetString(p, 14u); + if (!string.IsNullOrWhiteSpace(use)) + AppendParagraph(text, use); + string shortDescription = GetString(p, 15u); + if (!string.IsNullOrWhiteSpace(shortDescription)) + AppendParagraph(text, shortDescription); + string longDescription = GetString(p, 16u); + if (!string.IsNullOrWhiteSpace(longDescription) + && !string.Equals(longDescription, shortDescription, StringComparison.Ordinal)) + AppendParagraph(text, longDescription); + + if (!appraisal.Success && text.Length == 0) + text.Append("Assessment incomplete"); + return text.ToString().TrimEnd(); + } + + public static string BuildCreature( + ClientObject obj, + AppraiseInfoParser.Parsed appraisal, + bool character) + { + ArgumentNullException.ThrowIfNull(obj); + PropertyBundle p = appraisal.Properties; + var text = new StringBuilder(); + Append(text, "Level", GetInt(p, Level)); + if (appraisal.CreatureProfile is { } creature) + { + AppendLine(text, "Health", + $"{creature.Health.ToString("N0", CultureInfo.CurrentCulture)} / {creature.HealthMax.ToString("N0", CultureInfo.CurrentCulture)}"); + AppendOptional(text, "Stamina", creature.Stamina, creature.StaminaMax); + AppendOptional(text, "Mana", creature.Mana, creature.ManaMax); + AppendOptional(text, "Strength", creature.Strength); + AppendOptional(text, "Endurance", creature.Endurance); + AppendOptional(text, "Coordination", creature.Coordination); + AppendOptional(text, "Quickness", creature.Quickness); + AppendOptional(text, "Focus", creature.Focus); + AppendOptional(text, "Self", creature.Self); + } + + string title = GetString(p, 2u); + if (character && !string.IsNullOrWhiteSpace(title)) + AppendLine(text, "Title", title); + string description = GetString(p, 16u); + if (!string.IsNullOrWhiteSpace(description)) + AppendParagraph(text, description); + if (!appraisal.Success && text.Length == 0) + text.Append("Assessment incomplete"); + return text.ToString().TrimEnd(); + } + + public static string CreatureTypeName(int creatureType) + => creatureType == 0 + ? string.Empty + : $"Creature type {creatureType.ToString(CultureInfo.CurrentCulture)}"; + + private static void AppendOptional( + StringBuilder text, + string label, + uint? current, + uint? maximum = null) + { + if (current is null) + return; + AppendLine( + text, + label, + maximum is { } max + ? $"{current.Value.ToString("N0", CultureInfo.CurrentCulture)} / {max.ToString("N0", CultureInfo.CurrentCulture)}" + : current.Value.ToString("N0", CultureInfo.CurrentCulture)); + } + + private static void Append( + StringBuilder text, + string label, + int value, + string? format = null) + { + if (value == 0) + return; + AppendLine( + text, + label, + value.ToString(format ?? "0", CultureInfo.CurrentCulture)); + } + + private static void AppendPercent(StringBuilder text, string label, double value) + { + if (Math.Abs(value) < 0.000001) + return; + AppendLine(text, label, value.ToString("+0%;-0%;0%", CultureInfo.CurrentCulture)); + } + + private static void AppendProtection(StringBuilder text, string label, float value) + { + if (Math.Abs(value - 1f) < 0.0001f) + return; + AppendLine(text, label, value.ToString("0.00x", CultureInfo.CurrentCulture)); + } + + private static void AppendFlag(StringBuilder text, string value) + => AppendParagraph(text, value); + + private static void AppendLine(StringBuilder text, string label, string value) + { + if (string.IsNullOrWhiteSpace(value)) + return; + if (text.Length != 0) + text.Append('\n'); + text.Append(label).Append(": ").Append(value); + } + + private static void AppendParagraph(StringBuilder text, string value) + { + if (text.Length != 0) + text.Append("\n\n"); + text.Append(value); + } + + private static int GetInt(PropertyBundle p, uint id) + => p.Ints.TryGetValue(id, out int value) ? value : 0; + + private static string GetString(PropertyBundle p, uint id) + => p.Strings.TryGetValue(id, out string? value) ? value : string.Empty; + + private static string DamageTypeName(uint type) => type switch + { + 1u => "Slashing", + 2u => "Piercing", + 4u => "Bludgeoning", + 8u => "Cold", + 16u => "Fire", + 32u => "Acid", + 64u => "Electric", + 1024u => "Nether", + _ => $"Type {type.ToString(CultureInfo.CurrentCulture)}", + }; + + private static string SkillName(int skill) => skill switch + { + 1 => "Axe", + 3 => "Dagger", + 6 => "Mace", + 9 => "Spear", + 10 => "Staff", + 12 => "Sword", + 13 => "Thrown Weapons", + 14 => "Unarmed Combat", + 15 => "Arcane Lore", + 18 => "Magic Defense", + 19 => "Mana Conversion", + 21 => "Item Tinkering", + 22 => "Assess Person", + 23 => "Deception", + 24 => "Healing", + 27 => "Lockpick", + 30 => "Creature Enchantment", + 31 => "Item Enchantment", + 32 => "Life Magic", + 34 => "War Magic", + 40 => "Light Weapons", + 41 => "Heavy Weapons", + 42 => "Finesse Weapons", + 43 => "Missile Weapons", + 44 => "Shield", + 45 => "Dual Wield", + 46 => "Recklessness", + 47 => "Sneak Attack", + 48 => "Dirty Fighting", + 54 => "Void Magic", + 55 => "Summoning", + _ => $"Skill {skill.ToString(CultureInfo.CurrentCulture)}", + }; +} diff --git a/src/AcDream.App/UI/RetailPanelCatalog.cs b/src/AcDream.App/UI/RetailPanelCatalog.cs index 95dcae21..3165c904 100644 --- a/src/AcDream.App/UI/RetailPanelCatalog.cs +++ b/src/AcDream.App/UI/RetailPanelCatalog.cs @@ -16,6 +16,12 @@ public static class RetailPanelCatalog public const uint Character = 11u; public const uint Magic = 13u; public const uint Vitae = 15u; + /// + /// Private retained-host identity for retail's floating examination UI. + /// The original opens it by notice rather than a gmPanelUI numeric child, + /// so this value is deliberately outside the DAT panel-id range. + /// + public const uint Examination = 0x8000_0001u; private static readonly (uint PanelId, string WindowName)[] Mounted = { @@ -28,6 +34,7 @@ public static class RetailPanelCatalog (Character, WindowNames.Character), (Magic, WindowNames.Spellbook), (Vitae, WindowNames.Vitae), + (Examination, WindowNames.Examination), }; private static readonly (uint PanelId, string WindowName)[] Toolbar = diff --git a/src/AcDream.App/UI/RetailUiRuntime.cs b/src/AcDream.App/UI/RetailUiRuntime.cs index 757b3f51..91f0d5c0 100644 --- a/src/AcDream.App/UI/RetailUiRuntime.cs +++ b/src/AcDream.App/UI/RetailUiRuntime.cs @@ -234,6 +234,7 @@ public sealed class RetailUiRuntime : IDisposable MountToolbar(); MountCombat(); MountSpellbook(); + MountAppraisal(); MountEffects(); MountIndicatorDetailPanels(); MountIndicators(); @@ -293,6 +294,7 @@ public sealed class RetailUiRuntime : IDisposable public CombatUiController? CombatUiController { get; private set; } public SpellcastingUiController? SpellcastingUiController { get; private set; } public SpellbookWindowController? SpellbookWindowController { get; private set; } + public AppraisalUiController? AppraisalController { get; private set; } public EffectsUiController? PositiveEffectsController { get; private set; } public EffectsUiController? NegativeEffectsController { get; private set; } public LinkStatusUiController? LinkStatusUiController { get; private set; } @@ -340,6 +342,7 @@ public sealed class RetailUiRuntime : IDisposable FpsController?.Tick(); _vividTargetIndicator?.Tick(); SpellbookWindowController?.Tick(); + AppraisalController?.Tick(deltaSeconds); SpellcastingUiController?.Tick(); PositiveEffectsController?.Tick(); NegativeEffectsController?.Tick(); @@ -391,6 +394,11 @@ public sealed class RetailUiRuntime : IDisposable public bool HandleConfirmationDone(GameEvents.CharacterConfirmationDone done) => _gameplayConfirmationController?.HandleDone(done) == true; + public bool HandleAppraisal(AppraiseInfoParser.Parsed appraisal) + => AppraisalController is { } controller + ? controller.Apply(appraisal) + : ItemInteraction.AcceptAppraisalResponse(appraisal.Guid).Accepted; + public uint ShowConfirmation(string message, Action completed) { ArgumentNullException.ThrowIfNull(message); @@ -419,6 +427,13 @@ public sealed class RetailUiRuntime : IDisposable } } + public void ResetSessionTransientUi() + { + ResetSessionDialogs(); + AppraisalController?.ResetSession(); + _panelUi.SetPanelVisibility(RetailPanelCatalog.Examination, visible: false); + } + public void UpdateCursor(IEnumerable mice) { CursorFeedback feedback = _bindings.Cursor.Feedback.Update(Host.Root); @@ -938,6 +953,67 @@ public sealed class RetailUiRuntime : IDisposable Console.WriteLine("[M3] retail spellbook/component book from LayoutDesc 0x21000034."); } + private void MountAppraisal() + { + ImportedLayout? layout = Import( + AppraisalUiController.LayoutId, + AppraisalUiController.RootId); + if (layout is null) + { + Console.WriteLine( + "[M4] examination: LayoutDesc 0x2100006B root 0x100005F2 not found."); + return; + } + + AppraisalUiController? controller = AppraisalUiController.Bind( + layout, + _bindings.Inventory.Objects, + _bindings.Inventory.ItemInteraction, + _bindings.Combat.State, + _bindings.Magic.Spellbook, + show: () => _panelUi.SetPanelVisibility( + RetailPanelCatalog.Examination, + visible: true), + close: () => CloseWindow(WindowNames.Examination)); + if (controller is null) + { + Console.WriteLine( + "[M4] examination: required authored controls are missing."); + return; + } + + AppraisalController = controller; + UiElement root = layout.Root; + RetailWindowHandle handle = RetailWindowFrame.Mount( + Host.Root, + root, + _bindings.Assets.ResolveSprite, + new RetailWindowFrame.Options + { + WindowName = WindowNames.Examination, + Chrome = RetailWindowChrome.Imported, + Left = root.Left, + Top = root.Top, + ContentWidth = root.Width, + ContentHeight = root.Height, + Visible = false, + ResizeX = true, + ResizeY = true, + MinWidth = 310f, + MinHeight = 400f, + ConstrainDragToParent = true, + ConstrainResizeToParent = true, + ContentClickThrough = false, + Controller = controller, + }); + _panelUi.RegisterMainPanel( + RetailPanelCatalog.Examination, + WindowNames.Examination, + handle); + Console.WriteLine( + "[M4] retail examination window from LayoutDesc 0x2100006B."); + } + private void MountEffects() { MountEffectsInstance(positive: true); diff --git a/src/AcDream.App/UI/WindowNames.cs b/src/AcDream.App/UI/WindowNames.cs index 6d3d024e..9be64cc8 100644 --- a/src/AcDream.App/UI/WindowNames.cs +++ b/src/AcDream.App/UI/WindowNames.cs @@ -21,4 +21,5 @@ public static class WindowNames public const string LinkStatus = "link-status"; public const string MiniGame = "mini-game"; public const string Vitae = "vitae"; + public const string Examination = "examination"; } diff --git a/src/AcDream.Core.Net/GameEventWiring.cs b/src/AcDream.Core.Net/GameEventWiring.cs index 648b9f62..d2401cde 100644 --- a/src/AcDream.Core.Net/GameEventWiring.cs +++ b/src/AcDream.Core.Net/GameEventWiring.cs @@ -73,6 +73,7 @@ public static class GameEventWiring // the player's own PropertyBundle (EncumbranceVal etc.) into the player ClientObject. Func? playerGuid = null, Action? onUseDone = null, + Action? onAppraisal = null, ItemManaState? itemMana = null, Action? onConfirmationRequest = null, Action? onConfirmationDone = null, @@ -432,10 +433,18 @@ public static class GameEventWiring registrar.Register(GameEventType.IdentifyObjectResponse, e => { var p = AppraiseInfoParser.TryParse(e.Payload.Span); - if (p is null || !p.Value.Success) return; + if (p is null) return; // Merge parsed properties into the item if we know about it. - if (items.Get(p.Value.Guid) is not null) + if (p.Value.Success && items.Get(p.Value.Guid) is not null) items.UpdateProperties(p.Value.Guid, p.Value.Properties); + if (p.Value.CreatureProfile is { HealthMax: > 0u } creature) + combat.OnUpdateHealth( + p.Value.Guid, + Math.Clamp( + (float)creature.Health / creature.HealthMax, + 0f, + 1f)); + onAppraisal?.Invoke(p.Value); // Spellbook from appraise: for caster items / scrolls this is // the cast-on-use list. The local player's full learned // spellbook arrives via PlayerDescription (0x0013), which uses diff --git a/src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs b/src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs index 38e132df..54c876ec 100644 --- a/src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs +++ b/src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs @@ -34,7 +34,7 @@ namespace AcDream.Core.Net.Messages; /// if (flags & StringStatsTable) packedTable<u32 key, string16L value> /// if (flags & DidStatsTable) packedTable<u32 key, u32 value> /// if (flags & SpellBook) u32 count, u32[count] spellIds -/// ...armor/creature/weapon/hook profile blobs follow (deferred) +/// ...armor/creature/weapon/hook profile blobs follow /// /// /// @@ -48,10 +48,9 @@ namespace AcDream.Core.Net.Messages; /// /// /// -/// Returns a fully-populated . Profile -/// blobs (ArmorProfile / CreatureProfile / WeaponProfile / HookProfile) -/// are recognised via the flag bits but not yet deserialized — the -/// parser seeks past them to keep the flag walk aligned. +/// Returns the complete gated appraisal payload. A malformed gated field +/// rejects the packet rather than returning a partial profile whose cursor +/// could be misaligned for every later field. /// /// public static class AppraiseInfoParser @@ -107,6 +106,12 @@ public static class AppraiseInfoParser double WeaponOffense, uint MaxVelocityEstimated); + /// Hook-container item metadata serialized as three consecutive u32 values. + public readonly record struct HookProfile( + uint Flags, + uint ValidLocations, + uint AmmoType); + /// Creature vitals + (optionally) attributes from a CreatureProfile blob. public readonly record struct CreatureProfile( uint Flags, @@ -134,6 +139,7 @@ public static class AppraiseInfoParser ArmorProfile? ArmorProfile, CreatureProfile? CreatureProfile, WeaponProfile? WeaponProfile, + HookProfile? HookProfile, ArmorLevel? ArmorLevels, (ushort Highlight, ushort Color)? ArmorEnchantments, (ushort Highlight, ushort Color)? WeaponEnchantments, @@ -160,6 +166,7 @@ public static class AppraiseInfoParser ArmorProfile? armor = null; CreatureProfile? creature = null; WeaponProfile? weapon = null; + HookProfile? hook = null; ArmorLevel? levels = null; (ushort H, ushort C)? armorEnc = null, weaponEnc = null, resistEnc = null; @@ -187,7 +194,8 @@ public static class AppraiseInfoParser creature = ReadCreatureProfile(payload, ref pos); if (flags.HasFlag(IdentifyResponseFlags.WeaponProfile)) weapon = ReadWeaponProfile(payload, ref pos); - // HookProfile (0x200) — not deserialized; would need HookProfile struct port. + if (flags.HasFlag(IdentifyResponseFlags.HookProfile)) + hook = ReadHookProfile(payload, ref pos); if (flags.HasFlag(IdentifyResponseFlags.ArmorEnchantmentBitfield)) armorEnc = ReadEnchantmentBitfield(payload, ref pos); if (flags.HasFlag(IdentifyResponseFlags.WeaponEnchantmentBitfield)) @@ -199,12 +207,12 @@ public static class AppraiseInfoParser } catch (FormatException) { - // Malformed table — return what we got so far. + return null; } return new Parsed( guid, flags, success != 0, bundle, spellBook, - armor, creature, weapon, levels, + armor, creature, weapon, hook, levels, armorEnc, weaponEnc, resistEnc); } @@ -252,6 +260,12 @@ public static class AppraiseInfoParser MaxVelocityEstimated: ReadU32(src, ref pos)); } + private static HookProfile ReadHookProfile(ReadOnlySpan src, ref int pos) + => new( + Flags: ReadU32(src, ref pos), + ValidLocations: ReadU32(src, ref pos), + AmmoType: ReadU32(src, ref pos)); + private static CreatureProfile ReadCreatureProfile(ReadOnlySpan src, ref int pos) { uint flags = ReadU32(src, ref pos); diff --git a/tests/AcDream.App.Tests/UI/ItemInteractionControllerTests.cs b/tests/AcDream.App.Tests/UI/ItemInteractionControllerTests.cs index c9656b46..0da6e19e 100644 --- a/tests/AcDream.App.Tests/UI/ItemInteractionControllerTests.cs +++ b/tests/AcDream.App.Tests/UI/ItemInteractionControllerTests.cs @@ -301,15 +301,54 @@ public sealed class ItemInteractionControllerTests Assert.True(h.Controller.ExamineSelectedOrEnterMode(Player)); Assert.Equal(new[] { Player }, h.Examines); + Assert.Equal(1, h.Controller.BusyCount); Assert.True(h.Controller.ExamineSelectedOrEnterMode(0u)); Assert.Equal(InteractionModeKind.Examine, h.Controller.InteractionState.Current.Kind); Assert.Equal(ItemPrimaryClickResult.ConsumedSuccess, h.Controller.OfferPrimaryClick(Pack)); Assert.Equal(new[] { Player, Pack }, h.Examines); + Assert.Equal(1, h.Controller.BusyCount); Assert.False(h.Controller.IsAnyTargetModeActive); } + [Fact] + public void AppraisalResponse_releasesOneBusyReferenceAndAcceptsCurrentRefresh() + { + var h = new Harness(); + + Assert.True(h.Controller.ExamineSelectedOrEnterMode(Player)); + Assert.True(h.Controller.ExamineSelectedOrEnterMode(Pack)); + Assert.Equal(1, h.Controller.BusyCount); + + Assert.False(h.Controller.AcceptAppraisalResponse(Player).Accepted); + Assert.Equal(1, h.Controller.BusyCount); + + var first = h.Controller.AcceptAppraisalResponse(Pack); + Assert.True(first.Accepted); + Assert.True(first.FirstResponse); + Assert.Equal(0, h.Controller.BusyCount); + Assert.Equal(Pack, h.Controller.CurrentAppraisalId); + + var refresh = h.Controller.AcceptAppraisalResponse(Pack); + Assert.True(refresh.Accepted); + Assert.False(refresh.FirstResponse); + Assert.Equal(0, h.Controller.BusyCount); + } + + [Fact] + public void RefreshCurrentAppraisal_sendsWithoutAcquiringBusyReference() + { + var h = new Harness(); + Assert.True(h.Controller.ExamineSelectedOrEnterMode(Pack)); + Assert.True(h.Controller.AcceptAppraisalResponse(Pack).Accepted); + + Assert.True(h.Controller.RefreshCurrentAppraisal()); + + Assert.Equal(new[] { Pack, Pack }, h.Examines); + Assert.Equal(0, h.Controller.BusyCount); + } + [Fact] public void SelfTarget_sendsUseWithTargetAndClearsTargetMode() { diff --git a/tests/AcDream.App.Tests/UI/Layout/AppraisalUiControllerTests.cs b/tests/AcDream.App.Tests/UI/Layout/AppraisalUiControllerTests.cs new file mode 100644 index 00000000..8b1e12f1 --- /dev/null +++ b/tests/AcDream.App.Tests/UI/Layout/AppraisalUiControllerTests.cs @@ -0,0 +1,192 @@ +using AcDream.App.UI; +using AcDream.App.UI.Layout; +using AcDream.Core.Combat; +using AcDream.Core.Items; +using AcDream.Core.Net.Messages; +using AcDream.Core.Spells; + +namespace AcDream.App.Tests.UI.Layout; + +public sealed class AppraisalUiControllerTests +{ + private const uint ObjectId = 0x50000001u; + + [Fact] + public void ItemResponse_UsesAuthoredItemSubviewTitleAndScrollbars() + { + ImportedLayout layout = FixtureLoader.LoadExamination(); + var objects = new ClientObjectTable(); + objects.AddOrUpdate(new ClientObject + { + ObjectId = ObjectId, + Name = "Atlan Weapon", + Type = ItemType.MeleeWeapon, + Value = 1250, + Burden = 350, + }); + var sent = new List(); + using var interaction = NewInteraction(objects, sent); + var combat = new CombatState(); + int shown = 0; + int closed = 0; + using AppraisalUiController controller = AppraisalUiController.Bind( + layout, + objects, + interaction, + combat, + new Spellbook(), + () => shown++, + () => closed++)!; + + Assert.True(interaction.ExamineSelectedOrEnterMode(ObjectId)); + var properties = new PropertyBundle(); + properties.Strings[16u] = "A finely balanced weapon."; + properties.Strings[7u] = "Remember the fallen."; + properties.Strings[8u] = "Tester"; + + Assert.True(controller.Apply(Parsed(properties))); + + Assert.Equal(1, shown); + Assert.Equal(AppraisalView.Item, controller.ActiveView); + Assert.Equal(0, interaction.BusyCount); + UiText title = Assert.IsType( + layout.FindElement(AppraisalUiController.TitleId)); + Assert.Equal("Atlan Weapon", Assert.Single(title.LinesProvider()).Text); + UiText itemText = Assert.IsType( + layout.FindElement(AppraisalUiController.ItemTextId)); + string report = string.Join('\n', itemText.LinesProvider().Select(line => line.Text)); + Assert.Contains("Value: 1,250", report); + Assert.Contains("Burden: 350", report); + Assert.Contains("A finely balanced weapon.", report); + UiScrollbar scrollbar = Assert.IsType( + layout.FindElement(AppraisalUiController.ItemScrollbarId)); + Assert.Same(itemText.Scroll, scrollbar.Model); + UiField inscription = Assert.IsType( + layout.FindElement(AppraisalUiController.InscriptionTextId)); + Assert.Contains("Remember the fallen", inscription.Text); + Assert.False(inscription.Enabled); + UiText signature = Assert.IsType( + layout.FindElement(AppraisalUiController.SignatureTextId)); + Assert.Equal("Inscribed by Tester", Assert.Single(signature.LinesProvider()).Text); + + ((UiButton)layout.FindElement(AppraisalUiController.CloseId)!).OnClick!.Invoke(); + Assert.Equal(1, closed); + } + + [Fact] + public void CreatureResponse_SelectsCreatureSubviewAndRefreshesInCombatWithoutBusy() + { + ImportedLayout layout = FixtureLoader.LoadExamination(); + var objects = new ClientObjectTable(); + objects.AddOrUpdate(new ClientObject + { + ObjectId = ObjectId, + Name = "Drudge Slinker", + Type = ItemType.Creature, + }); + var sent = new List(); + using var interaction = NewInteraction(objects, sent); + var