diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 8161bb08..c9bd4ae7 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -446,7 +446,7 @@ diff: `9966b531` touched none of `CollisionExemption`, `CombatTargetPolicy`, `0f2d98c5`). `@pklite` made pre-existing behaviour reachable; it did not create it. Do #297 FIRST — #298 depends on it. -- **#297 — DONE `9b1e6fc6` (2026-08-03) — PublicWeenieBitfield is frozen at CreateObject, so a PK +- **#297 — DONE `9b1e6fc6` (2026-08-03), USER-ACCEPTED live 2026-08-03 — PublicWeenieBitfield is frozen at CreateObject, so a PK status change never reaches the client. HIGH.** User symptom: after `@pklite`, the local player walks straight through other PKLite players. ACE's only PK-change message is `GameMessagePublicUpdatePropertyInt` (0x02CE) @@ -483,7 +483,7 @@ it. Do #297 FIRST — #298 depends on it. Note the vivid target indicator (`WorldSelectionQuery.cs:271-298`) reads the spawn PWD bits directly and is stale by the same mechanism. -- **#298 — DONE `bc0077a5` (2026-08-03) — melee/missile attack admission excludes players by +- **#298 — DONE `bc0077a5` (2026-08-03), USER-ACCEPTED live 2026-08-03 ("melee and bow works, all good") — melee/missile attack admission excludes players by construction. MEDIUM-HIGH. Blocked on #297.** User symptom: selecting a PKLite player and attacking retargets to the nearest monster (auto-target on) or does nothing (auto-target off, logging