feat(chargen): Campaign CC slice CC6a — index→ObjDesc factory + preview renderer foundation
Delivers the CC6a foundation half of the chargen 3D preview: the missing index->ObjDesc appearance factory the campaign plan's acdream-seams section named, plus a static-pose offscreen renderer following PrivateEntityViewportRenderer's proven paperdoll/appraisal architecture. Page mount, spin/color-wheel controls, and rotate/zoom behavior stay out of scope per the CC4-parallel worktree contract (CC6b, after CC4 merges). Core (src/AcDream.Core/CharGen/, pure, no Chorizite on public surfaces): ChargenAppearanceFactory.TryCompose ports gmCG3DView::Update @0x004EE9D0's ObjDesc rebuild in its exact decompiled order - base body, hair style, clothing in retail's own Headgear/Trousers/Shirt/Footwear order (not the UI tab order or the wire's field order, both of which differ), eyes (bald-aware), nose, mouth, then the unconditional skin subpalette, hair color, eye color. ChargenPalSetMath ports PalSet::GetPaletteID's shade-to-index formula, cross-checked three ways (decomp control flow, ACE's PaletteSet.GetPaletteID "Taken from acclient.c" citation, ACViewer's identical slider math). ChargenPalSet/ChargenClothingTable are pure projections behind IChargenPalSetSource/IChargenClothingTableSource so the factory itself never touches a dat. Content (src/AcDream.Content/CharGen/): ChargenAppearanceCatalog is the cached dat-backed implementation of those two source interfaces, mirroring ChargenTableReader's no-leak discipline. App (src/AcDream.App/Rendering/): ChargenPreviewRenderer is a third facade over PrivateEntityViewportRenderer beside PaperdollViewportRenderer and CreatureAppraisalViewportRenderer - no existing rendering file touched. ChargenPreviewCamera carries the four retail-verbatim per-heritage eye profiles from gmCGAppearancePage::Update @0x0047E8F0 (cross-checked against ZoomIn/ZoomOut's identical literals) plus the recovered rotation (3.0 s/revolution) and zoom-tween (0.6 s, reconstructed from the decompiler's garbled float literals - the plan's own "measure if it matters" note is resolved, not garbled beyond recovery). Rotation applies to the character model, not the camera, per gmCGAppearancePage::DoRotation. ChargenPreviewEntityBuilder resolves Setup/GfxObj/Surface/Animation itself (there is no live entity yet), reusing DatLiveEntityProjectionMaterializer's surface-override algorithm and RetailPaperdollPoseApplicator's held-pose technique, generalized to chargen's per-heritage rest-pose DID. Two register rows filed: TS-83 (the plan-named CC6a static-pose-vs-retail- idle-loop staging, CC6b to retire) and TS-82 (measured, not assumed - the un-ported clothing Setup-substitution fallback chain costs nothing for the 9 standard heritages with clothing UI, but Undead's default gear choices genuinely lack ClothingBaseEffects coverage for Undead's own body Setup). Tests: ChargenPalSetMathTests, ChargenAppearanceFactoryTests (hand-built fixtures), ChargenAppearanceCatalogInstalledDatTests (installed-DAT sweep, all 26 heritage/gender combinations, zero missing PalSet/ClothingTable ids), ChargenPreviewCameraTests, ChargenPreviewEntityBuilderTests (installed-DAT-gated, proves a real 34-part Aluvian mesh resolves). Core.Tests 4767/1 skip, Content.Tests 146/0, App.Tests 5121/6 skips - all pre-existing skips, zero failures, full solution Release build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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176
src/AcDream.App/Rendering/ChargenPreviewCamera.cs
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src/AcDream.App/Rendering/ChargenPreviewCamera.cs
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using System;
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using System.Numerics;
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using AcDream.Core.CharGen;
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namespace AcDream.App.Rendering;
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/// <summary>
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/// Heritage-parameterized camera for the chargen 3D preview
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/// (<c>gmCG3DView</c>, Appearance page viewport <c>0x100003bb</c> / Summary
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/// <c>0x10000406</c>). Retail-exact eye positions, ported from
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/// <c>gmCGAppearancePage::Update @ 0x0047E8F0</c> (pseudo-C ~139037-139114,
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/// which sets <c>m_vectTargPosition</c>/<c>m_vectCurPosition</c> per
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/// heritage and snaps them together with no tween — CC6a's static preview
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/// renders that snapped default, the "zoomed-in" framing) and cross-checked
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/// against the IDENTICAL literals in <c>gmCGAppearancePage::ZoomIn @
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/// 0x0047CF00</c> (pseudo-C ~137618-137638). Direction is always
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/// <c>(0,0,0)</c> ⇒ <c>CreatureMode::SetCameraDirection</c> resets the view
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/// frame to IDENTITY — the SAME zero-yaw/zero-pitch convention
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/// <see cref="DollCamera"/> already established for the paperdoll (look
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/// straight down +Y, +Z up); every camera position below is used AS the
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/// world-space eye directly, matching that camera's approach.
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///
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/// <para>
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/// <b>Rotation is NOT a camera property.</b> Retail's continuous-rotation
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/// button (<c>gmCGAppearancePage::DoRotation @ 0x0047CA80</c>) advances a
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/// HEADING applied to the preview CHARACTER (<c>CPhysicsObj::set_heading</c>
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/// inside <c>gmCG3DView::Update</c>, pseudo-C ~242088) — the camera's own
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/// position/direction never change during a rotation. CC6b's heading
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/// parameter therefore belongs on the entity builder
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/// (<see cref="ChargenPreviewEntityBuilder"/>), not here; this class stays a
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/// fixed-per-heritage eye, exactly like retail's own camera.
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/// </para>
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/// </summary>
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public sealed class ChargenPreviewCamera : ICamera
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{
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private static readonly Vector3 Up = Vector3.UnitZ; // AC up-axis = +Z, same as DollCamera/ChaseCamera.
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private Vector3 _eye;
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public ChargenPreviewCamera(uint heritageId = 0u)
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{
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_eye = ResolveDefaultEye(heritageId);
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}
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/// <summary>
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/// The camera's current world-space eye. Settable so CC6b can react to a
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/// heritage change without reconstructing the camera.
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/// </summary>
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public Vector3 Eye
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{
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get => _eye;
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set => _eye = value;
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}
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/// <summary>Re-derives <see cref="Eye"/> for the given heritage id (retail's <c>mHeritageGroup</c>).</summary>
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public void SetHeritage(uint heritageId) => _eye = ResolveDefaultEye(heritageId);
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/// <summary>
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/// Retail default (zoomed-in) camera eye per heritage. All four profiles
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/// share <c>X=0</c>; only <c>(Y, Z)</c> — the AC world-space forward
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/// offset and height — vary. FOUR distinct profiles across the 13
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/// heritages, not five: standard heritages (Aluvian, Gharu'ndim, Sho,
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/// Viamontian, Shadowbound, Gearknight, Lugian, Empyrean, Penumbraen,
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/// Undead — everything except Tumerok/Olthoi/OlthoiAcid) share the SAME
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/// numeric offset as Gearknight's own dedicated branch in the decomp.
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/// </summary>
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public static Vector3 ResolveDefaultEye(uint heritageId) => heritageId switch
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{
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(uint)ChargenHeritageGroup.Olthoi => new Vector3(0f, -1.85000002f, 1.85000002f),
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(uint)ChargenHeritageGroup.OlthoiAcid => new Vector3(0f, -3.04999995f, 2.75f),
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(uint)ChargenHeritageGroup.Tumerok => new Vector3(0f, -0.850000024f, 1.64999998f),
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_ => new Vector3(0f, -0.550000012f, 1.64999998f),
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};
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/// <summary>
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/// Retail zoomed-OUT camera eye per heritage
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/// (<c>gmCGAppearancePage::ZoomOut @ 0x0047D050</c>, pseudo-C
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/// ~137671-137687). CC6a does not implement the zoom button (CC6b) —
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/// recorded here as the verified target CC6b's tween will animate
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/// toward. Olthoi/OlthoiAcid each keep their own dedicated profile;
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/// every other heritage — INCLUDING Tumerok, whose zoomed-IN profile is
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/// special-cased but whose zoomed-OUT is not — shares one value.
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/// </summary>
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public static Vector3 ResolveZoomedOutEye(uint heritageId) => heritageId switch
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{
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(uint)ChargenHeritageGroup.Olthoi => new Vector3(0f, -3.79999995f, 1.14999998f),
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(uint)ChargenHeritageGroup.OlthoiAcid => new Vector3(0f, -5.69999981f, 1.64999998f),
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_ => new Vector3(0f, -2.5f, 0.95f),
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};
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/// <summary>
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/// Seconds per 360° revolution for the continuous-rotation button
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/// (<c>gmCGAppearancePage::m_dRotationPerSec</c>, ctor pseudo-C
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/// ~137523-137524 / ~226652-226653: raw double bits low32=0x00000000,
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/// high32=0x40080000 → exactly 3.0 — the decompiler shows this cleanly,
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/// no reconstruction needed). Consumed by CC6b's rotation controller as
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/// <c>360f / RotationDegreesPerSecond</c> — NOT applied here; see this
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/// class's own doc comment on why rotation is not a camera concern.
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/// </summary>
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public const float RotationSecondsPerRevolution = 3.0f;
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/// <summary>
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/// Zoom tween duration in seconds
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/// (<c>gmCGAppearancePage::DoZoomAnimation @ 0x0047C960</c>'s
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/// reset-if-invalid default, cross-confirmed by <c>ZoomIn</c>/<c>ZoomOut</c>'s
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/// own <c>-0.1</c> sentinel write, which deliberately invalidates
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/// <c>m_dAnimDuration</c> so the very next <c>DoZoomAnimation</c> tick
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/// resets it to this same value). The campaign plan flagged this
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/// constant as decompiler-garbled (both sites split the raw double
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/// across two 32-bit stores, and the decompiler mis-renders the LOW
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/// dword's store as a bogus float literal instead of raw bits) — it is
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/// NOT unrecoverable: reinterpreting each garbled float literal as its
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/// own raw 32-bit pattern and pairing it with the store's (clean) high
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/// dword reconstructs an exact IEEE-754 double both times.
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/// <c>DoZoomAnimation</c>'s own reset path: low32 from
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/// <c>4.17232506e-08f</c> reinterpreted = <c>0x33333333</c>, high32 =
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/// <c>0x3fe33333</c> (clean) → exactly <b>0.6</b>. Cross-check via
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/// <c>ZoomIn</c>/<c>ZoomOut</c>'s sentinel: low32 from
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/// <c>-1.58818684e-23f</c> reinterpreted = <c>0x9999999A</c>, high32 =
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/// <c>0xbfb99999</c> (clean) → exactly <b>-0.1</b>, the well-known
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/// IEEE-754 bit pattern for -0.1 (<c>0xBFB999999999999A</c>) — confirming
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/// the reconstruction technique itself, not just this one value.
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/// </summary>
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public const float ZoomTweenDurationSeconds = 0.6f;
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public float FovRadians { get; set; } = MathF.PI / 4f; // retail CreatureMode default, same as DollCamera.
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public float Near { get; set; } = 0.1f;
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public float Far { get; set; } = 50f;
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public float Aspect { get; set; } = 1f;
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public Matrix4x4 View =>
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Matrix4x4.CreateLookAt(_eye, _eye + Vector3.UnitY, Up);
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public Matrix4x4 Projection =>
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Matrix4x4.CreatePerspectiveFieldOfView(FovRadians, Aspect <= 0f ? 1f : Aspect, Near, Far);
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}
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/// <summary>
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/// Internal private-viewport adapter, mirroring <c>DollViewportCamera</c>'s
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/// role for <see cref="ChargenPreviewCamera"/>.
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/// </summary>
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internal sealed class ChargenPreviewViewportCamera : IPrivateEntityViewportCamera
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{
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private readonly ChargenPreviewCamera _camera;
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public ChargenPreviewViewportCamera(uint heritageId = 0u)
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{
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_camera = new ChargenPreviewCamera(heritageId);
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}
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public void SetHeritage(uint heritageId) => _camera.SetHeritage(heritageId);
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public Vector3 Eye => _camera.Eye;
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public float FovRadians
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{
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get => _camera.FovRadians;
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set => _camera.FovRadians = value;
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}
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public float Near
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{
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get => _camera.Near;
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set => _camera.Near = value;
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}
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public float Far
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{
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get => _camera.Far;
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set => _camera.Far = value;
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}
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public float Aspect
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{
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get => _camera.Aspect;
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set => _camera.Aspect = value;
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}
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public Matrix4x4 View => _camera.View;
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public Matrix4x4 Projection => _camera.Projection;
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}
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src/AcDream.App/Rendering/ChargenPreviewEntityBuilder.cs
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src/AcDream.App/Rendering/ChargenPreviewEntityBuilder.cs
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using System.Collections.Generic;
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using System.Numerics;
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using AcDream.Content;
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using AcDream.Core.CharGen;
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using AcDream.Core.Meshing;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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namespace AcDream.App.Rendering;
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/// <summary>
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/// Builds the static-pose chargen preview <see cref="WorldEntity"/> from a
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/// <see cref="ChargenAppearanceResult"/> — the App-layer counterpart to
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/// <see cref="DollEntityBuilder"/>, except this one resolves its OWN
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/// MeshRefs from a Setup + the composed ObjDesc rather than receiving
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/// already-resolved refs from a live entity (there is no live entity yet;
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/// character creation hasn't happened). DAT-touching, unlike
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/// <see cref="DollEntityBuilder"/>'s pure index-agnostic builder — the
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/// closest existing precedent for the actual mesh-flatten/apply-changes/
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/// resolve-surface-overrides steps is
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/// <c>DatLiveEntityProjectionMaterializer.TryMaterialize</c>, trimmed to
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/// what a private, non-animated, non-collision preview scene needs.
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/// </summary>
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internal static class ChargenPreviewEntityBuilder
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{
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/// <summary>Reserved synthetic guid for the chargen preview clone —
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/// same reserved family as <see cref="DollEntityBuilder.DollServerGuid"/>
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/// (0xDA11D0xx) and <c>CreatureAppraisalEntityBuilder</c> (0xDA11D02x).</summary>
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public const uint PreviewServerGuid = 0xDA11_D031u;
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/// <summary>Reserved render-local entity id — passed in
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/// <c>animatedEntityIds</c> by the renderer so a re-dress (a new
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/// selection) bypasses <c>WbDrawDispatcher</c>'s Tier-1 classification
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/// cache, mirroring <see cref="DollEntityBuilder.DollRenderId"/>'s own
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/// doc comment.</summary>
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public const uint PreviewRenderId = 0xDA11_D032u;
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/// <summary>
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/// Retail's held-pose animation DID enum key, resolved through master
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/// map slot 7 exactly like <c>RetailPaperdollPoseApplicator.ResolvePoseDid</c>
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/// — 0x10000005 for every standard heritage (the SAME enum id the
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/// paperdoll's own held pose reads), matching
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/// <c>gmCG3DView</c>'s ctor / <c>::Update</c> per-heritage
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/// <c>m_didAnimationRest</c> assignment (pseudo-C ~0x004EE948,
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/// ~0x004EEC43). Olthoi and OlthoiAcid each get their OWN distinct rest
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/// DID — the one divergence from the paperdoll, which never needs an
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/// Olthoi branch because a live player can't be one.
