Delivers the CC6a foundation half of the chargen 3D preview: the missing index->ObjDesc appearance factory the campaign plan's acdream-seams section named, plus a static-pose offscreen renderer following PrivateEntityViewportRenderer's proven paperdoll/appraisal architecture. Page mount, spin/color-wheel controls, and rotate/zoom behavior stay out of scope per the CC4-parallel worktree contract (CC6b, after CC4 merges). Core (src/AcDream.Core/CharGen/, pure, no Chorizite on public surfaces): ChargenAppearanceFactory.TryCompose ports gmCG3DView::Update @0x004EE9D0's ObjDesc rebuild in its exact decompiled order - base body, hair style, clothing in retail's own Headgear/Trousers/Shirt/Footwear order (not the UI tab order or the wire's field order, both of which differ), eyes (bald-aware), nose, mouth, then the unconditional skin subpalette, hair color, eye color. ChargenPalSetMath ports PalSet::GetPaletteID's shade-to-index formula, cross-checked three ways (decomp control flow, ACE's PaletteSet.GetPaletteID "Taken from acclient.c" citation, ACViewer's identical slider math). ChargenPalSet/ChargenClothingTable are pure projections behind IChargenPalSetSource/IChargenClothingTableSource so the factory itself never touches a dat. Content (src/AcDream.Content/CharGen/): ChargenAppearanceCatalog is the cached dat-backed implementation of those two source interfaces, mirroring ChargenTableReader's no-leak discipline. App (src/AcDream.App/Rendering/): ChargenPreviewRenderer is a third facade over PrivateEntityViewportRenderer beside PaperdollViewportRenderer and CreatureAppraisalViewportRenderer - no existing rendering file touched. ChargenPreviewCamera carries the four retail-verbatim per-heritage eye profiles from gmCGAppearancePage::Update @0x0047E8F0 (cross-checked against ZoomIn/ZoomOut's identical literals) plus the recovered rotation (3.0 s/revolution) and zoom-tween (0.6 s, reconstructed from the decompiler's garbled float literals - the plan's own "measure if it matters" note is resolved, not garbled beyond recovery). Rotation applies to the character model, not the camera, per gmCGAppearancePage::DoRotation. ChargenPreviewEntityBuilder resolves Setup/GfxObj/Surface/Animation itself (there is no live entity yet), reusing DatLiveEntityProjectionMaterializer's surface-override algorithm and RetailPaperdollPoseApplicator's held-pose technique, generalized to chargen's per-heritage rest-pose DID. Two register rows filed: TS-83 (the plan-named CC6a static-pose-vs-retail- idle-loop staging, CC6b to retire) and TS-82 (measured, not assumed - the un-ported clothing Setup-substitution fallback chain costs nothing for the 9 standard heritages with clothing UI, but Undead's default gear choices genuinely lack ClothingBaseEffects coverage for Undead's own body Setup). Tests: ChargenPalSetMathTests, ChargenAppearanceFactoryTests (hand-built fixtures), ChargenAppearanceCatalogInstalledDatTests (installed-DAT sweep, all 26 heritage/gender combinations, zero missing PalSet/ClothingTable ids), ChargenPreviewCameraTests, ChargenPreviewEntityBuilderTests (installed-DAT-gated, proves a real 34-part Aluvian mesh resolves). Core.Tests 4767/1 skip, Content.Tests 146/0, App.Tests 5121/6 skips - all pre-existing skips, zero failures, full solution Release build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
127 lines
5.5 KiB
C#
127 lines
5.5 KiB
C#
using System.Linq;
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.Content;
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using AcDream.Content.CharGen;
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using AcDream.Content.Vfx;
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using AcDream.Core.CharGen;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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using Xunit;
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using Xunit.Abstractions;
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namespace AcDream.App.Tests.Rendering;
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/// <summary>
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/// Installed-DAT gate for <see cref="ChargenPreviewEntityBuilder"/> —
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/// mirrors <see cref="CornerFloodReplayTests"/>'s env-gated skip pattern
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/// (no unit-testable pure surface exists here the way
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/// <see cref="DollEntityBuilder"/> has one, because THIS builder's whole job
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/// is resolving Setup/GfxObj/Surface/Animation dat data that
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/// <see cref="DollEntityBuilder"/> receives pre-resolved).
