feat(vfx #C.1.5b): activator handles dat-hydrated entities + per-part transforms
Resolver returns ScriptActivationInfo(ScriptId, PartTransforms) — one dat lookup per spawn yields both pieces of info. The C.1.5a ServerGuid==0 guard is relaxed: activator now keys by ServerGuid when nonzero, else entity.Id, so dat-hydrated entities (EnvCell statics, exterior stabs) flow through the same code path as server-spawned ones. PartTransforms pushed into ParticleHookSink before scheduling Play, closing the activator side of #56. GameWindow resolver lambda upgraded: now constructs ScriptActivationInfo from setup.DefaultScript.DataId + SetupPartTransforms.Compute(setup), swallowing dat-lookup throws the same way C.1.5a did. Tests: 4 existing tests updated for new ScriptActivationInfo signature; 3 new tests cover entity.Id keying for dat-hydrated entities, end-to-end part-transform pipeline (resolver → sink → particle world position), and OnRemove with an arbitrary caller-picked key. 77 Vfx+Meshing+Activator tests green. GpuWorldState fire-site wiring (Task 4) lands next. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
11521f4418
commit
5ca5827abe
3 changed files with 216 additions and 53 deletions
|
|
@ -1614,26 +1614,32 @@ public sealed class GameWindow : IDisposable
|
|||
_textureCache!, SequencerFactory, _wbMeshAdapter!);
|
||||
_wbEntitySpawnAdapter = wbEntitySpawnAdapter;
|
||||
|
||||
// Phase C.1.5a: construct EntityScriptActivator so server-spawned static
|
||||
// entities (portals first) fire Setup.DefaultScript through the
|
||||
// PhysicsScriptRunner on enter-world. _scriptRunner and _particleSink
|
||||
// are initialised earlier in OnLoad (line ~1083); both are non-null
|
||||
// here. The resolver lambda captures _dats and swallows dat-lookup
|
||||
// throws — see C.1.5a spec §6 (error handling) for rationale.
|
||||
uint ResolveDefaultScript(AcDream.Core.World.WorldEntity e)
|
||||
// Phase C.1.5a/b: construct EntityScriptActivator so static entities
|
||||
// (server-spawned AND dat-hydrated) fire Setup.DefaultScript through
|
||||
// the PhysicsScriptRunner on enter-world. C.1.5b adds per-part
|
||||
// transforms via SetupPartTransforms.Compute so multi-emitter scripts
|
||||
// distribute across mesh parts (closes #56). _scriptRunner and
|
||||
// _particleSink are initialised earlier in OnLoad (line ~1083); both
|
||||
// are non-null here. The resolver lambda captures _dats and swallows
|
||||
// dat-lookup throws — see C.1.5a spec §6 (error handling) for rationale.
|
||||
AcDream.App.Rendering.Vfx.ScriptActivationInfo? ResolveActivation(AcDream.Core.World.WorldEntity e)
|
||||
{
|
||||
try
|
||||
{
|
||||
var setup = capturedDats?.Get<DatReaderWriter.DBObjs.Setup>(e.SourceGfxObjOrSetupId);
|
||||
return setup?.DefaultScript.DataId ?? 0u;
|
||||
if (setup is null) return null;
|
||||
uint scriptId = setup.DefaultScript.DataId;
|
||||
if (scriptId == 0) return null;
|
||||
var parts = AcDream.Core.Meshing.SetupPartTransforms.Compute(setup);
|
||||
return new AcDream.App.Rendering.Vfx.ScriptActivationInfo(scriptId, parts);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return 0u;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
var entityScriptActivator = new AcDream.App.Rendering.Vfx.EntityScriptActivator(
|
||||
_scriptRunner!, _particleSink!, ResolveDefaultScript);
|
||||
_scriptRunner!, _particleSink!, ResolveActivation);
|
||||
_entityScriptActivator = entityScriptActivator;
|
||||
|
||||
// Phase Post-A.5 #53 (Task 12): wire EntityClassificationCache.InvalidateLandblock
|
||||
|
|
|
|||
|
|
@ -1,93 +1,133 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using AcDream.Core.Vfx;
|
||||
using AcDream.Core.World;
|
||||
|
||||
namespace AcDream.App.Rendering.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// What the activator's resolver returns when an entity's Setup carries
|
||||
/// a <c>DefaultScript</c>. Bundles the script id with the per-part
|
||||
/// transforms baked from <c>Setup.PlacementFrames</c> so a single dat
|
||||
/// lookup yields both pieces of state. The activator pushes the part
|
||||
/// transforms into <see cref="ParticleHookSink.SetEntityPartTransforms"/>
|
||||
/// before calling <see cref="PhysicsScriptRunner.Play"/>, which closes
|
||||
/// the part-anchor pipeline introduced for issue #56.
