feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
Campaign P remaining-physics-divergence, placement cutover slice C3c
(docs/plans/2026-08-02-placement-cutover.md). Both production hosts now
register every initial Create through the residence + continuation-
executor + first-entry-conductor machinery (C0-C3b):
- Graphical (route 1): RegisterEntityWithInitialResidence at Create; the
shared RuntimeFirstEntryDriveController pumps both conductors from the
placement-receipt flow; MaterializeProjection and RebucketLiveEntity
are presentation-only while a residence is ACTIVE (ExecutorCompleted is
the presentation-binding receipt); post-residence entities take the
full legacy path including the prepare_to_enter_world clock edges.
PlayerModeController attaches presentation to the Runtime-published
controller; its legacy resolve/step-heights/host-construction path is
deleted; presentation-only rollback (retail has no entry-flow rollback).
- Headless (route 8): OnSpawned registers with residence when a drive
exists; content-less sessions keep the pre-flip direct registration;
SynchronizeLocalPlayer/CreateController/ApplySetupStepHeights deleted;
prepared-collision read failure is a typed AwaitingCollisionSource
retry; far remotes outside the service window complete celless.
- RuntimeLocalPlayerMovementState.Controller setter sealed internal; all
controller mutation flows through the publication lifecycle.
Fix slices landed within this cutover, each dual-gated:
- F1: live movement-stat/server-physics application routed through the
Runtime ownership seam (post-logout ingest crash on the retired
controller eliminated; RuntimeMovementSkillProjection deleted).
- F2: login activation wedge - collision-admission prefix gate factored
out of the seal (reentrant-commit RejectedAuthority), rearm generation
identity corrected, PlayerModeAutoEntry requires the Runtime-published
controller (world reveal can no longer seal unmaterialized).
- F3: landblock-prefix 0-sentinel replaced by explicit absent-id guards;
map-corner landblocks (grid row/col 0) fully legal through admission,
park/rearm/retire, quiescence, and outdoor shadow seeds.
- F5: local-player first-entry ground contact seeded by the shared
SpawnPlacementSettler (moved App->Core) at FinalizeActivation - the
retail first-gravity-frame touch (enter_world 0x00516170 carries no
seed); the legacy unconditional force-seed is overwritten by a real
floor-found contact; airborne spawns stay airborne; outbound contact
bit verified end-to-end. Fixes the standing-cast 'You can't do that
while in the air!' rejections.
- R1 (dual-review round): login constraint leash armed at the committed
placement (HandleReceivedPosition 0x00453FD0 analog); register rows
AD-61 (settle-timing compression now covering the local player) and
AD-42 (repointed off the deleted resolve split) in this commit;
residence-conversion owner API; wire-landblock guards; drive-pending
ledger in IsConverged; route attach/detach latch; executor-drain drift
model documented + source-pinned.
Gates: Runtime 1,003, App 4,039/3 skips, Headless 79, complete solution
10,816/0 failed/4 skips (Release, -m:1); connected lifecycle/reconnect
gate PASS (logs/connected-world-gate-20260802-175401; graceful exits,
world-visible, zero airborne rejections). The nine-stop soak remains red
for the pre-existing 6b28ff99 whole-world collision-clone throughput
regression (attributed with evidence; scheduled as its own slice before
C5). Dual Opus reviews (retail-conformance + adversarial): delta PASS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
78f1eb1896
commit
529e0e9d88
68 changed files with 5977 additions and 831 deletions
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@ -500,6 +500,79 @@ internal sealed class SessionPlayerCompositionPhase
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d.PlayerIdentity,
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dormantLiveEntities,
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d.Options.DumpLiveSpawns ? d.Log : null);
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// C3c: the graphical first-entry drive controller — walks every
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// initial-Create residence through its Runtime conductor with the
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// production prepared-collision source, the live movement-skill
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// options, and the truthful local-player activation preparation
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// (authored-cylinder radius/height with the legacy fallbacks, and
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// the shadow disposition read from the exact shadow registry the
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// activation commit validates against).
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IPreparedCollisionSource firstEntryCollision =
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content.PreparedAssets as IPreparedCollisionSource
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?? throw new NotSupportedException(
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"Production prepared assets must expose the matching "
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+ "prepared-collision catalog.");
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// C3c-R1 review F9: the provider runs on EVERY drive pump while the
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// entity's conductor is still yielding, and the Setup cylinder per
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// incarnation is immutable (SourceGfxObjOrSetupId and the spawn
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// record's ObjScale are fixed at Create) — cache the resolved
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// world-entity lookup + GetSetupCylinder per pending incarnation
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// (keyed by the incarnation-unique local id; an unresolved/default
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// result is NOT cached so late hydration still upgrades it). The
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// shadow disposition deliberately stays live: shadow registration
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// can land between pumps and the activation commit validates the
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// disposition against the exact registry.
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uint firstEntryCylinderLocalId = 0u;
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float firstEntryCylinderRadius = 0f;
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float firstEntryCylinderHeight = 0f;
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var firstEntryDrive = new RuntimeFirstEntryDriveController(
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d.EntityObjects,
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d.Runtime.Clock,
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firstEntryCollision,
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() => PlayerMovementConstructionOptions.From(
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d.Runtime.CharacterOwner.MovementSkills.Snapshot),
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record =>
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{
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float radius = 0.48f;
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float height = 1.835f;
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uint localId = record.Key?.LocalEntityId ?? 0u;
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if (localId != 0u && localId == firstEntryCylinderLocalId)
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{
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radius = firstEntryCylinderRadius;
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height = firstEntryCylinderHeight;
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}
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else if (live.LiveEntities.TryGetWorldEntity(
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record.ServerGuid,
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out WorldEntity? playerEntity)
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&& playerEntity is not null)
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{
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(float setupRadius, float setupHeight) =
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d.MotionBindings.GetSetupCylinder(
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record.ServerGuid,
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playerEntity);
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if (setupRadius >= 0.05f)
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{
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radius = setupRadius;
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height = setupHeight;
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if (localId != 0u)
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{
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firstEntryCylinderLocalId = localId;
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firstEntryCylinderRadius = radius;
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firstEntryCylinderHeight = height;
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}
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}
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}
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bool hasAuthoredShadow = record.Key is { } key
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&& d.PhysicsEngine.ShadowObjects.HasLogicalOwner(
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key.LocalEntityId);
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return new RuntimeLocalPlayerPhysicsActivationPreparation(
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radius,
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height,
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hasAuthoredShadow
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? RuntimeLocalPlayerShadowDisposition
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.RegisteredAuthoredPayload
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: RuntimeLocalPlayerShadowDisposition.ProvenShapeless);
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});
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var hydration = new LiveEntityHydrationController(
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live.LiveEntities,
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d.EntityObjects,
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@ -517,7 +590,8 @@ internal sealed class SessionPlayerCompositionPhase
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d.PlayerIdentity,
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deletion,
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dormantLiveEntities,
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d.Options.DumpLiveSpawns ? d.Log : null);
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d.Options.DumpLiveSpawns ? d.Log : null,
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firstEntryDrive);
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bindings.Adopt(
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"landblock-loaded hydration",
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live.LandblockLoaded.Bind(hydration));
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@ -884,7 +958,8 @@ internal sealed class SessionPlayerCompositionPhase
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d.RemoteMovementObservations,
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live.RenderSceneShadow,
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live.PlacementProjection,
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placementProjectionRetry),
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placementProjectionRetry,
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firstEntryDrive),
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liveSessionCommands,
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d.Log);
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LiveSessionHost sessionHost = sessionRuntimeFactory.Create(
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@ -2,6 +2,7 @@ using System;
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using AcDream.App.Net;
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using AcDream.App.Streaming;
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using AcDream.App.World;
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using AcDream.Runtime.Physics;
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namespace AcDream.App.Input;
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@ -83,7 +84,24 @@ internal sealed class LivePlayerModeAutoEntryContext
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public bool IsPlayerEntityPresent =>
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_liveEntities.ContainsWorldEntity(_identity.ServerGuid);
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public bool IsPlayerControllerReady => true;
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/// <summary>
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/// C3c-F2: post-flip the movement controller is Runtime-owned, so this
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/// precondition has to report the Runtime first-entry conductor's commit
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/// — exactly what <c>PlayerModeController.TryEnter</c> requires. It was
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/// the constant <c>true</c>, which was harmless only while entry itself
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/// CONSTRUCTED the controller and therefore could not fail on it. After
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/// the flip a not-yet-committed conductor made entry return false, and
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/// because this guard is a one-shot that disarms before invoking (and
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/// <see cref="EnterPlayerMode"/> completes the world reveal
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/// unconditionally), a single early attempt permanently sealed the reveal
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/// with the player never in world.
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/// </summary>
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public bool IsPlayerControllerReady =>
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_playerMode.Controller is { IsRuntimePublished: true }
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&& _liveEntities.TryGetRecord(
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_identity.ServerGuid,
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out LiveEntityRecord record)
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&& record.PhysicsHost is EntityPhysicsHost;
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public bool IsWorldReady =>
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_liveEntities.TryGetSnapshot(
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@ -164,7 +164,9 @@ internal sealed class PlayerModeController :
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try { RetireApproachLifetime(); }
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catch (Exception error) { failures.Add(error); }
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_mode.IsPlayerMode = false;
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_controllerSlot.Controller = null;
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// C3c: the movement controller is Runtime-owned — player-mode exit
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// detaches presentation only; the publication lifecycle (generation
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// reset/teardown) owns the controller's retirement.