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/// </summary>
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public sealed class ChargenPreviewEntityBuilderTests
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{
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private readonly ITestOutputHelper _out;
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public ChargenPreviewEntityBuilderTests(ITestOutputHelper output) => _out = output;
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[Fact]
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public void TryBuild_AluvianMaleDefaultSelection_ProducesANonEmptyStaticPoseEntity()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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using var adapter = new DatCollectionAdapter(dats);
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ChargenOptions options = ChargenTableReader.Load(adapter);
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Assert.True(options.TryGetHeritage(1u, out ChargenHeritageOptions? aluvian)); // Aluvian.
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Assert.True(aluvian!.GendersByKey.TryGetValue(1, out ChargenGenderOptions? male));
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var catalog = new ChargenAppearanceCatalog(adapter);
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ChargenAppearanceSelection selection = ChargenAppearanceSelection.Default with
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{
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HairStyle = male!.HairStyles.Count > 0 ? 0u : ChargenAppearanceSelection.Unset,
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SkinShade = 0.5,
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};
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bool composed = ChargenAppearanceFactory.TryCompose(
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options, 1u, 1, selection, catalog, catalog, out ChargenAppearanceResult appearance);
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Assert.True(composed);
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Assert.Empty(appearance.MissingPalSetIds);
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Assert.Empty(appearance.MissingClothingTableIds);
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var animations = new RetailAnimationLoader(adapter);
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var entity = ChargenPreviewEntityBuilder.TryBuild(
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adapter, animations, appearance, heritageId: 1u, Quaternion.Identity);
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Assert.NotNull(entity);
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Assert.NotEmpty(entity!.MeshRefs);
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Assert.Equal(appearance.SetupId, entity.SourceGfxObjOrSetupId);
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Assert.Equal(ChargenPreviewEntityBuilder.PreviewServerGuid, entity.ServerGuid);
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Assert.Equal(ChargenPreviewEntityBuilder.PreviewRenderId, entity.Id);
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Assert.NotNull(entity.PaletteOverride);
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Assert.Equal(appearance.BasePaletteId, entity.PaletteOverride!.BasePaletteId);
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_out.WriteLine($"setup=0x{appearance.SetupId:X8} meshRefs={entity.MeshRefs.Count} subPalettes={entity.PaletteOverride.SubPalettes.Count}");
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}
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[Fact]
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public void TryBuild_UnknownSetupId_ReturnsNull()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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using var adapter = new DatCollectionAdapter(dats);
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var animations = new RetailAnimationLoader(adapter);
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var bogusAppearance = new ChargenAppearanceResult(
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SetupId: 0x0200_FFFFu, // Not a real installed Setup id.
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BasePaletteId: 0u,
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ObjDesc: ChargenObjDesc.Empty,
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MissingPalSetIds: [],
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MissingClothingTableIds: [],
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ClothingTablesMissingBaseEffectForSetup: []);
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var entity = ChargenPreviewEntityBuilder.TryBuild(
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adapter, animations, bogusAppearance, heritageId: 1u, Quaternion.Identity);
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Assert.Null(entity);
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}
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[Fact]
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public void TryBuild_OlthoiHeritage_ResolvesADifferentRestPoseDidThanStandardHeritages()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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using var adapter = new DatCollectionAdapter(dats);
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ChargenOptions options = ChargenTableReader.Load(adapter);
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Assert.True(options.TryGetHeritage(12u, out ChargenHeritageOptions? olthoi)); // Olthoi.
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Assert.True(olthoi!.GendersByKey.TryGetValue(1, out ChargenGenderOptions? male)
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|| olthoi.GendersByKey.TryGetValue(2, out male));
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Assert.NotNull(male);
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int genderKey = olthoi.GendersByKey.First(kv => ReferenceEquals(kv.Value, male)).Key;
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var catalog = new ChargenAppearanceCatalog(adapter);
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var animations = new RetailAnimationLoader(adapter);
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bool composed = ChargenAppearanceFactory.TryCompose(
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options, 12u, genderKey, ChargenAppearanceSelection.Default with { SkinShade = 0.5 },
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catalog, catalog, out ChargenAppearanceResult appearance);
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Assert.True(composed);
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var entity = ChargenPreviewEntityBuilder.TryBuild(
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adapter, animations, appearance, heritageId: 12u, Quaternion.Identity);
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// Just proves the Olthoi branch doesn't throw / silently fall through to
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// "no mesh" — the exact pose DID differs internally (0x10000011 vs
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// 0x10000005) but both should still resolve a drawable mesh from Olthoi's
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// own Setup.
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Assert.NotNull(entity);
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Assert.NotEmpty(entity!.MeshRefs);
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}
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}
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