feat(ui): D.2b empty-slot art — UiItemList.CellEmptySprite stamps cells
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 changed files with 39 additions and 0 deletions
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@ -28,6 +28,23 @@ public sealed class UiItemList : UiElement
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public Func<uint, (uint tex, int w, int h)>? SpriteResolve { get; set; }
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private uint _cellEmptySprite;
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/// <summary>Empty-slot sprite for THIS list's cells, resolved from the dat cell template
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/// (retail attribute 0x1000000e -> catalog 0x21000037 prototype's ItemSlot_Empty; see
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/// <see cref="Layout.ItemListCellTemplate.ResolveEmptySprite"/>). 0 = leave the
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/// <see cref="UiItemSlot.EmptySprite"/> default (0x060074CF). Applied to every existing
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/// AND future cell.</summary>
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public uint CellEmptySprite
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{
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get => _cellEmptySprite;
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set
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{
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_cellEmptySprite = value;
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if (value != 0)
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foreach (var c in _cells) c.EmptySprite = value;
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}
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}
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/// <summary>The drag handler this list routes drops to (a panel controller).
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/// Null = the list accepts no drops. Retail: UIElement_ItemList::m_dragHandler.</summary>
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public IItemListDragHandler? DragHandler { get; private set; }
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@ -53,6 +70,7 @@ public sealed class UiItemList : UiElement
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public void AddItem(UiItemSlot cell)
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{
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cell.SpriteResolve ??= SpriteResolve;
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if (_cellEmptySprite != 0) cell.EmptySprite = _cellEmptySprite;
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// The list lays cells out procedurally (grid offset + scroll clip), so cells must be
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// EXEMPT from the parent anchor pass — UiElement.DrawSelfAndChildren runs ApplyAnchor
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// on every child after OnDraw, which would otherwise reset the scroll offset to each
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