fix(chat): Campaign CH user-gate round 1 — jump-in-air edge, portal cue cadence, wrap/prefix/color fixes
The user tested Campaign CH's CODE-COMPLETE build live and reported ten defects (docs/plans/2026-08-09-chat-parity-campaign.md, "User gate — round 1"). Items A-G are fixed here; the remaining three (extra chat windows on 1/2/3/4, resize working in only one corner, transparency/ artifacts) are out of scope for a fix and filed as slice CH6. A. Jump-in-air refusal never fired live: the jump block only ever evaluated input.Jump inside the grounded-charge or already-charging branches. PlayerMovementController now detects the press RISING EDGE while airborne and reports WeenieError.NotGrounded once per press, leaving the grounded charge/fire path untouched. B. ChatVM's invented "[System] " prefix is dropped — retail prints system text bare. [Popup] is unchanged (AP-175). C. SpewBoxController's color is now the user-pinned exact value (1, 1, 0.247, 1), the same bright yellow as an incoming Tell. Register row AP-178 updated: color CLOSES, size/position/font stay open per the user's live report that they still differ. D. Closes #329: PortalTunnelPresentation now emits the portal wait cue unconditionally on every rotation-segment boundary, matching gmSmartBoxUI::UseTime's decompiled else-arm exactly instead of gating on a 5-second hold local transits never reached. PortalWaitNotice Controller now renders it in the same pinned yellow as item C. Register row AP-150 retired. E. Closes #362: new ClientCommandResponses.cs parses and renders the four previously-unhandled inbound GameEvents (ChannelIndex, ChannelList, AvailableHouses, AllegianceInfoResponse), each ported line-for-line from the named-retail decomp's inbound handlers. Register row TS-70 retired. F. ChatWindowController.WrapText now splits on embedded '\n'/'\r\n' first, then word-wraps each segment independently — server text like /help's reply no longer collapses onto one line. G. The chat input field's right edge no longer holds a fixed absolute pixel position across a window resize; Bind now upgrades it to retail edge-mode 1 (UiLayoutPolicy) or the AnchorEdges.Right stretch fallback so it tracks the window's client width instead of overflowing past a narrower resize. Full Release suite: 12,247 passed / 4 skipped / 0 failed (baseline 12,221/4/0 + 26 new tests across items A, E, F, G). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
d1c1368a5e
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17 changed files with 1428 additions and 81 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Chat;
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@ -309,4 +310,181 @@ public class ChatWindowControllerTests
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Assert.Null(ctrl);
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}
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// ── Input field resize: Campaign CH user-gate round 1, item G ────────────
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// The input line overflowed the chat window's right edge on resize. Its
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// right edge held a FIXED absolute pixel position (either the imported
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// UiLayoutPolicy's mode-0 "frozen at current" fallback, or the
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// AnchorEdges default with no Right bit) — nothing re-ran the
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// Left/Width recompute on a plain window resize, only at bind time and
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// on channel change. Bind now leaves the input's right edge tracking
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// the live parent width either way.
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[Fact]
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public void Bind_InputField_WithNoImportedLayoutPolicy_NeverOverflowsOnNarrowerResize()
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{
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// BuildTestTree's synthetic ElementInfo nodes never set
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// HasOriginalParentSize, so DatWidgetFactory.CreateLayoutPolicy
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// returns null for every widget here — this exercises the
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// AnchorEdges fallback branch of the fix.
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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Assert.Null(ctrl!.Input.LayoutPolicy);
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Assert.Equal(AnchorEdges.Left | AnchorEdges.Right, ctrl.Input.Anchors & (AnchorEdges.Left | AnchorEdges.Right));
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// First frame after Bind(): the per-frame draw pass calls ApplyAnchor
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// against the LIVE (still-authored, 490px) inputBar width — this is
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// the lazy margin CAPTURE, matching UiElement.ApplyAnchor's
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// "!_anchorCaptured" first-call semantics. Only THEN does a resize
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// (a later frame, a smaller parent width) exercise the stretch.