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_hostSlot.Host = null;
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_chase.Legacy = null;
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_chase.Retail = null;
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@ -201,7 +203,9 @@ internal sealed class PlayerModeController :
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try { RetireApproachLifetime(); }
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catch (Exception error) { failures.Add(error); }
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_mode.ResetSession();
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_controllerSlot.Controller = null;
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// C3c: the Runtime generation reset retires the controller through
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// RuntimeLocalPlayerMovementState.ResetSession; App detaches
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// presentation only.
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_hostSlot.Host = null;
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_chase.Legacy = null;
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_chase.Retail = null;
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@ -233,6 +237,19 @@ internal sealed class PlayerModeController :
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return false;
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}
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// C3c: player mode attaches presentation to the Runtime-published
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// controller/host; until the first-entry conductor commits them,
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// entry simply retries on a later frame.
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if (_controllerSlot.Controller is not { } publishedController
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|| !publishedController.IsRuntimePublished
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|| playerRecord.PhysicsHost is not EntityPhysicsHost)
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{
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Console.WriteLine(
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$"live: {loggingTag} — Runtime first-entry controller for "
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+ $"0x{playerGuid:X8} not committed yet");
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return false;
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}
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BuildControllerAndCamera(
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loggingTag,
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playerGuid,
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@ -247,6 +264,32 @@ internal sealed class PlayerModeController :
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WorldEntity playerEntity,
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LiveEntityRecord playerRecord)
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{
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// C3c route-1 flip: the movement controller, physics body, host, and
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// committed placement are Runtime-owned — constructed and activated
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// by the first-entry conductor's publication chain before player
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// mode can enter. This method attaches only App presentation
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// (approach lifetime, animation bindings, camera, shadow, host
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// slot). A failure here rolls back camera/shadow ONLY and never
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// touches Runtime. C3c-R1 review F8: auto-entry does NOT retry a
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// throw from this attach — PlayerModeAutoEntry.TryEnter disarms its
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// one-shot BEFORE invoking EnterPlayerMode, so an exception here
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// burns the shot; recovery is the manual Tab entry (or a session
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// reset re-arming the trigger).
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if (_controllerSlot.Controller is not { } controller
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|| !controller.IsRuntimePublished)
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{
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throw new InvalidOperationException(
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$"Player mode ({loggingTag}) requires the Runtime-published "
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+ "local movement controller; the first-entry conductor has "
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+ "not committed it yet.");
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}
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if (playerRecord.PhysicsHost is not EntityPhysicsHost playerHost)
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{
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throw new InvalidOperationException(
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$"Player mode ({loggingTag}) requires the Runtime-committed "
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+ "local physics host.");
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}
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IPlayerApproachCompletionSink approachLifetime =
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_approachCompletions.BeginControllerLifetime();
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bool lifetimeCommitted = false;
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@ -256,46 +299,11 @@ internal sealed class PlayerModeController :
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LocalPlayerShadowState.Snapshot? priorShadow = _shadow.Capture();
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try
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{
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var controller = new PlayerMovementController(
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_physics,
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playerRecord.ObjectClock,
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PlayerMovementConstructionOptions.From(_skills.Snapshot));
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controller.ApplyPhysicsState(playerRecord.FinalPhysicsState);
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// Retail MovementManager::MakeMoveToManager @ 0x00524000 creates one
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// MoveToManager facade over the local CPhysicsObj seams.
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PlayerMovementController capturedController = controller;
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EntityPhysicsHost playerHost = null!;
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controller.Movement.MoveToFactory = () =>
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// Approach-completion presentation rides the Runtime-owned
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// MoveToManager (created by the publication chain's own
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// MakeMoveToManager).
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if (controller.MoveTo is { } moveTo)
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{
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var moveTo = new MoveToManager(
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capturedController.Motion,
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stopCompletely: () =>
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capturedController.StopCompletelyAtPhysicsObjectBoundary(),
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getPosition: () => new Position(
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capturedController.CellId,
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capturedController.Position,
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capturedController.BodyOrientation),
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getHeading: () => MoveToMath.HeadingFromYaw(capturedController.Yaw),
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setHeading: (heading, _) => capturedController.Yaw =
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MoveToMath.YawFromHeading(heading),
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getOwnRadius: () => _motionBindings.GetSetupCylinder(
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playerGuid,
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playerEntity).Radius,
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getOwnHeight: () => _motionBindings.GetSetupCylinder(
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playerGuid,
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playerEntity).Height,
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contact: () => capturedController.BodyInContact,
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isInterpolating: () => false,
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getVelocity: () => capturedController.BodyVelocity,
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getSelfId: () => playerGuid,
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setTarget: (context, target, radius, quantum) =>
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playerHost.SetTarget(context, target, radius, quantum),
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clearTarget: playerHost.ClearTarget,
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getTargetQuantum: () => playerHost.TargetManager.GetTargetQuantum(),
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setTargetQuantum: playerHost.TargetManager.SetTargetQuantum,
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curTime: () => capturedController.SimTimeSeconds);
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moveTo.MoveToComplete = error =>
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{
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if (PhysicsDiagnostics.ProbeAutoWalkEnabled)
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@ -307,75 +315,8 @@ internal sealed class PlayerModeController :
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};
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moveTo.MoveToCancelled = error =>
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approachLifetime.PublishCancellation(error);
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moveTo.StickTo = (target, radius, height) =>
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playerHost.PositionManager.StickTo(target, radius, height);
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moveTo.Unstick = () => playerHost.PositionManager.UnStick();
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return moveTo;
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};
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MovementManager exactMovement = controller.Movement;
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var configuredHost = new EntityPhysicsHost(
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playerGuid,
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getPosition: () => new Position(
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playerRecord.FullCellId,
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playerRecord.WorldEntity?.Position ?? capturedController.Position,
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capturedController.BodyOrientation),
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getVelocity: () => capturedController.BodyVelocity,
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getRadius: () => _motionBindings.GetSetupCylinder(
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playerGuid,
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playerEntity).Radius,
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inContact: () => capturedController.BodyInContact,
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minterpMaxSpeed: () => capturedController.Motion.GetAdjustedMaxSpeed(),
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curTime: () => capturedController.SimTimeSeconds,
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physicsTimerTime: () => capturedController.SimTimeSeconds,
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getObjectA: _motionBindings.ResolvePhysicsHost,
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handleUpdateTarget: info =>
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{
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if (PhysicsDiagnostics.ProbeAutoWalkEnabled)
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{
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Console.WriteLine(
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$"[autowalk-target] object=0x{info.ObjectId:X8} "
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+ $"status={info.Status} context={info.ContextId} "
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+ $"target=({info.TargetPosition.Frame.Origin.X:F2},"
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+ $"{info.TargetPosition.Frame.Origin.Y:F2},"
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+ $"{info.TargetPosition.Frame.Origin.Z:F2})");
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}
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exactMovement.HandleUpdateTarget(info);
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},
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interruptCurrentMovement: () => exactMovement.CancelMoveTo(
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WeenieError.ActionCancelled));
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playerHost = EntityPhysicsHostComposition.SelectStableHostWithoutRebind(
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_liveEntities,
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playerRecord,
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configuredHost);
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exactMovement.MakeMoveToManager();
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controller.Motion.UnstickFromObject = () =>
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playerHost.PositionManager.UnStick();
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controller.PositionManager = playerHost.PositionManager;
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controller.Motion.InterruptCurrentMovement = () =>
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{
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if (PhysicsDiagnostics.ProbeAutoWalkEnabled
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&& exactMovement.IsMovingTo())
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{
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Console.WriteLine("[autowalk-end] reason=interrupt");
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}
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exactMovement.CancelMoveTo(WeenieError.ActionCancelled);
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};
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if (RuntimeMovementSkillProjection.ApplyTo(
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_skills,
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controller))
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{
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Console.WriteLine(
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$"live: {loggingTag} — applied server skills "
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+ $"run={_skills.RunSkill} jump={_skills.JumpSkill}");
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}
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ApplyStepHeights(controller, playerEntity, playerGuid);
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uint initialCellId = ResolveInitialCell(playerGuid, playerEntity);
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Action? drainPriorAnimationQueue = null;
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if (_animations.TryGetValue(playerEntity.Id, out LiveEntityAnimationState? animation)
|
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&& animation.Sequencer is { } sequencer)
|
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{
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||||
|
|
@ -392,51 +333,9 @@ internal sealed class PlayerModeController :
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sequencer.Manager.CheckForCompletedMotions;
|
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controller.Motion.DefaultSink =
|
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new MotionTableDispatchSink(sequencer);
|
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drainPriorAnimationQueue = sequencer.Manager.HandleEnterWorld;
|
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sequencer.Manager.HandleEnterWorld();
|
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}
|
||||
|
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// Retail CPhysicsObj owns CMotionInterp and CPartArray throughout
|
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// construction. Our split owners preserve that lifetime with a
|
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// narrow preparation lease: SetPosition's synchronous type-5
|
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// completion reaches this candidate MotionInterpreter, while the
|
||||
// public controller slot remains unpublished until every other
|
||||
// player-mode edge has prepared successfully.