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/// </summary>
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private static uint ResolveRestPoseEnum(uint heritageId) => heritageId switch
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{
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(uint)ChargenHeritageGroup.Olthoi => 0x10000011u,
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(uint)ChargenHeritageGroup.OlthoiAcid => 0x10000013u,
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_ => 0x10000005u,
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};
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/// <summary>
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/// Builds the preview entity, or null when the resolved body Setup
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/// isn't in the dat source (a corrupted/incomplete install — the same
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/// failure shape <see cref="DatLiveEntityProjectionMaterializer"/> treats
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/// as "drop this spawn").
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/// </summary>
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public static WorldEntity? TryBuild(
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IDatReaderWriter dats,
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IAnimationLoader animations,
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ChargenAppearanceResult appearance,
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uint heritageId,
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Quaternion heading)
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{
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ArgumentNullException.ThrowIfNull(dats);
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ArgumentNullException.ThrowIfNull(animations);
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ArgumentNullException.ThrowIfNull(appearance);
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Setup? setup = dats.Get<Setup>(appearance.SetupId);
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if (setup is null)
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return null;
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var flattened = new List<MeshRef>(SetupMesh.Flatten(setup));
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foreach (ChargenAnimPartChange change in appearance.ObjDesc.AnimPartChanges)
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{
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if (change.PartIndex < flattened.Count)
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flattened[change.PartIndex] = new MeshRef(change.PartId, flattened[change.PartIndex].PartTransform);
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}
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ApplyHeldPose(dats, animations, setup, heritageId, flattened);
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Dictionary<int, Dictionary<uint, uint>>? surfaceOverrides =
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ResolveSurfaceOverrides(dats, flattened, appearance.ObjDesc.TextureChanges);
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var meshRefs = new List<MeshRef>(flattened.Count);
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for (int partIndex = 0; partIndex < flattened.Count; partIndex++)
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{
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MeshRef part = flattened[partIndex];
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if (dats.Get<GfxObj>(part.GfxObjId) is null)
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continue; // matches DatLiveEntityProjectionMaterializer's drawable filter.
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IReadOnlyDictionary<uint, uint>? overrides = null;
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if (surfaceOverrides is not null && surfaceOverrides.TryGetValue(partIndex, out var perPart))
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overrides = perPart;
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meshRefs.Add(new MeshRef(part.GfxObjId, part.PartTransform) { SurfaceOverrides = overrides });
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}
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if (meshRefs.Count == 0)
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return null;
|
||||||
|
|
||||||
|
PaletteOverride? paletteOverride = null;
|
||||||
|
if (appearance.ObjDesc.SubPalettes.Count > 0)
|
||||||
|
{
|
||||||
|
var ranges = new PaletteOverride.SubPaletteRange[appearance.ObjDesc.SubPalettes.Count];
|
||||||
|
for (int i = 0; i < appearance.ObjDesc.SubPalettes.Count; i++)
|
||||||
|
{
|
||||||
|
ChargenSubPalette sub = appearance.ObjDesc.SubPalettes[i];
|
||||||
|
ranges[i] = new PaletteOverride.SubPaletteRange(sub.SubPaletteId, sub.Offset, sub.NumColors);
|
||||||
|
}
|
||||||
|
paletteOverride = new PaletteOverride(appearance.BasePaletteId, ranges);
|
||||||
|
}
|
||||||
|
|
||||||
|
var partOverrides = new PartOverride[appearance.ObjDesc.AnimPartChanges.Count];
|
||||||
|
for (int i = 0; i < appearance.ObjDesc.AnimPartChanges.Count; i++)
|
||||||
|
{
|
||||||
|
ChargenAnimPartChange change = appearance.ObjDesc.AnimPartChanges[i];
|
||||||
|
partOverrides[i] = new PartOverride(change.PartIndex, change.PartId);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new WorldEntity
|
||||||
|
{
|
||||||
|
Id = PreviewRenderId,
|
||||||
|
ServerGuid = PreviewServerGuid,
|
||||||
|
SourceGfxObjOrSetupId = appearance.SetupId,
|
||||||
|
Position = Vector3.Zero,
|
||||||
|
Rotation = heading,
|
||||||
|
MeshRefs = meshRefs,
|
||||||
|
PaletteOverride = paletteOverride,
|
||||||
|
PartOverrides = partOverrides,
|
||||||
|
ParentCellId = null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overwrites every part's transform from the resolved rest pose's
|
||||||
|
/// FINAL frame — same "hold the settled last frame at zero frame rate"
|
||||||
|
/// approach as <c>RetailPaperdollPoseApplicator.Apply</c>
|
||||||
|
/// (<c>RedressCreature @ 0x004A3C22</c>), applied to the FULL
|
||||||
|
/// setup-part-indexed array (before drawable filtering) so the index
|
||||||
|
/// alignment holds even if a later part turns out to have a missing
|
||||||
|
/// GfxObj. No-ops (keeps the default placement frame) when the pose
|
||||||
|
/// DID or its animation can't be resolved.
|
||||||
|
/// </summary>
|
||||||
|
private static void ApplyHeldPose(
|
||||||
|
IDatReaderWriter dats,
|
||||||
|
IAnimationLoader animations,
|
||||||
|
Setup setup,
|
||||||
|
uint heritageId,
|
||||||
|
List<MeshRef> flattened)
|
||||||
|
{
|
||||||
|
uint poseDid = ResolvePoseDid(dats, ResolveRestPoseEnum(heritageId));
|
||||||
|
if ((poseDid >> 24) != 0x03u)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Animation? animation = animations.LoadAnimation(poseDid);
|
||||||
|
if (animation is null || animation.PartFrames.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var frame = animation.PartFrames[^1];
|
||||||
|
for (int index = 0; index < flattened.Count; index++)
|
||||||
|
{
|
||||||
|
Vector3 scale = index < setup.DefaultScale.Count ? setup.DefaultScale[index] : Vector3.One;
|
||||||
|
Vector3 origin = Vector3.Zero;
|
||||||
|
Quaternion orientation = Quaternion.Identity;
|
||||||
|
if (index < frame.Frames.Count)
|
||||||
|
{
|
||||||
|
origin = frame.Frames[index].Origin;
|
||||||
|
orientation = frame.Frames[index].Orientation;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4x4 transform = Matrix4x4.CreateScale(scale)
|
||||||
|
* Matrix4x4.CreateFromQuaternion(orientation)
|
||||||
|
* Matrix4x4.CreateTranslation(origin);
|
||||||
|
flattened[index] = new MeshRef(flattened[index].GfxObjId, transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <c>DBCache::GetDIDFromEnumStatic(poseEnum, 7)</c> equivalent — verbatim
|
||||||
|
/// port of <c>RetailPaperdollPoseApplicator.ResolvePoseDid</c>,
|
||||||
|
/// parameterized by the target enum key.
|
||||||
|
/// </summary>
|
||||||
|
private static uint ResolvePoseDid(IDatReaderWriter dats, uint poseEnum)
|
||||||
|
{
|
||||||
|
uint masterDid = (uint)dats.Portal.Db.Header.MasterMapId;
|
||||||
|
if (masterDid == 0
|
||||||
|
|| !dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumIDMap>(masterDid, out var master)
|
||||||
|
|| !master.ClientEnumToID.TryGetValue(7u, out uint subDid)
|
||||||
|
|| !dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumIDMap>(subDid, out var sub))
|
||||||
|
{
|
||||||
|
return 0u;
|
||||||
|
}
|
||||||
|
|
||||||
|
return sub.ClientEnumToID.TryGetValue(poseEnum, out uint did) ? did : 0u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Part-index → (old texture id → new texture id) resolution, verbatim
|
||||||
|
/// port of <c>DatLiveEntityProjectionMaterializer.ResolveSurfaceOverrides</c>'s
|
||||||
|
/// algorithm against <see cref="ChargenTextureChange"/> instead of the
|
||||||
|
/// wire's <c>CreateObject.TextureChange</c>.
|
||||||
|
/// </summary>
|
||||||
|
private static Dictionary<int, Dictionary<uint, uint>>? ResolveSurfaceOverrides(
|
||||||
|
IDatReaderWriter dats,
|
||||||
|
IReadOnlyList<MeshRef> parts,
|
||||||
|
IReadOnlyList<ChargenTextureChange> textureChanges)
|
||||||
|
{
|
||||||
|
if (textureChanges.Count == 0)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var oldToNewByPart = new Dictionary<int, Dictionary<uint, uint>>();
|
||||||
|
foreach (ChargenTextureChange change in textureChanges)
|
||||||
|
{
|
||||||
|
if (!oldToNewByPart.TryGetValue(change.PartIndex, out var oldToNew))
|
||||||
|
{
|
||||||
|
oldToNew = [];
|
||||||
|
oldToNewByPart.Add(change.PartIndex, oldToNew);
|
||||||
|
}
|
||||||
|
oldToNew[change.OldTextureId] = change.NewTextureId;
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = new Dictionary<int, Dictionary<uint, uint>>();
|
||||||
|
for (int partIndex = 0; partIndex < parts.Count; partIndex++)
|
||||||
|
{
|
||||||
|
if (!oldToNewByPart.TryGetValue(partIndex, out var oldToNew))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
GfxObj? gfx = dats.Get<GfxObj>(parts[partIndex].GfxObjId);
|
||||||
|
if (gfx is null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Dictionary<uint, uint>? resolved = null;
|
||||||
|
foreach (var surfaceQid in gfx.Surfaces)
|
||||||
|
{
|
||||||
|
uint surfaceId = (uint)surfaceQid;
|
||||||
|
Surface? surface = dats.Get<Surface>(surfaceId);
|
||||||
|
if (surface is null)
|
||||||
|
continue;
|
||||||
|
uint originalTexture = (uint)surface.OrigTextureId;
|
||||||
|
if (originalTexture == 0 || !oldToNew.TryGetValue(originalTexture, out uint newTexture))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
(resolved ??= [])[surfaceId] = newTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (resolved is not null)
|
||||||
|
result[partIndex] = resolved;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result.Count == 0 ? null : result;
|
||||||
|
}
|
||||||
|
}
|
||||||
80
src/AcDream.App/Rendering/ChargenPreviewRenderer.cs
Normal file
80
src/AcDream.App/Rendering/ChargenPreviewRenderer.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
||||||
|
using AcDream.App.Rendering.Wb;
|
||||||
|
using AcDream.App.UI;
|
||||||
|
using AcDream.Core.Lighting;
|
||||||
|
using AcDream.Core.World;
|
||||||
|
|
||||||
|
namespace AcDream.App.Rendering;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Chargen-specific facade over the shared private creature viewport
|
||||||
|
/// (<see cref="PrivateEntityViewportRenderer"/>) — CC6a's foundation half of
|
||||||
|
/// the campaign plan's "chargen preview renderer" deliverable. Mirrors
|
||||||
|
/// <see cref="PaperdollViewportRenderer"/>'s shape exactly, with a
|
||||||
|
/// heading-capable <see cref="ChargenPreviewViewportCamera"/> in place of the
|
||||||
|
/// paperdoll's fixed one.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// <b>NOT wired here (CC6b, after CC4 merges per the campaign's parallelism
|
||||||
|
/// contract):</b> mounting into the authored Appearance/Summary viewport ids
|
||||||
|
/// (<c>0x100003bb</c> / <c>0x10000406</c>), spin/color-wheel controls, and
|
||||||
|
/// the rotate/zoom buttons. This class is a standalone, composition-root-
|
||||||
|
/// agnostic renderer — nothing in <c>AcDream.App/UI/Layout/</c> or
|
||||||
|
/// <c>RetailUiRuntime.cs</c> references it yet.
|
||||||
|
/// </para>
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// <b>Register row (staged deviation, retired by CC6b):</b> retail plays a
|
||||||
|
/// live 30fps idle loop in the preview
|
||||||
|
/// (<c>gmCG3DView</c>'s <c>m_didAnimation</c>/<c>m_didAnimArray</c>,
|
||||||
|
/// <c>set_sequence_animation</c>, distinct from the STATIC
|
||||||
|
/// <c>m_didAnimationRest</c> this class's entity builder uses). CC6a holds
|
||||||
|
/// the static rest-pose final frame only — see
|
||||||
|
/// <c>docs/architecture/retail-divergence-register.md</c>.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
internal sealed class ChargenPreviewRenderer :
|
||||||
|
IUiViewportRenderer,
|
||||||
|
IDisposable
|
||||||
|
{
|
||||||
|
private readonly PrivateEntityViewportRenderer _renderer;
|
||||||
|
private readonly ChargenPreviewViewportCamera _camera;
|
||||||
|
|
||||||
|
internal ChargenPreviewRenderer(
|
||||||
|
IWorldPassScope scope,
|
||||||
|
AcDream.App.Rendering.Gpu.IGpuDevice device,
|
||||||
|
ICurrentGpuFrameSource frames,
|
||||||
|
WbDrawDispatcher dispatcher,
|
||||||
|
SceneLightingUboBinding lightUbo,
|
||||||
|
IEntityTextureLifetime textureLifetime,
|
||||||
|
IWbMeshAdapter meshAdapter,
|
||||||
|
uint heritageId = 0u)
|
||||||
|
{
|
||||||
|
_camera = new ChargenPreviewViewportCamera(heritageId);
|
||||||
|
_renderer = new PrivateEntityViewportRenderer(
|
||||||
|
scope,
|
||||||
|
device,
|
||||||
|
frames,
|
||||||
|
dispatcher,
|
||||||
|
lightUbo,
|
||||||
|
textureLifetime,
|
||||||
|
meshAdapter,
|
||||||
|
ChargenPreviewEntityBuilder.PreviewRenderId,
|
||||||
|
_camera,
|
||||||
|
"chargen preview");
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TextureIsBottomUp => _renderer.TextureIsBottomUp;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Re-derives the fixed per-heritage camera eye
|
||||||
|
/// (<see cref="ChargenPreviewCamera.ResolveDefaultEye"/>) — call whenever
|
||||||
|
/// the selected heritage changes, BEFORE the next <see cref="Render"/>.
|
||||||
|
/// </summary>
|
||||||
|
public void SetHeritage(uint heritageId) => _camera.SetHeritage(heritageId);
|
||||||
|
|
||||||
|
public void SetPreview(WorldEntity? entity) => _renderer.SetEntity(entity);
|
||||||
|
|
||||||
|
public uint Render(int width, int height) => _renderer.Render(width, height);
|
||||||
|
|
||||||
|
public void Dispose() => _renderer.Dispose();
|
||||||
|
}
|
||||||
105
src/AcDream.Content/CharGen/ChargenAppearanceCatalog.cs
Normal file
105
src/AcDream.Content/CharGen/ChargenAppearanceCatalog.cs
Normal file
|
|
@ -0,0 +1,105 @@
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using AcDream.Core.CharGen;
|
||||||
|
using DatClothingTable = DatReaderWriter.DBObjs.ClothingTable;
|
||||||
|
using DatPalSet = DatReaderWriter.DBObjs.PalSet;
|
||||||
|
using DatCloObjectEffect = DatReaderWriter.Types.CloObjectEffect;
|
||||||
|
using DatCloSubPalette = DatReaderWriter.Types.CloSubPalette;
|
||||||
|
|
||||||
|
namespace AcDream.Content.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// DAT-backed <see cref="IChargenPalSetSource"/> / <see cref="IChargenClothingTableSource"/>
|
||||||
|
/// implementation: reads PalSet (0x0F......) and ClothingTable (0x19......)
|
||||||
|
/// dat objects on demand and projects them into <see cref="ChargenAppearanceFactory"/>'s
|
||||||
|
/// pure Core types, matching <c>ChargenTableReader</c>'s "no Chorizite leak"
|
||||||
|
/// discipline for everything it returns. Both lookups cache by dat id — a
|
||||||
|
/// live preview re-composes on every appearance change, and the same
|
||||||
|
/// PalSet/ClothingTable ids repeat constantly across heritages, genders, and
|
||||||
|
/// re-selections within one session.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class ChargenAppearanceCatalog : IChargenPalSetSource, IChargenClothingTableSource
|
||||||
|
{
|
||||||
|
private readonly IDatReaderWriter _dats;
|
||||||
|
private readonly ConcurrentDictionary<uint, ChargenPalSet?> _palSets = new();
|
||||||
|
private readonly ConcurrentDictionary<uint, ChargenClothingTable?> _clothingTables = new();
|
||||||
|
|
||||||
|
public ChargenAppearanceCatalog(IDatReaderWriter dats)
|
||||||
|
{
|
||||||
|
_dats = dats ?? throw new ArgumentNullException(nameof(dats));
|
||||||
|
}
|
||||||
|
|
||||||
|
public ChargenPalSet? TryGetPalSet(uint palSetId) =>
|
||||||
|
_palSets.GetOrAdd(palSetId, LoadPalSet);
|
||||||
|
|
||||||
|
public ChargenClothingTable? TryGetClothingTable(uint clothingTableId) =>
|
||||||
|
_clothingTables.GetOrAdd(clothingTableId, LoadClothingTable);
|
||||||
|
|
||||||
|
private ChargenPalSet? LoadPalSet(uint id)
|
||||||
|
{
|
||||||
|
DatPalSet? palSet = _dats.Get<DatPalSet>(id);
|
||||||
|
if (palSet is null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var ids = new uint[palSet.Palettes.Count];
|
||||||
|
for (int i = 0; i < palSet.Palettes.Count; i++)
|
||||||
|
ids[i] = palSet.Palettes[i].DataId;
|
||||||
|
return new ChargenPalSet(Array.AsReadOnly(ids));
|
||||||
|
}
|
||||||
|
|
||||||
|
private ChargenClothingTable? LoadClothingTable(uint id)
|
||||||
|
{
|
||||||
|
DatClothingTable? table = _dats.Get<DatClothingTable>(id);
|
||||||
|
if (table is null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>(
|
||||||
|
table.ClothingBaseEffects.Count);
|
||||||
|
foreach (var pair in table.ClothingBaseEffects)
|
||||||
|
baseEffects[pair.Key.DataId] = ProjectBaseEffect(pair.Value.CloObjectEffects);
|
||||||
|
|
||||||
|
var templates = new Dictionary<uint, ChargenClothingPaletteTemplate>(
|
||||||
|
table.ClothingSubPalEffects.Count);
|
||||||
|
foreach (var pair in table.ClothingSubPalEffects)
|
||||||
|
templates[pair.Key] = ProjectPaletteTemplate(pair.Value.CloSubPalettes);
|
||||||
|
|
||||||
|
return new ChargenClothingTable(
|
||||||
|
baseEffects.ToFrozenDictionary(),
|
||||||
|
templates.ToFrozenDictionary());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ChargenClothingBaseEffect ProjectBaseEffect(
|
||||||
|
IReadOnlyList<DatCloObjectEffect> objectEffects)
|
||||||
|
{
|
||||||
|
var partChanges = new List<ChargenAnimPartChange>(objectEffects.Count);
|
||||||
|
var textureChanges = new List<ChargenTextureChange>();
|
||||||
|
foreach (DatCloObjectEffect effect in objectEffects)
|
||||||
|
{
|
||||||
|
var partIndex = (byte)effect.Index;
|
||||||
|
partChanges.Add(new ChargenAnimPartChange(partIndex, effect.ModelId.DataId));
|
||||||
|
foreach (var tex in effect.CloTextureEffects)
|
||||||
|
{
|
||||||
|
textureChanges.Add(new ChargenTextureChange(
|
||||||
|
partIndex, tex.OldTexture.DataId, tex.NewTexture.DataId));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new ChargenClothingBaseEffect(
|
||||||
|
Array.AsReadOnly(partChanges.ToArray()),
|
||||||
|
Array.AsReadOnly(textureChanges.ToArray()));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ChargenClothingPaletteTemplate ProjectPaletteTemplate(
|
||||||
|
IReadOnlyList<DatCloSubPalette> subPalettes)
|
||||||
|
{
|
||||||
|
var choices = new ChargenClothingSubPaletteChoice[subPalettes.Count];
|
||||||
|
for (int i = 0; i < subPalettes.Count; i++)
|
||||||
|
{
|
||||||
|
DatCloSubPalette sub = subPalettes[i];
|
||||||
|
var ranges = new ChargenClothingSubPaletteRange[sub.Ranges.Count];
|
||||||
|
for (int j = 0; j < sub.Ranges.Count; j++)
|
||||||
|
ranges[j] = new ChargenClothingSubPaletteRange(sub.Ranges[j].Offset, sub.Ranges[j].NumColors);
|
||||||
|
choices[i] = new ChargenClothingSubPaletteChoice(sub.PaletteSet.DataId, Array.AsReadOnly(ranges));
|
||||||
|
}
|
||||||
|
return new ChargenClothingPaletteTemplate(Array.AsReadOnly(choices));
|
||||||
|
}
|
||||||
|
}
|
||||||
350
src/AcDream.Core/CharGen/ChargenAppearanceFactory.cs
Normal file
350
src/AcDream.Core/CharGen/ChargenAppearanceFactory.cs
Normal file
|
|
@ -0,0 +1,350 @@
|
||||||
|
namespace AcDream.Core.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The resolved render description <see cref="ChargenAppearanceFactory.Compose"/>
|
||||||
|
/// produces: a body Setup id plus the composed ObjDesc a mesh builder applies
|
||||||
|
/// to it (<c>CPhysicsObj::DoObjDescChangesFromDefault @ 0x0050F9B0</c> is
|
||||||
|
/// retail's equivalent apply step). The three diagnostic lists let callers
|
||||||
|
/// (and CC6a's installed-DAT test) verify a selection resolved with no
|
||||||
|
/// missing dat data without needing to re-walk the composition themselves.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="SetupId">
|
||||||
|
/// The body Setup dat id (0x02......) to build the preview mesh from —
|
||||||
|
/// <c>gender.SetupId</c>, overridden by the selected hair style's
|
||||||
|
/// <c>AlternateSetup</c> when nonzero (Gear Knight / Undead / Tumerok body
|
||||||
|
/// variants), falling back to <see cref="ChargenAppearanceFactory.HumanSetupId"/>
|
||||||
|
/// when both are zero (retail: <c>CPhysicsObj::makeObject(setupId)</c>'s own
|
||||||
|
/// HUMAN_SETUP_ID fallback, <c>gmCG3DView</c> ctor pseudo-C ~0x004EE79D and
|
||||||
|
/// <c>gmCG3DView::Update</c> ~0x004EEA61).
|
||||||
|
/// </param>
|
||||||
|
/// <param name="BasePaletteId">
|
||||||
|
/// <c>gender.BasePaletteId</c> (retail <c>Sex_CG.BasePalette</c>) — the
|
||||||
|
/// palette a mesh builder should pass as the entity's base, NOT
|
||||||
|
/// <c>ObjDesc.PaletteId</c> (retail's own on-disk <c>BaseObjDesc.PaletteId</c>
|
||||||
|
/// field is unused for this purpose; cross-checked against
|
||||||
|
/// <c>references/ACE/Source/ACE.Server/Factories/PlayerFactory.cs:58</c>,
|
||||||
|
/// which sets <c>PropertyDataId.PaletteBase</c> from <c>sex.BasePalette</c>
|
||||||
|
/// directly).
|
||||||
|
/// </param>
|
||||||
|
/// <param name="ObjDesc">
|
||||||
|
/// The composed subpalette/texture/part-swap deltas, in retail's exact
|
||||||
|
/// application order (see <see cref="ChargenAppearanceFactory.Compose"/>).
|
||||||
|
/// </param>
|
||||||
|
public sealed record ChargenAppearanceResult(
|
||||||
|
uint SetupId,
|
||||||
|
uint BasePaletteId,
|
||||||
|
ChargenObjDesc ObjDesc,
|
||||||
|
IReadOnlyList<uint> MissingPalSetIds,
|
||||||
|
IReadOnlyList<uint> MissingClothingTableIds,
|
||||||
|
IReadOnlyList<uint> ClothingTablesMissingBaseEffectForSetup);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Index→ObjDesc appearance factory: the missing piece the campaign plan's
|
||||||
|
/// "acdream seams" section names (Appearance building: <c>DollEntityBuilder.Build</c>
|
||||||
|
/// is index-agnostic but reads a LIVE entity; chargen needs a new index→dat
|
||||||
|
/// →ObjDesc factory). Pure — no Chorizite types on this type's public
|
||||||
|
/// surface, matching CC1's <c>ChargenOptions</c> family; PalSet/ClothingTable
|
||||||
|
/// dat reads are pushed behind <see cref="IChargenPalSetSource"/>/
|
||||||
|
/// <see cref="IChargenClothingTableSource"/>, whose production implementation
|
||||||
|
/// (<c>AcDream.Content.CharGen.ChargenAppearanceCatalog</c>) does the actual
|
||||||
|
/// dat work.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// Ports <c>gmCG3DView::Update @ 0x004EE9D0</c>'s ObjDesc rebuild verbatim,
|
||||||
|
/// in its EXACT append order (verified against the decompiled control flow,
|
||||||
|
/// not inferred from the UI's tab order or the wire's field order, both of
|
||||||
|
/// which differ — see the per-slot XML doc below):
|
||||||
|
/// </para>
|
||||||
|
/// <list type="number">
|
||||||
|
/// <item>Base body (<c>Sex_CG.BaseObjDesc</c>).</item>
|
||||||
|
/// <item>Hair style overlay (<c>HairStyle_CG.ObjDesc</c>), if selected.</item>
|
||||||
|
/// <item>Clothing, in retail's own order — <b>Headgear, Trousers, Shirt,
|
||||||
|
/// Footwear</b> (NOT the UI tab order 5/6/7/8 = headgear/shirt/trousers/
|
||||||
|
/// footwear, and NOT the wire field order from CC2's 0xF656 builder,
|
||||||
|
/// which is also headgear/shirt/trousers/footwear). Each slot applies
|
||||||
|
/// its <c>ClothingBase</c> part/texture overrides unconditionally, then
|
||||||
|
/// — only when a color is also selected — its dye subpalette via
|
||||||
|
/// <c>ClothingTable::BuildObjDesc @ 0x005A7900</c>.</item>
|
||||||
|
/// <item>Eyes strip overlay (bald variant when the selected hair style's
|
||||||
|
/// <c>Bald</c> flag is set), if selected.</item>
|
||||||
|
/// <item>Nose strip overlay, if selected.</item>
|
||||||
|
/// <item>Mouth strip overlay, if selected.</item>
|
||||||
|
/// <item>Skin subpalette — UNCONDITIONAL, no "if selected" guard in
|
||||||
|
/// retail (the decompiled block runs every time, unlike every style/
|
||||||
|
/// color slot above and below it, which all gate on retail's
|
||||||
|
/// <c>0xFFFFFFFF</c> sentinel).</item>
|
||||||
|
/// <item>Hair color subpalette, if selected.</item>
|
||||||
|
/// <item>Eye color subpalette, if selected.</item>
|
||||||
|
/// </list>
|
||||||
|
/// </summary>
|
||||||
|
public static class ChargenAppearanceFactory
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Retail's HUMAN_SETUP_ID fallback (<c>ACViewer.Entity.Enum.SetupConst.HumanMale</c>
|
||||||
|
/// = 0x02000001; the same constant <c>gmCG3DView</c>'s ctor and
|
||||||
|
/// <c>::Update</c> fall back to when no valid body Setup is resolvable).
|
||||||
|
/// </summary>
|
||||||
|
public const uint HumanSetupId = 0x02000001u;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Skin subpalette overlay range, retail's hard-coded literal at
|
||||||
|
/// <c>gmCG3DView::Update</c> ~0x004EF066-0x004EF07E: real byte offset 0,
|
||||||
|
/// real color count 192 (0xC0), packed to <see cref="ChargenSubPalette"/>'s
|
||||||
|
/// *8 on-disk units as (0, 24).
|
||||||
|
/// </summary>
|
||||||
|
private const byte SkinRangeOffset = 0;
|
||||||
|
private const byte SkinRangeNumColors = 24; // 192 / 8
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hair color subpalette overlay range, retail's hard-coded literal at
|
||||||
|
/// ~0x004EF0FA-0x004EF116: real offset 192 (0xC0), real count 64 (0x40),
|
||||||
|
/// packed to (24, 8).
|
||||||
|
/// </summary>
|
||||||
|
private const byte HairRangeOffset = 24; // 192 / 8
|
||||||
|
private const byte HairRangeNumColors = 8; // 64 / 8
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Eye color subpalette overlay range, retail's hard-coded literal at
|
||||||
|
/// ~0x004EF15A-0x004EF16E: real offset 256 (0x100), real count 64
|
||||||
|
/// (0x40), packed to (32, 8).
