feat(net): N5 - loss observability, lossy decorator, the connected loss gate
Campaign N Slice N5 (docs/plans/2026-07-29-network-transport-campaign.md section 8 rung 3): the permanent removal of the loopback blindness that let #260 ship. Local ACE never drops a datagram, so every historical connected gate was structurally incapable of exercising the N1-N4 recovery machinery; from this slice on, tools/run-connected-loss-gate.ps1 runs the standard lifecycle route through deterministic seeded loss and passes only on proven non-zero recovery. Observability: - [net-tick] gains resend/s nak-out/s nak-in/s rej-in/s dup-drop/s parked/s reclaim/s cache= nakset= - TransportStats window deltas mirroring the acks/s cumulative-delta pattern, plus the two instantaneous depths (the unbounded-like-retail sent-packet cache watchdog and the inbound NAK set). TransportStats gains RejectsReceived (inbound RejectRetransmit packets). Counters increment unconditionally; every string is behind NetDiagnostics.ProbeNet (Code Structure Rule 5). - WorldSession.Dispose emits one cumulative [net-final] totals line so the loss gate asserts exact counters instead of reconstructing them from rounded per-second rates. - LinkStatusSnapshot.PacketLossPercentage is deliberately NOT wired: filed #261 - retail's CLinkStatusAverages formula (LinkStatusHolder::GetPacketLossPercentage @ 0x00411370) must be located first; inventing a ratio is forbidden. N4-review F3 fold-in: - Fresh reliable sends stamp Header.Iteration = the session iteration through the same shared retail header build already cited for Time (N3) and the N4 control packets: FlowQueue::TransmitNewPackets @ 0x00547A60, the stack build at 0x00547A84/0x00547AA8. The control-header rule now holds across all three send shapes (fresh reliable, ack, NAK). ACE reads neither Time nor Iteration inbound (campaign section 3) - wire-safe, and resends keep the stamp verbatim per the N1 rebuild rule. Loss injection (Transport/LossyTransportDecorator): - IWorldSessionTransport wrapper with deterministic seeded per-direction loss. Config via NetDiagnostics typed env properties read once: ACDREAM_NET_DROP_PCT (0 = off = default), ACDREAM_NET_DROP_SEED (default 1), ACDREAM_NET_DROP_DIR (out|in|both, default both). - Arming gate: NOTHING drops in either direction until the decorator has FORWARDED the first ENCRYPTED outbound datagram - parse-free check on length > 20 with EncryptedChecksum set in the LE flags word at bytes 4..8. The cleartext handshake always survives and the arming datagram is never a casualty; handshake-loss testing belongs to N6's ConnectResponse 0.333 s retransmit. - Structurally absent at 0%: WrapIfConfigured returns the raw transport - WorldSession's default factory is the only production seam and a normal run never constructs the decorator. Root-cause fix the gate immediately exposed: - The logoff-confirmation wait in Dispose processed inbound datagrams but never pumped the transport, so a lost S2C logoff confirmation was gap-detected but its healing NAK never went out. Retail's pump (Client::UseTime @ 0x00411C40 -> PacketController::UseTime @ 0x005410D0) runs until LogOffServer; the wait now sweeps per processed datagram, making the logoff wait the third covered blocking pump (after Tick and the handshake loops). A lost C2S logoff REQUEST remains unrecoverable by ACE design (arrival-driven NAK; a quiet client is never NAKed - campaign section 3 row 1), recorded in the gate header. Gates: - tools/run-connected-loss-gate.ps1 (-DropPct 2 -Seed 1): PASS vs local ACE - the first automated observation of packet loss in project history. Decorator ledger: dropped out=3 in=10 of forwarded out=183 in=496. [net-final] resends=2 nak-in=2 nak-out=6 rej-in=0 acks-out=114 acks-in=119 dup-drop=0 sanity-drop=0 cksum-fail=0 parked=9 reclaimed=0 uncached-nak=0 cache=1 nakset=0. Every injected loss healed: both ACE-driven C2S resend recovery (nak-in=2 -> resends=2) and client-driven S2C NAK recovery (parked=9 -> nak-out=6) fired on a real connected route, all six checkpoints validated, graceful logout confirmed, ACE recorded the transport Disconnect. - tools/run-connected-world-lifecycle-gate.ps1 (decorator absent): PASS - zero behavior change on the no-loss baseline; the gate now defensively clears the drop env vars. - Core.Net Release: 747/747 (737 + 10 N5: decorator determinism/direction/ arming/structural-absence/env parsing, the 5% seeded WorldSession lossy lifecycle with zero message loss both ways + ACE Headroom 256, the [net-tick] field pins, the Iteration stamps). - Full solution Release: 9,763 passed / 5 skipped / 0 failed. Test-fixture note: FakeAceTransport gains AutoAdvanceOnBlockingReceive so virtual time can move during the blocking Connect()/EnterWorld() pumps - with the clock frozen there, a dropped handshake-window datagram could never be NAK-healed (a fixture artifact, not a transport property). Campaign section 9 ledger row added (SHA recorded at N6 kickoff). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
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14 changed files with 1629 additions and 27 deletions
234
