fix(anim): Phase L.1b route motion commands

This commit is contained in:
Erik 2026-04-28 10:46:22 +02:00
parent 1c69670392
commit 460f95cb42
6 changed files with 218 additions and 53 deletions

View file

@ -685,6 +685,33 @@ public sealed class MotionInterpreterTests
Assert.False(allowed);
}
[Fact]
public void ContactAllowsMove_DeadState_RejectsMove()
{
var body = MakeGrounded();
var interp = MakeInterp(body);
interp.InterpretedState.ForwardCommand = MotionCommand.Dead;
bool allowed = interp.contact_allows_move(MotionCommand.WalkForward);
Assert.False(allowed);
}
[Theory]
[InlineData(MotionCommand.Crouch)]
[InlineData(MotionCommand.Sitting)]
[InlineData(MotionCommand.Sleeping)]
public void ContactAllowsMove_PostureState_RejectsMove(uint postureCommand)
{
var body = MakeGrounded();
var interp = MakeInterp(body);
interp.InterpretedState.ForwardCommand = postureCommand;
bool allowed = interp.contact_allows_move(MotionCommand.WalkForward);
Assert.False(allowed);
}
[Fact]
public void ContactAllowsMove_CrouchRange_RejectsMove()
{