The user tested Campaign CH's CODE-COMPLETE build live and reported ten defects (docs/plans/2026-08-09-chat-parity-campaign.md, "User gate — round 1"). Items A-G are fixed here; the remaining three (extra chat windows on 1/2/3/4, resize working in only one corner, transparency/ artifacts) are out of scope for a fix and filed as slice CH6. A. Jump-in-air refusal never fired live: the jump block only ever evaluated input.Jump inside the grounded-charge or already-charging branches. PlayerMovementController now detects the press RISING EDGE while airborne and reports WeenieError.NotGrounded once per press, leaving the grounded charge/fire path untouched. B. ChatVM's invented "[System] " prefix is dropped — retail prints system text bare. [Popup] is unchanged (AP-175). C. SpewBoxController's color is now the user-pinned exact value (1, 1, 0.247, 1), the same bright yellow as an incoming Tell. Register row AP-178 updated: color CLOSES, size/position/font stay open per the user's live report that they still differ. D. Closes #329: PortalTunnelPresentation now emits the portal wait cue unconditionally on every rotation-segment boundary, matching gmSmartBoxUI::UseTime's decompiled else-arm exactly instead of gating on a 5-second hold local transits never reached. PortalWaitNotice Controller now renders it in the same pinned yellow as item C. Register row AP-150 retired. E. Closes #362: new ClientCommandResponses.cs parses and renders the four previously-unhandled inbound GameEvents (ChannelIndex, ChannelList, AvailableHouses, AllegianceInfoResponse), each ported line-for-line from the named-retail decomp's inbound handlers. Register row TS-70 retired. F. ChatWindowController.WrapText now splits on embedded '\n'/'\r\n' first, then word-wraps each segment independently — server text like /help's reply no longer collapses onto one line. G. The chat input field's right edge no longer holds a fixed absolute pixel position across a window resize; Bind now upgrades it to retail edge-mode 1 (UiLayoutPolicy) or the AnchorEdges.Right stretch fallback so it tracks the window's client width instead of overflowing past a narrower resize. Full Release suite: 12,247 passed / 4 skipped / 0 failed (baseline 12,221/4/0 + 26 new tests across items A, E, F, G). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
490 lines
20 KiB
C#
490 lines
20 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Chat;
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using AcDream.UI.Abstractions;
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using AcDream.UI.Abstractions.Panels.Chat;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Smoke tests for <see cref="ChatWindowController.Bind"/> — no dats, no GL.
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///
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/// Building the Type-12 "skipped" elements via the pure <see cref="LayoutImporter"/>
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/// path is the correct approach: we build a synthetic info tree that reflects the
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/// real chat layout hierarchy (root → transcript panel + input bar as Type-3
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/// containers, with Type-12 children for transcript + input, plus a Type-3 track
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/// and menu), call <see cref="LayoutImporter.Build"/> to get the widget tree
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/// (Type-12 children become property-driven text/field widgets), then call
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/// <see cref="ChatWindowController.Bind"/> which binds those widgets in place.
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/// </summary>
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public class ChatWindowControllerTests
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{
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// ── Null-resolve helper (no GL needed) ─────────────────────────────────
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private static (uint, int, int) NoTex(uint _) => (0u, 0, 0);
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// ── Capture bus — records every Publish call ────────────────────────────
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private sealed class CaptureBus : ICommandBus
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{
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public readonly List<object> Published = new();
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public void Publish<T>(T cmd) where T : notnull => Published.Add(cmd!);
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}
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// ── Synthetic element tree matching the real chat layout topology ────────
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/// <summary>
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/// Build a minimal synthetic ElementInfo tree that mirrors the real chat
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/// layout (0x21000006) with enough fidelity for Bind to succeed:
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/// root (Type-3)
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/// transcriptPanel (Type-3) [0x10000010]
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/// transcript (Type-12, no media) [0x10000011] ← built as UiText by factory; Bind binds in place
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/// track (Type-3) [0x10000012] ← Type-3 in test (not Type-11); Bind skips scrollbar bind
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/// inputBar (Type-3) [0x10000013]
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/// menu (Type-6) [0x10000014]
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/// input (Type-12, Editable+Selectable) [0x10000016] ← built as UiField
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/// send (Type-3) [0x10000019]
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/// maxmin (Type-3) [0x1000046F]
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/// </summary>
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private static (ElementInfo rootInfo, ImportedLayout layout, ChatVM vm) BuildTestTree(
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ChatLog? log = null)
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{
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var transcriptNode = new ElementInfo
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{
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Id = 0x10000011u, Type = 12, // Type-12, no media → skipped by factory
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X = 16, Y = 0, Width = 458, Height = 74,
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};
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var trackNode = new ElementInfo
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{
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Id = 0x10000012u, Type = 3,
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X = 474, Y = 6, Width = 16, Height = 68,
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};
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var transcriptPanel = new ElementInfo
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{
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Id = 0x10000010u, Type = 3, X = 0, Y = 9, Width = 490, Height = 74,
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};
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transcriptPanel.Children.Add(transcriptNode);
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transcriptPanel.Children.Add(trackNode);
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var menuNode = new ElementInfo
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{
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Id = 0x10000014u, Type = 6, X = 0, Y = 0, Width = 46, Height = 17,
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};
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var inputNode = new ElementInfo
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{
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Id = 0x10000016u, Type = 12,
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X = 46, Y = 0, Width = 398, Height = 17,
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};
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var inputState = new UiStateInfo { Id = UiStateInfo.DirectStateId };
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inputState.Properties.Values[0x16u] = new UiPropertyValue
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{
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Kind = UiPropertyKind.Bool,
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BoolValue = true,
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};
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inputState.Properties.Values[0x20u] = new UiPropertyValue
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{
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Kind = UiPropertyKind.Bool,
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BoolValue = true,
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};
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inputState.Properties.Values[0x27u] = new UiPropertyValue
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{
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Kind = UiPropertyKind.Bool,
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BoolValue = true,
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};
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inputNode.States[UiStateInfo.DirectStateId] = inputState;
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var sendNode = new ElementInfo
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{
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Id = 0x10000019u, Type = 3, X = 444, Y = 0, Width = 46, Height = 17,
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};
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var inputBar = new ElementInfo
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{
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Id = 0x10000013u, Type = 3, X = 0, Y = 83, Width = 490, Height = 17,
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};
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inputBar.Children.Add(menuNode);
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inputBar.Children.Add(inputNode);
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inputBar.Children.Add(sendNode);
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var maxMinNode = new ElementInfo
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{
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Id = 0x1000046Fu, Type = 3, X = 474, Y = 0, Width = 16, Height = 16,
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};
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var root = new ElementInfo
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{
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Id = 0x1000000Eu, Type = 3, Width = 490, Height = 100,
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};
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root.Children.Add(transcriptPanel);
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root.Children.Add(inputBar);
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root.Children.Add(maxMinNode);
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var layout = LayoutImporter.Build(root, NoTex, null);
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var vm = new ChatVM(log ?? new ChatLog());
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return (root, layout, vm);
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}
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// ── Test 1: Bind returns non-null with the minimal tree ──────────────────
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[Fact]
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public void Bind_Returns_NonNull_OnValidTree()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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}
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// ── Test 2: Transcript is placed as a child of the transcript panel ──────
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[Fact]
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public void Bind_Transcript_IsChildOfTranscriptPanel()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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var panel = layout.FindElement(0x10000010u);
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Assert.NotNull(panel);
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// The transcript widget must be a child of the transcript panel.