|
||||||
|
/// </summary>
|
||||||
|
private const byte EyeRangeOffset = 32; // 256 / 8
|
||||||
|
private const byte EyeRangeNumColors = 8; // 64 / 8
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Composes a preview appearance description for one heritage/gender +
|
||||||
|
/// selection, or returns false when the heritage/gender itself doesn't
|
||||||
|
/// resolve (mirrors the <c>Try*</c> convention <see cref="ChargenOptions"/>
|
||||||
|
/// already uses). Never throws on missing PalSet/ClothingTable data —
|
||||||
|
/// a miss is recorded in the result's diagnostic lists and that single
|
||||||
|
/// contribution is skipped, matching retail's own "hash miss → no-op,
|
||||||
|
/// caller never checks BuildObjDesc's return value" behavior.
|
||||||
|
/// </summary>
|
||||||
|
public static bool TryCompose(
|
||||||
|
ChargenOptions options,
|
||||||
|
uint heritageId,
|
||||||
|
int genderKey,
|
||||||
|
ChargenAppearanceSelection selection,
|
||||||
|
IChargenPalSetSource palSets,
|
||||||
|
IChargenClothingTableSource clothingTables,
|
||||||
|
out ChargenAppearanceResult result)
|
||||||
|
{
|
||||||
|
ArgumentNullException.ThrowIfNull(options);
|
||||||
|
ArgumentNullException.ThrowIfNull(palSets);
|
||||||
|
ArgumentNullException.ThrowIfNull(clothingTables);
|
||||||
|
|
||||||
|
result = default!;
|
||||||
|
if (!options.TryGetHeritage(heritageId, out ChargenHeritageOptions? heritage)
|
||||||
|
|| !heritage.GendersByKey.TryGetValue(genderKey, out ChargenGenderOptions? gender))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var missingPalSets = new List<uint>();
|
||||||
|
var missingClothingTables = new List<uint>();
|
||||||
|
var absentBaseEffects = new List<uint>();
|
||||||
|
|
||||||
|
// ── 1. body Setup id ────────────────────────────────────────────
|
||||||
|
uint setupId = gender.SetupId;
|
||||||
|
ChargenHairStyle? hairStyle = null;
|
||||||
|
if (selection.HairStyle != ChargenAppearanceSelection.Unset
|
||||||
|
&& selection.HairStyle < (uint)gender.HairStyles.Count)
|
||||||
|
{
|
||||||
|
hairStyle = gender.HairStyles[(int)selection.HairStyle];
|
||||||
|
if (hairStyle.AlternateSetup != 0)
|
||||||
|
setupId = hairStyle.AlternateSetup;
|
||||||
|
}
|
||||||
|
if (setupId == 0)
|
||||||
|
setupId = HumanSetupId;
|
||||||
|
|
||||||
|
// ── 2. ObjDesc accumulation, retail's exact append order ───────
|
||||||
|
var subPalettes = new List<ChargenSubPalette>();
|
||||||
|
var textureChanges = new List<ChargenTextureChange>();
|
||||||
|
var animPartChanges = new List<ChargenAnimPartChange>();
|
||||||
|
|
||||||
|
Append(gender.BaseObjDesc, subPalettes, textureChanges, animPartChanges);
|
||||||
|
if (hairStyle is not null)
|
||||||
|
Append(hairStyle.ObjDesc, subPalettes, textureChanges, animPartChanges);
|
||||||
|
|
||||||
|
ComposeClothingSlot(
|
||||||
|
gender.Headgears, selection.HeadgearStyle,
|
||||||
|
gender.ClothingColors, selection.HeadgearColor, selection.HeadgearShade,
|
||||||
|
setupId, clothingTables, palSets,
|
||||||
|
subPalettes, textureChanges, animPartChanges,
|
||||||
|
missingClothingTables, missingPalSets, absentBaseEffects);
|
||||||
|
ComposeClothingSlot(
|
||||||
|
gender.Pants, selection.TrousersStyle,
|
||||||
|
gender.ClothingColors, selection.TrousersColor, selection.TrousersShade,
|
||||||
|
setupId, clothingTables, palSets,
|
||||||
|
subPalettes, textureChanges, animPartChanges,
|
||||||
|
missingClothingTables, missingPalSets, absentBaseEffects);
|
||||||
|
ComposeClothingSlot(
|
||||||
|
gender.Shirts, selection.ShirtStyle,
|
||||||
|
gender.ClothingColors, selection.ShirtColor, selection.ShirtShade,
|
||||||
|
setupId, clothingTables, palSets,
|
||||||
|
subPalettes, textureChanges, animPartChanges,
|
||||||
|
missingClothingTables, missingPalSets, absentBaseEffects);
|
||||||
|
ComposeClothingSlot(
|
||||||
|
gender.Footwear, selection.FootwearStyle,
|
||||||
|
gender.ClothingColors, selection.FootwearColor, selection.FootwearShade,
|
||||||
|
setupId, clothingTables, palSets,
|
||||||
|
subPalettes, textureChanges, animPartChanges,
|
||||||
|
missingClothingTables, missingPalSets, absentBaseEffects);
|
||||||
|
|
||||||
|
if (selection.EyesStrip != ChargenAppearanceSelection.Unset
|
||||||
|
&& selection.EyesStrip < (uint)gender.EyeStrips.Count)
|
||||||
|
{
|
||||||
|
ChargenEyeStrip strip = gender.EyeStrips[(int)selection.EyesStrip];
|
||||||
|
bool bald = hairStyle?.Bald == true;
|
||||||
|
Append(bald ? strip.BaldObjDesc : strip.ObjDesc, subPalettes, textureChanges, animPartChanges);
|
||||||
|
}
|
||||||
|
if (selection.NoseStrip != ChargenAppearanceSelection.Unset
|
||||||
|
&& selection.NoseStrip < (uint)gender.NoseStrips.Count)
|
||||||
|
{
|
||||||
|
Append(gender.NoseStrips[(int)selection.NoseStrip].ObjDesc, subPalettes, textureChanges, animPartChanges);
|
||||||
|
}
|
||||||
|
if (selection.MouthStrip != ChargenAppearanceSelection.Unset
|
||||||
|
&& selection.MouthStrip < (uint)gender.MouthStrips.Count)
|
||||||
|
{
|
||||||
|
Append(gender.MouthStrips[(int)selection.MouthStrip].ObjDesc, subPalettes, textureChanges, animPartChanges);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Skin subpalette: UNCONDITIONAL (no selection gate in retail) ─
|
||||||
|
ChargenPalSet? skinPalSet = palSets.TryGetPalSet(gender.SkinPalSetId);
|
||||||
|
if (skinPalSet is null)
|
||||||
|
{
|
||||||
|
missingPalSets.Add(gender.SkinPalSetId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int skinIndex = ChargenPalSetMath.GetPaletteIndex(skinPalSet.PaletteIds.Count, selection.SkinShade);
|
||||||
|
if (skinIndex >= 0)
|
||||||
|
{
|
||||||
|
subPalettes.Add(new ChargenSubPalette(
|
||||||
|
skinPalSet.PaletteIds[skinIndex], SkinRangeOffset, SkinRangeNumColors));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selection.HairColor != ChargenAppearanceSelection.Unset
|
||||||
|
&& selection.HairColor < (uint)gender.HairColors.Count)
|
||||||
|
{
|
||||||
|
uint hairPalSetId = gender.HairColors[(int)selection.HairColor];
|
||||||
|
ChargenPalSet? hairPalSet = palSets.TryGetPalSet(hairPalSetId);
|
||||||
|
if (hairPalSet is null)
|
||||||
|
{
|
||||||
|
missingPalSets.Add(hairPalSetId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int hairIndex = ChargenPalSetMath.GetPaletteIndex(hairPalSet.PaletteIds.Count, selection.HairShade);
|
||||||
|
if (hairIndex >= 0)
|
||||||
|
{
|
||||||
|
subPalettes.Add(new ChargenSubPalette(
|
||||||
|
hairPalSet.PaletteIds[hairIndex], HairRangeOffset, HairRangeNumColors));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selection.EyeColor != ChargenAppearanceSelection.Unset
|
||||||
|
&& selection.EyeColor < (uint)gender.EyeColors.Count)
|
||||||
|
{
|
||||||
|
// Direct Palette id — no PalSet/shade indirection (see ChargenPalSet's doc).
|
||||||
|
uint eyePaletteId = gender.EyeColors[(int)selection.EyeColor];
|
||||||
|
subPalettes.Add(new ChargenSubPalette(eyePaletteId, EyeRangeOffset, EyeRangeNumColors));
|
||||||
|
}
|
||||||
|
|
||||||
|
var objDesc = new ChargenObjDesc(
|
||||||
|
gender.BasePaletteId,
|
||||||
|
subPalettes.AsReadOnly(),
|
||||||
|
textureChanges.AsReadOnly(),
|
||||||
|
animPartChanges.AsReadOnly());
|
||||||
|
|
||||||
|
result = new ChargenAppearanceResult(
|
||||||
|
setupId,
|
||||||
|
gender.BasePaletteId,
|
||||||
|
objDesc,
|
||||||
|
missingPalSets.AsReadOnly(),
|
||||||
|
missingClothingTables.AsReadOnly(),
|
||||||
|
absentBaseEffects.AsReadOnly());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Append(
|
||||||
|
ChargenObjDesc source,
|
||||||
|
List<ChargenSubPalette> subPalettes,
|
||||||
|
List<ChargenTextureChange> textureChanges,
|
||||||
|
List<ChargenAnimPartChange> animPartChanges)
|
||||||
|
{
|
||||||
|
subPalettes.AddRange(source.SubPalettes);
|
||||||
|
textureChanges.AddRange(source.TextureChanges);
|
||||||
|
animPartChanges.AddRange(source.AnimPartChanges);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ComposeClothingSlot(
|
||||||
|
IReadOnlyList<ChargenGearOption> gearOptions,
|
||||||
|
uint styleIndex,
|
||||||
|
IReadOnlyList<uint> clothingColors,
|
||||||
|
uint colorIndex,
|
||||||
|
double shade,
|
||||||
|
uint bodySetupId,
|
||||||
|
IChargenClothingTableSource clothingTables,
|
||||||
|
IChargenPalSetSource palSets,
|
||||||
|
List<ChargenSubPalette> subPalettes,
|
||||||
|
List<ChargenTextureChange> textureChanges,
|
||||||
|
List<ChargenAnimPartChange> animPartChanges,
|
||||||
|
List<uint> missingClothingTables,
|
||||||
|
List<uint> missingPalSets,
|
||||||
|
List<uint> absentBaseEffects)
|
||||||
|
{
|
||||||
|
if (styleIndex == ChargenAppearanceSelection.Unset || styleIndex >= (uint)gearOptions.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ChargenGearOption gear = gearOptions[(int)styleIndex];
|
||||||
|
ChargenClothingTable? table = clothingTables.TryGetClothingTable(gear.ClothingTableId);
|
||||||
|
if (table is null)
|
||||||
|
{
|
||||||
|
missingClothingTables.Add(gear.ClothingTableId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (table.BaseEffectsBySetupId.TryGetValue(bodySetupId, out ChargenClothingBaseEffect? baseEffect))
|
||||||
|
{
|
||||||
|
animPartChanges.AddRange(baseEffect.PartChanges);
|
||||||
|
textureChanges.AddRange(baseEffect.TextureChanges);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
absentBaseEffects.Add(gear.ClothingTableId);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (colorIndex == ChargenAppearanceSelection.Unset || colorIndex >= (uint)clothingColors.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
uint paletteTemplateId = clothingColors[(int)colorIndex];
|
||||||
|
if (!table.PaletteTemplatesById.TryGetValue(paletteTemplateId, out ChargenClothingPaletteTemplate? template))
|
||||||
|
return; // retail: hash miss on the palette-template lookup is a silent no-op.
|
||||||
|
|
||||||
|
foreach (ChargenClothingSubPaletteChoice choice in template.Choices)
|
||||||
|
{
|
||||||
|
ChargenPalSet? palSet = palSets.TryGetPalSet(choice.PalSetId);
|
||||||
|
if (palSet is null)
|
||||||
|
{
|
||||||
|
missingPalSets.Add(choice.PalSetId);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int index = ChargenPalSetMath.GetPaletteIndex(palSet.PaletteIds.Count, shade);
|
||||||
|
if (index < 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
uint paletteId = palSet.PaletteIds[index];
|
||||||
|
foreach (ChargenClothingSubPaletteRange range in choice.Ranges)
|
||||||
|
{
|
||||||
|
subPalettes.Add(new ChargenSubPalette(
|
||||||
|
paletteId,
|
||||||
|
(byte)(range.Offset / 8),
|
||||||
|
(byte)(range.NumColors / 8)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
src/AcDream.Core/CharGen/ChargenAppearanceSelection.cs
Normal file
52
src/AcDream.Core/CharGen/ChargenAppearanceSelection.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
||||||
|
namespace AcDream.Core.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The fourteen style/color indices plus the six f64 shades
|
||||||
|
/// <see cref="ChargenAppearanceFactory.Compose"/> needs to build a preview
|
||||||
|
/// description — field-for-field the same shape as CC3's
|
||||||
|
/// <c>AcDream.Runtime.Session.RuntimeCharacterCreationAppearance</c> (and,
|
||||||
|
/// through it, <c>CharacterCreate.Appearance</c>'s wire fields), kept as a
|
||||||
|
/// SEPARATE type here rather than referenced directly because
|
||||||
|
/// <c>AcDream.Runtime</c> depends on <c>AcDream.Core</c> and not the other
|
||||||
|
/// way around. CC6b's job is the trivial field-by-field copy from the
|
||||||
|
/// Runtime owner's snapshot into this type. <see cref="Unset"/>/
|
||||||
|
/// <see cref="UnsetShade"/> mirror retail's own sentinels exactly (same
|
||||||
|
/// citations CC3 already recorded): <c>0xFFFFFFFF</c> for "nothing selected"
|
||||||
|
/// and the IEEE-754 <c>-1.0</c> construction-time shade default
|
||||||
|
/// (<c>CharGenState::Reset @ 0x005C68A0</c>).
|
||||||
|
/// </summary>
|
||||||
|
public readonly record struct ChargenAppearanceSelection(
|
||||||
|
uint EyesStrip,
|
||||||
|
uint NoseStrip,
|
||||||
|
uint MouthStrip,
|
||||||
|
uint HairStyle,
|
||||||
|
uint HairColor,
|
||||||
|
uint EyeColor,
|
||||||
|
uint HeadgearStyle,
|
||||||
|
uint HeadgearColor,
|
||||||
|
uint ShirtStyle,
|
||||||
|
uint ShirtColor,
|
||||||
|
uint TrousersStyle,
|
||||||
|
uint TrousersColor,
|
||||||
|
uint FootwearStyle,
|
||||||
|
uint FootwearColor,
|
||||||
|
double SkinShade,
|
||||||
|
double HairShade,
|
||||||
|
double HeadgearShade,
|
||||||
|
double ShirtShade,
|
||||||
|
double TrousersShade,
|
||||||
|
double FootwearShade)
|
||||||
|
{
|
||||||
|
public const uint Unset = 0xFFFFFFFFu;
|
||||||
|
public const double UnsetShade = -1.0;
|
||||||
|
|
||||||
|
public static ChargenAppearanceSelection Default { get; } = new(
|
||||||
|
Unset, Unset, Unset,
|
||||||
|
Unset, Unset, Unset,
|
||||||
|
Unset, Unset,
|
||||||
|
Unset, Unset,
|
||||||
|
Unset, Unset,
|
||||||
|
Unset, Unset,
|
||||||
|
UnsetShade, UnsetShade, UnsetShade,
|
||||||
|
UnsetShade, UnsetShade, UnsetShade);
|
||||||
|
}
|
||||||
143
src/AcDream.Core/CharGen/ChargenClothingTable.cs
Normal file
143
src/AcDream.Core/CharGen/ChargenClothingTable.cs
Normal file
|
|
@ -0,0 +1,143 @@
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
|
||||||
|
namespace AcDream.Core.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// One un-resolved dye-shade choice inside a clothing "palette template"
|
||||||
|
/// (retail's inner <c>CloSubpalEffect</c> array entry, one per
|
||||||
|
/// <c>ClothingTable::BuildObjDesc @ 0x005A7900</c> loop iteration; Chorizite
|
||||||
|
/// projects the identical shape as <c>DatReaderWriter.Types.CloSubPalette</c>
|
||||||
|
/// — a <c>PaletteSet</c> id plus a list of overlay ranges). Offsets/counts
|
||||||
|
/// here are the REAL (unpacked) color units read straight off the dat
|
||||||
|
/// (installed-DAT probe: Aluvian male "Cloth Cap" headgear reads
|
||||||
|
/// off=2000,n=48 for every one of its 28 palette-template entries) — the
|
||||||
|
/// *8-packed byte convention only applies to the OUTPUT
|
||||||
|
/// <see cref="ChargenSubPalette"/>, converted once at composition time
|
||||||
|
/// (<see cref="ChargenAppearanceFactory"/>).
|
||||||
|
/// </summary>
|
||||||
|
public readonly record struct ChargenClothingSubPaletteRange(uint Offset, uint NumColors);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// One resolvable-by-shade colour choice for a clothing palette template:
|
||||||
|
/// the PalSet id (0x0F......) to resolve via
|
||||||
|
/// <see cref="ChargenPalSetMath.GetPaletteIndex"/>, plus every overlay range
|
||||||
|
/// to apply once resolved.
|
||||||
|
/// </summary>
|
||||||
|
public readonly record struct ChargenClothingSubPaletteChoice(
|
||||||
|
uint PalSetId,
|
||||||
|
IReadOnlyList<ChargenClothingSubPaletteRange> Ranges);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// One clothing-table "palette template" (retail's <c>CloPaletteTemplate</c>,
|
||||||
|
/// looked up in <c>ClothingTable::_paletteTemplatesHash</c> by the id
|
||||||
|
/// <c>CharGenState::GetHeadgearPaletteTemplateID</c> (and its Shirt/Trousers/
|
||||||
|
/// Footwear siblings, all at 0x005C38F0-0x005C3980) return — which is itself
|
||||||
|
/// just a bounds-checked passthrough of <c>Sex_CG.ClothingColors[index]</c>:
|
||||||
|
/// every one of the four per-slot template-id arrays
|
||||||
|
/// (<c>headgearPaletteTemplateIDs</c>/<c>shirtPaletteTemplateIDs</c>/
|
||||||
|
/// <c>trousersPaletteTemplateIDs</c>/<c>footwearPaletteTemplateIDs</c>) is
|
||||||
|
/// populated from the SAME single <c>Sex_CG::ClothingColors</c> dat field —
|
||||||
|
/// there is no per-clothing-slot color list in the dat schema at all. This
|
||||||
|
/// CONFIRMS (does not merely approximate) register row AP-208's shared-list
|
||||||
|
/// design in <c>RuntimeCharacterCreationAppearance</c>/
|
||||||
|
/// <c>ChargenAppearanceSlot</c> — installed-DAT probe: Aluvian male's
|
||||||
|
/// <c>ClothingColors</c> = {9,6,4,8,7,5,2,3,13}, and the "Cloth Cap"
|
||||||
|
/// headgear's <c>ClothingSubPalEffects</c> keys include 2,3,4,5,6,7,8,9,13 —
|
||||||
|
/// the shared list's raw values ARE the template-id keys, verified live.
|
||||||
|
/// </summary>
|
||||||
|
public sealed record ChargenClothingPaletteTemplate(
|
||||||
|
IReadOnlyList<ChargenClothingSubPaletteChoice> Choices)
|
||||||
|
{
|
||||||
|
public static ChargenClothingPaletteTemplate Empty { get; } =
|
||||||
|
new(Array.Empty<ChargenClothingSubPaletteChoice>());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// One body-Setup-specific part/texture override set (retail's
|
||||||
|
/// <c>ClothingBaseEffect</c>, applied by
|
||||||
|
/// <c>ClothingBase::ApplyPartAndTextureChanges @ 0x005A8EB0</c>): for each
|
||||||
|
/// <c>CloObjectEffect</c>, an unconditional <see cref="ChargenAnimPartChange"/>
|
||||||
|
/// (part index → replacement GfxObj) plus every
|
||||||
|
/// <see cref="ChargenTextureChange"/> the SAME object effect carries for
|
||||||
|
/// that part.
|
||||||
|
/// </summary>
|
||||||
|
public sealed record ChargenClothingBaseEffect(
|
||||||
|
IReadOnlyList<ChargenAnimPartChange> PartChanges,
|
||||||
|
IReadOnlyList<ChargenTextureChange> TextureChanges)
|
||||||
|
{
|
||||||
|
public static ChargenClothingBaseEffect Empty { get; } = new(
|
||||||
|
Array.Empty<ChargenAnimPartChange>(),
|
||||||
|
Array.Empty<ChargenTextureChange>());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pure projection of one ClothingTable dat object (0x19......, retail
|
||||||
|
/// <c>ClothingTable::Unpack</c> / Chorizite
|
||||||
|
/// <c>DatReaderWriter.DBObjs.ClothingTable</c>). One instance is referenced
|
||||||
|
/// per <see cref="ChargenGearOption.ClothingTableId"/> — a single garment
|
||||||
|
/// CHOICE (e.g. "Cloth Cowl") carries its own table covering every body
|
||||||
|
/// Setup it can be worn on plus every dye choice offered for it.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// <b>Deliberate scope cut (CC6a) — MEASURED, not just asserted:</b> retail's
|
||||||
|
/// <c>ClothingTable::BuildObjDesc</c> falls back through a chain of ~8
|
||||||
|
/// hard-coded Setup-id substitutions (Umbraen crown/no-crown/void,
|
||||||
|
/// Penumbraen, Undead skeleton/zombie, Anakshay) when
|
||||||
|
/// <see cref="BaseEffectsBySetupId"/> has no direct entry for the requested
|
||||||
|
/// body Setup. CC6a's composer looks up <see cref="BaseEffectsBySetupId"/>
|
||||||
|
/// directly and skips a slot's part/texture contribution on a miss
|
||||||
|
/// (matching retail's own "hash miss → BuildObjDesc returns failure, caller
|
||||||
|
/// does not check it, ObjDesc keeps whatever it already had" behavior)
|
||||||
|
/// rather than porting the substitution chain. The installed-DAT catalog
|
||||||
|
/// test (<c>ChargenAppearanceCatalogInstalledDatTests</c>) MEASURED this
|
||||||
|
/// directly across all 26 heritage/gender combinations rather than assuming
|
||||||
|
/// it: for the 9 standard heritages where retail's own UI actually shows
|
||||||
|
/// clothing controls (everything except Gear Knight and the two Olthoi
|
||||||
|
/// variants, which retail hides the clothes button for entirely —
|
||||||
|
/// <c>gmCGAppearancePage::Update @ 0x0047E8F0</c>'s
|
||||||
|
/// <c>m_pClothesButton->SetVisible(0)</c> branches for
|
||||||
|
/// <c>mHeritageGroup == 6</c> and <c>== 0xc || == 0xd</c>), the default
|
||||||
|
/// gear choices resolve against their own body Setup with ZERO missing
|
||||||
|
/// coverage. <b>Undead IS a real gap</b> — retail DOES show clothing
|
||||||
|
/// controls for Undead, but its default headgear/trousers/footwear choices
|
||||||
|
/// have no <see cref="BaseEffectsBySetupId"/> entry for either gender's
|
||||||
|
/// live Setup id (measured: 4 of 4 non-shirt slots miss, on both genders),
|
||||||
|
/// because Undead's live body Setup IS one of the skeleton/zombie variants
|
||||||
|
/// the un-ported substitution chain exists to redirect. A live preview for
|
||||||
|
/// Undead will therefore render its default headgear/trousers/footwear
|
||||||
|
/// choice with NO part/texture override applied (the underlying body shows
|
||||||
|
/// through unclothed for those slots) until the substitution chain — or an
|
||||||
|
/// equivalent per-heritage default-clothing-setup mapping — lands. Filed as
|
||||||
|
/// a known CC6a limitation for CC6b/a follow-up rather than silently
|
||||||
|
/// "confirmed unreachable."
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
public sealed record ChargenClothingTable(
|
||||||
|
IReadOnlyDictionary<uint, ChargenClothingBaseEffect> BaseEffectsBySetupId,
|
||||||
|
IReadOnlyDictionary<uint, ChargenClothingPaletteTemplate> PaletteTemplatesById)
|
||||||
|
{
|
||||||
|
public static ChargenClothingTable Empty { get; } = new(
|
||||||
|
FrozenDictionary<uint, ChargenClothingBaseEffect>.Empty,
|
||||||
|
FrozenDictionary<uint, ChargenClothingPaletteTemplate>.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Resolves a PalSet dat id (0x0F......) to its pure projection. The
|
||||||
|
/// production implementation (<c>AcDream.Content.CharGen.ChargenAppearanceCatalog</c>)
|
||||||
|
/// reads and caches the real dat object; this interface keeps
|
||||||
|
/// <see cref="ChargenAppearanceFactory"/> free of any Chorizite dependency
|
||||||
|
/// (unit tests supply a hand-built fake).
|
||||||
|
/// </summary>
|
||||||
|
public interface IChargenPalSetSource
|
||||||
|
{
|
||||||
|
ChargenPalSet? TryGetPalSet(uint palSetId);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Resolves a ClothingTable dat id (0x19......) to its pure projection.
|
||||||
|
/// Same production/test split as <see cref="IChargenPalSetSource"/>.
|
||||||
|
/// </summary>
|
||||||
|
public interface IChargenClothingTableSource
|
||||||
|
{
|
||||||
|
ChargenClothingTable? TryGetClothingTable(uint clothingTableId);
|
||||||
|
}
|
||||||
23
src/AcDream.Core/CharGen/ChargenPalSet.cs
Normal file
23
src/AcDream.Core/CharGen/ChargenPalSet.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
namespace AcDream.Core.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pure projection of a PalSet dat object (0x0F......, retail
|
||||||
|
/// <c>PalSet::Unpack</c> / Chorizite <c>DatReaderWriter.DBObjs.PalSet</c>):
|
||||||
|
/// the ordered list of Palette dat ids (0x04......) a shade fraction picks
|
||||||
|
/// from via <see cref="ChargenPalSetMath.GetPaletteIndex"/>. Every appearance
|
||||||
|
/// color slot that resolves "by shade" — skin (<c>ChargenGenderOptions.SkinPalSetId</c>),
|
||||||
|
/// hair (<c>ChargenGenderOptions.HairColors[i]</c>), and every clothing
|
||||||
|
/// dye choice (<c>ChargenClothingSubPaletteChoice.PalSetId</c>) — reads one
|
||||||
|
/// of these. Eye color is the one exception: retail uses the raw entry
|
||||||
|
/// from <c>ChargenGenderOptions.EyeColors</c> directly as a Palette id, no
|
||||||
|
/// PalSet/shade indirection (<c>gmCG3DView::Update</c> pseudo-C ~0x004EF12F;
|
||||||
|
/// cross-checked against
|
||||||
|
/// <c>references/ACE/Source/ACE.Server/Factories/PlayerFactory.cs:100</c>,
|
||||||
|
/// which sets <c>EyesPalette</c> straight from <c>sex.EyeColorList[eyeColor]</c>
|
||||||
|
/// with no <c>GetPaletteID</c> call, unlike the Skin/Hair lines immediately
|
||||||
|
/// above it).
|
||||||
|
/// </summary>
|
||||||
|
public sealed record ChargenPalSet(IReadOnlyList<uint> PaletteIds)
|
||||||
|
{
|
||||||
|
public static ChargenPalSet Empty { get; } = new(Array.Empty<uint>());
|
||||||
|
}
|
||||||
49
src/AcDream.Core/CharGen/ChargenPalSetMath.cs
Normal file
49
src/AcDream.Core/CharGen/ChargenPalSetMath.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
||||||
|
namespace AcDream.Core.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pure port of retail's shade→palette-index resolution
|
||||||
|
/// (<c>PalSet::GetPaletteID @ 0x005AC570</c>, invoked from
|
||||||
|
/// <c>gmCG3DView::Update @ 0x004EE9D0</c> for the skin/hair subpalette
|
||||||
|
/// build and from <c>ClothingTable::BuildObjDesc @ 0x005A7900</c> for every
|
||||||
|
/// clothing-slot dye choice). The decompiled body is FPU-elided (the x87
|
||||||
|
/// bounds-compare against 0.0/1.0 and the truncating <c>_ftol2()</c> cast
|
||||||
|
/// lose their operands to the decompiler), but ACE's
|
||||||
|
/// <c>ACE.DatLoader.FileTypes.PaletteSet.GetPaletteID</c> carries the
|
||||||
|
/// explicit comment "Taken from acclient.c (PalSet::GetPaletteID)" with the
|
||||||
|
/// exact formula below — corroborated by the decomp's own control-flow
|
||||||
|
/// shape (a two-sided FPU compare consistent with a <c>[0,1]</c> bounds
|
||||||
|
/// check, then one truncating cast) and independently by ACViewer's
|
||||||
|
/// <c>ClothingTableList.xaml.cs:97</c> UI slider, which reimplements the
|
||||||
|
/// identical <c>(count - 0.000001) * shade</c> expression for its own shade
|
||||||
|
/// preview. Three independent sources agree.
|
||||||
|
/// </summary>
|
||||||
|
public static class ChargenPalSetMath
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Resolves a shade fraction to an index into a palette-id list of the
|
||||||
|
/// given <paramref name="count"/>. Returns -1 (retail's
|
||||||
|
/// <c>INVALID_DID</c> outcome) when <paramref name="count"/> is
|
||||||
|
/// non-positive or <paramref name="shade"/> falls outside
|
||||||
|
/// <c>[0.0, 1.0]</c> — including retail's own <c>-1.0</c> "unset"
|
||||||
|
/// sentinel (<c>CharGenState::Reset @ 0x005C68A0</c>), which is
|
||||||
|
/// deliberately out of range so an untouched shade resolves to
|
||||||
|
/// "nothing," matching retail. Callers should treat -1 as "skip this
|
||||||
|
/// subpalette contribution" rather than emit a placeholder id.
|
||||||
|
/// </summary>
|
||||||
|
public static int GetPaletteIndex(int count, double shade)
|
||||||
|
{
|
||||||
|
if (count <= 0 || shade < 0.0 || shade > 1.0)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
// Truncating cast, exactly as ACE's cited port and the decomp's
|
||||||
|
// _ftol2() (which truncates toward zero on x86, matching a plain
|
||||||
|
// C-style (int) cast here since count > 0 and 0 <= shade <= 1 keep
|
||||||
|
// the product non-negative).
|
||||||
|
int index = (int)((count - 0.000001) * shade);
|
||||||
|
if (index < 0)
|
||||||
|
index = 0;
|
||||||
|
if (index > count - 1)
|
||||||
|
index = count - 1;
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
110
tests/AcDream.App.Tests/Rendering/ChargenPreviewCameraTests.cs
Normal file
110
tests/AcDream.App.Tests/Rendering/ChargenPreviewCameraTests.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
||||||
|
using System.Numerics;
|
||||||
|
using AcDream.App.Rendering;
|
||||||
|
using AcDream.Core.CharGen;
|
||||||
|
using Xunit;
|
||||||
|
|
||||||
|
namespace AcDream.App.Tests.Rendering;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pins <see cref="ChargenPreviewCamera"/>'s retail-verbatim per-heritage
|
||||||
|
/// eye positions (<c>gmCGAppearancePage::Update @ 0x0047E8F0</c>,
|
||||||
|
/// cross-checked against the identical literals in <c>ZoomIn</c>/<c>ZoomOut
|
||||||
|
/// @ 0x0047CF00</c>/<c>0x0047D050</c>) and the zero-yaw/zero-pitch look
|
||||||
|
/// convention DollCameraTests already established for the shared private
|
||||||
|
/// viewport.
|
||||||
|
/// </summary>
|
||||||
|
public class ChargenPreviewCameraTests
|
||||||
|
{
|
||||||
|
[Theory]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Aluvian, 0f, -0.550000012f, 1.64999998f)]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Gharundim, 0f, -0.550000012f, 1.64999998f)]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Gearknight, 0f, -0.550000012f, 1.64999998f)]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Undead, 0f, -0.550000012f, 1.64999998f)]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Tumerok, 0f, -0.850000024f, 1.64999998f)]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Olthoi, 0f, -1.85000002f, 1.85000002f)]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.OlthoiAcid, 0f, -3.04999995f, 2.75f)]
|
||||||
|
public void ResolveDefaultEye_MatchesRetailPerHeritageLiterals(uint heritageId, float x, float y, float z)
|
||||||
|
{
|
||||||
|
Vector3 eye = ChargenPreviewCamera.ResolveDefaultEye(heritageId);
|
||||||
|
Assert.Equal(x, eye.X, 4);
|
||||||
|
Assert.Equal(y, eye.Y, 4);
|
||||||
|
Assert.Equal(z, eye.Z, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Aluvian, 0f, -2.5f, 0.95f)]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Tumerok, 0f, -2.5f, 0.95f)] // ZoomOut has NO Tumerok special case, unlike the zoomed-in default.
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.Olthoi, 0f, -3.79999995f, 1.14999998f)]
|
||||||
|
[InlineData((uint)ChargenHeritageGroup.OlthoiAcid, 0f, -5.69999981f, 1.64999998f)]
|
||||||
|
public void ResolveZoomedOutEye_MatchesRetailPerHeritageLiterals(uint heritageId, float x, float y, float z)
|
||||||
|
{
|
||||||
|
Vector3 eye = ChargenPreviewCamera.ResolveZoomedOutEye(heritageId);
|
||||||
|
Assert.Equal(x, eye.X, 4);
|
||||||
|
Assert.Equal(y, eye.Y, 4);
|
||||||
|
Assert.Equal(z, eye.Z, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Constructor_DefaultsToStandardHeritageEye_ForUnknownHeritageId()
|
||||||
|
{
|
||||||
|
var cam = new ChargenPreviewCamera(heritageId: 0u);
|
||||||
|
Assert.Equal(ChargenPreviewCamera.ResolveDefaultEye(0u), cam.Eye);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void SetHeritage_UpdatesEyeToTheNewHeritagesProfile()
|
||||||
|
{
|
||||||
|
var cam = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||||
|
cam.SetHeritage((uint)ChargenHeritageGroup.Olthoi);
|
||||||
|
Assert.Equal(ChargenPreviewCamera.ResolveDefaultEye((uint)ChargenHeritageGroup.Olthoi), cam.Eye);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void View_LooksStraightDownPlusY_ZeroYawZeroPitch()
|
||||||
|
{
|
||||||
|
// Same identity-direction convention DollCameraTests pins for the paperdoll:
|
||||||
|
// retail SetCameraDirection(0,0,0) resets the view frame to IDENTITY.
|
||||||
|
var cam = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian) { Aspect = 1f };
|
||||||
|
var forward = -new Vector3(cam.View.M13, cam.View.M23, cam.View.M33);
|
||||||
|
Assert.Equal(0f, forward.X, 4);
|
||||||
|
Assert.Equal(1f, forward.Y, 4);
|
||||||
|
Assert.Equal(0f, forward.Z, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Eye_RoundTripsThroughViewMatrixInversion()
|
||||||
|
{
|
||||||
|
var cam = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Olthoi) { Aspect = 1f };
|
||||||
|
Assert.True(Matrix4x4.Invert(cam.View, out var inv));
|
||||||
|
Vector3 eye = inv.Translation;
|
||||||
|
Assert.Equal(cam.Eye.X, eye.X, 3);
|
||||||
|
Assert.Equal(cam.Eye.Y, eye.Y, 3);
|
||||||
|
Assert.Equal(cam.Eye.Z, eye.Z, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Projection_IsFiniteAndUsesAspect()
|
||||||
|
{
|
||||||
|
var cam = new ChargenPreviewCamera { Aspect = 1.5f };
|
||||||
|
Assert.True(float.IsFinite(cam.Projection.M11));
|
||||||
|
Assert.NotEqual(0f, cam.Projection.M34);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void RotationSecondsPerRevolution_IsExactlyThreeSeconds()
|
||||||
|
{
|
||||||
|
// Raw double bits low32=0x00000000, high32=0x40080000 — no
|
||||||
|
// reconstruction needed, the decompiler shows this one cleanly.
|
||||||
|
Assert.Equal(3.0f, ChargenPreviewCamera.RotationSecondsPerRevolution);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void ZoomTweenDurationSeconds_IsExactlyZeroPointSix()
|
||||||
|
{
|
||||||
|
// Recovered by reinterpreting the decompiler's garbled float literal
|
||||||
|
// as the raw low-32-bit store and pairing it with the (clean) high
|
||||||
|
// dword; cross-confirmed via the -0.1 sentinel in ZoomIn/ZoomOut
|
||||||
|
// reconstructing to the well-known IEEE-754 bit pattern for -0.1.
|
||||||
|
Assert.Equal(0.6f, ChargenPreviewCamera.ZoomTweenDurationSeconds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,127 @@
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using AcDream.App.Rendering;
|
||||||
|
using AcDream.Content;
|
||||||
|
using AcDream.Content.CharGen;
|
||||||
|
using AcDream.Content.Vfx;
|
||||||
|
using AcDream.Core.CharGen;
|
||||||
|
using DatReaderWriter;
|
||||||
|
using DatReaderWriter.Options;
|
||||||
|
using Xunit;
|
||||||
|
using Xunit.Abstractions;
|
||||||
|
|
||||||
|
namespace AcDream.App.Tests.Rendering;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Installed-DAT gate for <see cref="ChargenPreviewEntityBuilder"/> —
|
||||||
|
/// mirrors <see cref="CornerFloodReplayTests"/>'s env-gated skip pattern
|
||||||
|
/// (no unit-testable pure surface exists here the way
|
||||||
|
/// <see cref="DollEntityBuilder"/> has one, because THIS builder's whole job
|
||||||
|
/// is resolving Setup/GfxObj/Surface/Animation dat data that
|
||||||
|
/// <see cref="DollEntityBuilder"/> receives pre-resolved).
|
||||||
|
/// </summary>
|
||||||
|
public sealed class ChargenPreviewEntityBuilderTests
|
||||||
|
{
|
||||||
|
private readonly ITestOutputHelper _out;
|
||||||
|
public ChargenPreviewEntityBuilderTests(ITestOutputHelper output) => _out = output;
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryBuild_AluvianMaleDefaultSelection_ProducesANonEmptyStaticPoseEntity()
|
||||||
|
{
|
||||||
|
string? datDir = CornerFloodReplayTests.ResolveDatDir();
|
||||||
|
if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
||||||
|
|
||||||
|
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||||
|
using var adapter = new DatCollectionAdapter(dats);
|
||||||
|
|
||||||
|
ChargenOptions options = ChargenTableReader.Load(adapter);
|
||||||
|
Assert.True(options.TryGetHeritage(1u, out ChargenHeritageOptions? aluvian)); // Aluvian.
|
||||||
|
Assert.True(aluvian!.GendersByKey.TryGetValue(1, out ChargenGenderOptions? male));
|
||||||
|
|
||||||
|
var catalog = new ChargenAppearanceCatalog(adapter);
|
||||||
|
ChargenAppearanceSelection selection = ChargenAppearanceSelection.Default with
|
||||||
|
{
|
||||||
|
HairStyle = male!.HairStyles.Count > 0 ? 0u : ChargenAppearanceSelection.Unset,
|
||||||
|
SkinShade = 0.5,
|
||||||
|
};
|
||||||
|
|
||||||
|
bool composed = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, 1u, 1, selection, catalog, catalog, out ChargenAppearanceResult appearance);
|
||||||
|
Assert.True(composed);
|
||||||
|
Assert.Empty(appearance.MissingPalSetIds);
|
||||||
|
Assert.Empty(appearance.MissingClothingTableIds);
|
||||||
|
|
||||||
|
var animations = new RetailAnimationLoader(adapter);
|
||||||
|
var entity = ChargenPreviewEntityBuilder.TryBuild(
|
||||||
|
adapter, animations, appearance, heritageId: 1u, Quaternion.Identity);
|
||||||
|
|
||||||
|
Assert.NotNull(entity);
|
||||||
|
Assert.NotEmpty(entity!.MeshRefs);
|
||||||
|
Assert.Equal(appearance.SetupId, entity.SourceGfxObjOrSetupId);
|
||||||
|
Assert.Equal(ChargenPreviewEntityBuilder.PreviewServerGuid, entity.ServerGuid);
|
||||||
|
Assert.Equal(ChargenPreviewEntityBuilder.PreviewRenderId, entity.Id);
|
||||||
|
Assert.NotNull(entity.PaletteOverride);
|
||||||
|
Assert.Equal(appearance.BasePaletteId, entity.PaletteOverride!.BasePaletteId);
|
||||||
|
|
||||||
|
_out.WriteLine($"setup=0x{appearance.SetupId:X8} meshRefs={entity.MeshRefs.Count} subPalettes={entity.PaletteOverride.SubPalettes.Count}");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryBuild_UnknownSetupId_ReturnsNull()
|
||||||
|
{
|
||||||
|
string? datDir = CornerFloodReplayTests.ResolveDatDir();
|
||||||
|
if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
||||||
|
|
||||||
|
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||||
|
using var adapter = new DatCollectionAdapter(dats);
|
||||||
|
var animations = new RetailAnimationLoader(adapter);
|
||||||
|
|
||||||
|
var bogusAppearance = new ChargenAppearanceResult(
|
||||||
|
SetupId: 0x0200_FFFFu, // Not a real installed Setup id.
|
||||||
|
BasePaletteId: 0u,
|
||||||
|
ObjDesc: ChargenObjDesc.Empty,
|
||||||
|
MissingPalSetIds: [],
|
||||||
|
MissingClothingTableIds: [],
|
||||||
|
ClothingTablesMissingBaseEffectForSetup: []);
|
||||||
|
|
||||||
|
var entity = ChargenPreviewEntityBuilder.TryBuild(
|
||||||
|
adapter, animations, bogusAppearance, heritageId: 1u, Quaternion.Identity);
|
||||||
|
|
||||||
|
Assert.Null(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryBuild_OlthoiHeritage_ResolvesADifferentRestPoseDidThanStandardHeritages()
|
||||||
|
{
|
||||||
|
string? datDir = CornerFloodReplayTests.ResolveDatDir();
|
||||||
|
if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
||||||
|
|
||||||
|
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||||
|
using var adapter = new DatCollectionAdapter(dats);
|
||||||
|
|
||||||
|
ChargenOptions options = ChargenTableReader.Load(adapter);
|
||||||
|
Assert.True(options.TryGetHeritage(12u, out ChargenHeritageOptions? olthoi)); // Olthoi.
|
||||||
|
Assert.True(olthoi!.GendersByKey.TryGetValue(1, out ChargenGenderOptions? male)
|
||||||
|
|| olthoi.GendersByKey.TryGetValue(2, out male));
|
||||||
|
Assert.NotNull(male);
|
||||||
|
int genderKey = olthoi.GendersByKey.First(kv => ReferenceEquals(kv.Value, male)).Key;
|
||||||
|
|
||||||
|
var catalog = new ChargenAppearanceCatalog(adapter);
|
||||||
|
var animations = new RetailAnimationLoader(adapter);
|
||||||
|
|
||||||
|
bool composed = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, 12u, genderKey, ChargenAppearanceSelection.Default with { SkinShade = 0.5 },
|
||||||
|
catalog, catalog, out ChargenAppearanceResult appearance);
|
||||||
|
Assert.True(composed);
|
||||||
|
|
||||||
|
var entity = ChargenPreviewEntityBuilder.TryBuild(
|
||||||
|
adapter, animations, appearance, heritageId: 12u, Quaternion.Identity);
|
||||||
|
|
||||||
|
// Just proves the Olthoi branch doesn't throw / silently fall through to
|
||||||
|
// "no mesh" — the exact pose DID differs internally (0x10000011 vs
|
||||||
|
// 0x10000005) but both should still resolve a drawable mesh from Olthoi's
|
||||||
|
// own Setup.
|
||||||
|
Assert.NotNull(entity);
|
||||||
|
Assert.NotEmpty(entity!.MeshRefs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,155 @@
|
||||||
|
using AcDream.Content.CharGen;
|
||||||
|
using AcDream.Core.CharGen;
|
||||||
|
using DatReaderWriter;
|
||||||
|
using DatReaderWriter.Options;
|
||||||
|
using Xunit.Abstractions;
|
||||||
|
|
||||||
|
namespace AcDream.Content.Tests.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Installed-DAT gate for <see cref="ChargenAppearanceCatalog"/> +
|
||||||
|
/// <see cref="ChargenAppearanceFactory"/> together: for every one of the 13
|
||||||
|
/// installed heritages' genders, composes a "pick the first offered option
|
||||||
|
/// everywhere, mid shade" selection and asserts it resolves with no missing
|
||||||
|
/// PalSet or ClothingTable dat ids — the CC6a task's explicit acceptance
|
||||||
|
/// bar ("every heritage/gender's default selection resolves to a complete
|
||||||
|
/// description with no missing dat ids"). Also records (without asserting
|
||||||
|
/// zero — see the class doc on <see cref="ChargenClothingTable"/>'s
|
||||||
|
/// deliberate scope cut) how many clothing slots have no
|
||||||
|
/// <c>ClothingBaseEffects</c> entry for their own gender's body Setup, so a
|
||||||
|
/// future session can see at a glance whether CC6a's decision to skip
|
||||||
|
/// retail's Setup-substitution fallback chain ever actually costs
|
||||||
|
/// coverage on the real dat.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class ChargenAppearanceCatalogInstalledDatTests
|
||||||
|
{
|
||||||
|
private readonly ITestOutputHelper _out;
|
||||||
|
public ChargenAppearanceCatalogInstalledDatTests(ITestOutputHelper output) => _out = output;
|
||||||
|
|
||||||
|
private static string? ResolveDatDir()
|
||||||
|
{
|
||||||
|
string? fromEnv = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
|
||||||
|
if (!string.IsNullOrWhiteSpace(fromEnv) && Directory.Exists(fromEnv))
|
||||||
|
return fromEnv;
|
||||||
|
string def = Path.Combine(
|
||||||
|
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
|
||||||
|
"Documents", "Asheron's Call");
|
||||||
|
return Directory.Exists(def) ? def : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void EveryHeritageGendersDefaultSelection_ResolvesWithNoMissingDatIds()
|
||||||
|
{
|
||||||
|
string? datDir = ResolveDatDir();
|
||||||
|
if (datDir is null)
|
||||||
|
{
|
||||||
|
_out.WriteLine("SKIP: installed retail DAT directory is unavailable.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||||
|
using var adapter = new DatCollectionAdapter(dats);
|
||||||
|
|
||||||
|
ChargenOptions options = ChargenTableReader.Load(adapter);
|
||||||
|
Assert.NotEmpty(options.HeritagesById);
|
||||||
|
var catalog = new ChargenAppearanceCatalog(adapter);
|
||||||
|
|
||||||
|
int composed = 0;
|
||||||
|
int absentBaseEffectTotal = 0;
|
||||||
|
var missingSummaries = new List<string>();
|
||||||
|
|
||||||
|
foreach (ChargenHeritageOptions heritage in options.HeritagesById.Values)
|
||||||
|
{
|
||||||
|
foreach ((int genderKey, ChargenGenderOptions gender) in heritage.GendersByKey)
|
||||||
|
{
|
||||||
|
ChargenAppearanceSelection selection = MakeDefaultSelection(gender);
|
||||||
|
|
||||||
|
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, heritage.HeritageId, genderKey, selection,
|
||||||
|
catalog, catalog, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.True(ok, $"heritage=0x{heritage.HeritageId:X} gender={genderKey} failed to resolve heritage/gender");
|
||||||
|
composed++;
|
||||||
|
|
||||||
|
if (result.MissingPalSetIds.Count > 0 || result.MissingClothingTableIds.Count > 0)
|
||||||
|
{
|
||||||
|
missingSummaries.Add(
|
||||||
|
$"heritage={heritage.Name} gender={genderKey}: "
|
||||||
|
+ $"missingPalSets=[{string.Join(",", result.MissingPalSetIds.Select(id => $"0x{id:X8}"))}] "
|
||||||
|
+ $"missingClothingTables=[{string.Join(",", result.MissingClothingTableIds.Select(id => $"0x{id:X8}"))}]");
|
||||||
|
}
|
||||||
|
|
||||||
|
absentBaseEffectTotal += result.ClothingTablesMissingBaseEffectForSetup.Count;
|
||||||
|
if (result.ClothingTablesMissingBaseEffectForSetup.Count > 0)
|
||||||
|
{
|
||||||
|
_out.WriteLine(
|
||||||
|
$"heritage={heritage.Name} gender={genderKey} setup=0x{result.SetupId:X8}: "
|
||||||
|
+ $"{result.ClothingTablesMissingBaseEffectForSetup.Count} clothing table(s) with no "
|
||||||
|
+ "ClothingBaseEffects entry for this body setup "
|
||||||
|
+ $"[{string.Join(",", result.ClothingTablesMissingBaseEffectForSetup.Select(id => $"0x{id:X8}"))}]");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_out.WriteLine($"composed {composed} heritage/gender selections; {absentBaseEffectTotal} absent-base-effect slots total.");
|
||||||
|
Assert.True(
|
||||||
|
missingSummaries.Count == 0,
|
||||||
|
"Missing dat ids found:\n" + string.Join('\n', missingSummaries));
|
||||||
|
Assert.True(composed >= 13, $"Expected at least 13 heritage/gender combinations, composed {composed}.");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Pick the first offered option everywhere, mid shade" — CC6a's own
|
||||||
|
/// default policy for exercising the factory end-to-end, NOT a claim
|
||||||
|
/// about retail's own CharGenState default selection (that policy is
|
||||||
|
/// CC3/CC6b's concern). Every index/shade starts at
|
||||||
|
/// <see cref="ChargenAppearanceSelection.Unset"/>/<see cref="ChargenAppearanceSelection.UnsetShade"/>
|
||||||
|
/// and is only set when the gender's own list actually offers an
|
||||||
|
/// option, so a heritage with e.g. no headgear choices exercises the
|
||||||
|
/// factory's "slot not selected" path rather than an out-of-range index.
|
||||||
|
/// </summary>
|
||||||
|
private static ChargenAppearanceSelection MakeDefaultSelection(ChargenGenderOptions gender)
|
||||||
|
{
|
||||||
|
const double midShade = 0.5;
|
||||||
|
ChargenAppearanceSelection selection = ChargenAppearanceSelection.Default;
|
||||||
|
|
||||||
|
if (gender.HairStyles.Count > 0)
|
||||||
|
selection = selection with { HairStyle = 0u };
|
||||||
|
if (gender.EyeStrips.Count > 0)
|
||||||
|
selection = selection with { EyesStrip = 0u };
|
||||||
|
if (gender.NoseStrips.Count > 0)
|
||||||
|
selection = selection with { NoseStrip = 0u };
|
||||||
|
if (gender.MouthStrips.Count > 0)
|
||||||
|
selection = selection with { MouthStrip = 0u };
|
||||||
|
if (gender.HairColors.Count > 0)
|
||||||
|
selection = selection with { HairColor = 0u, HairShade = midShade };
|
||||||
|
if (gender.EyeColors.Count > 0)
|
||||||
|
selection = selection with { EyeColor = 0u };
|
||||||
|
|
||||||
|
if (gender.Headgears.Count > 0)
|
||||||
|
selection = selection with { HeadgearStyle = 0u };
|
||||||
|
if (gender.Shirts.Count > 0)
|
||||||
|
selection = selection with { ShirtStyle = 0u };
|
||||||
|
if (gender.Pants.Count > 0)
|
||||||
|
selection = selection with { TrousersStyle = 0u };
|
||||||
|
if (gender.Footwear.Count > 0)
|
||||||
|
selection = selection with { FootwearStyle = 0u };
|
||||||
|
|
||||||
|
if (gender.ClothingColors.Count > 0)
|
||||||
|
{
|
||||||
|
selection = selection with
|
||||||
|
{
|
||||||
|
HeadgearColor = 0u,
|
||||||
|
HeadgearShade = midShade,
|
||||||
|
ShirtColor = 0u,
|
||||||
|
ShirtShade = midShade,
|
||||||
|
TrousersColor = 0u,
|
||||||
|
TrousersShade = midShade,
|
||||||
|
FootwearColor = 0u,
|
||||||
|
FootwearShade = midShade,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return selection with { SkinShade = midShade };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,436 @@
|
||||||
|
using AcDream.Core.CharGen;
|
||||||
|
|
||||||
|
namespace AcDream.Core.Tests.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hand-built-fixture tests for <see cref="ChargenAppearanceFactory.TryCompose"/>.
|
||||||
|
/// Real installed-DAT coverage (every heritage/gender's default selection,
|
||||||
|
/// verifying no missing PalSet/ClothingTable ids) lives in
|
||||||
|
/// AcDream.Content.Tests.CharGen.ChargenAppearanceCatalogInstalledDatTests.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class ChargenAppearanceFactoryTests
|
||||||
|
{
|
||||||
|
private const uint HeritageId = 1u;
|
||||||
|
private const int GenderKey = 1;
|
||||||
|
private const uint BodySetupId = 0x0200_0001u;
|
||||||
|
private const uint AlternateBodySetupId = 0x0200_00FFu;
|
||||||
|
|
||||||
|
private const uint BasePaletteId = 0x0400_0001u;
|
||||||
|
private const uint SkinPalSetId = 0x0F00_0001u;
|
||||||
|
private const uint HairColorPalSetId = 0x0F00_0002u;
|
||||||
|
private const uint EyeColorPaletteId = 0x0400_0099u; // direct palette id, no PalSet indirection.
|
||||||
|
|
||||||
|
private const uint HeadgearClothingTableId = 0x1900_0001u;
|
||||||
|
private const uint TrousersClothingTableId = 0x1900_0002u;
|
||||||
|
private const uint ShirtClothingTableId = 0x1900_0003u;
|
||||||
|
private const uint FootwearClothingTableId = 0x1900_0004u;
|
||||||
|
|
||||||
|
private static ChargenObjDesc MakeObjDesc(uint tag) => new(
|
||||||
|
0u,
|
||||||
|
[],
|
||||||
|
[new ChargenTextureChange((byte)tag, 0x0500_0000u + tag, 0x0500_1000u + tag)],
|
||||||
|
[new ChargenAnimPartChange((byte)tag, 0x0100_0000u + tag)]);
|
||||||
|
|
||||||
|
private static ChargenGenderOptions MakeGender(uint alternateHairSetup = 0u, bool baldHairStyle = false) => new(
|
||||||
|
GenderKey: GenderKey,
|
||||||
|
Name: "Male",
|
||||||
|
Scale: 100u,
|
||||||
|
SetupId: BodySetupId,
|
||||||
|
SoundTableId: 0x0900_0001u,
|
||||||
|
IconId: 0x0600_0001u,
|
||||||
|
BasePaletteId: BasePaletteId,
|
||||||
|
SkinPalSetId: SkinPalSetId,
|
||||||
|
PhysicsTableId: 0x0D00_0001u,
|
||||||
|
MotionTableId: 0x0900_0002u,
|
||||||
|
CombatTableId: 0x0000_0001u,
|
||||||
|
BaseObjDesc: MakeObjDesc(0),
|
||||||
|
HairColors: [HairColorPalSetId],
|
||||||
|
HairStyles:
|
||||||
|
[
|
||||||
|
new ChargenHairStyle(0x0600_0002u, baldHairStyle, alternateHairSetup, MakeObjDesc(1)),
|
||||||
|
],
|
||||||
|
EyeColors: [EyeColorPaletteId],
|
||||||
|
EyeStrips:
|
||||||
|
[
|
||||||
|
new ChargenEyeStrip(0x0600_0003u, 0x0600_0004u, MakeObjDesc(2), MakeObjDesc(20)),
|
||||||
|
],
|
||||||
|
NoseStrips: [new ChargenFaceStrip(0x0600_0005u, MakeObjDesc(3))],
|
||||||
|
MouthStrips: [new ChargenFaceStrip(0x0600_0006u, MakeObjDesc(4))],
|
||||||
|
Headgears: [new ChargenGearOption("Cap", HeadgearClothingTableId, 0x3000_0001u)],
|
||||||
|
Shirts: [new ChargenGearOption("Shirt", ShirtClothingTableId, 0x3000_0002u)],
|
||||||
|
Pants: [new ChargenGearOption("Pants", TrousersClothingTableId, 0x3000_0003u)],
|
||||||
|
Footwear: [new ChargenGearOption("Boots", FootwearClothingTableId, 0x3000_0004u)],
|
||||||
|
ClothingColors: [7u]);
|
||||||
|
|
||||||
|
private static ChargenOptions MakeOptions(ChargenGenderOptions gender)
|
||||||
|
{
|
||||||
|
var heritage = new ChargenHeritageOptions(
|
||||||
|
HeritageId, "Test", 0x0600_0001u, BodySetupId, BodySetupId,
|
||||||
|
180u, 100u, [0], [],
|
||||||
|
new Dictionary<uint, ChargenSkillCost>(), [],
|
||||||
|
new Dictionary<int, ChargenGenderOptions> { [GenderKey] = gender });
|
||||||
|
return new ChargenOptions(
|
||||||
|
[],
|
||||||
|
new Dictionary<uint, ChargenHeritageOptions> { [HeritageId] = heritage },
|
||||||
|
new Dictionary<uint, ChargenSkillCost>());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>One dye choice per clothing table: palette-template id 7,
|
||||||
|
/// one PalSet, one range (real units 80/16 → packed (10,2)).</summary>
|
||||||
|
private static ChargenClothingTable MakeClothingTable(uint clothingTableId, uint palSetId, uint bodySetupId)
|
||||||
|
{
|
||||||
|
var partChanges = new[] { new ChargenAnimPartChange(5, 0x0100_5000u + clothingTableId) };
|
||||||
|
var textureChanges = new[] { new ChargenTextureChange(5, 0x0500_5000u, 0x0500_6000u) };
|
||||||
|
var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
|
||||||
|
{
|
||||||
|
[bodySetupId] = new ChargenClothingBaseEffect(partChanges, textureChanges),
|
||||||
|
};
|
||||||
|
var choice = new ChargenClothingSubPaletteChoice(
|
||||||
|
palSetId, [new ChargenClothingSubPaletteRange(80u, 16u)]);
|
||||||
|
var templates = new Dictionary<uint, ChargenClothingPaletteTemplate>
|
||||||
|
{
|
||||||
|
[7u] = new ChargenClothingPaletteTemplate([choice]),
|
||||||
|
};
|
||||||
|
return new ChargenClothingTable(baseEffects, templates);
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class FakePalSetSource : IChargenPalSetSource
|
||||||
|
{
|
||||||
|
private readonly Dictionary<uint, ChargenPalSet> _sets = new();
|
||||||
|
public void Add(uint id, params uint[] paletteIds) => _sets[id] = new ChargenPalSet(paletteIds);
|
||||||
|
public ChargenPalSet? TryGetPalSet(uint palSetId) => _sets.TryGetValue(palSetId, out var s) ? s : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class FakeClothingTableSource : IChargenClothingTableSource
|
||||||
|
{
|
||||||
|
private readonly Dictionary<uint, ChargenClothingTable> _tables = new();
|
||||||
|
public void Add(uint id, ChargenClothingTable table) => _tables[id] = table;
|
||||||
|
public ChargenClothingTable? TryGetClothingTable(uint clothingTableId) =>
|
||||||
|
_tables.TryGetValue(clothingTableId, out var t) ? t : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (FakePalSetSource pal, FakeClothingTableSource clothing) MakeSources(uint bodySetupId = BodySetupId)
|
||||||
|
{
|
||||||
|
var pal = new FakePalSetSource();
|
||||||
|
pal.Add(SkinPalSetId, 0x0400_0010u, 0x0400_0011u, 0x0400_0012u);
|
||||||
|
pal.Add(HairColorPalSetId, 0x0400_0020u, 0x0400_0021u);
|
||||||
|
var clothingDyePalSetId = 0x0F00_0003u;
|
||||||
|
pal.Add(clothingDyePalSetId, 0x0400_0030u, 0x0400_0031u);
|
||||||
|
|
||||||
|
var clothing = new FakeClothingTableSource();
|
||||||
|
clothing.Add(HeadgearClothingTableId, MakeClothingTable(HeadgearClothingTableId, clothingDyePalSetId, bodySetupId));
|
||||||
|
clothing.Add(TrousersClothingTableId, MakeClothingTable(TrousersClothingTableId, clothingDyePalSetId, bodySetupId));
|
||||||
|
clothing.Add(ShirtClothingTableId, MakeClothingTable(ShirtClothingTableId, clothingDyePalSetId, bodySetupId));
|
||||||
|
clothing.Add(FootwearClothingTableId, MakeClothingTable(FootwearClothingTableId, clothingDyePalSetId, bodySetupId));
|
||||||
|
return (pal, clothing);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_ReturnsFalse_WhenHeritageIsUnknown()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
|
||||||
|
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, heritageId: 999u, GenderKey, ChargenAppearanceSelection.Default,
|
||||||
|
pal, clothing, out _);
|
||||||
|
|
||||||
|
Assert.False(ok);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_ReturnsFalse_WhenGenderIsUnknown()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
|
||||||
|
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, genderKey: 999, ChargenAppearanceSelection.Default,
|
||||||
|
pal, clothing, out _);
|
||||||
|
|
||||||
|
Assert.False(ok);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_DefaultSelection_ResolvesBodySetupAndUnconditionalSkinSubpalette()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
|
||||||
|
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, ChargenAppearanceSelection.Default,
|
||||||
|
pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.True(ok);
|
||||||
|
Assert.Equal(BodySetupId, result.SetupId);
|
||||||
|
Assert.Equal(BasePaletteId, result.BasePaletteId);
|
||||||
|
Assert.Empty(result.MissingPalSetIds);
|
||||||
|
Assert.Empty(result.MissingClothingTableIds);
|
||||||
|
|
||||||
|
// UnsetShade (-1.0) is out of [0,1], so GetPaletteIndex returns -1 and
|
||||||
|
// the skin block is skipped for THIS test's default selection — the
|
||||||
|
// "unconditional" behavior is that the block always RUNS (always
|
||||||
|
// attempts the PalSet lookup), not that it always emits an entry.
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 0);
|
||||||
|
// Base body's own ObjDesc still lands (tag 0's texture/anim change).
|
||||||
|
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_SkinShadeSelected_EmitsSkinSubpaletteAtPackedOffsetZeroCountTwentyFour()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { SkinShade = 0.5 };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
ChargenSubPalette skin = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 0 && sp.NumColors == 24);
|
||||||
|
Assert.Equal(0x0400_0011u, skin.SubPaletteId); // index 1 of 3 at shade 0.5.
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_HairColorSelected_EmitsHairSubpaletteAtPackedOffsetTwentyFourCountEight()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HairColor = 0u, HairShade = 1.0 };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
ChargenSubPalette hair = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 24 && sp.NumColors == 8);
|
||||||
|
Assert.Equal(0x0400_0021u, hair.SubPaletteId); // last of the two at shade 1.0.
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_EyeColorSelected_UsesRawPaletteIdDirectlyNoShadeIndirection()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { EyeColor = 0u };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
ChargenSubPalette eye = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 32 && sp.NumColors == 8);
|
||||||
|
Assert.Equal(EyeColorPaletteId, eye.SubPaletteId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_HairStyleSelected_AppendsHairObjDescAfterBase()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.Equal(0u, (uint)result.ObjDesc.AnimPartChanges[0].PartIndex); // base first.
|
||||||
|
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 1); // hair style second.
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_HairStyleWithAlternateSetup_OverridesBodySetupId()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender(alternateHairSetup: AlternateBodySetupId));
|
||||||
|
var (pal, clothing) = MakeSources(bodySetupId: AlternateBodySetupId);
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.Equal(AlternateBodySetupId, result.SetupId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_BothSetupSourcesZero_FallsBackToHumanSetupId()
|
||||||
|
{
|
||||||
|
ChargenGenderOptions gender = MakeGender() with { SetupId = 0u };
|
||||||
|
ChargenOptions options = MakeOptions(gender);
|
||||||
|
var (pal, clothing) = MakeSources(bodySetupId: 0u);
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, ChargenAppearanceSelection.Default,
|
||||||
|
pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.Equal(ChargenAppearanceFactory.HumanSetupId, result.SetupId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_EyeStripSelected_UsesNonBaldObjDesc_WhenHairStyleIsNotBald()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender(baldHairStyle: false));
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u, EyesStrip = 0u };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
// tag 2 = non-bald eye ObjDesc, tag 20 = bald eye ObjDesc.
|
||||||
|
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0002u);
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0014u);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_EyeStripSelected_UsesBaldObjDesc_WhenHairStyleIsBald()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender(baldHairStyle: true));
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u, EyesStrip = 0u };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0014u); // tag 20, bald.
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0002u); // tag 2, non-bald.
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_NoseAndMouthStripsSelected_AppendBothObjDescs()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { NoseStrip = 0u, MouthStrip = 0u };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 3); // nose tag.
|
||||||
|
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 4); // mouth tag.
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_AllFourClothingSlotsSelected_AppearInRetailOrderHeadgearTrousersShirtFootwear()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with
|
||||||
|
{
|
||||||
|
HeadgearStyle = 0u,
|
||||||
|
TrousersStyle = 0u,
|
||||||
|
ShirtStyle = 0u,
|
||||||
|
FootwearStyle = 0u,
|
||||||
|
};
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
// Only the base body's own tag (PartIndex 0) and the four clothing
|
||||||
|
// slots' PartIndex-5 overrides are present (no hair style/strips
|
||||||
|
// selected) — asserting the full ordered sequence pins retail's
|
||||||
|
// Headgear → Trousers → Shirt → Footwear append order directly.
|
||||||
|
uint[] expectedPartIds =
|
||||||
|
[
|
||||||
|
0x0100_0000u, // base body tag.
|
||||||
|
0x0100_5000u + HeadgearClothingTableId,
|
||||||
|
0x0100_5000u + TrousersClothingTableId,
|
||||||
|
0x0100_5000u + ShirtClothingTableId,
|
||||||
|
0x0100_5000u + FootwearClothingTableId,
|
||||||
|
];
|
||||||
|
Assert.Equal(expectedPartIds, result.ObjDesc.AnimPartChanges.Select(c => c.PartId).ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_ClothingSlotWithColor_EmitsPartTextureAndDyeSubpalette()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with
|
||||||
|
{
|
||||||
|
HeadgearStyle = 0u,
|
||||||
|
HeadgearColor = 0u, // gender.ClothingColors[0] = 7u == the fixture's palette-template key.
|
||||||
|
HeadgearShade = 0.0,
|
||||||
|
};
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_5000u + HeadgearClothingTableId);
|
||||||
|
Assert.Contains(result.ObjDesc.TextureChanges, c => c.PartIndex == 5 && c.NewTextureId == 0x0500_6000u);
|
||||||
|
// Real range (80, 16) packed by /8 => (10, 2).
|
||||||
|
Assert.Contains(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_ClothingSlotWithoutColor_SkipsDyeSubpaletteButKeepsPartTextureChanges()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||||
|
|
||||||
|
ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_5000u + HeadgearClothingTableId);
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_UnknownClothingTableId_IsRecordedAsMissingAndSkipped()
|
||||||
|
{
|
||||||
|
ChargenGenderOptions gender = MakeGender();
|
||||||
|
gender = gender with
|
||||||
|
{
|
||||||
|
Headgears = [new ChargenGearOption("Missing", 0x1900_00FFu, 0x3000_0099u)],
|
||||||
|
};
|
||||||
|
ChargenOptions options = MakeOptions(gender);
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||||
|
|
||||||
|
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.True(ok);
|
||||||
|
Assert.Contains(0x1900_00FFu, result.MissingClothingTableIds);
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_UnknownHairColorPalSetId_IsRecordedAsMissingAndSkipped()
|
||||||
|
{
|
||||||
|
ChargenGenderOptions gender = MakeGender() with { HairColors = [0x0F00_00FFu] };
|
||||||
|
ChargenOptions options = MakeOptions(gender);
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HairColor = 0u, HairShade = 0.5 };
|
||||||
|
|
||||||
|
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.True(ok);
|
||||||
|
Assert.Contains(0x0F00_00FFu, result.MissingPalSetIds);
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 24);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_BodySetupAbsentFromClothingBaseEffects_IsRecordedButDoesNotThrow()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources(bodySetupId: 0x0200_DEADu); // different from the resolved body setup.
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||||
|
|
||||||
|
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.True(ok);
|
||||||
|
Assert.Contains(HeadgearClothingTableId, result.ClothingTablesMissingBaseEffectForSetup);
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void TryCompose_OutOfRangeStyleIndex_IsTreatedAsUnselected()
|
||||||
|
{
|
||||||
|
ChargenOptions options = MakeOptions(MakeGender());
|
||||||
|
var (pal, clothing) = MakeSources();
|
||||||
|
var selection = ChargenAppearanceSelection.Default with { HairStyle = 999u, EyesStrip = 999u };
|
||||||
|
|
||||||
|
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||||
|
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||||
|
|
||||||
|
Assert.True(ok);
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 1);
|
||||||
|
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
63
tests/AcDream.Core.Tests/CharGen/ChargenPalSetMathTests.cs
Normal file
63
tests/AcDream.Core.Tests/CharGen/ChargenPalSetMathTests.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
||||||
|
using AcDream.Core.CharGen;
|
||||||
|
|
||||||
|
namespace AcDream.Core.Tests.CharGen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pins <see cref="ChargenPalSetMath.GetPaletteIndex"/> against the exact
|
||||||
|
/// formula ACE's <c>PaletteSet.GetPaletteID</c> cites as "Taken from
|
||||||
|
/// acclient.c (PalSet::GetPaletteID)": <c>(int)((count - 0.000001) * shade)</c>,
|
||||||
|
/// clamped to <c>[0, count-1]</c>, with an out-of-<c>[0,1]</c> shade (or a
|
||||||
|
/// non-positive count) returning -1.
|
||||||
|
/// </summary>
|
||||||
|
public class ChargenPalSetMathTests
|
||||||
|
{
|
||||||
|
[Theory]
|
||||||
|
[InlineData(5, 0.0, 0)]
|
||||||
|
[InlineData(5, 1.0, 4)]
|
||||||
|
[InlineData(5, 0.5, 2)]
|
||||||
|
[InlineData(1, 0.0, 0)]
|
||||||
|
[InlineData(1, 1.0, 0)]
|
||||||
|
public void GetPaletteIndex_matches_the_cited_acclient_formula(int count, double shade, int expected)
|
||||||
|
{
|
||||||
|
Assert.Equal(expected, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[InlineData(0, 0.5)]
|
||||||
|
[InlineData(-1, 0.5)]
|
||||||
|
public void GetPaletteIndex_returns_negative_one_for_non_positive_count(int count, double shade)
|
||||||
|
{
|
||||||
|
Assert.Equal(-1, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[InlineData(5, -0.0001)]
|
||||||
|
[InlineData(5, 1.0001)]
|
||||||
|
[InlineData(5, ChargenAppearanceSelection.UnsetShade)] // retail's own "unset" sentinel is out of [0,1].
|
||||||
|
public void GetPaletteIndex_returns_negative_one_for_out_of_range_shade(int count, double shade)
|
||||||
|
{
|
||||||
|
Assert.Equal(-1, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void GetPaletteIndex_never_exceeds_count_minus_one_near_the_upper_bound()
|
||||||
|
{
|
||||||
|
// shade == 1.0 exactly must land on the LAST index, not overflow past it —
|
||||||
|
// the (count - 0.000001) fudge factor exists precisely to guarantee this.
|
||||||
|
for (int count = 1; count <= 64; count++)
|
||||||
|
Assert.Equal(count - 1, ChargenPalSetMath.GetPaletteIndex(count, 1.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void GetPaletteIndex_is_monotonic_non_decreasing_in_shade()
|
||||||
|
{
|
||||||
|
const int count = 13;
|
||||||
|
int previous = -1;
|
||||||
|
for (double shade = 0.0; shade <= 1.0; shade += 0.01)
|
||||||
|
{
|
||||||
|
int index = ChargenPalSetMath.GetPaletteIndex(count, shade);
|
||||||
|
Assert.True(index >= previous, $"index regressed at shade={shade}");
|
||||||
|
previous = index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue