feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
Campaign P remaining-physics-divergence, placement cutover slice C3c
(docs/plans/2026-08-02-placement-cutover.md). Both production hosts now
register every initial Create through the residence + continuation-
executor + first-entry-conductor machinery (C0-C3b):
- Graphical (route 1): RegisterEntityWithInitialResidence at Create; the
shared RuntimeFirstEntryDriveController pumps both conductors from the
placement-receipt flow; MaterializeProjection and RebucketLiveEntity
are presentation-only while a residence is ACTIVE (ExecutorCompleted is
the presentation-binding receipt); post-residence entities take the
full legacy path including the prepare_to_enter_world clock edges.
PlayerModeController attaches presentation to the Runtime-published
controller; its legacy resolve/step-heights/host-construction path is
deleted; presentation-only rollback (retail has no entry-flow rollback).
- Headless (route 8): OnSpawned registers with residence when a drive
exists; content-less sessions keep the pre-flip direct registration;
SynchronizeLocalPlayer/CreateController/ApplySetupStepHeights deleted;
prepared-collision read failure is a typed AwaitingCollisionSource
retry; far remotes outside the service window complete celless.
- RuntimeLocalPlayerMovementState.Controller setter sealed internal; all
controller mutation flows through the publication lifecycle.
Fix slices landed within this cutover, each dual-gated:
- F1: live movement-stat/server-physics application routed through the
Runtime ownership seam (post-logout ingest crash on the retired
controller eliminated; RuntimeMovementSkillProjection deleted).
- F2: login activation wedge - collision-admission prefix gate factored
out of the seal (reentrant-commit RejectedAuthority), rearm generation
identity corrected, PlayerModeAutoEntry requires the Runtime-published
controller (world reveal can no longer seal unmaterialized).
- F3: landblock-prefix 0-sentinel replaced by explicit absent-id guards;
map-corner landblocks (grid row/col 0) fully legal through admission,
park/rearm/retire, quiescence, and outdoor shadow seeds.
- F5: local-player first-entry ground contact seeded by the shared
SpawnPlacementSettler (moved App->Core) at FinalizeActivation - the
retail first-gravity-frame touch (enter_world 0x00516170 carries no
seed); the legacy unconditional force-seed is overwritten by a real
floor-found contact; airborne spawns stay airborne; outbound contact
bit verified end-to-end. Fixes the standing-cast 'You can't do that
while in the air!' rejections.
- R1 (dual-review round): login constraint leash armed at the committed
placement (HandleReceivedPosition 0x00453FD0 analog); register rows
AD-61 (settle-timing compression now covering the local player) and
AD-42 (repointed off the deleted resolve split) in this commit;
residence-conversion owner API; wire-landblock guards; drive-pending
ledger in IsConverged; route attach/detach latch; executor-drain drift
model documented + source-pinned.
Gates: Runtime 1,003, App 4,039/3 skips, Headless 79, complete solution
10,816/0 failed/4 skips (Release, -m:1); connected lifecycle/reconnect
gate PASS (logs/connected-world-gate-20260802-175401; graceful exits,
world-visible, zero airborne rejections). The nine-stop soak remains red
for the pre-existing 6b28ff99 whole-world collision-clone throughput
regression (attributed with evidence; scheduled as its own slice before
C5). Dual Opus reviews (retail-conformance + adversarial): delta PASS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
78f1eb1896
commit
529e0e9d88
68 changed files with 5977 additions and 831 deletions
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@ -1987,9 +1987,13 @@ public sealed class RuntimePhysicsState : IDisposable
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{
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EnsureNotDisposed();
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EnsureCollisionMutationThread();
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uint canonical = CanonicalLandblock(landblockId);
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if (canonical == 0u)
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// C3c-F3: the old `canonical == 0u` check was dead (CanonicalLandblock
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// ORs in 0xFFFF, so it never returns 0) — the real absent-id guard is
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// on the raw input. Landblock (0,0) canonicalizes to 0x0000FFFF and
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// is fully legal here.
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if (landblockId == 0u)
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throw new ArgumentOutOfRangeException(nameof(landblockId));
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uint canonical = CanonicalLandblock(landblockId);
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return SetPosition.BeginCollisionPrefixQuiescence(
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canonical,
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collisionGeneration,
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@ -2034,6 +2038,13 @@ public sealed class RuntimePhysicsState : IDisposable
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{
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EnsureNotDisposed();
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EnsureCollisionMutationThread();
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// C3c-F3: an absent landblock id (0) canonicalizes to 0x0000FFFF —
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// the REAL map-corner landblock — so it must be rejected at the
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// admission entrance. The prefix-0 sentinel used to (accidentally,
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// and only at commit time) catch this caller bug; with prefix
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// 0x00000000 now legal, the explicit guard is the only protection.
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if (landblockId == 0u)
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throw new ArgumentOutOfRangeException(nameof(landblockId));
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uint canonical = CanonicalLandblock(landblockId);
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if (_collisionPrefixMutations.ContainsKey(canonical))
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{
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@ -2622,9 +2633,13 @@ public sealed class RuntimePhysicsState : IDisposable
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{
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EnsureNotDisposed();
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EnsureCollisionMutationThread();
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uint canonical = CanonicalLandblock(landblockId);
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if (canonical == 0u)
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// C3c-F3: absent-id guard on the raw input — the old
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// `canonical == 0u` test was dead (CanonicalLandblock never returns
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// 0), and the corner landblock (canonical 0x0000FFFF) retires like
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// any other.
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if (landblockId == 0u)
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throw new ArgumentOutOfRangeException(nameof(landblockId));
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uint canonical = CanonicalLandblock(landblockId);
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if (kind is RuntimeCollisionPrefixMutationKind.Activation)
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throw new ArgumentOutOfRangeException(nameof(kind));
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@ -2944,6 +2959,27 @@ public sealed class RuntimePhysicsState : IDisposable
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: 1UL;
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}
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/// <summary>
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/// True when a collision evaluation may read this cell's landblock right
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/// now — no admission is in flight for it and its prefix is not quiescing.
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/// <see cref="TrySealCollisionEvaluationAuthority"/> enforces exactly this
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/// per queried prefix, so any owner that is about to DEPEND on a
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/// successful seal must consult the same predicate first. C3c-F2: the
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/// dormant local-player activation rearm did not, so a collision-generation
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/// commit that reentered the first-entry pump before its own admission
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/// retired rearmed the parked lease out of AwaitingCell, immediately failed
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/// this seal, and — no longer being AwaitingCell — was reported as
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/// RejectedAuthority (terminal) instead of "still waiting". That dropped
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/// the login conductor for the whole session.
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/// </summary>
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internal bool IsCollisionEvaluationPrefixAdmissible(uint exactCellId)
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{
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uint landblockId = CanonicalLandblock(exactCellId);
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return landblockId != 0u
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&& !_collisionAdmissions.ContainsKey(landblockId)
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&& !SetPosition.IsCollisionPrefixQuiescing(landblockId);
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}
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/// <summary>
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/// Exact collision-prefix generation authority used by private
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/// SetPosition evaluations. Beginning a replacement generation advances
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@ -3021,8 +3057,7 @@ public sealed class RuntimePhysicsState : IDisposable
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}
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foreach (uint prefix in prefixes)
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{
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if (_collisionAdmissions.ContainsKey(prefix)
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|| SetPosition.IsCollisionPrefixQuiescing(prefix))
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if (!IsCollisionEvaluationPrefixAdmissible(prefix))
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return false;
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}
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