combat = new CombatState(); + int shown = 0; + using AppraisalUiController controller = AppraisalUiController.Bind( + layout, + objects, + interaction, + combat, + new Spellbook(), + () => shown++, + () => { })!; + + interaction.ExamineSelectedOrEnterMode(ObjectId); + var properties = new PropertyBundle(); + properties.Ints[25u] = 12; + var creature = new AppraiseInfoParser.CreatureProfile( + Flags: 0, + Health: 80, + HealthMax: 100, + Strength: null, + Endurance: null, + Quickness: null, + Coordination: null, + Focus: null, + Self: null, + Stamina: null, + Mana: null, + StaminaMax: null, + ManaMax: null, + AttributeHighlights: null, + AttributeColors: null); + + Assert.True(controller.Apply(Parsed(properties, creature))); + Assert.Equal(AppraisalView.Creature, controller.ActiveView); + Assert.Equal(1, shown); + Assert.False(layout.FindElement(AppraisalUiController.ItemPanelId)!.Visible); + Assert.True(layout.FindElement(AppraisalUiController.CreaturePanelId)!.Visible); + + combat.SetCombatMode(CombatMode.Melee); + controller.Tick(0.74); + Assert.Single(sent); + controller.Tick(0.01); + Assert.Equal(new[] { ObjectId, ObjectId }, sent); + Assert.Equal(0, interaction.BusyCount); + + layout.Root.Visible = false; + controller.Tick(0.75); + Assert.Equal(new[] { ObjectId, ObjectId }, sent); + + Assert.True(controller.Apply(Parsed(properties, creature))); + Assert.Equal(1, shown); + } + + [Fact] + public void ResponseForNeitherPendingNorCurrent_IsIgnored() + { + ImportedLayout layout = FixtureLoader.LoadExamination(); + var objects = new ClientObjectTable(); + objects.AddOrUpdate(new ClientObject { ObjectId = ObjectId, Name = "Item" }); + using var interaction = NewInteraction(objects, []); + using AppraisalUiController controller = AppraisalUiController.Bind( + layout, + objects, + interaction, + new CombatState(), + new Spellbook(), + () => throw new InvalidOperationException("must not show"), + () => { })!; + + Assert.False(controller.Apply(Parsed(new PropertyBundle()))); + Assert.Equal(0u, controller.CurrentObjectId); + } + + private static ItemInteractionController NewInteraction( + ClientObjectTable objects, + List sent) + => new( + objects, + playerGuid: () => 0x50000002u, + sendUse: null, + sendUseWithTarget: null, + sendWield: null, + sendDrop: null, + sendExamine: sent.Add); + + private static AppraiseInfoParser.Parsed Parsed( + PropertyBundle properties, + AppraiseInfoParser.CreatureProfile? creature = null) + => new( + Guid: ObjectId, + Flags: creature is null + ? AppraiseInfoParser.IdentifyResponseFlags.IntStatsTable + : AppraiseInfoParser.IdentifyResponseFlags.CreatureProfile, + Success: true, + Properties: properties, + SpellBook: [], + ArmorProfile: null, + CreatureProfile: creature, + WeaponProfile: null, + HookProfile: null, + ArmorLevels: null, + ArmorEnchantments: null, + WeaponEnchantments: null, + ResistEnchantments: null); +} diff --git a/tests/AcDream.App.Tests/UI/Layout/FixtureLoader.cs b/tests/AcDream.App.Tests/UI/Layout/FixtureLoader.cs index 214586bc..9f1e50f0 100644 --- a/tests/AcDream.App.Tests/UI/Layout/FixtureLoader.cs +++ b/tests/AcDream.App.Tests/UI/Layout/FixtureLoader.cs @@ -107,6 +107,12 @@ public static class FixtureLoader public static ElementInfo LoadComponentRowTemplateInfos() => LoadInfos("component_row_21000033_10000467.json"); + public static ImportedLayout LoadExamination() + => LayoutImporter.Build(LoadExaminationInfos(), _ => (0u, 0, 0), null); + + public static ElementInfo LoadExaminationInfos() + => LoadInfos("examine_2100006B_100005F2.json"); + public static ImportedLayout LoadPowerbar() => LayoutImporter.Build(LoadPowerbarInfos(), _ => (0u, 0, 0), null); diff --git a/tests/AcDream.App.Tests/UI/Layout/RetailFixtureConformanceTests.cs b/tests/AcDream.App.Tests/UI/Layout/RetailFixtureConformanceTests.cs index e5be862d..eca4f1ea 100644 --- a/tests/AcDream.App.Tests/UI/Layout/RetailFixtureConformanceTests.cs +++ b/tests/AcDream.App.Tests/UI/Layout/RetailFixtureConformanceTests.cs @@ -68,6 +68,29 @@ public sealed class RetailFixtureConformanceTests Assert.NotNull(Find(root, CharacterStatController.TitlesPageId)); } + [Fact] + public void ExaminationFixture_ContainsRetailChromeSubviewsAndScrollbars() + { + ElementInfo root = FixtureLoader.LoadExaminationInfos(); + + Assert.Equal(AppraisalUiController.RootId, root.Id); + Assert.Equal(310f, root.Width); + Assert.Equal(400f, root.Height); + Assert.NotNull(Find(root, AppraisalUiController.CloseId)); + Assert.NotNull(Find(root, AppraisalUiController.TitleId)); + Assert.NotNull(Find(root, AppraisalUiController.ItemPanelId)); + Assert.NotNull(Find(root, AppraisalUiController.ItemTextId)); + Assert.NotNull(Find(root, AppraisalUiController.ItemScrollbarId)); + Assert.NotNull(Find(root, AppraisalUiController.CreaturePanelId)); + Assert.NotNull(Find(root, AppraisalUiController.SpellPanelId)); + + ImportedLayout layout = FixtureLoader.LoadExamination(); + Assert.IsType(layout.FindElement(AppraisalUiController.CloseId)); + Assert.IsType(layout.FindElement(AppraisalUiController.TitleId)); + Assert.IsType( + layout.FindElement(AppraisalUiController.ItemScrollbarId)); + } + public static TheoryData, uint, uint, float, float, int> LayoutCases => new() { diff --git a/tests/AcDream.App.Tests/UI/Layout/RetailLayoutFixtureGenerator.cs b/tests/AcDream.App.Tests/UI/Layout/RetailLayoutFixtureGenerator.cs index ce38b102..80b1afbe 100644 --- a/tests/AcDream.App.Tests/UI/Layout/RetailLayoutFixtureGenerator.cs +++ b/tests/AcDream.App.Tests/UI/Layout/RetailLayoutFixtureGenerator.cs @@ -131,6 +131,7 @@ public sealed class RetailLayoutFixtureGenerator "effects_row_2100001B_10000128.json"), (CharacterController.LayoutId, CharacterController.RootId, "character_info_2100006E_10000183.json"), + (0x2100006Bu, 0x100005F2u, "examine_2100006B_100005F2.json"), }) { ElementInfo? panelPart = LayoutImporter.ImportInfos(dats, layoutId, rootId); diff --git a/tests/AcDream.App.Tests/UI/Layout/fixtures/examine_2100006B_100005F2.json b/tests/AcDream.App.Tests/UI/Layout/fixtures/examine_2100006B_100005F2.json new file mode 100644 index 00000000..f5a8f78d --- /dev/null +++ b/tests/AcDream.App.Tests/UI/Layout/fixtures/examine_2100006B_100005F2.json @@ -0,0 +1,15602 @@ +{ + "Id": 268436978, + "Type": 268435532, + "X": 20, + "Y": 20, + "Width": 310, + "Height": 400, + "OriginalParentWidth": 0, + "OriginalParentHeight": 0, + "HasOriginalParentSize": false, + "Left": 0, + "Top": 0, + "Right": 0, + "Bottom": 0, + "ReadOrder": 0, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": null, + "Cursor": null, + "Properties": { + "Values": { + "60": { + "Kind": 4, + "MasterPropertyId": 60, + "UnsignedValue": 0, + "IntegerValue": 2000, + "FloatValue": 0, + "BoolValue": false, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + }, + "61": { + "Kind": 4, + "MasterPropertyId": 61, + "UnsignedValue": 0, + "IntegerValue": 2000, + "FloatValue": 0, + "BoolValue": false, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + }, + "62": { + "Kind": 4, + "MasterPropertyId": 62, + "UnsignedValue": 0, + "IntegerValue": 400, + "FloatValue": 0, + "BoolValue": false, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + }, + "63": { + "Kind": 4, + "MasterPropertyId": 63, + "UnsignedValue": 0, + "IntegerValue": 310, + "FloatValue": 0, + "BoolValue": false, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": {}, + "StateCursors": {}, + "DefaultStateName": "", + "Children": [ + { + "Id": 268436979, + "Type": 1, + "X": 284, + "Y": 8, + "Width": 14, + "Height": 14, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 2, + "Top": 1, + "Right": 1, + "Bottom": 2, + "ReadOrder": 20, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": null, + "Cursor": null, + "Properties": { + "Values": {} + } + }, + "3": { + "Id": 3, + "Name": "Normal_pressed", + "PassToChildren": false, + "IncorporationFlags": 0, + "Image": { + "File": 100688406, + "DrawMode": 1 + }, + "Cursor": null, + "Properties": { + "Values": {} + } + }, + "1": { + "Id": 1, + "Name": "Normal", + "PassToChildren": false, + "IncorporationFlags": 0, + "Image": { + "File": 100688405, + "DrawMode": 1 + }, + "Cursor": null, + "Properties": { + "Values": {} + } + } + }, + "DefaultStateId": 1, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "Normal": { + "Item1": 100688405, + "Item2": 1 + }, + "Normal_pressed": { + "Item1": 100688406, + "Item2": 1 + } + }, + "StateCursors": {}, + "DefaultStateName": "Normal", + "Children": [] + }, + { + "Id": 268437117, + "Type": 9, + "X": 305, + "Y": 0, + "Width": 5, + "Height": 5, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 2, + "Top": 1, + "Right": 1, + "Bottom": 2, + "ReadOrder": 11, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688169, + "DrawMode": 1 + }, + "Cursor": { + "File": 100688167, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + }, + "Properties": { + "Values": { + "44": { + "Kind": 1, + "MasterPropertyId": 44, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + }, + "45": { + "Kind": 1, + "MasterPropertyId": 45, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688169, + "Item2": 1 + } + }, + "StateCursors": { + "": { + "File": 100688167, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + } + }, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268437118, + "Type": 9, + "X": 0, + "Y": 5, + "Width": 5, + "Height": 390, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 1, + "Top": 1, + "Right": 2, + "Bottom": 1, + "ReadOrder": 12, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688171, + "DrawMode": 1 + }, + "Cursor": { + "File": 100688168, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + }, + "Properties": { + "Values": { + "43": { + "Kind": 1, + "MasterPropertyId": 43, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688171, + "Item2": 1 + } + }, + "StateCursors": { + "": { + "File": 100688168, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + } + }, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268437119, + "Type": 9, + "X": 0, + "Y": 395, + "Width": 5, + "Height": 5, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 1, + "Top": 2, + "Right": 2, + "Bottom": 1, + "ReadOrder": 13, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688169, + "DrawMode": 1 + }, + "Cursor": { + "File": 100688167, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + }, + "Properties": { + "Values": { + "42": { + "Kind": 1, + "MasterPropertyId": 42, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + }, + "43": { + "Kind": 1, + "MasterPropertyId": 43, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688169, + "Item2": 1 + } + }, + "StateCursors": { + "": { + "File": 100688167, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + } + }, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268437120, + "Type": 9, + "X": 5, + "Y": 395, + "Width": 300, + "Height": 5, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 1, + "Top": 2, + "Right": 1, + "Bottom": 1, + "ReadOrder": 14, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688172, + "DrawMode": 1 + }, + "Cursor": { + "File": 100687462, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + }, + "Properties": { + "Values": { + "42": { + "Kind": 1, + "MasterPropertyId": 42, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688172, + "Item2": 1 + } + }, + "StateCursors": { + "": { + "File": 100687462, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + } + }, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268436776, + "Type": 3, + "X": 5, + "Y": 25, + "Width": 300, + "Height": 5, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 1, + "Top": 1, + "Right": 1, + "Bottom": 2, + "ReadOrder": 18, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688170, + "DrawMode": 1 + }, + "Cursor": null, + "Properties": { + "Values": {} + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688170, + "Item2": 1 + } + }, + "StateCursors": {}, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268437121, + "Type": 9, + "X": 305, + "Y": 395, + "Width": 5, + "Height": 5, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 2, + "Top": 2, + "Right": 1, + "Bottom": 1, + "ReadOrder": 15, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688169, + "DrawMode": 1 + }, + "Cursor": { + "File": 100688166, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + }, + "Properties": { + "Values": { + "44": { + "Kind": 1, + "MasterPropertyId": 44, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + }, + "42": { + "Kind": 1, + "MasterPropertyId": 42, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688169, + "Item2": 1 + } + }, + "StateCursors": { + "": { + "File": 100688166, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + } + }, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268436777, + "Type": 3, + "X": 5, + "Y": 5, + "Width": 300, + "Height": 20, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 1, + "Top": 1, + "Right": 1, + "Bottom": 2, + "ReadOrder": 19, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": null, + "Cursor": null, + "Properties": { + "Values": {} + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": {}, + "StateCursors": {}, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268437122, + "Type": 9, + "X": 305, + "Y": 5, + "Width": 5, + "Height": 390, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 2, + "Top": 1, + "Right": 1, + "Bottom": 1, + "ReadOrder": 16, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688173, + "DrawMode": 1 + }, + "Cursor": { + "File": 100688168, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + }, + "Properties": { + "Values": { + "44": { + "Kind": 1, + "MasterPropertyId": 44, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688173, + "Item2": 1 + } + }, + "StateCursors": { + "": { + "File": 100688168, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + } + }, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268435795, + "Type": 3, + "X": 5, + "Y": 30, + "Width": 300, + "Height": 365, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 1, + "Top": 1, + "Right": 1, + "Bottom": 1, + "ReadOrder": 23, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": null, + "Cursor": null, + "Properties": { + "Values": {} + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": {}, + "StateCursors": {}, + "DefaultStateName": "", + "Children": [ + { + "Id": 268435806, + "Type": 12, + "X": 6, + "Y": 2, + "Width": 232, + "Height": 38, + "OriginalParentWidth": 300, + "OriginalParentHeight": 365, + "HasOriginalParentSize": true, + "Left": 1, + "Top": 1, + "Right": 1, + "Bottom": 2, + "ReadOrder": 5, + "ZLevel": 10, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 62, + "Image": null, + "Cursor": null, + "Properties": { + "Values": { + "35": { + "Kind": 4, + "MasterPropertyId": 35, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": false, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + }, + "26": { + "Kind": 7, + "MasterPropertyId": 26, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": false, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + 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4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688169, + "DrawMode": 1 + }, + "Cursor": { + "File": 100688166, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + }, + "Properties": { + "Values": { + "45": { + "Kind": 1, + "MasterPropertyId": 45, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + }, + "43": { + "Kind": 1, + "MasterPropertyId": 43, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688169, + "Item2": 1 + } + }, + "StateCursors": { + "": { + "File": 100688166, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + } + }, + "DefaultStateName": "", + "Children": [] + }, + { + "Id": 268437116, + "Type": 2, + "X": 5, + "Y": 