feat(ui): D.2b empty-slot art — ItemListCellTemplate resolver (0x1000000e -> 0x21000037)
Ports UIElement_ItemList::InternalCreateItem (0x004e3570) attribute lookup to a testable static helper. The 0x1000000e property is an EnumBaseProperty (not DataIdBaseProperty as the spec anticipated) — discovered by runtime reflection and confirmed against the live dat. Pinned sprite ids from real-dat test: contents (0x100001C6): 0x06004D20 side-bag (0x100001CA): 0x06005D9C main-pack (0x100001C9): 0x06005D9C Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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src/AcDream.App/UI/Layout/ItemListCellTemplate.cs
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src/AcDream.App/UI/Layout/ItemListCellTemplate.cs
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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namespace AcDream.App.UI.Layout;
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/// <summary>
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/// Resolves the empty-slot background sprite for a UIElement_ItemList's cells the way retail
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/// does. Retail ref: UIElement_ItemList::InternalCreateItem (acclient_2013_pseudo_c.txt:231486 /
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/// 0x004e3570): GetAttribute_Enum(this, 0x1000000e, &id) -> GetByEnum(0x10000038,5,0x23) [the
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/// shared UIItem catalog LayoutDesc, = 0x21000037] -> CreateChildElement(catalog, id); the cloned
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/// prototype's ItemSlot_Empty (state 0x1000001c) media is the empty-cell background.
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/// </summary>
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public static class ItemListCellTemplate
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{
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/// <summary>The shared UIItem cell-template catalog. Hardcoded: retail resolves it via
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/// GetByEnum(0x10000038,5,0x23) through a master enum-map DAT object (no code literal);
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/// 0x21000037 is the only LayoutDesc that is a catalog of standalone UIItem (0x10000032)
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/// prototypes. Validated by the real-dat test (the resolved sprite must be a real 0x06 surface).</summary>
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public const uint CatalogLayoutId = 0x21000037u;
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private const uint CellTemplateAttr = 0x1000000eu; // UIElement attribute: cell-template element id
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private const uint IconChildId = 0x1000033Bu; // m_elem_Icon sub-element (carries ItemSlot_Empty)
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private const string ItemSlotEmpty = "ItemSlot_Empty"; // UIStateId.ToString() for state 0x1000001c
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/// <summary>
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/// Resolve the empty-slot sprite (a 0x06xxxxxx RenderSurface id) for the cells of item-list
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/// element <paramref name="listElementId"/> in LayoutDesc <paramref name="listLayoutId"/>.
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/// Returns 0 when the layout/element/attribute/prototype/media is absent (the caller keeps
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/// the <see cref="UiItemSlot"/> default).
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/// </summary>
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public static uint ResolveEmptySprite(DatCollection dats, uint listLayoutId, uint listElementId)
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{
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var listLd = dats.Get<LayoutDesc>(listLayoutId);
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if (listLd is null) return 0;
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var listElem = FindDesc(listLd, listElementId);
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if (listElem is null) return 0;
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uint protoId = ReadCellTemplateId(listElem); // attr 0x1000000e
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if (protoId == 0) return 0;
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var catalog = dats.Get<LayoutDesc>(CatalogLayoutId);
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if (catalog is null) return 0;
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var proto = FindDesc(catalog, protoId);
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if (proto is null) return 0;
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// Priority: a child's DirectState background frame (the 36x36 backpack cell's recessed
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// border, e.g. 0x06005D9C); else the m_elem_Icon child's ItemSlot_Empty media (the 32x32
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// contents cell, e.g. 0x06004D20). See the spec's explicit single-sprite contract.
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uint frame = FirstChildDirectStateImage(proto);
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return frame != 0 ? frame : IconChildEmptyImage(proto);
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}
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// ── attribute 0x1000000e: stored as EnumBaseProperty in the dat (Value is the prototype id) ──
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// Note: the spec anticipated DataIdBaseProperty/ArrayBaseProperty based on the font-DID pattern,
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// but the live dat uses EnumBaseProperty.Value (uint) — confirmed by runtime reflection.
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private static uint ReadCellTemplateId(ElementDesc elem)
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{
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uint id = ReadIdFromState(elem.StateDesc);
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if (id != 0) return id;
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foreach (var s in elem.States)
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{
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id = ReadIdFromState(s.Value);
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if (id != 0) return id;
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}
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return 0;
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}
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private static uint ReadIdFromState(StateDesc? sd)
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{
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if (sd?.Properties is null) return 0;
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return sd.Properties.TryGetValue(CellTemplateAttr, out var raw) ? ReadId(raw) : 0;
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}
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private static uint ReadId(BaseProperty raw)
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{
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if (raw is ArrayBaseProperty arr && arr.Value.Count > 0) return ReadId(arr.Value[0]);
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if (raw is DataIdBaseProperty did) return did.Value;
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if (raw is EnumBaseProperty ep) return ep.Value; // 0x1000000e is EnumBaseProperty in the live dat
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return 0;
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}
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// ── prototype media ──
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private static uint FirstChildDirectStateImage(ElementDesc proto)
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{
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foreach (var kv in proto.Children)
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{
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uint f = DirectStateImage(kv.Value);
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if (f != 0) return f;
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}
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return 0;
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}
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private static uint IconChildEmptyImage(ElementDesc proto)
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{
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var icon = FindDescIn(proto, IconChildId); // recursive: handles inner wrappers (e.g. 0x10000340)
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if (icon is null) return 0;
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foreach (var s in icon.States)
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if (s.Key.ToString() == ItemSlotEmpty)
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{
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uint f = StateImage(s.Value);
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if (f != 0) return f;
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}
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return DirectStateImage(icon); // some prototypes carry empty media on the DirectState
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}
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private static uint DirectStateImage(ElementDesc d)
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=> d.StateDesc is null ? 0u : StateImage(d.StateDesc);
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private static uint StateImage(StateDesc sd)
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{
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foreach (var m in sd.Media)
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if (m is MediaDescImage img && img.File != 0) return img.File;
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return 0;
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}
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// ── depth-first element search by id (LayoutImporter.FindDesc is private there) ──
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private static ElementDesc? FindDesc(LayoutDesc ld, uint id)
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{
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foreach (var kv in ld.Elements)
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{
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var f = FindDescIn(kv.Value, id);
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if (f is not null) return f;
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}
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return null;
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}
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private static ElementDesc? FindDescIn(ElementDesc d, uint id)
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{
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if (d.ElementId == id) return d;
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foreach (var kv in d.Children)
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{
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var f = FindDescIn(kv.Value, id);
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if (f is not null) return f;
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}
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return null;
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}
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}
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using System;
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using System.IO;
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using AcDream.App.UI.Layout;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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using Xunit;
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using Xunit.Abstractions;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Real-dat test for <see cref="ItemListCellTemplate.ResolveEmptySprite"/>: the inventory
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/// item-lists must resolve their empty-slot sprite from the dat cell template (attribute
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/// 0x1000000e -> catalog 0x21000037 prototype's ItemSlot_Empty), NOT the generic toolbar
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/// square 0x060074CF. Also PRINTS the resolved ids — the "pin the exact asset" record.
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/// Skips when the live dat directory is absent (CI).
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/// </summary>
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public class ItemListCellTemplateTests
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{
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private const uint Generic = 0x060074CFu; // generic toolbar-shortcut empty square (the bug)
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private const uint ContentsLayout = 0x21000021u; private const uint ContentsGrid = 0x100001C6u;
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private const uint BackpackLayout = 0x21000022u; private const uint SideBag = 0x100001CAu;
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private const uint MainPack = 0x100001C9u;
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private readonly ITestOutputHelper _out;
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public ItemListCellTemplateTests(ITestOutputHelper o) => _out = o;
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private static string? DatDir()
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{
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var d = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents", "Asheron's Call");
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return Directory.Exists(d) ? d : null;
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}
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[Fact]
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public void Inventory_lists_resolve_a_real_nongeneric_empty_sprite()
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{
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var datDir = DatDir();
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if (datDir is null) return; // CI: no live dat — skip (smoke test)
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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foreach (var (name, layout, elem) in new[]
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{
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("contents", ContentsLayout, ContentsGrid),
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("side-bag", BackpackLayout, SideBag),
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("main-pack", BackpackLayout, MainPack),
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})
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{
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uint sprite = ItemListCellTemplate.ResolveEmptySprite(dats, layout, elem);
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_out.WriteLine($"{name}: list 0x{elem:X8} (layout 0x{layout:X8}) -> empty sprite 0x{sprite:X8}");
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Assert.True(sprite != 0u, $"{name}: resolved 0 (no 0x1000000e attr / prototype / media)");
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Assert.True(sprite != Generic, $"{name}: resolved the generic 0x060074CF — the bug, not the fix");
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Assert.True((sprite & 0xFF000000u) == 0x06000000u, $"{name}: 0x{sprite:X8} is not a 0x06 RenderSurface id");
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}
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}
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}
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