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Assert.Contains(ctrl!.Transcript, panel!.Children);
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}
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// ── Test 3: Input is placed as a child of the input bar ─────────────────
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[Fact]
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public void Bind_Transcript_ForcesScrollableTextMode()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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Assert.False(ctrl!.Transcript.Centered);
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Assert.False(ctrl.Transcript.RightAligned);
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}
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[Fact]
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public void Bind_Input_IsChildOfInputBar()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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var bar = layout.FindElement(0x10000013u);
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Assert.NotNull(bar);
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Assert.Contains(ctrl!.Input, bar!.Children);
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}
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[Fact]
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public void TranscriptLayout_IsReusedUntilContentOrWidthChanges()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(
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rootInfo, layout, vm, () => bus, null, null, NoTex)!;
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vm.ShowSystemMessage("one wrapped transcript line");
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IReadOnlyList<UiText.Line> first = ctrl.Transcript.LinesProvider();
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IReadOnlyList<UiText.Line> unchanged = ctrl.Transcript.LinesProvider();
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Assert.Same(first, unchanged);
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Assert.Equal(1, ctrl.TranscriptLayoutBuildCount);
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vm.ShowSystemMessage("second line");
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IReadOnlyList<UiText.Line> appended = ctrl.Transcript.LinesProvider();
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Assert.NotSame(first, appended);
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Assert.Equal(2, ctrl.TranscriptLayoutBuildCount);
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ctrl.Transcript.Width -= 40f;
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IReadOnlyList<UiText.Line> resized = ctrl.Transcript.LinesProvider();
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Assert.NotSame(appended, resized);
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Assert.Equal(3, ctrl.TranscriptLayoutBuildCount);
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vm.Clear();
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Assert.Empty(ctrl.Transcript.LinesProvider());
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Assert.Equal(4, ctrl.TranscriptLayoutBuildCount);
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}
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[Fact]
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public void TranscriptLines_OutOfRangeLogTextType_CarriesPreviousLinesColor()
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{
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// Retail's SetFontColorHelper leaves m_curFontColor UNCHANGED for an
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// out-of-range index instead of reverting to a default (research
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// doc §3.2) — RetailChatColorTable.TryGetColor returns false for
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// any index >= 0x22 and ChatWindowController.GetTranscriptLines
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// carries the prior line's resolved color forward. Three entries;
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// the middle one uses 0x22 (one past the last real retail slot,
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// 0x21) so its rendered color must equal the first line's, not
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// the third's.
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var log = new ChatLog();
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var (rootInfo, layout, vm) = BuildTestTree(log);
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(
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rootInfo, layout, vm, () => bus, null, null, NoTex)!;
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log.OnSystemMessage("first", chatType: 0x05u); // System, colorBrightPurple
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log.OnSystemMessage("middle", chatType: 0x22u); // out of range — carries 0x05's color
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log.OnSystemMessage("third", chatType: 0x00u); // Default, colorGreen
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IReadOnlyList<UiText.Line> lines = ctrl.Transcript.LinesProvider();
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Assert.Equal(3, lines.Count);
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Assert.Equal(lines[0].Color, lines[1].Color);
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Assert.NotEqual(lines[0].Color, lines[2].Color);
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}
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// ── Test 4: Input.OnSubmit publishes SendChatCmd via the capture bus ─────
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[Fact]
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public void Bind_InputSubmit_PublishesSendChatCmd()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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ctrl!.Input.OnSubmit!.Invoke("hello world");
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// ChatCommandRouter.Submit should have published a SendChatCmd.
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Assert.Single(bus.Published);
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var cmd = Assert.IsType<SendChatCmd>(bus.Published[0]);
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Assert.Equal("hello world", cmd.Text);
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}
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[Fact]
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public void Bind_LifestoneSubmit_PublishesTypedClientCommand()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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ctrl!.Input.OnSubmit!.Invoke("/ls");
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var command = Assert.IsType<ExecuteClientCommandCmd>(Assert.Single(bus.Published));
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Assert.Equal(ClientCommandId.LifestoneRecall, command.Command);
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}
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// ── Test 5: Channel change updates the channel used by subsequent submits ─
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[Fact]
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public void Bind_ChannelChange_UpdatesSubmitChannel()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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// Switch channel to General via the generic OnSelect (payload is ChatChannelKind).
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ctrl!.Menu.OnSelect!.Invoke((object?)ChatChannelKind.General);
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ctrl.Input.OnSubmit!.Invoke("hey all");
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Assert.Single(bus.Published);
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var cmd = Assert.IsType<SendChatCmd>(bus.Published[0]);
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Assert.Equal(ChatChannelKind.General, cmd.Channel);
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}
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// ── Test 6: Bind returns null when required elements are absent ──────────
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[Fact]
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public void Bind_Returns_Null_WhenTranscriptPanelMissing()
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{
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// Build a layout that is missing the transcript panel entirely.
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var root = new ElementInfo { Id = 0x1000000Eu, Type = 3, Width = 490, Height = 100 };
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// No children → TranscriptPanelId and InputBarId are absent from the widget tree.
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var layout = LayoutImporter.Build(root, NoTex, null);
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var vm = new ChatVM(new ChatLog());
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(root, layout, vm, () => bus, null, null, NoTex);
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Assert.Null(ctrl);
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}
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// ── Input field resize: Campaign CH user-gate round 1, item G ────────────
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// The input line overflowed the chat window's right edge on resize. Its
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// right edge held a FIXED absolute pixel position (either the imported
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// UiLayoutPolicy's mode-0 "frozen at current" fallback, or the
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// AnchorEdges default with no Right bit) — nothing re-ran the
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// Left/Width recompute on a plain window resize, only at bind time and
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// on channel change. Bind now leaves the input's right edge tracking
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// the live parent width either way.
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[Fact]
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public void Bind_InputField_WithNoImportedLayoutPolicy_NeverOverflowsOnNarrowerResize()
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{
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// BuildTestTree's synthetic ElementInfo nodes never set
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// HasOriginalParentSize, so DatWidgetFactory.CreateLayoutPolicy
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// returns null for every widget here — this exercises the
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// AnchorEdges fallback branch of the fix.
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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Assert.Null(ctrl!.Input.LayoutPolicy);
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Assert.Equal(AnchorEdges.Left | AnchorEdges.Right, ctrl.Input.Anchors & (AnchorEdges.Left | AnchorEdges.Right));
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// First frame after Bind(): the per-frame draw pass calls ApplyAnchor
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// against the LIVE (still-authored, 490px) inputBar width — this is
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// the lazy margin CAPTURE, matching UiElement.ApplyAnchor's
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// "!_anchorCaptured" first-call semantics. Only THEN does a resize
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// (a later frame, a smaller parent width) exercise the stretch.
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const float authoredParentWidth = 490f;
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ctrl.Input.ApplyAnchor(authoredParentWidth, ctrl.Input.Height);
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const float narrowerParentWidth = 300f;
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ctrl.Input.ApplyAnchor(narrowerParentWidth, ctrl.Input.Height);
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Assert.True(
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ctrl.Input.Left + ctrl.Input.Width <= narrowerParentWidth,
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$"input right edge ({ctrl.Input.Left + ctrl.Input.Width}) overflowed the narrower parent width ({narrowerParentWidth})");
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}
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[Fact]
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public void Bind_InputField_WithNoImportedLayoutPolicy_GrowsWithWiderResize()
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{
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var (rootInfo, layout, vm) = BuildTestTree();
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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const float authoredParentWidth = 490f;
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ctrl!.Input.ApplyAnchor(authoredParentWidth, ctrl.Input.Height);
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float originalWidth = ctrl.Input.Width;
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const float widerParentWidth = 800f;
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ctrl.Input.ApplyAnchor(widerParentWidth, ctrl.Input.Height);
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Assert.True(ctrl.Input.Width > originalWidth, "the input should widen when the window grows");
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Assert.True(ctrl.Input.Left + ctrl.Input.Width <= widerParentWidth);
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}
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[Fact]
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public void Bind_InputField_WithImportedLayoutPolicy_RightEdgeTracksParentDeltaInsteadOfFreezing()
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{
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// Mirror the REAL production import path: the input field carries an
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// authored UiLayoutPolicy (HasOriginalParentSize=true, as a real
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// ImportInfos-resolved LayoutDesc element would). Right=0 here is
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// retail's raw edge mode BEFORE the fix's upgrade — proving Bind
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// replaces it with mode 1 rather than leaving mode 0's "frozen at
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// current pixel position" behavior in place.
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var (rootInfo, layout, vm) = BuildTestTree();
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var inputInfo = FindById(rootInfo, 0x10000016u)
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?? throw new System.InvalidOperationException("test fixture missing the input node");
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inputInfo.HasOriginalParentSize = true;
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inputInfo.OriginalParentWidth = 490f;
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inputInfo.OriginalParentHeight = 17f;
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inputInfo.Left = 1u; // near-edge: fixed to current (retail mode 1)
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inputInfo.Top = 1u;
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inputInfo.Right = 0u; // far-edge mode this fix must upgrade away from
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inputInfo.Bottom = 1u;
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// Rebuild the widget tree now that the fixture carries the policy
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// inputs (BuildTestTree already built one without them).
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layout = LayoutImporter.Build(rootInfo, NoTex, null);
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var bus = new CaptureBus();
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var ctrl = ChatWindowController.Bind(rootInfo, layout, vm, () => bus, null, null, NoTex);
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Assert.NotNull(ctrl);
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Assert.NotNull(ctrl!.Input.LayoutPolicy);
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Assert.Equal(1u, ctrl.Input.LayoutPolicy!.RightMode);
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const float narrowerParentWidth = 300f;
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ctrl.Input.ApplyAnchor(narrowerParentWidth, ctrl.Input.Height);
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Assert.True(
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ctrl.Input.Left + ctrl.Input.Width <= narrowerParentWidth,
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$"input right edge ({ctrl.Input.Left + ctrl.Input.Width}) overflowed the narrower parent width ({narrowerParentWidth})");
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}
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private static ElementInfo? FindById(ElementInfo node, uint id)
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{
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if (node.Id == id) return node;
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foreach (var child in node.Children)
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{
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if (FindById(child, id) is { } found) return found;
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}
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return null;
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}
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// ── WrapText: Campaign CH user-gate round 1, item F ──────────────────────
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// /help (and "probably many places") never split on embedded '\n' — the
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// whole multi-line blob rode the single early-out as ONE line. Split on
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// '\n' first, then word-wrap each segment; a single-segment text keeps
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// the pre-existing early-out behavior exactly.
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private static float MeasureByCharCount(string s) => s.Length;
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[Fact]
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public void WrapText_EmbeddedNewlines_ProduceOneRenderedLinePerSegment()
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{
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string text = "line one\nline two\nline three";
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// maxW is generous — every segment fits without word-wrapping, so
|
|
// this isolates the newline-split behavior specifically.
|
|
var lines = new List<string>(ChatWindowController.WrapText(text, 1000f, MeasureByCharCount));
|
|
|
|
Assert.Equal(new[] { "line one", "line two", "line three" }, lines);
|
|
}
|
|
|
|
[Fact]
|
|
public void WrapText_CarriageReturnNewline_NormalizesTheSameAsBareNewline()
|
|
{
|
|
string text = "line one\r\nline two";
|
|
|
|
var lines = new List<string>(ChatWindowController.WrapText(text, 1000f, MeasureByCharCount));
|
|
|
|
Assert.Equal(new[] { "line one", "line two" }, lines);
|
|
}
|
|
|
|
[Fact]
|
|
public void WrapText_SegmentLongerThanMaxWidth_StillWordWraps()
|
|
{
|
|
// Each segment is independently word-wrapped by the SAME algorithm
|
|
// the single-line path always used — a multi-line server message
|
|
// whose second line overflows the window still wraps that line.
|
|
string text = "short\nthis segment is much too long to fit on one line";
|
|
|
|
var lines = new List<string>(ChatWindowController.WrapText(text, 10f, MeasureByCharCount));
|
|
|
|
Assert.Equal("short", lines[0]);
|
|
Assert.True(lines.Count > 2, "the long second segment should have wrapped into multiple lines");
|
|
Assert.All(lines, line => Assert.True(MeasureByCharCount(line) <= 10f));
|
|
Assert.Equal(
|
|
"this segment is much too long to fit on one line",
|
|
string.Join(" ", lines.Skip(1)));
|
|
}
|
|
|
|
[Fact]
|
|
public void WrapText_SingleSegmentText_KeepsTheEarlyOutBehavior()
|
|
{
|
|
// No '\n' at all — the pre-existing single-line early-out path
|
|
// (whole text fits => returned verbatim as one fragment) is
|
|
// unchanged.
|
|
string text = "no newlines here";
|
|
|
|
var lines = new List<string>(ChatWindowController.WrapText(text, 1000f, MeasureByCharCount));
|
|
|
|
Assert.Equal(new[] { text }, lines);
|
|
}
|
|
|
|
[Fact]
|
|
public void WrapText_ConsecutiveNewlines_ProduceABlankLine()
|
|
{
|
|
string text = "first\n\nthird";
|
|
|
|
var lines = new List<string>(ChatWindowController.WrapText(text, 1000f, MeasureByCharCount));
|
|
|
|
Assert.Equal(new[] { "first", "", "third" }, lines);
|
|
}
|
|
}
|