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const float authoredParentWidth = 490f;
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ctrl.Input.ApplyAnchor(authoredParentWidth, ctrl.Input.Height);
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const float narrowerParentWidth = 300f;
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ctrl.Input.ApplyAnchor(narrowerParentWidth, ctrl.Input.Height);
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Assert.True(
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ctrl.Input.Left + ctrl.Input.Width <= narrowerParentWidth,
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$"input right edge ({ctrl.Input.Left + ctrl.Input.Width}) overflowed the narrower parent width ({narrowerParentWidth})");
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}
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[Fact]
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public void Bind_InputField_WithNoImportedLayoutPolicy_GrowsWithWiderResize()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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const float authoredParentWidth = 490f;
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ctrl!.Input.ApplyAnchor(authoredParentWidth, ctrl.Input.Height);
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float originalWidth = ctrl.Input.Width;
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const float widerParentWidth = 800f;
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ctrl.Input.ApplyAnchor(widerParentWidth, ctrl.Input.Height);
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Assert.True(ctrl.Input.Width > originalWidth, "the input should widen when the window grows");
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Assert.True(ctrl.Input.Left + ctrl.Input.Width <= widerParentWidth);
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}
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[Fact]
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public void Bind_InputField_WithImportedLayoutPolicy_RightEdgeTracksParentDeltaInsteadOfFreezing()
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{
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// Mirror the REAL production import path: the input field carries an
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// authored UiLayoutPolicy (HasOriginalParentSize=true, as a real
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// ImportInfos-resolved LayoutDesc element would). Right=0 here is
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// retail's raw edge mode BEFORE the fix's upgrade — proving Bind
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// replaces it with mode 1 rather than leaving mode 0's "frozen at
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// current pixel position" behavior in place.
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var (rootInfo, layout, vm) = BuildTestTree();
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var inputInfo = FindById(rootInfo, 0x10000016u)
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?? throw new System.InvalidOperationException("test fixture missing the input node");
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inputInfo.HasOriginalParentSize = true;
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inputInfo.OriginalParentWidth = 490f;
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inputInfo.OriginalParentHeight = 17f;
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inputInfo.Left = 1u; // near-edge: fixed to current (retail mode 1)
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inputInfo.Top = 1u;
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inputInfo.Right = 0u; // far-edge mode this fix must upgrade away from
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inputInfo.Bottom = 1u;
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// Rebuild the widget tree now that the fixture carries the policy
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// inputs (BuildTestTree already built one without them).
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layout = LayoutImporter.Build(rootInfo, NoTex, null);
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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Assert.NotNull(ctrl!.Input.LayoutPolicy);
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Assert.Equal(1u, ctrl.Input.LayoutPolicy!.RightMode);
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const float narrowerParentWidth = 300f;
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ctrl.Input.ApplyAnchor(narrowerParentWidth, ctrl.Input.Height);
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Assert.True(
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ctrl.Input.Left + ctrl.Input.Width <= narrowerParentWidth,
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$"input right edge ({ctrl.Input.Left + ctrl.Input.Width}) overflowed the narrower parent width ({narrowerParentWidth})");
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}
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private static ElementInfo? FindById(ElementInfo node, uint id)
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{
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if (node.Id == id) return node;
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foreach (var child in node.Children)
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{
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if (FindById(child, id) is { } found) return found;
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}
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return null;
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}
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// ── WrapText: Campaign CH user-gate round 1, item F ──────────────────────
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// /help (and "probably many places") never split on embedded '\n' — the
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// whole multi-line blob rode the single early-out as ONE line. Split on
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// '\n' first, then word-wrap each segment; a single-segment text keeps
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// the pre-existing early-out behavior exactly.
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private static float MeasureByCharCount(string s) => s.Length;
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[Fact]
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public void WrapText_EmbeddedNewlines_ProduceOneRenderedLinePerSegment()
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{
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string text = "line one\nline two\nline three";
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// maxW is generous — every segment fits without word-wrapping, so
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// this isolates the newline-split behavior specifically.
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var lines = new List<string>(ChatWindowController.WrapText(text, 1000f, MeasureByCharCount));
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Assert.Equal(new[] { "line one", "line two", "line three" }, lines);
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}
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[Fact]
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public void WrapText_CarriageReturnNewline_NormalizesTheSameAsBareNewline()
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{
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string text = "line one\r\nline two";
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var lines = new List<string>(ChatWindowController.WrapText(text, 1000f, MeasureByCharCount));
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Assert.Equal(new[] { "line one", "line two" }, lines);
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}
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[Fact]
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public void WrapText_SegmentLongerThanMaxWidth_StillWordWraps()
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{
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// Each segment is independently word-wrapped by the SAME algorithm
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// the single-line path always used — a multi-line server message
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// whose second line overflows the window still wraps that line.
