acdream/tests/AcDream.Core.Tests/Rendering/Vfx/EntityScriptActivatorTests.cs
Erik 5ca5827abe feat(vfx #C.1.5b): activator handles dat-hydrated entities + per-part transforms
Resolver returns ScriptActivationInfo(ScriptId, PartTransforms) — one
dat lookup per spawn yields both pieces of info. The C.1.5a ServerGuid==0
guard is relaxed: activator now keys by ServerGuid when nonzero, else
entity.Id, so dat-hydrated entities (EnvCell statics, exterior stabs)
flow through the same code path as server-spawned ones. PartTransforms
pushed into ParticleHookSink before scheduling Play, closing the
activator side of #56.

GameWindow resolver lambda upgraded: now constructs ScriptActivationInfo
from setup.DefaultScript.DataId + SetupPartTransforms.Compute(setup),
swallowing dat-lookup throws the same way C.1.5a did.

Tests: 4 existing tests updated for new ScriptActivationInfo signature;
3 new tests cover entity.Id keying for dat-hydrated entities, end-to-end
part-transform pipeline (resolver → sink → particle world position), and
OnRemove with an arbitrary caller-picked key. 77 Vfx+Meshing+Activator
tests green.

GpuWorldState fire-site wiring (Task 4) lands next.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 00:02:16 +02:00

327 lines
13 KiB
C#

using System.Collections.Generic;
using System.Numerics;
using AcDream.App.Rendering.Vfx;
using AcDream.Core.Physics;
using AcDream.Core.Vfx;
using AcDream.Core.World;
using DatReaderWriter.Types;
using Xunit;
using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
namespace AcDream.Core.Tests.Rendering.Vfx;
public sealed class EntityScriptActivatorTests
{
/// <summary>Recording sink so we can assert which hooks the runner fires.</summary>
private sealed class RecordingSink : IAnimationHookSink
{
public List<(uint EntityId, Vector3 Pos, AnimationHook Hook)> Calls = new();
public void OnHook(uint entityId, Vector3 worldPos, AnimationHook hook)
=> Calls.Add((entityId, worldPos, hook));
}
private static DatPhysicsScript BuildScript(params (double time, AnimationHook hook)[] items)
{
var script = new DatPhysicsScript();
foreach (var (t, h) in items)
script.ScriptData.Add(new PhysicsScriptData { StartTime = t, Hook = h });
return script;
}
private static WorldEntity MakeEntity(uint serverGuid, Vector3 position) =>
new()
{
Id = serverGuid,
ServerGuid = serverGuid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = position,
Rotation = Quaternion.Identity,
MeshRefs = System.Array.Empty<MeshRef>(),
};
private record Pipeline(
ParticleSystem System,
ParticleHookSink Sink,
PhysicsScriptRunner Runner,
RecordingSink Recording);
private static Pipeline BuildPipeline(params (uint id, DatPhysicsScript script)[] scripts)
{
var registry = new EmitterDescRegistry();
var system = new ParticleSystem(registry);
var hookSink = new ParticleHookSink(system); // for activator's StopAllForEntity
var recording = new RecordingSink(); // for runner's hook dispatch
var table = new Dictionary<uint, DatPhysicsScript>();
foreach (var (id, s) in scripts) table[id] = s;
var runner = new PhysicsScriptRunner(
id => table.TryGetValue(id, out var s) ? s : null,
recording);
return new Pipeline(system, hookSink, runner, recording);
}
/// <summary>
/// Convenience: a resolver that always returns the given scriptId with
/// an empty part-transforms list (the C.1.5a-equivalent — no per-part
/// math). Useful for tests that exercise the scheduler without caring
/// about #56's per-part pipeline.
/// </summary>
private static System.Func<WorldEntity, ScriptActivationInfo?> StaticResolver(uint scriptId)
=> _ => new ScriptActivationInfo(scriptId, System.Array.Empty<Matrix4x4>());
[Fact]
public void OnCreate_WithDefaultScript_FiresRunnerWithEntityGuidAndPosition()
{
var p = BuildPipeline(
(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
var entity = MakeEntity(serverGuid: 0xCAFEu, position: new Vector3(1, 2, 3));
activator.OnCreate(entity);
Assert.Equal(1, p.Runner.ActiveScriptCount);
p.Runner.Tick(0.001f);
Assert.Single(p.Recording.Calls);
Assert.Equal(0xCAFEu, p.Recording.Calls[0].EntityId);
Assert.Equal(new Vector3(1, 2, 3), p.Recording.Calls[0].Pos);
}
[Fact]
public void OnCreate_WithoutDefaultScript_DoesNothing()
{
var p = BuildPipeline(); // no scripts registered
var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => null);
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
activator.OnCreate(entity);
Assert.Equal(0, p.Runner.ActiveScriptCount);
Assert.Empty(p.Recording.Calls);
}
/// <summary>
/// Persistent emitter: TotalDuration=0 and TotalParticles=0 prevent
/// auto-finish; InitialParticles=1 ensures a particle spawns at t=0
/// without waiting for the Birthrate timer; Lifespan=999f keeps that
/// particle alive far past the test horizon.
/// </summary>
private static EmitterDesc BuildPersistentEmitterDesc() => new()
{
DatId = 100u,
Type = ParticleType.Still,
EmitterKind = ParticleEmitterKind.BirthratePerSec,
MaxParticles = 4,
InitialParticles = 1,
TotalParticles = 0, // 0 = no particle-count cap
TotalDuration = 0f, // 0 = no time-based finish
Lifespan = 999f,
LifetimeMin = 999f,
LifetimeMax = 999f,
Birthrate = 0.5f,
StartSize = 0.5f,
EndSize = 0.5f,
StartAlpha = 1f,
EndAlpha = 1f,
};
[Fact]
public void OnCreate_SetsEntityRotationForHookOffsetTransform()
{
// The CreateParticleHook's Offset is in entity-local frame; the sink
// needs the entity's rotation to transform it to world space. If the
// activator forgets SetEntityRotation, the offset goes off in world
// axes — visual symptom: portal swirls misaligned to the portal stone.
// This test verifies the seed happens by checking the spawned particle's
// world position matches the rotated offset, not the unrotated offset.
var registry = new EmitterDescRegistry();
registry.Register(BuildPersistentEmitterDesc());
var system = new ParticleSystem(registry);
var hookSink = new ParticleHookSink(system);
// Hook offset = (1, 0, 0) in entity-local frame.
var hookOffset = new Frame
{
Origin = new Vector3(1f, 0f, 0f),
Orientation = Quaternion.Identity,
};
var script = BuildScript(
(0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = hookOffset }));
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
var runner = new PhysicsScriptRunner(
id => table.TryGetValue(id, out var s) ? s : null,
hookSink);
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
// Entity rotated 90° around world-Z (yaw left); local +X maps to world +Y.
var entityRotation = Quaternion.CreateFromAxisAngle(
Vector3.UnitZ, MathF.PI / 2f);
var entity = new WorldEntity
{
Id = 0xCAFEu,
ServerGuid = 0xCAFEu,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = entityRotation,
MeshRefs = System.Array.Empty<MeshRef>(),
};
activator.OnCreate(entity);
runner.Tick(0.001f);
system.Tick(0.001f);
// Find the live particle. With the rotation applied, world position of
// the local-(1,0,0) offset should be approximately world-(0,1,0). Without
// the rotation seed (the bug), it would be world-(1,0,0).
var live = system.EnumerateLive().FirstOrDefault();
Assert.NotNull(live.Emitter);
var worldPos = live.Emitter.Particles[live.Index].Position;
Assert.InRange(worldPos.X, -0.01f, 0.01f);
Assert.InRange(worldPos.Y, 0.99f, 1.01f);
}
[Fact]
public void OnRemove_StopsScriptsAndEmitters()
{
// For this test we need the runner to dispatch into the REAL
// ParticleHookSink so OnRemove's sink.StopAllForEntity has a live
// emitter to kill. This is the only observable way to verify the
// call had effect without subclassing the sealed sink.
var registry = new EmitterDescRegistry();
registry.Register(BuildPersistentEmitterDesc());
var system = new ParticleSystem(registry);
var hookSink = new ParticleHookSink(system);
var script = BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = new Frame() }));
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
var runner = new PhysicsScriptRunner(
id => table.TryGetValue(id, out var s) ? s : null,
hookSink); // runner dispatches into real sink, not RecordingSink
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
activator.OnCreate(entity);
runner.Tick(0.001f); // fires the CreateParticleHook → spawns emitter
Assert.True(system.ActiveEmitterCount > 0,
"Setup precondition failed: emitter should be alive after the hook fires.");
activator.OnRemove(0xCAFEu);
Assert.Equal(0, runner.ActiveScriptCount);
// sink.StopAllForEntity marks the emitter Finished; system.Tick reaps it.
system.Tick(0.01f);
Assert.Equal(0, system.ActiveEmitterCount);
}
[Fact]
public void OnCreate_KeysByEntityId_WhenServerGuidZero()
{
// C.1.5b: dat-hydrated EnvCell statics + exterior stabs have
// ServerGuid == 0 but a stable entity.Id in the 0x40xxxxxx range.
// OnCreate must use entity.Id as the key (not skip).
var p = BuildPipeline(
(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
var entity = new WorldEntity
{
Id = 0x40A9B401u, // dat-hydrated interior id
ServerGuid = 0u, // no server guid
SourceGfxObjOrSetupId = 0x02000001u,
Position = new Vector3(5, 5, 5),
Rotation = Quaternion.Identity,
MeshRefs = System.Array.Empty<MeshRef>(),
};
activator.OnCreate(entity);
Assert.Equal(1, p.Runner.ActiveScriptCount);
p.Runner.Tick(0.001f);
Assert.Single(p.Recording.Calls);
Assert.Equal(0x40A9B401u, p.Recording.Calls[0].EntityId);
Assert.Equal(new Vector3(5, 5, 5), p.Recording.Calls[0].Pos);
}
[Fact]
public void OnCreate_PassesPartTransformsToSink()
{
// C.1.5b #56: end-to-end test that the activator pushes the
// resolver's PartTransforms into the sink, and the sink applies
// them. Part 1 lifted +Z=1; hookOffset (1,0,0) with PartIndex=1
// + identity rotation → expected world (1, 0, 1).
var registry = new EmitterDescRegistry();
registry.Register(BuildPersistentEmitterDesc());
var system = new ParticleSystem(registry);
var hookSink = new ParticleHookSink(system);
var hookOffset = new Frame { Origin = new Vector3(1f, 0, 0), Orientation = Quaternion.Identity };
var script = BuildScript(
(0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = hookOffset, PartIndex = 1 }));
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
var runner = new PhysicsScriptRunner(
id => table.TryGetValue(id, out var s) ? s : null,
hookSink);
var partTransforms = new Matrix4x4[]
{
Matrix4x4.Identity,
Matrix4x4.CreateTranslation(0f, 0f, 1f),
};
var activator = new EntityScriptActivator(runner, hookSink,
_ => new ScriptActivationInfo(0xAAu, partTransforms));
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
activator.OnCreate(entity);
runner.Tick(0.001f);
system.Tick(0.001f);
var live = system.EnumerateLive().FirstOrDefault();
Assert.NotNull(live.Emitter);
var pos = live.Emitter.Particles[live.Index].Position;
Assert.InRange(pos.X, 0.99f, 1.01f);
Assert.InRange(pos.Y, -0.01f, 0.01f);
Assert.InRange(pos.Z, 0.99f, 1.01f);
}
[Fact]
public void OnRemove_StopsByGivenKey_ForDatHydratedEntity()
{
// C.1.5b: caller passes the entity.Id as the key for dat-hydrated
// entities (not ServerGuid). OnRemove must clean up correctly.
var registry = new EmitterDescRegistry();
registry.Register(BuildPersistentEmitterDesc());
var system = new ParticleSystem(registry);
var hookSink = new ParticleHookSink(system);
var script = BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = new Frame() }));
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
var runner = new PhysicsScriptRunner(
id => table.TryGetValue(id, out var s) ? s : null,
hookSink);
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
var entity = new WorldEntity
{
Id = 0x40A9B402u,
ServerGuid = 0u,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = System.Array.Empty<MeshRef>(),
};
activator.OnCreate(entity);
runner.Tick(0.001f);
Assert.True(system.ActiveEmitterCount > 0);
activator.OnRemove(0x40A9B402u); // caller passes the entity.Id key
Assert.Equal(0, runner.ActiveScriptCount);
system.Tick(0.01f);
Assert.Equal(0, system.ActiveEmitterCount);
}
}