|
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using IDisposable motionPreparation =
|
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_controllerSlot.BeginMotionPreparation(
|
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controller,
|
||||
drainPriorAnimationQueue);
|
||||
|
||||
ResolveResult initial = _physics.Resolve(
|
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playerEntity.Position,
|
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initialCellId,
|
||||
Vector3.Zero,
|
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100f);
|
||||
var (placementRadius, placementHeight) =
|
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_motionBindings.GetSetupCylinder(playerGuid, playerEntity);
|
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if (placementRadius < 0.05f)
|
||||
{
|
||||
placementRadius = 0.48f;
|
||||
placementHeight = 1.835f;
|
||||
}
|
||||
|
||||
ResolveResult placement = _physics.ResolvePlacement(
|
||||
initial.Position,
|
||||
initial.CellId,
|
||||
placementRadius,
|
||||
placementHeight,
|
||||
controller.StepUpHeight,
|
||||
controller.StepDownHeight,
|
||||
ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide,
|
||||
playerEntity.Id);
|
||||
if (placement.Ok)
|
||||
initial = placement;
|
||||
|
||||
controller.PreparePositionForCommit(
|
||||
initial.Position,
|
||||
initial.CellId,
|
||||
CellLocalForSeed(initial.Position, initial.CellId));
|
||||
controller.SetBodyOrientation(playerEntity.Rotation);
|
||||
|
||||
var legacyCamera = new ChaseCamera { Aspect = _viewport.Aspect };
|
||||
var retailCamera = new RetailChaseCamera
|
||||
{
|
||||
|
|
@ -446,44 +345,15 @@ internal sealed class PlayerModeController :
|
|||
cameraAttempted = true;
|
||||
_camera.EnterChaseMode(legacyCamera, retailCamera);
|
||||
|
||||
EntityPhysicsHost stableAfterCamera =
|
||||
EntityPhysicsHostComposition.SelectStableHostWithoutRebind(
|
||||
_liveEntities,
|
||||
playerRecord,
|
||||
configuredHost);
|
||||
if (!ReferenceEquals(stableAfterCamera, playerHost))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The local physics host changed during chase-camera activation.");
|
||||
}
|
||||
|
||||
shadowAttempted = true;
|
||||
_shadow.SyncPose(
|
||||
playerEntity,
|
||||
initial.Position,
|
||||
controller.Position,
|
||||
playerEntity.Rotation,
|
||||
initial.CellId,
|
||||
controller.CellId,
|
||||
force: true);
|
||||
|
||||
// Publish the incarnation-stable CPhysicsObj delegates only after all
|
||||
// DAT, placement, shadow, and camera preparation has succeeded. A
|
||||
// late preparation failure therefore cannot expose an abandoned
|
||||
// controller through LiveEntityRecord.PhysicsHost.
|
||||
EntityPhysicsHost publishedHost = EntityPhysicsHostComposition.InstallOrRebind(
|
||||
_liveEntities,
|
||||
playerRecord,
|
||||
configuredHost);
|
||||
if (!ReferenceEquals(publishedHost, playerHost))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The local physics host changed between preparation and commit.");
|
||||
}
|
||||
|
||||
playerEntity.SetPosition(initial.Position);
|
||||
playerEntity.ParentCellId = initial.CellId;
|
||||
controller.CommitPreparedPosition();
|
||||
_hostSlot.Host = publishedHost;
|
||||
_controllerSlot.Controller = controller;
|
||||
_hostSlot.Host = playerHost;
|
||||
_chase.Legacy = legacyCamera;
|
||||
_chase.Retail = retailCamera;
|
||||
_mode.IsPlayerMode = true;
|
||||
|
|
@ -505,8 +375,16 @@ internal sealed class PlayerModeController :
|
|||
catch (Exception cleanupError) { failures.Add(cleanupError); }
|
||||
}
|
||||
|
||||
// C3c: presentation-only rollback. The Runtime-published
|
||||
// controller/body/host stay live — retail has no entry-flow
|
||||
// rollback. C3c-R1 review F8: this rethrow is NOT retried by
|
||||
// auto-entry — the one-shot trigger disarms before invoking
|
||||
// (PlayerModeAutoEntry.TryEnter), and the throw also propagates
|
||||
// out of the auto-entry context before its world-reveal
|
||||
// Complete() call. After a failed attach the player re-enters
|
||||
// via the manual Tab path (or a session reset re-arms the
|
||||
// trigger).
|
||||
_mode.IsPlayerMode = false;
|
||||
_controllerSlot.Controller = null;
|
||||
_hostSlot.Host = null;
|
||||
_chase.Legacy = null;
|
||||
_chase.Retail = null;
|
||||
|
|
@ -532,92 +410,4 @@ internal sealed class PlayerModeController :
|
|||
_approachCompletions.RetireControllerLifetime(lifetime);
|
||||
}
|
||||
|
||||
private void ApplyStepHeights(
|
||||
PlayerMovementController controller,
|
||||
WorldEntity playerEntity,
|
||||
uint playerGuid)
|
||||
{
|
||||
if ((playerEntity.SourceGfxObjOrSetupId & 0xFF000000u) == 0x02000000u)
|
||||
{
|
||||
DatReaderWriter.DBObjs.Setup? setup;
|
||||
lock (_datLock)
|
||||
setup = _dats.Get<DatReaderWriter.DBObjs.Setup>(
|
||||
playerEntity.SourceGfxObjOrSetupId);
|
||||
if (setup is not null)
|
||||
_collisionAssets.CacheSetup(
|
||||
playerEntity.SourceGfxObjOrSetupId,
|
||||
setup);
|
||||
// TS-46 (2026-07-30): CPartArray::GetStepUpHeight/GetStepDownHeight
|
||||
// (0x005180d0/0x005180f0) return setup->step_up_height * this->scale
|
||||
// — apply the same ObjScale multiply the remote/ordinary paths now
|
||||
// use (LiveEntityMotionRuntimeController.GetSetupMoverShape), for
|
||||
// parity on a non-1.0-scale player (a rare but real case — e.g. a
|
||||
// disguise/size-changing effect). Human ObjScale is 1.0 in the
|
||||
// overwhelming common case, so this is a no-op there.
|
||||
float scale =
|
||||
_liveEntities.Snapshots.TryGetValue(playerGuid, out var sp)
|
||||
&& sp.ObjScale is { } objScale && objScale > 0f
|
||||
? objScale
|
||||
: (playerEntity.Scale > 0f ? playerEntity.Scale : 1f);
|
||||
controller.StepUpHeight = setup is { StepUpHeight: > 0f }
|
||||
? setup.StepUpHeight * scale
|
||||
: 0.4f;
|
||||
controller.StepDownHeight = setup is { StepDownHeight: > 0f }
|
||||
? setup.StepDownHeight * scale
|
||||
: 0.4f;
|
||||
// TS-46 (2026-07-30): the Setup's own ≤2-sphere list, verbatim —
|
||||
// retail CPhysicsObj::transition (0x00512dc0) seeds the sweep
|
||||
// from CPartArray::GetSphere, not a (radius, height) capsule
|
||||
// reconstruction. Empty (no Setup, or a Setup with no sphere
|
||||
// rows) leaves SphereList at its default empty value, which
|
||||
// ResolveWithTransition treats as "use the legacy scalar
|
||||
// reconstruction."