|
||||
/// </summary>
|
||||
public sealed record ScriptActivationInfo(
|
||||
uint ScriptId,
|
||||
IReadOnlyList<Matrix4x4> PartTransforms);
|
||||
|
||||
/// <summary>
|
||||
/// Fires <c>Setup.DefaultScript</c> through <see cref="PhysicsScriptRunner"/>
|
||||
/// when a server-spawned <see cref="WorldEntity"/> enters the world, so static
|
||||
/// objects (portals, chimneys, fireplaces, building details) emit their
|
||||
/// retail-faithful persistent particle effects automatically. Stops the
|
||||
/// scripts and live emitters when the entity despawns.
|
||||
/// when a <see cref="WorldEntity"/> enters the world, so static objects
|
||||
/// (portals, chimneys, fireplaces, EnvCell decorations, building details)
|
||||
/// emit their retail-faithful persistent particle effects automatically.
|
||||
/// Stops the scripts and live emitters when the entity despawns.
|
||||
///
|
||||
/// <para>
|
||||
/// Handles both server-spawned entities (<c>ServerGuid != 0</c>, keyed by
|
||||
/// ServerGuid) and dat-hydrated entities (<c>ServerGuid == 0</c>, keyed by
|
||||
/// <c>entity.Id</c>). The C.1.5a guard that early-returned for
|
||||
/// <c>ServerGuid == 0</c> was relaxed in C.1.5b so EnvCell static objects
|
||||
/// (which have no server guid because they come from the dat file, not
|
||||
/// the network) also fire their DefaultScript.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Wires alongside <c>EntitySpawnAdapter</c> in <c>GpuWorldState</c>: the
|
||||
/// adapter handles meshes + animation state, the activator handles scripts +
|
||||
/// particles. Both are render-thread-only.
|
||||
/// adapter handles meshes + animation state, the activator handles scripts
|
||||
/// + particles. Both are render-thread-only. The activator is invoked from
|
||||
/// four GpuWorldState fire-sites (AppendLiveEntity, AddLandblock,
|
||||
/// AddEntitiesToExistingLandblock, plus the matching remove paths).
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Retail oracle: <c>play_script_internal(setup.DefaultScript)</c> is what
|
||||
/// retail's <c>CPhysicsObj</c> invokes at object load (see Phase C.1 plan §C.1
|
||||
/// and <c>memory/project_sky_pes_port.md</c>). C.1 already shipped the runner;
|
||||
/// this class adds the missing fire-on-spawn call site.
|
||||
/// retail's <c>CPhysicsObj</c> invokes at object load (see Phase C.1 plan
|
||||
/// §C.1 and <c>memory/project_sky_pes_port.md</c>). C.1 already shipped the
|
||||
/// runner; this class adds the missing fire-on-spawn call site.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class EntityScriptActivator
|
||||
{
|
||||
private readonly PhysicsScriptRunner _scriptRunner;
|
||||
private readonly ParticleHookSink _particleSink;
|
||||
private readonly Func<WorldEntity, uint> _defaultScriptResolver;
|
||||
private readonly Func<WorldEntity, ScriptActivationInfo?> _resolver;
|
||||
|
||||
/// <param name="scriptRunner">Already-shipped runner from C.1. Owns the
|
||||
/// (scriptId, entityId) instance table and schedules hooks at their
|
||||
/// <c>StartTime</c> offsets.</param>
|
||||
/// <param name="particleSink">Already-shipped hook sink from C.1. The
|
||||
/// activator only calls its <see cref="ParticleHookSink.StopAllForEntity"/>
|
||||
/// to drop any per-entity emitter handles on despawn.</param>
|
||||
/// <param name="defaultScriptResolver">Returns
|
||||
/// <c>entity.SourceGfxObjOrSetupId</c>'s <c>Setup.DefaultScript.DataId</c>,
|
||||
/// or <c>0</c> on miss / dat throw / missing field. Production lambda hits
|
||||
/// <see cref="DatReaderWriter.DatCollection"/>; tests pass a hand-rolled
|
||||
/// stub.</param>
|
||||