src/AcDream.Core.Net/Transport/LossyTransportDecorator.cs
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src/AcDream.Core.Net/Transport/LossyTransportDecorator.cs
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using System.Buffers.Binary;
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using System.Diagnostics;
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using System.Net;
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using AcDream.Core.Net.Packets;
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namespace AcDream.Core.Net.Transport;
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/// <summary>
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/// Campaign N Slice N5: deterministic seeded packet-loss injection around a
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/// real <see cref="IWorldSessionTransport"/> — the permanent removal of the
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/// loopback blindness that let #260 ship (local ACE never drops a datagram,
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/// so every historical connected gate was structurally incapable of
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/// exercising the N1–N4 recovery machinery). The connected loss gate
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/// (<c>tools/run-connected-loss-gate.ps1</c>) runs the standard lifecycle
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/// route through this decorator and passes only when the transport counters
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/// prove real loss was injected AND healed.
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///
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/// <para>
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/// <b>Configuration</b> comes from the <see cref="NetDiagnostics"/> typed
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/// env-var owner (Code Structure Rule 5 — read once at startup):
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/// <c>ACDREAM_NET_DROP_PCT</c> (0 = off), <c>ACDREAM_NET_DROP_SEED</c>, and
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/// <c>ACDREAM_NET_DROP_DIR</c>. <see cref="WrapIfConfigured"/> is the ONLY
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/// production entry point, and it returns the inner transport untouched when
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/// the percentage is zero — a normal run never constructs the decorator
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/// (structural absence, not an inert wrapper).
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/// </para>
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///
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/// <para>
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/// <b>The arming gate:</b> nothing is dropped in either direction until the
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/// decorator has FORWARDED the first ENCRYPTED outbound datagram — detected
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/// parse-free as length > 20 with <see
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/// cref="PacketHeaderFlags.EncryptedChecksum"/> set in the little-endian
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/// flags word at bytes 4..8. That first encrypted send only exists after
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/// ISAAC negotiation, so the cleartext handshake (LoginRequest →
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/// ConnectRequest → ConnectResponse) always completes intact and the arming
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/// datagram itself is never dropped. Handshake-loss testing is deliberately
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/// out of scope here — it belongs to N6's ConnectResponse 0.333 s
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/// retransmit (campaign doc §6).
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/// </para>
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///
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/// <para>
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/// <b>Determinism:</b> one <see cref="Random"/> per direction (outbound
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/// seeded with <c>seed</c>, inbound with <c>~seed</c> so the two streams
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/// differ), consumed only for droppable datagrams (post-arming, direction
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/// enabled), so a given seed yields an identical per-direction drop pattern
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/// for a given datagram sequence. Threading matches the transport contract:
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/// sends happen on the session's frame thread, receives on the single
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/// receive owner, so each PRNG is single-consumer; only the arming latch
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/// crosses the two.