|
||||
controller.SphereList = setup?.Spheres is { Count: > 0 } spheres
|
||||
? spheres
|
||||
.Select(s => new FlatCollisionSphere(s.Origin, s.Radius))
|
||||
.ToImmutableArray()
|
||||
: ImmutableArray<FlatCollisionSphere>.Empty;
|
||||
Console.WriteLine(
|
||||
$"physics: player step heights — StepUp={controller.StepUpHeight:F3} m "
|
||||
+ $"(Setup.StepUpHeight={(setup?.StepUpHeight ?? 0f):F3}), "
|
||||
+ $"StepDown={controller.StepDownHeight:F3} m "
|
||||
+ $"(Setup.StepDownHeight={(setup?.StepDownHeight ?? 0f):F3}), "
|
||||
+ $"Spheres={controller.SphereList.Length}");
|
||||
return;
|
||||
}
|
||||
|
||||
controller.StepUpHeight = 0.4f;
|
||||
controller.StepDownHeight = 0.4f;
|
||||
controller.SphereList = ImmutableArray<FlatCollisionSphere>.Empty;
|
||||
Console.WriteLine(
|
||||
"physics: player step heights — defaulting to 0.4 m (no setup dat)");
|
||||
}
|
||||
|
||||
private uint ResolveInitialCell(uint playerGuid, WorldEntity playerEntity)
|
||||
{
|
||||
if (_liveEntities.Snapshots.TryGetValue(playerGuid, out var spawn)
|
||||
&& spawn.Position is { LandblockId: not 0u } position)
|
||||
{
|
||||
return position.LandblockId;
|
||||
}
|
||||
|
||||
int landblockX = _origin.CenterX
|
||||
+ (int)MathF.Floor(playerEntity.Position.X / 192f);
|
||||
int landblockY = _origin.CenterY
|
||||
+ (int)MathF.Floor(playerEntity.Position.Y / 192f);
|
||||
return ((uint)landblockX << 24)
|
||||
| ((uint)landblockY << 16)
|
||||
| 0x0001u;
|
||||
}
|
||||
|
||||
private Vector3 CellLocalForSeed(Vector3 worldPosition, uint cellId)
|
||||
{
|
||||
int landblockX = (int)((cellId >> 24) & 0xFFu);
|
||||
int landblockY = (int)((cellId >> 16) & 0xFFu);
|
||||
var origin = new Vector3(
|
||||
(landblockX - _origin.CenterX) * 192f,
|
||||
(landblockY - _origin.CenterY) * 192f,
|
||||
0f);
|
||||
return worldPosition - origin;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ internal sealed class GraphicalSessionEventRoute : ILiveSessionEventRouting
|
|||
_createSubscription;
|
||||
private readonly Func<RuntimeGenerationToken> _generation;
|
||||
private readonly RuntimePlacementProjectionRetrySlot _retries;
|
||||
private readonly RuntimeFirstEntryDriveController? _firstEntry;
|
||||
private RuntimePlacementProjectionSubscription? _subscription;
|
||||
private IDisposable? _retryLease;
|
||||
private bool _attachStarted;
|
||||
|
|
@ -25,7 +26,8 @@ internal sealed class GraphicalSessionEventRoute : ILiveSessionEventRouting
|
|||
ILiveSessionEventRouting events,
|
||||
GameRuntime runtime,
|
||||
IRuntimePlacementProjectionSink placements,
|
||||
RuntimePlacementProjectionRetrySlot retries)
|
||||
RuntimePlacementProjectionRetrySlot retries,
|
||||
RuntimeFirstEntryDriveController? firstEntry = null)
|
||||
: this(
|
||||
events,
|
||||
() => new RuntimePlacementProjectionSubscription(
|
||||
|
|
@ -33,7 +35,8 @@ internal sealed class GraphicalSessionEventRoute : ILiveSessionEventRouting
|
|||
placements,
|
||||
retryPendingOnSubscribe: false),
|
||||
() => runtime.Generation,
|
||||
retries)
|
||||
retries,
|
||||
firstEntry)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(runtime);
|
||||
ArgumentNullException.ThrowIfNull(placements);
|
||||
|
|
@ -43,7 +46,8 @@ internal sealed class GraphicalSessionEventRoute : ILiveSessionEventRouting
|
|||
ILiveSessionEventRouting events,
|
||||
Func<RuntimePlacementProjectionSubscription> createSubscription,
|
||||
Func<RuntimeGenerationToken> generation,
|
||||
RuntimePlacementProjectionRetrySlot retries)
|
||||
RuntimePlacementProjectionRetrySlot retries,
|
||||
RuntimeFirstEntryDriveController? firstEntry = null)
|
||||
{
|
||||
_events = events ?? throw new ArgumentNullException(nameof(events));
|
||||
_createSubscription = createSubscription
|
||||
|
|
@ -51,6 +55,7 @@ internal sealed class GraphicalSessionEventRoute : ILiveSessionEventRouting
|
|||
_generation = generation
|
||||
?? throw new ArgumentNullException(nameof(generation));
|
||||
_retries = retries ?? throw new ArgumentNullException(nameof(retries));
|
||||
_firstEntry = firstEntry;
|
||||
}
|
||||
|
||||
public void Attach()
|
||||
|
|
@ -60,6 +65,10 @@ internal sealed class GraphicalSessionEventRoute : ILiveSessionEventRouting
|
|||
return;
|
||||
|
||||
_attachStarted = true;
|
||||
// C3c-R1 review F6: assert (not assume) that the prior route
|
||||
// detached — session reset precedes a new route — before this route
|
||||
// takes ownership of the shared drive controller's tracked entries.
|
||||
_firstEntry?.AttachRoute(this);
|
||||
_events.Attach();
|
||||
|
||||
RuntimePlacementProjectionSubscription? subscription = null;
|
||||
|
|
@ -67,9 +76,20 @@ internal sealed class GraphicalSessionEventRoute : ILiveSessionEventRouting
|
|||
try
|
||||
{
|
||||
subscription = _createSubscription();
|
||||
RuntimePlacementProjectionSubscription boundSubscription =
|
||||
subscription;
|
||||
retryLease = _retries.BindOwned(
|
||||
_generation(),
|
||||
subscription.RetryPending);
|
||||
// C3c: drive pending first-entry sequences before
|
||||
// republishing the pending FIFO head — a conductor's own
|
||||
// Advance is what consumes conductor-owned receipts, and the
|
||||
// subsequent RetryPending lets the presentation sink apply
|
||||
// whatever new head the drive surfaced.
|
||||
() =>
|
||||
{
|
||||
_firstEntry?.DriveAll();
|
||||
return boundSubscription.RetryPending();
|
||||
});
|
||||
_subscription = subscription;
|
||||
_retryLease = retryLease;
|
||||
_ = subscription.RetryPending();
|
||||
|
|
@ -91,6 +111,12 @@ internal sealed class GraphicalSessionEventRoute : ILiveSessionEventRouting
|
|||
// can therefore never retry a retired generation or disposed route.
|
||||
Interlocked.Exchange(ref _retryLease, null)?.Dispose();
|
||||
Interlocked.Exchange(ref _subscription, null)?.Dispose();
|
||||
// C3c: the drive controller's tracked entries die with this exact
|
||||
// session route; Runtime's own retirement/session-clear fan-out owns
|
||||
// conductor/residence convergence independently. C3c-R1 review F6:
|
||||
// route-scoped — a route that never attached cannot clear a live
|
||||
// route's entries.
|
||||
_firstEntry?.DetachRoute(this);
|
||||
if (!_eventsDisposed)
|
||||
{
|
||||
_events.Dispose();
|
||||
|
|
|
|||
86
src/AcDream.App/Net/LiveMovementStatsApplier.cs
Normal file
86
src/AcDream.App/Net/LiveMovementStatsApplier.cs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
using AcDream.Runtime.Gameplay;
|
||||
|
||||
namespace AcDream.App.Net;
|
||||
|
||||
/// <summary>
|
||||
/// C3c-F1 (2026-08-02): the App half of the movement-stats application
|
||||
/// seam. Every server stat recompute (skills, burden, stamina, PK status —
|
||||
/// the character-bindings <c>OnSkillsUpdated</c>/<c>OnMovementStatsUpdated</c>
|
||||
/// callbacks) routes through
|
||||
/// <see cref="RuntimeLocalPlayerMovementState.ApplyCharacterMovementStats"/>;
|
||||
/// App holds no controller reference and performs no direct configuration
|
||||
/// mutation. A recompute displaced past session teardown (the post-logout
|
||||
/// inbound-Create ingest chain that crashed the connected lifecycle gate)
|
||||
/// observes a typed dropped outcome and is logged under the existing
|
||||
/// player diagnostics instead of faulting the session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Stuck-cast fix (2026-07-30): retail fires
|
||||
/// <c>CPhysicsObj::report_exhaustion</c> from exactly ONE site —
|
||||
/// <c>CommandInterpreter::HandleExhaustion</c> (0x006b3c70), a
|
||||
/// notification-handler vtable slot invoked on the stamina-exhaustion
|
||||
/// EVENT — not on every vitals refresh. The P1 wiring called
|
||||
/// <c>ReportExhaustion()</c> on EVERY movement-stats application
|
||||
/// (every stamina regen/drain tick), and each call re-dispatches the
|
||||
/// current movement state through the animation sink — truncating any
|
||||
/// in-flight action animation (cast gestures wedged mid-play; the
|
||||
/// diagnostic session showed 490 spurious stance re-queues). The
|
||||
/// re-apply fires only when the exhausted state (stamina == 0)
|
||||
/// actually TRANSITIONS, matching retail's event semantics. Skill/
|
||||
/// burden changes still reach <c>PlayerWeenie</c> immediately through
|
||||
/// the owner seam — the next natural dispatch picks up the new rates,
|
||||
/// exactly as retail. The edge is observed for dormant applications too
|
||||
/// (the event fired; a player not yet in world has no movement to
|
||||
/// re-dispatch, and activation starts movement from the already-current
|
||||
/// stamina gate), but dispatched only on a live controller.
|
||||
/// </remarks>
|
||||
internal sealed class LiveMovementStatsApplier(
|
||||
RuntimeLocalPlayerMovementState movement,
|
||||
RuntimeMovementSkillState skills,
|
||||
Action<string> log)
|
||||
{
|
||||
private readonly RuntimeLocalPlayerMovementState _movement = movement
|
||||
?? throw new ArgumentNullException(nameof(movement));
|
||||
private readonly RuntimeMovementSkillState _skills = skills
|
||||
?? throw new ArgumentNullException(nameof(skills));
|
||||
private readonly Action<string> _log = log
|
||||
?? throw new ArgumentNullException(nameof(log));
|
||||
private readonly StaminaExhaustionEdgeTracker _staminaExhaustion = new();
|
||||
|
||||
/// <summary>
|
||||
/// Forgets the retiring character/session exhaustion baseline; the next
|
||||
/// generation's first sample must not synthesize an edge.
