feat(vfx #C.1.5b): activator handles dat-hydrated entities + per-part transforms
Resolver returns ScriptActivationInfo(ScriptId, PartTransforms) — one dat lookup per spawn yields both pieces of info. The C.1.5a ServerGuid==0 guard is relaxed: activator now keys by ServerGuid when nonzero, else entity.Id, so dat-hydrated entities (EnvCell statics, exterior stabs) flow through the same code path as server-spawned ones. PartTransforms pushed into ParticleHookSink before scheduling Play, closing the activator side of #56. GameWindow resolver lambda upgraded: now constructs ScriptActivationInfo from setup.DefaultScript.DataId + SetupPartTransforms.Compute(setup), swallowing dat-lookup throws the same way C.1.5a did. Tests: 4 existing tests updated for new ScriptActivationInfo signature; 3 new tests cover entity.Id keying for dat-hydrated entities, end-to-end part-transform pipeline (resolver → sink → particle world position), and OnRemove with an arbitrary caller-picked key. 77 Vfx+Meshing+Activator tests green. GpuWorldState fire-site wiring (Task 4) lands next. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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3 changed files with 216 additions and 53 deletions
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@ -59,12 +59,21 @@ public sealed class EntityScriptActivatorTests
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return new Pipeline(system, hookSink, runner, recording);
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}
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/// <summary>
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/// Convenience: a resolver that always returns the given scriptId with
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/// an empty part-transforms list (the C.1.5a-equivalent — no per-part
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/// math). Useful for tests that exercise the scheduler without caring
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/// about #56's per-part pipeline.
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/// </summary>
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private static System.Func<WorldEntity, ScriptActivationInfo?> StaticResolver(uint scriptId)
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=> _ => new ScriptActivationInfo(scriptId, System.Array.Empty<Matrix4x4>());
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[Fact]
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public void OnCreate_WithDefaultScript_FiresRunnerWithEntityGuidAndPosition()
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{
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var p = BuildPipeline(
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(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
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var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => 0xAAu);
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var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
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var entity = MakeEntity(serverGuid: 0xCAFEu, position: new Vector3(1, 2, 3));
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activator.OnCreate(entity);
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@ -80,7 +89,7 @@ public sealed class EntityScriptActivatorTests
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public void OnCreate_WithoutDefaultScript_DoesNothing()
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{
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var p = BuildPipeline(); // no scripts registered
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var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => 0u);
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var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => null);
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var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
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activator.OnCreate(entity);
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@ -143,7 +152,7 @@ public sealed class EntityScriptActivatorTests
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id => table.TryGetValue(id, out var s) ? s : null,
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hookSink);
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var activator = new EntityScriptActivator(runner, hookSink, _ => 0xAAu);
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var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
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// Entity rotated 90° around world-Z (yaw left); local +X maps to world +Y.
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var entityRotation = Quaternion.CreateFromAxisAngle(
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@ -191,7 +200,7 @@ public sealed class EntityScriptActivatorTests
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id => table.TryGetValue(id, out var s) ? s : null,
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hookSink); // runner dispatches into real sink, not RecordingSink
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var activator = new EntityScriptActivator(runner, hookSink, _ => 0xAAu);
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var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
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var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
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activator.OnCreate(entity);
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@ -207,4 +216,112 @@ public sealed class EntityScriptActivatorTests
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system.Tick(0.01f);
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Assert.Equal(0, system.ActiveEmitterCount);
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}
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[Fact]
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public void OnCreate_KeysByEntityId_WhenServerGuidZero()
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{
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// C.1.5b: dat-hydrated EnvCell statics + exterior stabs have
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// ServerGuid == 0 but a stable entity.Id in the 0x40xxxxxx range.
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// OnCreate must use entity.Id as the key (not skip).
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var p = BuildPipeline(
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(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
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var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
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var entity = new WorldEntity
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{
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Id = 0x40A9B401u, // dat-hydrated interior id
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ServerGuid = 0u, // no server guid
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = new Vector3(5, 5, 5),
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Rotation = Quaternion.Identity,
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MeshRefs = System.Array.Empty<MeshRef>(),
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};
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activator.OnCreate(entity);
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Assert.Equal(1, p.Runner.ActiveScriptCount);
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p.Runner.Tick(0.001f);
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Assert.Single(p.Recording.Calls);
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Assert.Equal(0x40A9B401u, p.Recording.Calls[0].EntityId);
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Assert.Equal(new Vector3(5, 5, 5), p.Recording.Calls[0].Pos);
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}
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[Fact]
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public void OnCreate_PassesPartTransformsToSink()
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{
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// C.1.5b #56: end-to-end test that the activator pushes the
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// resolver's PartTransforms into the sink, and the sink applies
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// them. Part 1 lifted +Z=1; hookOffset (1,0,0) with PartIndex=1
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// + identity rotation → expected world (1, 0, 1).
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var registry = new EmitterDescRegistry();
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registry.Register(BuildPersistentEmitterDesc());
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var system = new ParticleSystem(registry);
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var hookSink = new ParticleHookSink(system);
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var hookOffset = new Frame { Origin = new Vector3(1f, 0, 0), Orientation = Quaternion.Identity };
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var script = BuildScript(
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(0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = hookOffset, PartIndex = 1 }));
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var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
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var runner = new PhysicsScriptRunner(
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id => table.TryGetValue(id, out var s) ? s : null,
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hookSink);
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var partTransforms = new Matrix4x4[]
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{
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Matrix4x4.Identity,
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Matrix4x4.CreateTranslation(0f, 0f, 1f),
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};
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var activator = new EntityScriptActivator(runner, hookSink,
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_ => new ScriptActivationInfo(0xAAu, partTransforms));
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var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
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activator.OnCreate(entity);
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runner.Tick(0.001f);
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system.Tick(0.001f);
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var live = system.EnumerateLive().FirstOrDefault();
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Assert.NotNull(live.Emitter);
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var pos = live.Emitter.Particles[live.Index].Position;
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Assert.InRange(pos.X, 0.99f, 1.01f);
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Assert.InRange(pos.Y, -0.01f, 0.01f);
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Assert.InRange(pos.Z, 0.99f, 1.01f);
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}
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[Fact]
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public void OnRemove_StopsByGivenKey_ForDatHydratedEntity()
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{
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// C.1.5b: caller passes the entity.Id as the key for dat-hydrated
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// entities (not ServerGuid). OnRemove must clean up correctly.
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var registry = new EmitterDescRegistry();
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registry.Register(BuildPersistentEmitterDesc());
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var system = new ParticleSystem(registry);
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var hookSink = new ParticleHookSink(system);
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var script = BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = new Frame() }));
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var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
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var runner = new PhysicsScriptRunner(
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id => table.TryGetValue(id, out var s) ? s : null,
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hookSink);
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var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
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var entity = new WorldEntity
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{
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Id = 0x40A9B402u,
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ServerGuid = 0u,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs = System.Array.Empty<MeshRef>(),
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};
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activator.OnCreate(entity);
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runner.Tick(0.001f);
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Assert.True(system.ActiveEmitterCount > 0);
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activator.OnRemove(0x40A9B402u); // caller passes the entity.Id key
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Assert.Equal(0, runner.ActiveScriptCount);
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system.Tick(0.01f);
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Assert.Equal(0, system.ActiveEmitterCount);
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}
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}
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