diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs index d0be1cf..c4fb7ce 100644 --- a/src/AcDream.App/Rendering/GameWindow.cs +++ b/src/AcDream.App/Rendering/GameWindow.cs @@ -11274,8 +11274,9 @@ public sealed class GameWindow : IDisposable // full ColorMask before returning to the outer render frame. // // Step 5's iteration loop (now always-on when inside + other - // buildings overlap) leaves DepthMask=false / CullFace=disabled / - // ColorMask=(f,f,f,f) on its last iteration. Restore to + // buildings overlap) leaves DepthMask=false / CullFace=enabled / + // ColorMask=(f,f,f,f) on its last iteration (Step 5c re-enables + // CullFace; 5d only touches color/depth/stencil). Restore to // acdream-default before returning. gl.ColorMask(true, true, true, true); gl.DepthMask(true);