docs(render): Phase A8.F — fix stale Step-5 exit-state comment (CullFace enabled, not disabled)
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1 changed files with 3 additions and 2 deletions
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@ -11274,8 +11274,9 @@ public sealed class GameWindow : IDisposable
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// full ColorMask before returning to the outer render frame.
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// full ColorMask before returning to the outer render frame.
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//
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//
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// Step 5's iteration loop (now always-on when inside + other
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// Step 5's iteration loop (now always-on when inside + other
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// buildings overlap) leaves DepthMask=false / CullFace=disabled /
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// buildings overlap) leaves DepthMask=false / CullFace=enabled /
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// ColorMask=(f,f,f,f) on its last iteration. Restore to
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// ColorMask=(f,f,f,f) on its last iteration (Step 5c re-enables
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// CullFace; 5d only touches color/depth/stencil). Restore to
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// acdream-default before returning.
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// acdream-default before returning.
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gl.ColorMask(true, true, true, true);
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gl.ColorMask(true, true, true, true);
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gl.DepthMask(true);
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gl.DepthMask(true);
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