feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
Campaign P remaining-physics-divergence, placement cutover slice C3c
(docs/plans/2026-08-02-placement-cutover.md). Both production hosts now
register every initial Create through the residence + continuation-
executor + first-entry-conductor machinery (C0-C3b):
- Graphical (route 1): RegisterEntityWithInitialResidence at Create; the
shared RuntimeFirstEntryDriveController pumps both conductors from the
placement-receipt flow; MaterializeProjection and RebucketLiveEntity
are presentation-only while a residence is ACTIVE (ExecutorCompleted is
the presentation-binding receipt); post-residence entities take the
full legacy path including the prepare_to_enter_world clock edges.
PlayerModeController attaches presentation to the Runtime-published
controller; its legacy resolve/step-heights/host-construction path is
deleted; presentation-only rollback (retail has no entry-flow rollback).
- Headless (route 8): OnSpawned registers with residence when a drive
exists; content-less sessions keep the pre-flip direct registration;
SynchronizeLocalPlayer/CreateController/ApplySetupStepHeights deleted;
prepared-collision read failure is a typed AwaitingCollisionSource
retry; far remotes outside the service window complete celless.
- RuntimeLocalPlayerMovementState.Controller setter sealed internal; all
controller mutation flows through the publication lifecycle.
Fix slices landed within this cutover, each dual-gated:
- F1: live movement-stat/server-physics application routed through the
Runtime ownership seam (post-logout ingest crash on the retired
controller eliminated; RuntimeMovementSkillProjection deleted).
- F2: login activation wedge - collision-admission prefix gate factored
out of the seal (reentrant-commit RejectedAuthority), rearm generation
identity corrected, PlayerModeAutoEntry requires the Runtime-published
controller (world reveal can no longer seal unmaterialized).
- F3: landblock-prefix 0-sentinel replaced by explicit absent-id guards;
map-corner landblocks (grid row/col 0) fully legal through admission,
park/rearm/retire, quiescence, and outdoor shadow seeds.
- F5: local-player first-entry ground contact seeded by the shared
SpawnPlacementSettler (moved App->Core) at FinalizeActivation - the
retail first-gravity-frame touch (enter_world 0x00516170 carries no
seed); the legacy unconditional force-seed is overwritten by a real
floor-found contact; airborne spawns stay airborne; outbound contact
bit verified end-to-end. Fixes the standing-cast 'You can't do that
while in the air!' rejections.
- R1 (dual-review round): login constraint leash armed at the committed
placement (HandleReceivedPosition 0x00453FD0 analog); register rows
AD-61 (settle-timing compression now covering the local player) and
AD-42 (repointed off the deleted resolve split) in this commit;
residence-conversion owner API; wire-landblock guards; drive-pending
ledger in IsConverged; route attach/detach latch; executor-drain drift
model documented + source-pinned.
Gates: Runtime 1,003, App 4,039/3 skips, Headless 79, complete solution
10,816/0 failed/4 skips (Release, -m:1); connected lifecycle/reconnect
gate PASS (logs/connected-world-gate-20260802-175401; graceful exits,
world-visible, zero airborne rejections). The nine-stop soak remains red
for the pre-existing 6b28ff99 whole-world collision-clone throughput
regression (attributed with evidence; scheduled as its own slice before
C5). Dual Opus reviews (retail-conformance + adversarial): delta PASS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
78f1eb1896
commit
529e0e9d88
68 changed files with 5977 additions and 831 deletions
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@ -120,6 +120,12 @@ internal sealed class HeadlessSessionHost : IDisposable
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private readonly RuntimeLocalPlayerFrameController _localPlayerFrame;
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private readonly HeadlessProcessContentOwner.HeadlessProcessContentLease?
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_contentLease;
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/// <summary>C3c: one per-host first-entry drive controller (lazy — its
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/// residence-begin subscription binds once against the persistent
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/// Runtime lifetime) plus the active world projection it pumps
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/// through.</summary>
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private RuntimeFirstEntryDriveController? _firstEntryDrive;
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private HeadlessSessionWorldProjection? _worldProjection;
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private int _disposeStage;
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private long _reconnectDeadline;
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private bool _reconnectPending;
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@ -295,6 +301,10 @@ internal sealed class HeadlessSessionHost : IDisposable
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_localPlayerFrame.AdvanceBeforeNetwork(
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checked((float)deltaSeconds));
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Runtime.Session.Tick();
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// C3c: pump pending first-entry sequences after the network drain —
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// collision-generation progress and freshly accepted Creates both
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// surface here, mirroring the graphical per-frame retry phase.
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_worldProjection?.PumpFirstEntry();
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_localPlayerFrame.RunPostNetworkCommandPhase();
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Runtime.ActionOwner.CombatAttack.Tick();
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_policy.Tick(Runtime, Commands);
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@ -525,10 +535,34 @@ internal sealed class HeadlessSessionHost : IDisposable
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private ILiveSessionEventRouting CreateEventRoute(
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AcDream.Core.Net.WorldSession session)
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{
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IRuntimeDirectWorldProjection? worldProjection =
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_contentLease is { } content
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? new HeadlessSessionWorldProjection(Runtime, content)
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: null;
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IRuntimeDirectWorldProjection? worldProjection = null;
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if (_contentLease is { } content)
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{
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// C3c: one drive controller per host — the residence-begin
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// notification binds once against the persistent Runtime
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// lifetime; reconnects reuse it (its tracked entries are cleared
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// with each retiring route).
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_firstEntryDrive ??= new RuntimeFirstEntryDriveController(
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Runtime.EntityObjects,
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Runtime.Clock,
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content.PreparedCollision,
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() => PlayerMovementConstructionOptions.From(
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Runtime.CharacterOwner.MovementSkills.Snapshot),
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// A headless host registers no shadow payloads — the local
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// player is provably shapeless in the shadow registry, with
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// the same default approach cylinder the deleted
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// hand-resolve used.
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static _ => new RuntimeLocalPlayerPhysicsActivationPreparation(
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Radius: 0.48f,
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Height: 1.835f,
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RuntimeLocalPlayerShadowDisposition.ProvenShapeless));
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var projection = new HeadlessSessionWorldProjection(
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Runtime,
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content,
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_firstEntryDrive);
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_worldProjection = projection;
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worldProjection = projection;
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}
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var entities = new RuntimeLiveEntitySessionController(
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Runtime,
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session,
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@ -583,7 +617,8 @@ internal sealed class HeadlessSessionHost : IDisposable
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return new HeadlessSessionEventRoute(
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route,
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Runtime,
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new HeadlessRuntimePlacementProjectionSink(Runtime));
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new HeadlessRuntimePlacementProjectionSink(Runtime),
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_firstEntryDrive);
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}
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private static LiveSessionCharacterSelector MapCharacterSelector(
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