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/// </para>
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/// </summary>
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internal sealed class LossyTransportDecorator : IWorldSessionTransport
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{
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private readonly IWorldSessionTransport _inner;
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private readonly int _dropPercent;
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private readonly Random _outboundRandom;
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private readonly Random _inboundRandom;
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private readonly bool _dropOutbound;
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private readonly bool _dropInbound;
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private volatile bool _armed;
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private int _outboundDropped;
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private int _inboundDropped;
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private int _outboundForwarded;
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private int _inboundForwarded;
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/// <summary>Outbound datagrams eaten so far (diagnostic evidence for the
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/// loss gate's "the decorator actually dropped" assertion).</summary>
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public int OutboundDropped => Volatile.Read(ref _outboundDropped);
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/// <summary>Inbound datagrams eaten so far.</summary>
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public int InboundDropped => Volatile.Read(ref _inboundDropped);
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/// <summary>True once the first encrypted outbound datagram has been
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/// forwarded (the arming gate above).</summary>
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public bool IsArmed => _armed;
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public LossyTransportDecorator(
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IWorldSessionTransport inner,
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int dropPercent,
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int seed,
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NetDropDirection direction)
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{
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ArgumentNullException.ThrowIfNull(inner);
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ArgumentOutOfRangeException.ThrowIfLessThan(dropPercent, 1);
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ArgumentOutOfRangeException.ThrowIfGreaterThan(dropPercent, 100);
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_inner = inner;
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_dropPercent = dropPercent;
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_outboundRandom = new Random(seed);
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_inboundRandom = new Random(~seed);
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_dropOutbound = direction is NetDropDirection.Out or NetDropDirection.Both;
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_dropInbound = direction is NetDropDirection.In or NetDropDirection.Both;
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Console.WriteLine(
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$"[net-loss] active pct={dropPercent} seed={seed} dir={direction}");
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}
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/// <summary>
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/// The production seam: wrap <paramref name="inner"/> only when
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/// <see cref="NetDiagnostics.NetDropPercent"/> is non-zero. At zero the
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/// decorator is never constructed — the default transport path is
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/// byte-for-byte the pre-N5 one.
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/// </summary>
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public static IWorldSessionTransport WrapIfConfigured(
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IWorldSessionTransport inner) =>
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NetDiagnostics.NetDropPercent > 0
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? new LossyTransportDecorator(
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inner,
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NetDiagnostics.NetDropPercent,
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NetDiagnostics.NetDropSeed,
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NetDiagnostics.NetDropDir)
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: inner;
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// ---- outbound ----
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public void Send(ReadOnlySpan<byte> datagram)
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{
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if (DropOutbound())
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return;
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_inner.Send(datagram);
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AfterOutboundForwarded(datagram);
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}
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public void Send(IPEndPoint remote, ReadOnlySpan<byte> datagram)
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{
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if (DropOutbound())
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return;
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_inner.Send(remote, datagram);
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AfterOutboundForwarded(datagram);
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}
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private bool DropOutbound()
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{
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if (!_armed || !_dropOutbound)
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return false;
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if (_outboundRandom.Next(100) >= _dropPercent)
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return false;
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Interlocked.Increment(ref _outboundDropped);
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return true;
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}
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private void AfterOutboundForwarded(ReadOnlySpan<byte> datagram)
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{
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Interlocked.Increment(ref _outboundForwarded);
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if (_armed)
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return;
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// The arming gate: bytes 4..8 are the little-endian
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// PacketHeaderFlags word of the fixed 20-byte header. The first
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// forwarded datagram carrying EncryptedChecksum proves negotiation
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// completed; from the NEXT datagram on, drops are live.
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if (datagram.Length > PacketHeader.Size
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&& (BinaryPrimitives.ReadUInt32LittleEndian(datagram.Slice(4))
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& (uint)PacketHeaderFlags.EncryptedChecksum) != 0)
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{
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_armed = true;
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Console.WriteLine("[net-loss] armed");
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}
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}
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// ---- inbound ----
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public int Receive(
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Span<byte> destination,
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TimeSpan timeout,
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out IPEndPoint? from)
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{
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// The first inner call gets the caller's timeout verbatim, so the
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// no-drop path is behavior-identical to the undecorated transport.
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// Only a drop re-enters the loop with the remaining time.
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long deadline = Stopwatch.GetTimestamp()
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+ (long)(timeout.TotalSeconds * Stopwatch.Frequency);
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TimeSpan next = timeout;
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while (true)
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{
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int length = _inner.Receive(destination, next, out from);
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if (length < 0)
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return length; // inner timeout contract: -1
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if (!DropInbound())
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{
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Interlocked.Increment(ref _inboundForwarded);
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return length;
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}
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double remainingMs =
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(deadline - Stopwatch.GetTimestamp())
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* 1000.0 / Stopwatch.Frequency;
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if (remainingMs < 1.0)
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{
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// Expired while eating datagrams. NetClient treats a 0 ms
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// socket timeout as INFINITE, so never pass ≤ 0 back down.
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from = null;
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return -1;
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}
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next = TimeSpan.FromMilliseconds(remainingMs);
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}
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}
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public async ValueTask<NetReceiveResult> ReceiveAsync(
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Memory<byte> destination,
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CancellationToken cancellationToken)
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{
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while (true)
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{
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NetReceiveResult result = await _inner
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.ReceiveAsync(destination, cancellationToken)
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.ConfigureAwait(false);
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if (DropInbound())
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continue;
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Interlocked.Increment(ref _inboundForwarded);
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return result;
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}
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}
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private bool DropInbound()
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{
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if (!_armed || !_dropInbound)
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return false;
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if (_inboundRandom.Next(100) >= _dropPercent)
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return false;
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Interlocked.Increment(ref _inboundDropped);
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return true;
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}
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public void Dispose()
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{
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Console.WriteLine(
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$"[net-loss] dropped out={OutboundDropped} in={InboundDropped}"
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+ $" forwarded out={Volatile.Read(ref _outboundForwarded)}"
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+ $" in={Volatile.Read(ref _inboundForwarded)}"
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+ $" armed={_armed}");
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_inner.Dispose();
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}
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}
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private readonly SentPacketStore _store;
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private readonly ArrayPool<byte> _pool;
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private readonly ushort _sessionClientId;
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private readonly ushort _sessionIteration;
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/// <summary>Wrap-safe sorted pending NAKed ids awaiting the next sweep
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/// (<c>FlowQueue::EnqueueAcks @ 0x005488E0</c> merge-insert).</summary>
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public OutboundFlowQueue(
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IsaacRandom outboundIsaac,
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ushort sessionClientId,
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ushort sessionIteration,
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TransportClock clock,
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TransportStats stats,
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DatagramSendDelegate send,
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_outboundIsaac = outboundIsaac;
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_sessionClientId = sessionClientId;
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_sessionIteration = sessionIteration;
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_clock = clock;
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_stats = stats;
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_send = send;
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/// it, THEN cache it (retail commits to the sent-packet store only after
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/// a successful send — <c>FlowQueue::TransmitNewPackets @ 0x00547C85</c>).
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/// Flags <c>BlobFragments|EncryptedChecksum</c>, session client id, one
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/// ISAAC word, and — the N3 fold-in of the N1 review advisory —
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/// <c>Time</c> = the current interval id: retail stamps
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/// <c>CurLocalInterval_.intervalID_</c> on every fresh packet
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/// (<c>FlowQueue::TransmitNewPackets @ 0x00547A60</c>, the header build
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/// at 0x00547A84). ACE never reads inbound <c>Header.Time</c>
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/// (campaign §3), so wire compatibility is unaffected.
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/// ISAAC word, and the retail control-header rule completed across all
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/// three send shapes (fresh reliable here; ack + NAK in
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/// <see cref="AckNakScheduler"/>): <c>Time</c> = the current interval id
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/// (the N3 fold-in of the N1 review advisory) and <c>Iteration</c> = the
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/// session iteration (the N5 fold-in of the N4 review advisory F3).
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/// Retail stamps both through one shared header build
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/// (<c>FlowQueue::TransmitNewPackets @ 0x00547A60</c>, the stack build
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/// at 0x00547A84/0x00547AA8 — <c>CurLocalInterval_.intervalID_</c> plus
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/// the receiver iteration). ACE reads neither field inbound (campaign
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/// §3), so wire compatibility is unaffected.
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/// </summary>
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public void SendGameMessage(
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ReadOnlySpan<byte> gameMessageBody,
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| PacketHeaderFlags.EncryptedChecksum,
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Id = _sessionClientId,
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Time = _clock.IntervalId,
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Iteration = _sessionIteration,
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};
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int datagramLength = PacketCodec.FinalizeInPlace(
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header,
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Outbound = new OutboundFlowQueue(
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outboundIsaac,
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sessionClientId,
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sessionIteration,
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Clock,
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Stats,
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send,
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@ -62,6 +62,11 @@ internal sealed class TransportStats
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/// adaptation; always zero against a retail server).</summary>
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public long RejectWordsReclaimed;
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/// <summary>N5: inbound packets carrying <c>RejectRetransmit</c> — the
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/// server abandoned ids we NAKed (its cache pruned them). The
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/// <c>rej-in/s</c> field of <c>[net-tick]</c>.</summary>
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public long RejectsReceived;
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/// <summary>Live sent-packet cache depth — the N5 watchdog value
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/// (<c>cache=N</c> in <c>[net-tick]</c>; the cache is unbounded like
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/// retail's, so depth is the health signal, not a cap).</summary>
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