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string text = "short\nthis segment is much too long to fit on one line";
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var lines = new List<string>(ChatWindowController.WrapText(text, 10f, MeasureByCharCount));
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Assert.Equal("short", lines[0]);
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Assert.True(lines.Count > 2, "the long second segment should have wrapped into multiple lines");
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Assert.All(lines, line => Assert.True(MeasureByCharCount(line) <= 10f));
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Assert.Equal(
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"this segment is much too long to fit on one line",
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string.Join(" ", lines.Skip(1)));
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}
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[Fact]
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public void WrapText_SingleSegmentText_KeepsTheEarlyOutBehavior()
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{
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// No '\n' at all — the pre-existing single-line early-out path
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// (whole text fits => returned verbatim as one fragment) is
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// unchanged.
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string text = "no newlines here";
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var lines = new List<string>(ChatWindowController.WrapText(text, 1000f, MeasureByCharCount));
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Assert.Equal(new[] { text }, lines);
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}
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[Fact]
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public void WrapText_ConsecutiveNewlines_ProduceABlankLine()
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{
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string text = "first\n\nthird";
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var lines = new List<string>(ChatWindowController.WrapText(text, 1000f, MeasureByCharCount));
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Assert.Equal(new[] { "first", "", "third" }, lines);
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}
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}
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@ -1,9 +1,15 @@
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using System.Numerics;
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using AcDream.App.UI;
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namespace AcDream.App.Tests.UI;
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public sealed class PortalWaitNoticeControllerTests
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{
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// Campaign CH user-gate round 1 (item D): the user confirmed live,
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// side-by-side against retail, that this notice renders in the same
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// bright yellow as an incoming Tell (RetailChatColorTable.Yellow).
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private static readonly Vector4 RetailWaitCueColor = new(1f, 1f, 0.247f, 1f);
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[Fact]
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public void Notice_IsCenteredOverlayAndDisposesFromRetainedRoot()
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{
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Assert.True(text.ClickThrough);
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Assert.Equal(root.Width, text.Width);
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Assert.Equal(root.Height, text.Height);
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Assert.Equal(RetailWaitCueColor, text.DefaultColor);
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controller.Set("In Portal Space - Please Wait...");
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Assert.True(text.Visible);
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UiText.Line line = Assert.Single(text.LinesProvider!());
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Assert.Equal("In Portal Space - Please Wait...", line.Text);
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Assert.Equal(RetailWaitCueColor, line.Color);
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controller.Set(null);
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Assert.False(text.Visible);
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@ -59,6 +59,23 @@ internal sealed class AceWireWriter
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return this;
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}
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/// <summary>BinaryWriter.Write(int) — little-endian, same bit pattern as Write(uint).</summary>
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public AceWireWriter Write(int value) => Write(unchecked((uint)value));
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/// <summary>BinaryWriter.Write(byte).</summary>
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public AceWireWriter Write(byte value)
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{
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_buffer.Add(value);
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return this;
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}
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/// <summary>BinaryWriter.Write(bool) — one byte, 0 or 1 (used via Convert.ToUInt32 sites as a plain u32 instead; kept for completeness).</summary>
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public AceWireWriter Write(bool value) => Write(value ? (byte)1 : (byte)0);
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/// <summary>BinaryWriter.Write(ulong) — little-endian.</summary>
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public AceWireWriter Write(ulong value) =>
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Write((uint)(value & 0xFFFFFFFFu)).Write((uint)(value >> 32));
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/// <summary>BinaryWriter.Write(float) — little-endian IEEE-754.</summary>
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public AceWireWriter Write(float value)
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=> Write((uint)BitConverter.SingleToInt32Bits(value));
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using System.Buffers.Binary;
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using System.Linq;
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using AcDream.Core.Chat;
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using AcDream.Core.Combat;
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using AcDream.Core.Items;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Player;
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using AcDream.Core.Spells;
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using AcDream.Core.Ui;
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using Xunit;
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namespace AcDream.Core.Net.Tests.Messages;
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/// <summary>
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/// Campaign CH user-gate round 1, item E (#362 / register row TS-70):
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/// parser round-trips for the four previously-unhandled inbound responses
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/// (ChannelIndex 0x0149, ChannelList 0x0148, AvailableHouses 0x0271,
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/// AllegianceInfoResponse 0x027C), plus a routing test proving each reaches
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/// the chat transcript with retail's LogTextType.
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/// </summary>
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public sealed class ClientCommandResponsesTests
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{
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// ── ChannelIndex / ChannelList ──────────────────────────────────────────
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[Fact]
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public void ParseChannelIndex_RoundTrips()
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{
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byte[] wire = new AceWireWriter()
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.Write((uint)2)
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.WriteString16L("Admin")
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.WriteString16L("Help")
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.ToArray();
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var channels = ClientCommandResponses.ParseChannelIndex(wire);
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Assert.NotNull(channels);
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Assert.Equal(new[] { "Admin", "Help" }, channels);
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}
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[Fact]
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public void ParseChannelIndex_EmptyList_ParsesToEmpty()
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{
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byte[] wire = new AceWireWriter().Write((uint)0).ToArray();
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var channels = ClientCommandResponses.ParseChannelIndex(wire);
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Assert.NotNull(channels);
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Assert.Empty(channels);
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}
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[Fact]
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public void FormatChannelIndexLines_MatchesRetailHeaderAndOrder()
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{
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var lines = ClientCommandResponses.FormatChannelIndexLines(new[] { "Admin", "Help" }).ToArray();
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Assert.Equal(
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new[]
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{
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"The following channels are available to you:",
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"Admin",
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"Help",
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},
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lines);
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}
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[Fact]
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public void ParseChannelList_RoundTrips()
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{
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byte[] wire = new AceWireWriter()
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.Write((uint)3)
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.WriteString16L("Caith")
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.WriteString16L("Vandal")
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.WriteString16L("Elysia")
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.ToArray();
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var names = ClientCommandResponses.ParseChannelList(wire);
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Assert.NotNull(names);
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Assert.Equal(new[] { "Caith", "Vandal", "Elysia" }, names);
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}
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[Fact]
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public void FormatChannelListLines_MatchesRetailHeaderAndOrder()
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{
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var lines = ClientCommandResponses.FormatChannelListLines(new[] { "Caith" }).ToArray();
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Assert.Equal(
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new[]
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{
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"The following characters are currently listening on the channel:",
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"Caith",
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},
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lines);
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}
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// ── AvailableHouses ──────────────────────────────────────────────────────
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// Block x=10 (0x0A), y=10 (0x0A), low=1 -> a valid outdoor cell id
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// (LandDefs.GidToLcoord requires low in [1,0x40]).
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private const uint TestVillaLandblockId = 0x0A0A0001u;
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[Fact]
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public void ParseAvailableHouses_RoundTrips()
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{
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byte[] wire = new AceWireWriter()
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.Write((uint)2) // HouseType.Villa
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.Write((uint)1) // locations count
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.Write(TestVillaLandblockId)
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.Write(5) // totalAvailable
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.ToArray();
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var response = ClientCommandResponses.ParseAvailableHouses(wire);
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Assert.NotNull(response);
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Assert.Equal(2u, response.Value.HouseType);
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Assert.Equal(new[] { TestVillaLandblockId }, response.Value.Locations);
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Assert.Equal(5, response.Value.TotalAvailable);
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}
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[Fact]
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public void FormatAvailableHousesLines_VillasIncludesSummaryAndCoordinate()
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{
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var response = new ClientCommandResponses.AvailableHousesResponse(
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HouseType: 2u,
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Locations: new[] { TestVillaLandblockId },
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TotalAvailable: 5);
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var lines = ClientCommandResponses.FormatAvailableHousesLines(response).ToArray();
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Assert.True(RadarCoordinates.TryFromCell(TestVillaLandblockId, out var coordinates));
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Assert.Equal(
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new[]
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{
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"There are 5 villas available.",
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$" {coordinates.YText}, {coordinates.XText}",
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},
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lines);
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}
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[Fact]
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public void FormatAvailableHousesLines_ApartmentsSkipsCoordinateList()
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{
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// Retail's Handle_House__Recv_AvailableHouses only calls
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// DisplayListOfCoords when arg2 != 4 (apartments have no world
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// location) — acclient_2013_pseudo_c.txt:400247.
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var response = new ClientCommandResponses.AvailableHousesResponse(
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HouseType: 4u,
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Locations: new[] { TestVillaLandblockId },
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TotalAvailable: 3);
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var lines = ClientCommandResponses.FormatAvailableHousesLines(response).ToArray();
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Assert.Equal(new[] { "There are 3 apartments available." }, lines);
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}
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[Fact]
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public void FormatAvailableHousesLines_OverFourHundred_AddsTruncationNotice()
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{
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var response = new ClientCommandResponses.AvailableHousesResponse(
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HouseType: 1u,
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Locations: System.Array.Empty<uint>(),
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TotalAvailable: 401);
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var lines = ClientCommandResponses.FormatAvailableHousesLines(response).ToArray();
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Assert.Equal(
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new[]
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{
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"There are 401 cottages available.",
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"There were too many houses to display all the locations. Only the first 400 locations are displayed here.",
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},
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lines);
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}
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// ── AllegianceInfoResponse ───────────────────────────────────────────────
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private static byte[] BuildAllegianceWire(
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uint targetGuid,
|
||||
System.Collections.Generic.List<(uint characterId, uint parentGuid, bool loggedIn, string name)> records)
|
||||
{
|
||||
var w = new AceWireWriter()
|
||||
.Write(targetGuid)
|
||||
.Write((uint)(records.Count)) // totalMembers (not consulted by renderer)
|
||||
.Write((uint)0) // totalVassals (not consulted)
|
||||
.Write((ushort)records.Count) // recordCount
|
||||
.Write((ushort)0x000B) // oldVersion
|
||||
// officers PackableHashTable header: 0 entries, 256 buckets.
|
||||
.Write((ushort)0)
|
||||
.Write((ushort)256)
|
||||
// officerTitles: int32 count = 0.
|
||||
.Write((uint)0)
|
||||
.Write((uint)0) // monarchBroadcastTime
|
||||
.Write((uint)0) // monarchBroadcastsToday
|
||||
.Write((uint)0) // spokesBroadcastTime
|
||||
.Write((uint)0) // spokesBroadcastsToday
|
||||
.WriteString16L("") // motd
|
||||
.WriteString16L("") // motdSetBy
|
||||
.Write((uint)0) // chatRoomID
|
||||
// bindPoint Position: cell + 3 floats + 4 floats = 32 bytes.
|
||||
.Write((uint)0)
|
||||
.Write(0f).Write(0f).Write(0f)
|
||||
.Write(0f).Write(0f).Write(0f).Write(0f)
|
||||
.WriteString16L("Test Allegiance") // allegianceName
|
||||
.Write((uint)0) // nameLastSetTime
|
||||
.Write((uint)0) // isLocked
|
||||
.Write(0); // approvedVassal
|
||||
|
||||
for (int i = 0; i < records.Count; i++)
|
||||
{
|
||||
var (characterId, parentGuid, loggedIn, name) = records[i];
|
||||
if (i > 0)
|
||||
w.Write(parentGuid); // the wire's own "treeParent" tag precedes non-monarch records.
|
||||
|
||||
uint bitfield = 0x4u | 0x8u; // HasAllegianceAge | HasPackedLevel (ACE's own always-set default)
|
||||
if (loggedIn) bitfield |= 0x1u; // LoggedIn
|
||||
|
||||
w.Write(characterId)
|
||||
.Write((uint)0) // cpCached
|
||||
.Write((uint)0) // cpTithed
|
||||
.Write(bitfield)
|
||||
.Write((byte)0) // gender
|
||||
.Write((byte)0) // heritage group
|
||||
.Write((ushort)1) // rank
|
||||
.Write((uint)5) // level (HasPackedLevel set)
|
||||
.Write((ushort)0) // loyalty
|
||||
.Write((ushort)0) // leadership
|
||||
.Write((uint)0) // timeOnline (HasAllegianceAge set)
|
||||
.Write((uint)0) // allegianceAge
|
||||
.WriteString16L(name);
|
||||
}
|
||||
|
||||
return w.ToArray();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseAllegianceInfoResponse_MonarchOnly_RoundTrips()
|
||||
{
|
||||
const uint monarchGuid = 0x50000010u;
|
||||
byte[] wire = BuildAllegianceWire(
|
||||
monarchGuid,
|
||||
new() { (monarchGuid, 0u, true, "Grandmaster") });
|
||||
|
||||
var response = ClientCommandResponses.ParseAllegianceInfoResponse(wire);
|
||||
|
||||
Assert.NotNull(response);
|
||||
Assert.Equal(monarchGuid, response.Value.TargetGuid);
|
||||
Assert.Equal((ushort)1, response.Value.RecordCount);
|
||||
Assert.Equal("Test Allegiance", response.Value.AllegianceName);
|
||||
Assert.NotNull(response.Value.Monarch);
|
||||
Assert.Equal("Grandmaster", response.Value.Monarch!.Value.Name);
|
||||
Assert.True(response.Value.Monarch!.Value.IsLoggedIn);
|
||||
Assert.Empty(response.Value.Records);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FormatAllegianceInfoLines_MonarchOnly_PrintsHeaderAndSelfNoPatronNoVassals()
|
||||
{
|
||||
const uint monarchGuid = 0x50000010u;
|
||||
var response = new ClientCommandResponses.AllegianceInfoResponse(
|
||||
TargetGuid: monarchGuid,
|
||||
TotalMembers: 1,
|
||||
TotalVassals: 0,
|
||||
RecordCount: 1,
|
||||
AllegianceName: "Test Allegiance",
|
||||
Monarch: new ClientCommandResponses.AllegianceMemberRecord(monarchGuid, 0u, true, "Grandmaster"),
|
||||
Records: System.Array.Empty<ClientCommandResponses.AllegianceMemberRecord>());
|
||||
|
||||
var lines = ClientCommandResponses.FormatAllegianceInfoLines(response).ToArray();
|
||||
|
||||
Assert.Equal(
|
||||
new[]
|
||||
{
|
||||
"Note: An asterisk (*) indicates that the character is currently online.",
|
||||
"Allegiance information for Grandmaster *:",
|
||||
},
|
||||
lines);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseAndFormatAllegianceInfoResponse_PatronAndVassals_RendersFullTree()
|
||||
{
|
||||
const uint monarchGuid = 0x50000001u;
|
||||
const uint patronGuid = 0x50000002u;
|
||||
const uint selfGuid = 0x50000003u;
|
||||
const uint vassalGuid = 0x50000004u;
|
||||
|
||||
// Records order matches AllegianceHierarchy.Write: patron (parent=monarch),
|
||||
// self (parent=patron), then vassals (parent=self).
|
||||
byte[] wire = BuildAllegianceWire(
|
||||
selfGuid,
|
||||
new()
|
||||
{
|
||||
(monarchGuid, 0u, false, "Monarch"),
|
||||
(patronGuid, monarchGuid, true, "Patron"),
|
||||
(selfGuid, patronGuid, false, "Self"),
|
||||
(vassalGuid, selfGuid, true, "Vassal"),
|
||||
});
|
||||
|
||||
var response = ClientCommandResponses.ParseAllegianceInfoResponse(wire);
|
||||
Assert.NotNull(response);
|
||||
Assert.Equal(3, response.Value.Records.Count);
|
||||
|
||||
var lines = ClientCommandResponses.FormatAllegianceInfoLines(response.Value).ToArray();
|
||||
|
||||
Assert.Equal(
|
||||
new[]
|
||||
{
|
||||
"Note: An asterisk (*) indicates that the character is currently online.",
|
||||
"Allegiance information for Self:",
|
||||
" Patron: Patron *",
|
||||
" Vassals: ",
|
||||
" Vassal *",
|
||||
},
|
||||
lines);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FormatAllegianceInfoLines_NoAllegiance_PrintsNothing()
|
||||
{
|
||||
// Retail's AllegianceProfile::GetData fails for a player with no
|
||||
// record at all (no allegiance) and the handler returns early with
|
||||
// NO text printed — acclient_2013_pseudo_c.txt:375151-375155.
|
||||
const uint targetGuid = 0x50000099u;
|
||||
var response = new ClientCommandResponses.AllegianceInfoResponse(
|
||||
TargetGuid: targetGuid,
|
||||
TotalMembers: 0,
|
||||
TotalVassals: 0,
|
||||
RecordCount: 0,
|
||||
AllegianceName: "",
|
||||
Monarch: null,
|
||||
Records: System.Array.Empty<ClientCommandResponses.AllegianceMemberRecord>());
|
||||
|
||||
Assert.Empty(ClientCommandResponses.FormatAllegianceInfoLines(response));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseAllegianceInfoResponse_EmptyWire_ParsesToNoRecords()
|
||||
{
|
||||
// ACE omits monarchData/records entirely when allegiance/node are
|
||||
// null (AllegianceHierarchy.Write) -- recordCount stays 0.
|
||||
const uint targetGuid = 0x50000099u;
|
||||
byte[] wire = BuildAllegianceWire(targetGuid, new());
|
||||
|
||||
var response = ClientCommandResponses.ParseAllegianceInfoResponse(wire);
|
||||
|
||||
Assert.NotNull(response);
|
||||
Assert.Equal((ushort)0, response.Value.RecordCount);
|
||||
Assert.Null(response.Value.Monarch);
|
||||
Assert.Empty(response.Value.Records);
|
||||
Assert.Empty(ClientCommandResponses.FormatAllegianceInfoLines(response.Value));
|
||||
}
|
||||
|
||||
// ── Routing (GameEventWiring -> ChatLog) ─────────────────────────────────
|
||||
|
||||
private static byte[] WrapEnvelope(GameEventType type, byte[] payload)
|
||||
{
|
||||
byte[] body = new byte[GameEventEnvelope.HeaderSize + payload.Length];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, GameEventEnvelope.Opcode);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), 0u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), 0u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), (uint)type);
|
||||
payload.CopyTo(body, GameEventEnvelope.HeaderSize);
|
||||
return body;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WireAll_ChannelIndex_ReachesChatTranscriptAsDefaultLogTextType()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var chat = new ChatLog();
|
||||
GameEventWiring.WireAll(dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), chat);
|
||||
|
||||
byte[] payload = new AceWireWriter()
|
||||
.Write((uint)1)
|
||||
.WriteString16L("Sentinel")
|
||||
.ToArray();
|
||||
|
||||
GameEventEnvelope? envelope = GameEventEnvelope.TryParse(
|
||||
WrapEnvelope(GameEventType.ChannelIndex, payload));
|
||||
Assert.NotNull(envelope);
|
||||
dispatcher.Dispatch(envelope.Value);
|
||||
|
||||
ChatEntry[] entries = chat.Snapshot();
|
||||
Assert.Equal(2, entries.Length);
|
||||
Assert.All(entries, e => Assert.Equal(ChatKind.System, e.Kind));
|
||||
Assert.All(entries, e => Assert.Equal((uint)RetailLogTextType.Default, e.ChannelId));
|
||||
Assert.Equal("The following channels are available to you:", entries[0].Text);
|
||||
Assert.Equal("Sentinel", entries[1].Text);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WireAll_AvailableHouses_ReachesChatTranscript()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var chat = new ChatLog();
|
||||
GameEventWiring.WireAll(dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), chat);
|
||||
|
||||
byte[] payload = new AceWireWriter()
|
||||
.Write((uint)2)
|
||||
.Write((uint)1)
|
||||
.Write(TestVillaLandblockId)
|
||||
.Write(2)
|
||||
.ToArray();
|
||||
|
||||
GameEventEnvelope? envelope = GameEventEnvelope.TryParse(
|
||||
WrapEnvelope(GameEventType.AvailableHouses, payload));
|
||||
Assert.NotNull(envelope);
|
||||
dispatcher.Dispatch(envelope.Value);
|
||||
|
||||
ChatEntry[] entries = chat.Snapshot();
|
||||
Assert.Equal(2, entries.Length);
|
||||
Assert.Equal("There are 2 villas available.", entries[0].Text);
|
||||
Assert.All(entries, e => Assert.Equal((uint)RetailLogTextType.Default, e.ChannelId));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WireAll_AllegianceInfoResponse_ReachesChatTranscript()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var chat = new ChatLog();
|
||||
GameEventWiring.WireAll(dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), chat);
|
||||
|
||||
const uint monarchGuid = 0x50000010u;
|
||||
byte[] payload = BuildAllegianceWire(
|
||||
monarchGuid,
|
||||
new() { (monarchGuid, 0u, false, "Grandmaster") });
|
||||
|
||||
GameEventEnvelope? envelope = GameEventEnvelope.TryParse(
|
||||
WrapEnvelope(GameEventType.AllegianceInfoResponse, payload));
|
||||
Assert.NotNull(envelope);
|
||||
dispatcher.Dispatch(envelope.Value);
|
||||
|
||||
ChatEntry[] entries = chat.Snapshot();
|
||||
Assert.Equal(2, entries.Length);
|
||||
Assert.Equal("Note: An asterisk (*) indicates that the character is currently online.", entries[0].Text);
|
||||
Assert.Equal("Allegiance information for Grandmaster:", entries[1].Text);
|
||||
Assert.All(entries, e => Assert.Equal((uint)RetailLogTextType.Default, e.ChannelId));
|
||||
}
|
||||
}
|
||||
|
|
@ -940,6 +940,51 @@ public class PlayerMovementControllerTests
|
|||
Assert.Null(exception);
|
||||
}
|
||||
|
||||
// ── Campaign CH user-gate round 1 (item A): airborne jump refusal ──────
|
||||
|
||||
[Fact]
|
||||
public void JumpPress_RisingEdgeWhileAirborne_ReportsCantJumpInAir_HeldOnlyOnce_NoneAfterLanding()
|
||||
{
|
||||
var engine = MakeFlatEngine();
|
||||
var controller = new PlayerMovementController(engine);
|
||||
controller.SeedPlacementForTest(new Vector3(96f, 96f, 50f), 0x0001, new Vector3(96f, 96f, 50f));
|
||||
|
||||
// Launch into the air with an ordinary charged jump — the fix must
|
||||
// not touch this grounded charge/fire path at all.
|
||||
controller.Update(1.0f, new MovementInput(Jump: true)); // full charge
|
||||
controller.Update(0.016f, new MovementInput(Jump: false)); // release -> jump fires
|
||||
Assert.True(controller.IsAirborne);
|
||||
controller.Update(0.05f, new MovementInput()); // clear the ground before pressing again
|
||||
|
||||
var reported = new List<string>();
|
||||
controller.OnInterfaceText = (text, _) => reported.Add(text);
|
||||
|
||||
// Rising edge while airborne: exactly one "You can't jump while in
|
||||
// the air" report.
|
||||
controller.Update(0.016f, new MovementInput(Jump: true));
|
||||
var report = Assert.Single(reported);
|
||||
Assert.Equal(ClientTextRefusals.CantJumpInAir, report);
|
||||
|
||||
// Holding the key across multiple further updates raises no
|
||||
// additional reports.
|
||||
controller.Update(0.016f, new MovementInput(Jump: true));
|
||||
controller.Update(0.016f, new MovementInput(Jump: true));
|
||||
controller.Update(0.016f, new MovementInput(Jump: true));
|
||||
Assert.Single(reported);
|
||||
|
||||
// Release, then land.
|
||||
controller.Update(0.016f, new MovementInput(Jump: false));
|
||||
for (int i = 0; i < 60 && controller.IsAirborne; i++)
|
||||
controller.Update(0.05f, new MovementInput());
|
||||
Assert.False(controller.IsAirborne, "should have landed");
|
||||
|
||||
// Landing then pressing again while grounded raises none (the
|
||||
// grounded charge succeeds normally for an unburdened character).
|
||||
reported.Clear();
|
||||
controller.Update(0.016f, new MovementInput(Jump: true));
|
||||
Assert.Empty(reported);
|
||||
}
|
||||
|
||||
// ── Campaign P Slice P5 (2026-07-30): ConstraintManager leash arming (#167) ──
|
||||
//
|
||||
// docs/research/2026-07-30-constraint-leash-constants.md. The player's
|
||||
|
|
|
|||
|
|
@ -102,8 +102,10 @@ public sealed class ChatVMTests
|
|||
[Fact]
|
||||
public void FormatEntry_System_NoSenderShown()
|
||||
{
|
||||
// Campaign CH user-gate round 1 (item B): retail prints system text
|
||||
// bare, with no "[System]" prefix.
|
||||
var entry = new ChatEntry(ChatKind.System, Sender: "", "Your spell fizzled!", 0, 0);
|
||||
Assert.Equal("[System] Your spell fizzled!", ChatVM.FormatEntry(entry));
|
||||
Assert.Equal("Your spell fizzled!", ChatVM.FormatEntry(entry));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue