docs: #297/#298 user-accepted live
The user confirmed melee and bow now work against a PKLite player in a live
two-client session ("melee and bow works, all good"). That accepts #298
directly, and #297 indirectly but conclusively: the both-PKLite arm of
ObjectIsAttackable cannot pass unless the LOCAL player's own PKLite bit is
live, which is exactly what #297 fixed.
Not separately confirmed by the user and therefore NOT recorded as accepted:
the collision-after-equip case (#297's round-2 defect) and combat-camera
tracking (#298's second site). Both are implemented, suite-green and
review-passed; they remain unverified by observation.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
b17f5cee49
commit
62e906b136
1 changed files with 2 additions and 2 deletions
|
|
@ -446,7 +446,7 @@ diff: `9966b531` touched none of `CollisionExemption`, `CombatTargetPolicy`,
|
|||
`0f2d98c5`). `@pklite` made pre-existing behaviour reachable; it did not create
|
||||
it. Do #297 FIRST — #298 depends on it.
|
||||
|
||||
- **#297 — DONE `9b1e6fc6` (2026-08-03) — PublicWeenieBitfield is frozen at CreateObject, so a PK
|
||||
- **#297 — DONE `9b1e6fc6` (2026-08-03), USER-ACCEPTED live 2026-08-03 — PublicWeenieBitfield is frozen at CreateObject, so a PK
|
||||
status change never reaches the client. HIGH.** User symptom: after `@pklite`,
|
||||
the local player walks straight through other PKLite players.
|
||||
ACE's only PK-change message is `GameMessagePublicUpdatePropertyInt` (0x02CE)
|
||||
|
|
@ -483,7 +483,7 @@ it. Do #297 FIRST — #298 depends on it.
|
|||
Note the vivid target indicator (`WorldSelectionQuery.cs:271-298`) reads the
|
||||
spawn PWD bits directly and is stale by the same mechanism.
|
||||
|
||||
- **#298 — DONE `bc0077a5` (2026-08-03) — melee/missile attack admission excludes players by
|
||||
- **#298 — DONE `bc0077a5` (2026-08-03), USER-ACCEPTED live 2026-08-03 ("melee and bow works, all good") — melee/missile attack admission excludes players by
|
||||
construction. MEDIUM-HIGH. Blocked on #297.** User symptom: selecting a
|
||||
PKLite player and attacking retargets to the nearest monster (auto-target on)
|
||||
or does nothing (auto-target off, logging
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue