verify(N.4) Task 24: sky pass is structurally independent of WB foundation
SkyRenderer builds its own SkySubMesh structs from GfxObjMesh.Build at initialization time, with its own VAO/VBO/IBO resources. It reads Luminosity, Diffuse, NeedsUvRepeat, SurfOpacity, DisableFog from GfxObjSubMesh directly — not from AcSurfaceMetadataTable. The sky draw path never touches InstancedMeshRenderer or WbDrawDispatcher. No code changes needed: the flag has zero effect on sky rendering. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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