|
||||
/// </summary>
|
||||
public void Reset() => _staminaExhaustion.Reset();
|
||||
|
||||
public RuntimeMovementStatsApplication Apply(string reason)
|
||||
{
|
||||
RuntimeMovementStatsApplication outcome =
|
||||
_movement.ApplyCharacterMovementStats(_skills);
|
||||
switch (outcome)
|
||||
{
|
||||
case RuntimeMovementStatsApplication.DroppedNoController:
|
||||
case RuntimeMovementStatsApplication.DroppedIncompleteSnapshot:
|
||||
// Byte-identical to the pre-F1 ApplyTo=false silent skip.
|
||||
return outcome;
|
||||
case RuntimeMovementStatsApplication.DroppedDisplacedController:
|
||||
_log(
|
||||
$"player: dropped displaced movement {reason} — the "
|
||||
+ "Runtime movement controller is terminal");
|
||||
return outcome;
|
||||
}
|
||||
|
||||
RuntimeMovementSkillSnapshot snapshot = _skills.Snapshot;
|
||||
if (_staminaExhaustion.Observe(snapshot.CurrentStamina)
|
||||
&& outcome is RuntimeMovementStatsApplication.AppliedLive)
|
||||
{
|
||||
_movement.ReportExhaustion();
|
||||
}
|
||||
|
||||
_log(
|
||||
$"player: applied server movement {reason} "
|
||||
+ $"run={snapshot.RunSkill} jump={snapshot.JumpSkill} "
|
||||
+ $"burden={snapshot.Burden:F2} stamina={snapshot.CurrentStamina}");
|
||||
return outcome;
|
||||
}
|
||||
}
|
||||
|
|
@ -85,7 +85,8 @@ internal sealed record LiveSessionWorldRuntime(
|
|||
RemoteMovementObservationTracker RemoteMovementObservations,
|
||||
RenderSceneShadowRuntime? RenderSceneShadow,
|
||||
RuntimePlacementPresentationSink PlacementProjection,
|
||||
RuntimePlacementProjectionRetrySlot PlacementRetries);
|
||||
RuntimePlacementProjectionRetrySlot PlacementRetries,
|
||||
RuntimeFirstEntryDriveController FirstEntryDrive);
|
||||
|
||||
/// <summary>
|
||||
/// Builds the exact per-generation route/reset graph for the canonical live
|
||||
|
|
@ -100,7 +101,7 @@ internal sealed class LiveSessionRuntimeFactory
|
|||
private readonly LiveSessionWorldRuntime _world;
|
||||
private readonly LiveSessionCommandSurface _commands;
|
||||
private readonly Action<string> _log;
|
||||
private readonly StaminaExhaustionEdgeTracker _staminaExhaustion = new();
|
||||
private readonly LiveMovementStatsApplier _movementStats;
|
||||
|
||||
public LiveSessionRuntimeFactory(
|
||||
LiveSessionPlayerRuntime player,
|
||||
|
|
@ -119,6 +120,12 @@ internal sealed class LiveSessionRuntimeFactory
|
|||
_world = world ?? throw new ArgumentNullException(nameof(world));
|
||||
_commands = commands ?? throw new ArgumentNullException(nameof(commands));
|
||||
_log = log ?? throw new ArgumentNullException(nameof(log));
|
||||
// C3c-F1: stat recomputes route through the Runtime movement owner's
|
||||
// typed application seam; App keeps zero direct controller mutations.
|
||||
_movementStats = new LiveMovementStatsApplier(
|
||||
_player.Controller,
|
||||
_domain.Character.MovementSkills,
|
||||
_log);
|
||||
}
|
||||
|
||||
public LiveSessionHost Create(
|
||||
|
|
@ -192,7 +199,7 @@ internal sealed class LiveSessionRuntimeFactory
|
|||
|
||||
private void ResetPlayerPresentation()
|
||||
{
|
||||
_staminaExhaustion.Reset();
|
||||
_movementStats.Reset();
|
||||
_interaction.PlayerMode.ResetSession();
|
||||
_world.SpawnClaims.Reset();
|
||||
}
|
||||
|
|
@ -254,7 +261,8 @@ internal sealed class LiveSessionRuntimeFactory
|
|||
route,
|
||||
_domain.Runtime,
|
||||
_world.PlacementProjection,
|
||||
_world.PlacementRetries);
|
||||
_world.PlacementRetries,
|
||||
_world.FirstEntryDrive);
|
||||
}
|
||||
|
||||
private LiveInventorySessionBindings CreateInventoryBindings() => new(
|
||||
|
|
@ -284,59 +292,19 @@ internal sealed class LiveSessionRuntimeFactory
|
|||
_domain.Actions.Combat,
|
||||
_domain.Character,
|
||||
ResolveSkillFormulaBonus: skillCreditResolver.Resolve,
|
||||
OnSkillsUpdated: (runSkill, jumpSkill) => ApplyMovementStats("skills"),
|
||||
OnSkillsUpdated: (runSkill, jumpSkill) =>
|
||||
_movementStats.Apply("skills"),
|
||||
OnConfirmationRequest: request =>
|
||||
_ui.RetailUi?.HandleConfirmationRequest(request),
|
||||
OnConfirmationDone: done =>
|
||||
_ui.RetailUi?.HandleConfirmationDone(done),
|
||||
ClientTime: ClientTimerNow,
|
||||
// Campaign P Slice P1 (2026-07-30): burden/stamina/vitae changes
|
||||
// reactively re-apply to the live controller through the SAME
|
||||
// seam skills already used, then wire the previously-dead
|
||||
// ReportExhaustion() R3-W4 seam so movement re-evaluates
|
||||
// immediately (pseudocode doc §8/§9).
|
||||
OnMovementStatsUpdated: () => ApplyMovementStats("stats"));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Re-applies the current <see cref="RuntimeMovementSkillState"/>
|
||||
/// snapshot (skills/burden/stamina) to the live player controller.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Stuck-cast fix (2026-07-30): retail fires
|
||||
/// <c>CPhysicsObj::report_exhaustion</c> from exactly ONE site —
|
||||
/// <c>CommandInterpreter::HandleExhaustion</c> (0x006b3c70), a
|
||||
/// notification-handler vtable slot invoked on the stamina-exhaustion
|
||||
/// EVENT — not on every vitals refresh. The P1 wiring called
|
||||
/// <c>ReportExhaustion()</c> on EVERY movement-stats application
|
||||
/// (every stamina regen/drain tick), and each call re-dispatches the
|
||||
/// current movement state through the animation sink — truncating any
|
||||
/// in-flight action animation (cast gestures wedged mid-play; the
|
||||
/// diagnostic session showed 490 spurious stance re-queues). The
|
||||
/// re-apply now fires only when the exhausted state (stamina == 0)
|
||||
/// actually TRANSITIONS, matching retail's event semantics. Skill/
|
||||
/// burden changes still reach <see cref="PlayerWeenie"/> immediately
|
||||
/// via <see cref="RuntimeMovementSkillProjection.ApplyTo"/> — the next
|
||||
/// natural dispatch picks up the new rates, exactly as retail.
|
||||
/// </remarks>
|
||||
private void ApplyMovementStats(string reason)
|
||||
{
|
||||
PlayerMovementController? controller = _player.Controller.Controller;
|
||||
if (!RuntimeMovementSkillProjection.ApplyTo(
|
||||
_domain.Character.MovementSkills,
|
||||
controller))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RuntimeMovementSkillSnapshot snapshot = _domain.Character.MovementSkills.Snapshot;
|
||||
if (_staminaExhaustion.Observe(snapshot.CurrentStamina))
|
||||
controller!.Motion.ReportExhaustion();
|
||||
|
||||
_log(
|
||||
$"player: applied server movement {reason} "
|
||||
+ $"run={snapshot.RunSkill} jump={snapshot.JumpSkill} "
|
||||
+ $"burden={snapshot.Burden:F2} stamina={snapshot.CurrentStamina}");
|
||||
// reactively re-apply through the SAME seam skills already used
|
||||
// (pseudocode doc §8/§9). C3c-F1: that seam is now the Runtime
|
||||
// movement owner's typed application entry — see
|
||||
// LiveMovementStatsApplier.
|
||||
OnMovementStatsUpdated: () => _movementStats.Apply("stats"));
|
||||
}
|
||||
|
||||
private LiveSessionCommandBindings CreateCommandBindings(
|
||||
|
|
|
|||
|
|
@ -190,7 +190,7 @@ internal sealed class LiveEntityNetworkUpdateController
|
|||
// retail's first frame would (position snapped onto the floor,
|
||||
// contact plane + CONTACT/ON_WALKABLE committed below). A sweep that
|
||||
// finds no floor (true airborne spawn) leaves the body airborne.
|
||||
if (!RemoteSpawnPlacementSettler.TrySettle(
|
||||
if (!AcDream.Core.Physics.SpawnPlacementSettler.TrySettle(
|
||||
_physicsEngine,
|
||||
remote.Body,
|
||||
worldPos,
|
||||
|
|
@ -1003,7 +1003,20 @@ internal sealed class LiveEntityNetworkUpdateController
|
|||
return;
|
||||
}
|
||||
if (parsed.Guid == _playerServerGuid)
|
||||
_playerController?.ApplyPhysicsState(record.FinalPhysicsState);
|
||||
{
|
||||
// C3c-F1 (2026-08-02): route through the owner's
|
||||
// lifecycle-deciding typed entry. The publication lifecycle —
|
||||
// not this inbound handler — decides whether the push lands:
|
||||
// a dormant first-entry controller drops it (the activation
|
||||
// transaction re-reads the same canonical FinalPhysicsState
|
||||
// itself; the accepted SetState is queued behind the initial
|
||||
// residence so this value is unchanged), and a terminal
|
||||
// controller treats it as a displaced push instead of faulting
|
||||
// the session (the second connected-gate crash chain,
|
||||
// logs/connected-world-gate-20260802-125907).
|
||||
_ = _playerController?.ApplyServerPhysicsState(
|
||||
record.FinalPhysicsState);
|
||||
}
|
||||
|
||||
if (!_liveEntities.TryGetWorldEntity(parsed.Guid, out var entity)) return;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,62 +0,0 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.App.Physics;
|
||||
|
||||
/// <summary>
|
||||
/// Performs the compressed first-gravity-frame settle used to establish
|
||||
/// retail Contact/OnWalkable state for a newly materialized remote body.
|
||||
/// </summary>
|
||||
internal static class RemoteSpawnPlacementSettler
|
||||
{
|
||||
internal const float SettleDistance = 0.5f;
|
||||
|
||||
public static bool TrySettle(
|
||||
PhysicsEngine physicsEngine,
|
||||
PhysicsBody body,
|
||||
Vector3 worldPosition,
|
||||
uint cellId,
|
||||
float sphereRadius,
|
||||
float sphereHeight,
|
||||
ObjectInfoState moverFlags,
|
||||
uint movingEntityId,
|
||||
Action hitGround,
|
||||
Action leaveGround)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(physicsEngine);
|
||||
ArgumentNullException.ThrowIfNull(body);
|
||||
ArgumentNullException.ThrowIfNull(hitGround);
|
||||
ArgumentNullException.ThrowIfNull(leaveGround);
|
||||
|
||||
if (cellId == 0)
|
||||
return false;
|
||||
|
||||
ResolveResult settle = physicsEngine.ResolveWithTransition(
|
||||
worldPosition,
|
||||
worldPosition - new Vector3(0f, 0f, SettleDistance),
|
||||
cellId,
|
||||
sphereRadius,
|
||||
sphereHeight,
|
||||
stepUpHeight: 0.4f,
|
||||
stepDownHeight: 0.4f,
|
||||
isOnGround: false,
|
||||
body,
|
||||
moverFlags,
|
||||
movingEntityId);
|
||||
if (!settle.Ok || !settle.InContact)
|
||||
return false;
|
||||
|
||||
body.Position = settle.Position;
|
||||
PhysicsObjUpdate.CommitSetPositionTransition(
|
||||
body,
|
||||
settle.InContact,
|
||||
settle.OnWalkable,
|
||||
settle.CollisionNormalValid,
|
||||
settle.CollisionNormal,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
hitGround,
|
||||
leaveGround);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -709,6 +709,17 @@ internal sealed class DatLiveEntityProjectionMaterializer
|
|||
}
|
||||
|
||||
bool createdProjection = false;
|
||||
// C3c route-1 flip: a fresh world Create materializes presentation-
|
||||
// only — the sidecar exists but stays non-spatial until the
|
||||
// residence-driven Runtime placement's completion receipt (or, for a
|
||||
// record whose residence already completed before its sidecar could
|
||||
// exist, the self-projection below). An already-materialized record
|
||||
// keeps its sticky residence so unflipped same-incarnation
|
||||
// transitions (an equipped child dropping to world) stay on their
|
||||
// legacy path by construction.
|
||||
LiveEntityMaterializationResidence residence =
|
||||
retainedRecord?.MaterializationResidence
|
||||
?? LiveEntityMaterializationResidence.AwaitRuntimePlacement;
|
||||
WorldEntity? entity = _runtime.MaterializeLiveEntity(
|
||||
expectedCanonical,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
|
|
@ -734,7 +745,8 @@ internal sealed class DatLiveEntityProjectionMaterializer
|
|||
},
|
||||
LiveEntityProjectionKind.World,
|
||||
initializeProjection: record => record.EffectProfile = profile,
|
||||
out LiveEntityRecord? expectedRecord);
|
||||
out LiveEntityRecord? expectedRecord,
|
||||
residence);
|
||||
if (entity is null
|
||||
|| expectedRecord is null
|
||||
|| !_runtime.IsCurrentCreateIntegration(
|
||||
|
|
@ -744,6 +756,27 @@ internal sealed class DatLiveEntityProjectionMaterializer
|
|||
{
|
||||
return false;
|
||||
}
|
||||
if (residence is LiveEntityMaterializationResidence.AwaitRuntimePlacement
|
||||
&& expectedCanonical.FullCellId != 0u
|
||||
&& !_runtime.HasActiveInitialCreateResidence(expectedCanonical))
|
||||
{
|
||||
// The residence-driven placement already committed before this
|
||||
// sidecar existed (a deferred-parent child replayed during its
|
||||
// parent's drain, or a recovery re-materialization) — its
|
||||
// completion receipt is gone, so presentation self-projects from
|
||||
// the committed canonical state through the presentation-only
|
||||
// bucket path.
|
||||
if (!_runtime.RebucketLiveEntity(
|
||||
spawn.Guid,
|
||||
expectedCanonical.FullCellId)
|
||||
|| !_runtime.IsCurrentCreateIntegration(
|
||||
expectedRecord,
|
||||
expectedCreateIntegrationVersion)
|
||||
|| !ReferenceEquals(expectedRecord.WorldEntity, entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!createdProjection)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -524,6 +524,22 @@ public sealed class EquippedChildRenderController : IDisposable
|
|||
{
|
||||
return false;
|
||||
}
|
||||
// C3c: a world-created (residence-managed) child converting to an
|
||||
// attached projection exits the residence-managed presentation path
|
||||
// at this same-incarnation kind transition. Attached children have
|
||||
// no Runtime placement, and the flip's sticky-residence rule expects
|
||||
// equipped children to carry LegacyImmediate so a later drop back to
|
||||
// world stays on the legacy path by construction
|
||||
// (DatLiveEntityProjectionMaterializer.MaterializeProjection's
|
||||
// retained-residence comment). C3c-R1 review F1: the conversion is
|
||||
// the owner's explicit API, which asserts no initial-create
|
||||
// residence is still active, rather than a direct field write here.
|
||||
if (retainedChild is not null
|
||||
&& _liveEntities.IsCurrentRecord(retainedChild))
|
||||
{
|
||||
_liveEntities.ConvertMaterializationResidenceToLegacyImmediate(
|
||||
retainedChild);
|
||||
}
|
||||
WorldEntity? entity = _liveEntities.MaterializeLiveEntity(
|
||||
childCanonical,
|
||||
parentCellId,
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using AcDream.Core.Net;
|
|||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.World;
|
||||
using AcDream.Runtime.Entities;
|
||||
using AcDream.Runtime.Session;
|
||||
|
||||
namespace AcDream.App.World;
|
||||
|
||||
|
|
@ -180,6 +181,14 @@ internal sealed class LiveEntityHydrationController : ILiveEntityLandblockLoaded
|
|||
private readonly LiveEntityDeletionController _deletion;
|
||||
private readonly DormantLiveEntityStore _dormant;
|
||||
private readonly Action<string>? _diagnostic;
|
||||
/// <summary>
|
||||
/// C3c: the graphical first-entry drive pump — pumped at the end of each
|
||||
/// Create transaction so a fresh residence drives its conductor
|
||||
/// synchronously (retail HandleCreateObject runs enter_world inline).
|
||||
/// Optional so presentation-free hydration tests keep constructing this
|
||||
/// controller without one.
|
||||
/// </summary>
|
||||
private readonly RuntimeFirstEntryDriveController? _firstEntry;
|
||||
private readonly Dictionary<RuntimeEntityRecord, CanonicalProjectionOperation>
|
||||
_projectionOperations =
|
||||
new(ReferenceEqualityComparer.Instance);
|
||||
|
|
@ -203,7 +212,8 @@ internal sealed class LiveEntityHydrationController : ILiveEntityLandblockLoaded
|
|||
ILocalPlayerIdentitySource identity,
|
||||
LiveEntityDeletionController deletion,
|
||||
DormantLiveEntityStore? dormant = null,
|
||||
Action<string>? diagnostic = null)
|
||||
Action<string>? diagnostic = null,
|
||||
RuntimeFirstEntryDriveController? firstEntry = null)
|
||||
{
|
||||
_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
|
||||
_entityObjects = entityObjects
|
||||
|
|
@ -219,6 +229,7 @@ internal sealed class LiveEntityHydrationController : ILiveEntityLandblockLoaded
|
|||
_deletion = deletion ?? throw new ArgumentNullException(nameof(deletion));
|
||||
_dormant = dormant ?? new DormantLiveEntityStore();
|
||||
_diagnostic = diagnostic;
|
||||
_firstEntry = firstEntry;
|
||||
}
|
||||
|
||||
internal event Action<uint>? AppearanceApplied;
|
||||
|
|
@ -259,7 +270,9 @@ internal sealed class LiveEntityHydrationController : ILiveEntityLandblockLoaded
|
|||
lock (_datLock)
|
||||
{
|
||||
LiveEntityRegistrationResult registration =
|
||||
_runtime.RegisterLiveEntity(spawn);
|
||||
_runtime.RegisterLiveEntity(
|
||||
spawn,
|
||||
isLocalPlayer: spawn.Guid == _identity.ServerGuid);
|
||||
InboundCreateResult result = registration.Inbound;
|
||||
if (result.Disposition is
|
||||
AcDream.Core.Physics.CreateObjectTimestampDisposition.StaleGeneration)
|
||||
|
|
@ -380,6 +393,16 @@ AppearanceSynchronization:
|
|||
$"Prior incarnation of live entity 0x{spawn.Guid:X8} failed teardown after its replacement was installed.",
|
||||
cleanupFailure);
|
||||
}
|
||||
|
||||
// C3c: pump the first-entry drive after the complete Create
|
||||
// hydration transaction — the sidecar exists, so this entity's
|
||||
// conductor can run mover-prep -> placement -> drain and its
|
||||
// completion receipt can bind presentation synchronously,
|
||||
// matching retail HandleCreateObject's inline enter_world. Any
|
||||
// still-yielding sequence (missing prepared Setup, deferred
|
||||
// destination cell, FIFO ahead of us) is retried by the
|
||||
// per-frame placement retry phase.