/// activator pushes per-entity rotation + part transforms here, and
|
||||
/// calls <see cref="ParticleHookSink.StopAllForEntity"/> to drop
|
||||
/// per-entity emitter handles on despawn.</param>
|
||||
/// <param name="resolver">Returns
|
||||
/// <see cref="ScriptActivationInfo"/> with the entity's
|
||||
/// <c>Setup.DefaultScript.DataId</c> and per-part transforms (via
|
||||
/// <c>SetupPartTransforms.Compute</c>), or <c>null</c> on dat miss /
|
||||
/// throw / missing DefaultScript. Production lambda hits
|
||||
/// <c>DatCollection</c>; tests pass a hand-rolled stub.</param>
|
||||
public EntityScriptActivator(
|
||||
PhysicsScriptRunner scriptRunner,
|
||||
ParticleHookSink particleSink,
|
||||
Func<WorldEntity, uint> defaultScriptResolver)
|
||||
Func<WorldEntity, ScriptActivationInfo?> resolver)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(scriptRunner);
|
||||
ArgumentNullException.ThrowIfNull(particleSink);
|
||||
ArgumentNullException.ThrowIfNull(defaultScriptResolver);
|
||||
ArgumentNullException.ThrowIfNull(resolver);
|
||||
_scriptRunner = scriptRunner;
|
||||
_particleSink = particleSink;
|
||||
_defaultScriptResolver = defaultScriptResolver;
|
||||
_resolver = resolver;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolve the entity's <c>Setup.DefaultScript</c> and fire it through
|
||||
/// the script runner. No-op if the entity has no DefaultScript
|
||||
/// (resolver returns 0) or if the entity has no server guid
|
||||
/// (atlas-tier entities are out of scope for this activator).
|
||||
/// the script runner. Keys by <c>entity.ServerGuid</c> when non-zero,
|
||||
/// otherwise by <c>entity.Id</c> (the latter handles dat-hydrated
|
||||
/// EnvCell statics + exterior stabs whose <c>entity.Id</c> lives in
|
||||
/// the <c>0x40xxxxxx</c> range — collision-free with server guids).
|
||||
/// No-op if the entity has no DefaultScript (resolver returns null
|
||||
/// or zero-script).
|
||||
/// </summary>
|
||||
public void OnCreate(WorldEntity entity)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(entity);
|
||||
if (entity.ServerGuid == 0) return;
|
||||
uint key = entity.ServerGuid != 0 ? entity.ServerGuid : entity.Id;
|
||||
if (key == 0) return; // malformed entity
|
||||
|
||||
uint scriptId = _defaultScriptResolver(entity);
|
||||
if (scriptId == 0) return;
|
||||
var info = _resolver(entity);
|
||||
if (info is null || info.ScriptId == 0) return;
|
||||
|
||||
// Seed the sink's per-entity rotation so CreateParticleHook.Offset.Origin
|
||||
// (in entity-local frame) transforms correctly to world space when the
|
||||
// hook fires. Without this, the sink falls through to Quaternion.Identity
|
||||
// and the offset gets applied in world axes — visual symptom for portals:
|
||||
// swirl oriented along world XYZ instead of the portal's facing, partially
|
||||
// buried because the local-Z lift becomes a world-axis offset.
|
||||
_particleSink.SetEntityRotation(entity.ServerGuid, entity.Rotation);
|
||||
// hook fires. C.1.5a fix: without this, the sink falls through to
|
||||
// Quaternion.Identity and the offset gets applied in world axes —
|
||||
// visual symptom for portals: swirl oriented along world XYZ instead
|
||||
// of the portal's facing, partially buried.
|
||||
_particleSink.SetEntityRotation(key, entity.Rotation);
|
||||
|
||||
_scriptRunner.Play(scriptId, entity.ServerGuid, entity.Position);
|
||||
// C.1.5b #56: seed the sink's per-entity part transforms so
|
||||
// CreateParticleHook.PartIndex routes the hook offset through the
|
||||
// right mesh part's resting transform. Without this, every emitter
|
||||
// in a multi-part Setup collapses to the entity root.
|
||||
_particleSink.SetEntityPartTransforms(key, info.PartTransforms);
|
||||
|
||||
_scriptRunner.Play(info.ScriptId, key, entity.Position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop every script instance the runner is tracking for this entity, and
|
||||
/// kill every live emitter the sink has attributed to it. Idempotent for
|
||||
/// unknown guids (both calls no-op).
|
||||
/// Stop every script instance the runner is tracking for this key, and
|
||||
/// kill every live emitter the sink has attributed to it. Caller picks
|
||||
/// the key (the matching ServerGuid for live entities, or
|
||||
/// <c>entity.Id</c> for dat-hydrated entities — mirror whatever was
|
||||
/// used at <see cref="OnCreate"/>). Idempotent for unknown keys.
|
||||
/// </summary>
|
||||
public void OnRemove(uint serverGuid)
|
||||
public void OnRemove(uint key)
|
||||
{
|
||||
if (serverGuid == 0) return;
|
||||
_scriptRunner.StopAllForEntity(serverGuid);
|
||||
_particleSink.StopAllForEntity(serverGuid, fadeOut: false);
|
||||
if (key == 0) return;
|
||||
_scriptRunner.StopAllForEntity(key);
|
||||
_particleSink.StopAllForEntity(key, fadeOut: false);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -59,12 +59,21 @@ public sealed class EntityScriptActivatorTests
|
|||
return new Pipeline(system, hookSink, runner, recording);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convenience: a resolver that always returns the given scriptId with
|
||||
/// an empty part-transforms list (the C.1.5a-equivalent — no per-part
|
||||
/// math). Useful for tests that exercise the scheduler without caring
|
||||
/// about #56's per-part pipeline.
|
||||
/// </summary>
|
||||
private static System.Func<WorldEntity, ScriptActivationInfo?> StaticResolver(uint scriptId)
|
||||
=> _ => new ScriptActivationInfo(scriptId, System.Array.Empty<Matrix4x4>());
|
||||
|
||||
[Fact]
|
||||
public void OnCreate_WithDefaultScript_FiresRunnerWithEntityGuidAndPosition()
|
||||
{
|
||||
var p = BuildPipeline(
|
||||
(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => 0xAAu);
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
|
||||
var entity = MakeEntity(serverGuid: 0xCAFEu, position: new Vector3(1, 2, 3));
|
||||
|
||||
activator.OnCreate(entity);
|
||||
|
|
@ -80,7 +89,7 @@ public sealed class EntityScriptActivatorTests
|
|||
public void OnCreate_WithoutDefaultScript_DoesNothing()
|
||||
{
|
||||
var p = BuildPipeline(); // no scripts registered
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => 0u);
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => null);
|
||||
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
|
||||
|
||||
activator.OnCreate(entity);
|
||||
|
|
@ -143,7 +152,7 @@ public sealed class EntityScriptActivatorTests
|
|||
id => table.TryGetValue(id, out var s) ? s : null,
|
||||
hookSink);
|
||||
|
||||
var activator = new EntityScriptActivator(runner, hookSink, _ => 0xAAu);
|
||||
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
|
||||
|
||||
// Entity rotated 90° around world-Z (yaw left); local +X maps to world +Y.
|
||||
var entityRotation = Quaternion.CreateFromAxisAngle(
|
||||
|
|
@ -191,7 +200,7 @@ public sealed class EntityScriptActivatorTests
|
|||
id => table.TryGetValue(id, out var s) ? s : null,
|
||||
hookSink); // runner dispatches into real sink, not RecordingSink
|
||||
|
||||
var activator = new EntityScriptActivator(runner, hookSink, _ => 0xAAu);
|
||||
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
|
||||
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
|
||||
|
||||
activator.OnCreate(entity);
|
||||
|
|
@ -207,4 +216,112 @@ public sealed class EntityScriptActivatorTests
|
|||
system.Tick(0.01f);
|
||||
Assert.Equal(0, system.ActiveEmitterCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnCreate_KeysByEntityId_WhenServerGuidZero()
|
||||
{
|
||||
// C.1.5b: dat-hydrated EnvCell statics + exterior stabs have
|
||||
// ServerGuid == 0 but a stable entity.Id in the 0x40xxxxxx range.
|
||||
// OnCreate must use entity.Id as the key (not skip).
|
||||
var p = BuildPipeline(
|
||||
(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 0x40A9B401u, // dat-hydrated interior id
|
||||
ServerGuid = 0u, // no server guid
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(5, 5, 5),
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = System.Array.Empty<MeshRef>(),
|
||||
};
|
||||
|
||||
activator.OnCreate(entity);
|
||||
|
||||
Assert.Equal(1, p.Runner.ActiveScriptCount);
|
||||
p.Runner.Tick(0.001f);
|
||||
Assert.Single(p.Recording.Calls);
|
||||
Assert.Equal(0x40A9B401u, p.Recording.Calls[0].EntityId);
|
||||
Assert.Equal(new Vector3(5, 5, 5), p.Recording.Calls[0].Pos);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnCreate_PassesPartTransformsToSink()
|
||||
{
|
||||
// C.1.5b #56: end-to-end test that the activator pushes the
|
||||
// resolver's PartTransforms into the sink, and the sink applies
|
||||
// them. Part 1 lifted +Z=1; hookOffset (1,0,0) with PartIndex=1
|
||||
// + identity rotation → expected world (1, 0, 1).
|
||||
var registry = new EmitterDescRegistry();
|
||||
registry.Register(BuildPersistentEmitterDesc());
|
||||
var system = new ParticleSystem(registry);
|
||||
var hookSink = new ParticleHookSink(system);
|
||||
|
||||
var hookOffset = new Frame { Origin = new Vector3(1f, 0, 0), Orientation = Quaternion.Identity };
|
||||
var script = BuildScript(
|
||||
(0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = hookOffset, PartIndex = 1 }));
|
||||
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
|
||||
var runner = new PhysicsScriptRunner(
|
||||
id => table.TryGetValue(id, out var s) ? s : null,
|
||||
hookSink);
|
||||
|
||||
var partTransforms = new Matrix4x4[]
|
||||
{
|
||||
Matrix4x4.Identity,
|
||||
Matrix4x4.CreateTranslation(0f, 0f, 1f),
|
||||
};
|
||||
|
||||
var activator = new EntityScriptActivator(runner, hookSink,
|
||||
_ => new ScriptActivationInfo(0xAAu, partTransforms));
|
||||
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
|
||||
|
||||
activator.OnCreate(entity);
|
||||
runner.Tick(0.001f);
|
||||
system.Tick(0.001f);
|
||||
|
||||
var live = system.EnumerateLive().FirstOrDefault();
|
||||
Assert.NotNull(live.Emitter);
|
||||
var pos = live.Emitter.Particles[live.Index].Position;
|
||||
Assert.InRange(pos.X, 0.99f, 1.01f);
|
||||
Assert.InRange(pos.Y, -0.01f, 0.01f);
|
||||
Assert.InRange(pos.Z, 0.99f, 1.01f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnRemove_StopsByGivenKey_ForDatHydratedEntity()
|
||||
{
|
||||
// C.1.5b: caller passes the entity.Id as the key for dat-hydrated
|
||||
// entities (not ServerGuid). OnRemove must clean up correctly.
|
||||
var registry = new EmitterDescRegistry();
|
||||
registry.Register(BuildPersistentEmitterDesc());
|
||||
var system = new ParticleSystem(registry);
|
||||
var hookSink = new ParticleHookSink(system);
|
||||
|
||||
var script = BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = new Frame() }));
|
||||
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
|
||||
var runner = new PhysicsScriptRunner(
|
||||
id => table.TryGetValue(id, out var s) ? s : null,
|
||||
hookSink);
|
||||
|
||||
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 0x40A9B402u,
|
||||
ServerGuid = 0u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = System.Array.Empty<MeshRef>(),
|
||||
};
|
||||
|
||||
activator.OnCreate(entity);
|
||||
runner.Tick(0.001f);
|
||||
Assert.True(system.ActiveEmitterCount > 0);
|
||||
|
||||
activator.OnRemove(0x40A9B402u); // caller passes the entity.Id key
|
||||
|
||||
Assert.Equal(0, runner.ActiveScriptCount);
|
||||
system.Tick(0.01f);
|
||||
Assert.Equal(0, system.ActiveEmitterCount);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue