feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
Campaign P remaining-physics-divergence, placement cutover slice C3c
(docs/plans/2026-08-02-placement-cutover.md). Both production hosts now
register every initial Create through the residence + continuation-
executor + first-entry-conductor machinery (C0-C3b):
- Graphical (route 1): RegisterEntityWithInitialResidence at Create; the
shared RuntimeFirstEntryDriveController pumps both conductors from the
placement-receipt flow; MaterializeProjection and RebucketLiveEntity
are presentation-only while a residence is ACTIVE (ExecutorCompleted is
the presentation-binding receipt); post-residence entities take the
full legacy path including the prepare_to_enter_world clock edges.
PlayerModeController attaches presentation to the Runtime-published
controller; its legacy resolve/step-heights/host-construction path is
deleted; presentation-only rollback (retail has no entry-flow rollback).
- Headless (route 8): OnSpawned registers with residence when a drive
exists; content-less sessions keep the pre-flip direct registration;
SynchronizeLocalPlayer/CreateController/ApplySetupStepHeights deleted;
prepared-collision read failure is a typed AwaitingCollisionSource
retry; far remotes outside the service window complete celless.
- RuntimeLocalPlayerMovementState.Controller setter sealed internal; all
controller mutation flows through the publication lifecycle.
Fix slices landed within this cutover, each dual-gated:
- F1: live movement-stat/server-physics application routed through the
Runtime ownership seam (post-logout ingest crash on the retired
controller eliminated; RuntimeMovementSkillProjection deleted).
- F2: login activation wedge - collision-admission prefix gate factored
out of the seal (reentrant-commit RejectedAuthority), rearm generation
identity corrected, PlayerModeAutoEntry requires the Runtime-published
controller (world reveal can no longer seal unmaterialized).
- F3: landblock-prefix 0-sentinel replaced by explicit absent-id guards;
map-corner landblocks (grid row/col 0) fully legal through admission,
park/rearm/retire, quiescence, and outdoor shadow seeds.
- F5: local-player first-entry ground contact seeded by the shared
SpawnPlacementSettler (moved App->Core) at FinalizeActivation - the
retail first-gravity-frame touch (enter_world 0x00516170 carries no
seed); the legacy unconditional force-seed is overwritten by a real
floor-found contact; airborne spawns stay airborne; outbound contact
bit verified end-to-end. Fixes the standing-cast 'You can't do that
while in the air!' rejections.
- R1 (dual-review round): login constraint leash armed at the committed
placement (HandleReceivedPosition 0x00453FD0 analog); register rows
AD-61 (settle-timing compression now covering the local player) and
AD-42 (repointed off the deleted resolve split) in this commit;
residence-conversion owner API; wire-landblock guards; drive-pending
ledger in IsConverged; route attach/detach latch; executor-drain drift
model documented + source-pinned.
Gates: Runtime 1,003, App 4,039/3 skips, Headless 79, complete solution
10,816/0 failed/4 skips (Release, -m:1); connected lifecycle/reconnect
gate PASS (logs/connected-world-gate-20260802-175401; graceful exits,
world-visible, zero airborne rejections). The nine-stop soak remains red
for the pre-existing 6b28ff99 whole-world collision-clone throughput
regression (attributed with evidence; scheduled as its own slice before
C5). Dual Opus reviews (retail-conformance + adversarial): delta PASS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
78f1eb1896
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529e0e9d88
68 changed files with 5977 additions and 831 deletions
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@ -74,7 +74,22 @@ public sealed class LiveEntityCreateSupersessionRecoveryTests
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publishAppearance: _ =>
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{
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operations.Add("appearance");
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runtime.RegisterLiveEntity(Spawn() with { Name = "fresher" });
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// C3c: a fresher same-generation CreateObject no longer
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// advances create authority at registration — while a
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// residence is active it is FIFO-staged and its authority
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// advance lands at the executor drain's WeenieDescription
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// stage (AdvanceCreateAuthority). Model that exact advance
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// directly so the between-stage revalidation guard stays
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// covered.
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// C3c-R1 F3: honest MODEL of the executor drain's advance
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// (ApplyWeenieDescriptionAction — the sole production site,
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// source-pinned by C3cR1F3DriftModelSourcePinTests); a
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// nested production OnCreate can no longer reach it —
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// post-residence registration is description-only
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// (RuntimeEntityObjectLifetime :660-665,
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// !beginInitialResidence gate) and ConsumeExecuted already
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// removed the completed residence entry.
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record.Canonical.AdvanceCreateAuthority();
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return true;
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},
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publishCurrentSnapshot: _ => operations.Add("current"),
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@ -315,7 +330,7 @@ public sealed class LiveEntityCreateSupersessionRecoveryTests
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return record;
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}
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private static WorldSession.EntitySpawn Spawn() => new(
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private static WorldSession.EntitySpawn Spawn() => new WorldSession.EntitySpawn(
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Guid,
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new CreateObject.ServerPosition(
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Cell,
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@ -336,7 +351,7 @@ public sealed class LiveEntityCreateSupersessionRecoveryTests
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ItemType: null,
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MotionState: null,
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MotionTableId: null,
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InstanceSequence: 1);
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InstanceSequence: 1).WithConsistentPhysics();
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private static LiveEntityAnimationState AnimationState(
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WorldEntity entity,
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