|
||||
_firstEntry?.DriveAll();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -523,7 +523,9 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
/// </summary>
|
||||
public event Action<LiveEntityRecord, bool>? ProjectionVisibilityChanged;
|
||||
|
||||
public LiveEntityRegistrationResult RegisterLiveEntity(WorldSession.EntitySpawn incoming)
|
||||
public LiveEntityRegistrationResult RegisterLiveEntity(
|
||||
WorldSession.EntitySpawn incoming,
|
||||
bool isLocalPlayer = false)
|
||||
{
|
||||
if (_isClearing || _sessionClearPendingFinalization || _isRegisteringResources)
|
||||
{
|
||||
|
|
@ -533,9 +535,16 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
: "A live entity cannot register from inside atomic resource registration.");
|
||||
}
|
||||
|
||||
// C3c route-1 flip: every graphical initial Create enters the
|
||||
// canonical initial-residence lease. The accepted wire frame stays on
|
||||
// the canonical record with FullCell 0 until the authored Runtime
|
||||
// SetPosition operation commits; the host's first-entry drive
|
||||
// controller walks the conductors from the residence-begin
|
||||
// notification.
|
||||
RuntimeEntityRegistrationResult registration =
|
||||
_entityObjects.RegisterEntity(
|
||||
_entityObjects.RegisterEntityWithInitialResidence(
|
||||
incoming,
|
||||
isLocalPlayer,
|
||||
RetirePriorProjection);
|
||||
RuntimeEntityRecord? canonical = registration.Canonical;
|
||||
LiveEntityRecord? projection = canonical is null
|
||||
|
|
@ -795,11 +804,32 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
|| record.WorldEntity is not { } entity)
|
||||
return false;
|
||||
if (record.MaterializationResidence is
|
||||
LiveEntityMaterializationResidence.AwaitRuntimePlacement)
|
||||
LiveEntityMaterializationResidence.AwaitRuntimePlacement
|
||||
&& HasActiveInitialCreateResidence(record.Canonical))
|
||||
{
|
||||
// The private Runtime Place path below performs a presentation-
|
||||
// only bucket update. This legacy API also commits canonical
|
||||
// Runtime residence and cannot touch a cut-over incarnation.
|
||||
// C3c: while the initial-create residence is ACTIVE, Runtime's
|
||||
// SetPosition owner is the sole canonical position/cell/
|
||||
// object-clock authority and even the graphical bucket stays
|
||||
// suppressed: the conductor's completion receipt (which reaches
|
||||
// presentation through
|
||||
// TryApplyInitialCreateCompletionPresentation, not this API) is
|
||||
// the entity's first world-visible moment. Without this gate a
|
||||
// re-entrant caller (e.g. a resource-registration observer)
|
||||
// could install a bucket for a suppressed record before its
|
||||
// placement ever committed. A STALE residence is lazily retired
|
||||
// by this same query, after which legacy moves flow.
|
||||
//
|
||||
// C3c-R1 review R2: the gate is the EXACT-token residence
|
||||
// activity view, never the sticky MaterializationResidence enum
|
||||
// alone. Post-residence (the lease completed and was consumed)
|
||||
// this method falls through to the FULL legacy branch below:
|
||||
// the unflipped update routes (network position/state, remote
|
||||
// and local teleports, streaming reprojection, hydration
|
||||
// recovery) are the position authority again, and retail's
|
||||
// prepare_to_enter_world (0x00511FA0) clock rebase must run on
|
||||
// every root-workset membership edge — the earlier
|
||||
// presentation-only shortcut skipped CommitRebucket and that
|
||||
// clock edge for the entity's whole post-residence lifetime.
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -930,6 +960,197 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// C3c: the graphical-bucket-only projection of a conductor-owned
|
||||
/// initial placement — called ONLY from
|
||||
/// <see cref="TryApplyInitialCreateCompletionPresentation"/> (the
|
||||
/// completion receipt at the initial-create residence boundary), never
|
||||
/// from the public <see cref="RebucketLiveEntity"/> (C3c-R1 review R2:
|
||||
/// post-residence moves take the full legacy branch there).
|
||||
/// Deliberately never calls <c>CommitRebucket</c>,
|
||||
/// <c>SuspendObjectClock</c>, or <c>ResetObjectClockForEnterWorld</c> —
|
||||
/// Runtime's SetPosition commit already owns all of those for the
|
||||
/// residence-driven placement this receipt projects. May place into a
|
||||
/// pending (not-yet-loaded) bucket exactly like the legacy Create path
|
||||
/// did; the pending drain publishes visibility when the landblock loads.
|
||||
/// </summary>
|
||||
private bool RebucketLiveEntityPresentationOnly(
|
||||
uint serverGuid,
|
||||
LiveEntityRecord record,
|
||||
WorldEntity entity,
|
||||
uint spatialCellOrLandblockId)
|
||||
{
|
||||
RuntimeEntityKey key = RequireProjectionKey(record);
|
||||
bool wasProjected = record.IsSpatiallyProjected;
|
||||
bool wasVisible = record.IsSpatiallyVisible;
|
||||
ulong projectionOperation = ++record.ProjectionMutationVersion;
|
||||
record.IsSpatiallyProjected = true;
|
||||
Exception? spatialNotificationFailure = null;
|
||||
uint priorRebucketingGuid = _rebucketingGuid;
|
||||
_rebucketingGuid = serverGuid;
|
||||
BeginPresentationOnlySpatialMutation(key);
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
_spatial.RebucketLiveEntity(
|
||||
key,
|
||||
entity,
|
||||
spatialCellOrLandblockId);
|
||||
}
|
||||
catch (AggregateException error)
|
||||
{
|
||||
spatialNotificationFailure = error;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
EndPresentationOnlySpatialMutation(key);
|
||||
_rebucketingGuid = priorRebucketingGuid;
|
||||
}
|
||||
if (!IsCurrentProjectionOperation(serverGuid, record, projectionOperation))
|
||||
{
|
||||
ThrowAfterCommittedProjectionChange(
|
||||
serverGuid,
|
||||
spatialNotificationFailure,
|
||||
runtimeNotificationFailure: null);
|
||||
return false;
|
||||
}
|
||||
bool visible = _spatial.IsLiveEntityProjectionResident(key);
|
||||
record.IsSpatiallyVisible = visible;
|
||||
RefreshSpatialPresentationIndexes(record);
|
||||
RefreshPresentation(record);
|
||||
RefreshSpatialRuntimeIndexes(record);
|
||||
Exception? runtimeNotificationFailure = null;
|
||||
if (!wasProjected || wasVisible != visible)
|
||||
{
|
||||
try
|
||||
{
|
||||
PublishProjectionVisibilityChanged(record, visible);
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
runtimeNotificationFailure = error;
|
||||
}
|
||||
}
|
||||
if (!IsCurrentProjectionOperation(serverGuid, record, projectionOperation))
|
||||
{
|
||||
ThrowAfterCommittedProjectionChange(
|
||||
serverGuid,
|
||||
spatialNotificationFailure,
|
||||
runtimeNotificationFailure);
|
||||
return false;
|
||||
}
|
||||
ThrowAfterCommittedProjectionChange(
|
||||
serverGuid,
|
||||
spatialNotificationFailure,
|
||||
runtimeNotificationFailure);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// C3c: applies one initial-Create ExecutorCompleted receipt's
|
||||
/// presentation — the graphical binding point for a residence-driven
|
||||
/// initial placement. Runtime committed position, cell, body, clocks,
|
||||
/// and worksets during the conductor's drain; this installs the
|
||||
/// committed frame on the sidecar and moves its graphical bucket
|
||||
/// (pending buckets allowed — the legacy Create path's own semantics).
|
||||
/// Superseded facts (a later legacy-path move already advanced the
|
||||
/// record past the receipt) are treated as already-projected: the
|
||||
/// receipt is stale for presentation and must not snap the entity back.
|
||||
/// </summary>
|
||||
internal bool TryApplyInitialCreateCompletionPresentation(
|
||||
in RuntimePlacementProjectionSnapshot projection)
|
||||
{
|
||||
RuntimePlacementProjectionToken token = projection.Token;
|
||||
if (!token.IsValid
|
||||
|| token.SessionLifetimeVersion != _directory.SessionLifetimeVersion
|
||||
|| !_projections.TryGet(token.Entity, out LiveEntityRecord? record)
|
||||
|| !_directory.IsCurrent(record.Canonical)
|
||||
|| record.Canonical.Key != token.Entity
|
||||
|| record.WorldEntity is not { } entity)
|
||||
{
|
||||
// No sidecar (a deferred-child replay materializes later and
|
||||
// self-projects from canonical state) or a displaced identity —
|
||||
// acknowledge-only.
|
||||
return true;
|
||||
}
|
||||
if (record.FullCellId != token.ExactCellId
|
||||
|| record.Canonical.PlacementCommitVersion
|
||||
!= token.PlacementCommitVersion)
|
||||
{
|
||||
// A newer move superseded this receipt's facts after the drain.
|
||||
return true;
|
||||
}
|
||||
|
||||
entity.SetPosition(projection.WorldPosition);
|
||||
entity.Rotation = projection.Orientation;
|
||||
entity.ParentCellId = token.ExactCellId;
|
||||
entity.EffectCellId = token.ExactCellId;
|
||||
return RebucketLiveEntityPresentationOnly(
|
||||
record.ServerGuid,
|
||||
record,
|
||||
entity,
|
||||
token.ExactCellId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// C3c: true while the exact incarnation behind <paramref name="key"/>
|
||||
/// holds an initial-create residence lease — the discriminator the
|
||||
/// placement sink uses to leave conductor-owned Place/Withdraw receipts
|
||||
/// at the FIFO head for the drive controller to consume.
|
||||
/// </summary>
|
||||
internal bool HasActiveInitialCreateResidence(RuntimeEntityKey key) =>
|
||||
_directory.TryGetByLocalId(
|
||||
key.LocalEntityId,
|
||||
out RuntimeEntityRecord canonical)
|
||||
&& _directory.IsCurrent(canonical)
|
||||
&& canonical.Key == key
|
||||
&& _entityObjects.TryGetInitialCreateResidence(canonical, out _);
|
||||
|
||||
/// <summary>
|
||||
/// C3c: true when the exact incarnation behind <paramref name="canonical"/>
|
||||
/// holds an initial-create residence lease. Used by materialization to
|
||||
/// decide whether presentation must await the conductor's completion
|
||||
/// receipt or may self-project from already-committed canonical state.
|
||||
/// </summary>
|
||||
internal bool HasActiveInitialCreateResidence(
|
||||
RuntimeEntityRecord canonical) =>
|
||||
_entityObjects.TryGetInitialCreateResidence(canonical, out _);
|
||||
|
||||
/// <summary>
|
||||
/// C3c-R1 review F1: the ONLY sanctioned mutation of the otherwise
|
||||
/// sticky <see cref="LiveEntityRecord.MaterializationResidence"/> — a
|
||||
/// world-created (residence-managed) entity converting to an attached
|
||||
/// projection at a same-incarnation kind transition (the equipped-child
|
||||
/// world→attached path). Attached children have no Runtime placement,
|
||||
/// so the sticky-residence rule expects them to carry
|
||||
/// <see cref="LiveEntityMaterializationResidence.LegacyImmediate"/>.
|
||||
/// Owned here so the invariant is asserted at the owner: converting
|
||||
/// while the initial-create residence is still ACTIVE would let an
|
||||
/// attached materialization race the conductor's pending placement.
|
||||
/// </summary>
|
||||
internal void ConvertMaterializationResidenceToLegacyImmediate(
|
||||
LiveEntityRecord record)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (record.MaterializationResidence is not
|
||||
LiveEntityMaterializationResidence.AwaitRuntimePlacement)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (HasActiveInitialCreateResidence(record.Canonical))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{record.ServerGuid:X8}/"
|
||||
+ $"{record.Canonical.Incarnation} cannot convert to "
|
||||
+ "LegacyImmediate residence while its initial-create "
|
||||
+ "residence lease is still active.");
|
||||
}
|
||||
record.MaterializationResidence =
|
||||
LiveEntityMaterializationResidence.LegacyImmediate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies one canonical Runtime placement receipt to the graphical
|
||||
/// sidecar only. Runtime has already committed identity, position,
|
||||
|
|
|
|||
|
|
@ -66,6 +66,29 @@ internal sealed class RuntimePlacementPresentationSink
|
|||
|
||||
public bool TryApply(in RuntimePlacementProjectionSnapshot projection)
|
||||
{
|
||||
if (projection.Kind is RuntimePlacementProjectionKind.ExecutorCompleted)
|
||||
{
|
||||
// C3c: the initial-Create completion receipt is the graphical
|
||||
// binding point for a residence-driven placement (the F1
|
||||
// acknowledge-and-ignore behavior applied only while
|
||||
// PublishExecutorCompletion had zero production callers).
|
||||
return TryApplyInitialCreateCompletion(in projection);
|
||||
}
|
||||
|
||||
if (projection.Kind is RuntimePlacementProjectionKind.Place
|
||||
or RuntimePlacementProjectionKind.Withdraw
|
||||
&& _liveEntities.HasActiveInitialCreateResidence(
|
||||
projection.Token.Entity))
|
||||
{
|
||||
// C3c: a Place/Withdraw for an entity still holding its
|
||||
// initial-create residence belongs to the first-entry conductor
|
||||
// machinery, which acknowledges its own receipts at the exact
|
||||
// FIFO head. Leave it there — the drive controller's pump
|
||||
// consumes it; applying or acknowledging here would starve the
|
||||
// conductor's own acknowledgement stage forever.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (projection.Kind is RuntimePlacementProjectionKind.Place
|
||||
&& !_transit.IsCurrentPlacementAuthority(
|
||||
projection.Token.Portal,
|
||||
|
|
@ -76,19 +99,15 @@ internal sealed class RuntimePlacementPresentationSink
|
|||
|
||||
if (!_liveEntities.TryApplyRuntimePlacementProjection(in projection))
|
||||
return false;
|
||||
if (projection.Kind is RuntimePlacementProjectionKind.Discard
|
||||
or RuntimePlacementProjectionKind.ExecutorCompleted)
|
||||
if (projection.Kind is RuntimePlacementProjectionKind.Discard)
|
||||
{
|
||||
// F1: ExecutorCompleted is acknowledge-and-ignore like Discard -
|
||||
// no world/presentation mutation by definition. Must NOT fall
|
||||
// through to the record-lookup gate below (that gate legitimately
|
||||
// rejects for OTHER reasons, and this sink's caller
|
||||
// Discard cancels only an unacknowledged observation - no
|
||||
// world/presentation mutation. Must NOT fall through to the
|
||||
// record-lookup gate below (that gate legitimately rejects for
|
||||
// OTHER reasons, and this sink's caller
|
||||
// (RuntimePlacementProjectionSubscription) treats a false return
|
||||
// as "leave at the FIFO head" - a rejected ExecutorCompleted
|
||||
// would permanently wedge the whole ordered stream). Provably
|
||||
// inert today: PublishExecutorCompletion has zero production
|
||||
// callers - see
|
||||
// RuntimePlacementPresentationSinkTests.ExecutorCompleted_IsAckOnlyNoOpEvenWhenTokenIsStaleOrSidecarIsGone.
|
||||
// as "leave at the FIFO head" - a rejected Discard would
|
||||
// permanently wedge the whole ordered stream).
|
||||
return true;
|
||||
}
|
||||
if (!_liveEntities.TryGetRecord(
|
||||
|
|
@ -109,6 +128,37 @@ internal sealed class RuntimePlacementPresentationSink
|
|||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// C3c: binds one completed initial-Create drain's presentation. A
|
||||
/// celless completion (a route that performed no SetPosition — a
|
||||
/// deferred-parent child staying invisible until its parent replay, or a
|
||||
/// positionless create) and a missing/superseded sidecar are
|
||||
/// acknowledge-only; the sidecar's own materialization self-projects
|
||||
/// from canonical state in those cases. Pending (not-yet-loaded)
|
||||
/// destination buckets are allowed — the legacy Create path's own
|
||||
/// semantics — so this receipt can never wedge the ordered stream behind
|
||||
/// an unloaded graphical backend.
|
||||
/// </summary>
|
||||
private bool TryApplyInitialCreateCompletion(
|
||||
in RuntimePlacementProjectionSnapshot projection)
|
||||
{
|
||||
if (projection.Token.ExactCellId == 0u)
|
||||
return true;
|
||||
if (!_liveEntities.TryApplyInitialCreateCompletionPresentation(
|
||||
in projection))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!_liveEntities.TryGetRecord(
|
||||
projection.Token.Entity,
|
||||
out LiveEntityRecord record)
|
||||
|| record.WorldEntity is not { } entity)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return TryPublishPlace(record, entity);
|
||||
}
|
||||
|
||||
private bool TryPublishPlace(LiveEntityRecord record, WorldEntity entity)
|
||||
{
|
||||
if (!IsCurrent(record, entity))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue