verify(N.4) Task 24: sky pass is structurally independent of WB foundation

SkyRenderer builds its own SkySubMesh structs from GfxObjMesh.Build
at initialization time, with its own VAO/VBO/IBO resources. It reads
Luminosity, Diffuse, NeedsUvRepeat, SurfOpacity, DisableFog from
GfxObjSubMesh directly — not from AcSurfaceMetadataTable. The sky
draw path never touches InstancedMeshRenderer or WbDrawDispatcher.

No code changes needed: the flag has zero effect on sky rendering.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-08 15:31:20 +02:00
parent 01cff4144f
commit 5df9135e0e

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