0, + "Width": 300, + "Height": 5, + "OriginalParentWidth": 310, + "OriginalParentHeight": 400, + "HasOriginalParentSize": true, + "Left": 1, + "Top": 1, + "Right": 1, + "Bottom": 2, + "ReadOrder": 10, + "ZLevel": 0, + "States": { + "4294967295": { + "Id": 4294967295, + "Name": "", + "PassToChildren": false, + "IncorporationFlags": 30, + "Image": { + "File": 100688170, + "DrawMode": 1 + }, + "Cursor": { + "File": 100688153, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + }, + "Properties": { + "Values": { + "45": { + "Kind": 1, + "MasterPropertyId": 45, + "UnsignedValue": 0, + "IntegerValue": 0, + "FloatValue": 0, + "BoolValue": true, + "StringInfoValue": { + "Token": 0, + "StringId": 0, + "TableId": 0, + "Override": 0, + "English": 0, + "Comment": 0 + }, + "ColorValue": { + "Blue": 0, + "Green": 0, + "Red": 0, + "Alpha": 0 + }, + "VectorValue": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "ArrayValue": [], + "StructValue": {} + } + } + } + } + }, + "DefaultStateId": 0, + "FontDid": 0, + "HJustify": 1, + "VJustify": 1, + "FontColor": null, + "StateMedia": { + "": { + "Item1": 100688170, + "Item2": 1 + } + }, + "StateCursors": { + "": { + "File": 100688153, + "HotspotX": 16, + "HotspotY": 16, + "IsValid": true + } + }, + "DefaultStateName": "", + "Children": [] + } + ] +} \ No newline at end of file diff --git a/tests/AcDream.Core.Net.Tests/GameEventWiringTests.cs b/tests/AcDream.Core.Net.Tests/GameEventWiringTests.cs index 46b44cce..f7f613ab 100644 --- a/tests/AcDream.Core.Net.Tests/GameEventWiringTests.cs +++ b/tests/AcDream.Core.Net.Tests/GameEventWiringTests.cs @@ -49,6 +49,50 @@ public sealed class GameEventWiringTests return (dispatcher, items, combat, spellbook, chat); } + [Theory] + [InlineData(false)] + [InlineData(true)] + public void WireAll_IdentifyObjectResponse_ForwardsCompleteResultAndMergesOnlySuccess( + bool success) + { + const uint guid = 0x50000001u; + var dispatcher = new GameEventDispatcher(); + var items = new ClientObjectTable(); + items.UpsertProperties(guid, new PropertyBundle()); + AppraiseInfoParser.Parsed? received = null; + GameEventWiring.WireAll( + dispatcher, + items, + new CombatState(), + new Spellbook(), + new ChatLog(), + onAppraisal: appraisal => received = appraisal); + + byte[] payload = new byte[24]; + BinaryPrimitives.WriteUInt32LittleEndian(payload, guid); + BinaryPrimitives.WriteUInt32LittleEndian( + payload.AsSpan(4), + (uint)AppraiseInfoParser.IdentifyResponseFlags.IntStatsTable); + BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(8), success ? 1u : 0u); + BinaryPrimitives.WriteUInt16LittleEndian(payload.AsSpan(12), 1); + BinaryPrimitives.WriteUInt16LittleEndian(payload.AsSpan(14), 16); + BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(16), 25u); + BinaryPrimitives.WriteInt32LittleEndian(payload.AsSpan(20), 42); + + GameEventEnvelope? envelope = GameEventEnvelope.TryParse( + WrapEnvelope(GameEventType.IdentifyObjectResponse, payload)); + Assert.NotNull(envelope); + dispatcher.Dispatch(envelope.Value); + + Assert.NotNull(received); + Assert.Equal(success, received.Value.Success); + Assert.Equal(42, received.Value.Properties.Ints[25u]); + if (success) + Assert.Equal(42, items.Get(guid)!.Properties.Ints[25u]); + else + Assert.False(items.Get(guid)!.Properties.Ints.ContainsKey(25u)); + } + [Fact] public void WireAll_ChannelBroadcast_RoutesToChatLog() diff --git a/tests/AcDream.Core.Net.Tests/Messages/AppraiseInfoParserTests.cs b/tests/AcDream.Core.Net.Tests/Messages/AppraiseInfoParserTests.cs index f53e8f28..432014c5 100644 --- a/tests/AcDream.Core.Net.Tests/Messages/AppraiseInfoParserTests.cs +++ b/tests/AcDream.Core.Net.Tests/Messages/AppraiseInfoParserTests.cs @@ -183,6 +183,19 @@ public sealed class AppraiseInfoParserTests Assert.Null(AppraiseInfoParser.TryParse(new byte[4])); } + [Fact] + public void TryParse_TruncatedGatedField_RejectsEntirePacket() + { + using var ms = new MemoryStream(); + using var bw = new BinaryWriter(ms); + bw.Write(0x50000001u); + bw.Write((uint)AppraiseInfoParser.IdentifyResponseFlags.HookProfile); + bw.Write(1u); + bw.Write(0x3u); + + Assert.Null(AppraiseInfoParser.TryParse(ms.ToArray())); + } + // ── Profile blobs ──────────────────────────────────────────────────────── [Fact] @@ -322,4 +335,31 @@ public sealed class AppraiseInfoParserTests Assert.Equal((ushort)0x00FF, parsed.Value.ArmorEnchantments!.Value.Highlight); Assert.Equal((ushort)0x0042, parsed.Value.ArmorEnchantments.Value.Color); } + + [Fact] + public void TryParse_HookProfile_PreservesAlignmentForFollowingFields() + { + using var ms = new MemoryStream(); + using var bw = new BinaryWriter(ms); + bw.Write(0x50000001u); + bw.Write((uint)( + AppraiseInfoParser.IdentifyResponseFlags.HookProfile + | AppraiseInfoParser.IdentifyResponseFlags.ArmorEnchantmentBitfield)); + bw.Write(1u); + bw.Write(0x0000000Bu); + bw.Write(0x00100000u); + bw.Write(0x00000004u); + bw.Write((ushort)0x1234); + bw.Write((ushort)0x5678); + + var parsed = AppraiseInfoParser.TryParse(ms.ToArray()); + + Assert.NotNull(parsed); + Assert.Equal( + new AppraiseInfoParser.HookProfile(0xBu, 0x00100000u, 4u), + parsed.Value.HookProfile); + Assert.Equal( + ((ushort)0x1234, (ushort)0x5678), + parsed.Value.ArmorEnchantments); + } }