docs(render): Phase A8.F — fix stale Step-5 exit-state comment (CullFace enabled, not disabled)

This commit is contained in:
Erik 2026-05-29 13:04:11 +02:00
parent e0051e0764
commit 452ee5b9a1

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@ -11274,8 +11274,9 @@ public sealed class GameWindow : IDisposable
// full ColorMask before returning to the outer render frame.
//
// Step 5's iteration loop (now always-on when inside + other
// buildings overlap) leaves DepthMask=false / CullFace=disabled /
// ColorMask=(f,f,f,f) on its last iteration. Restore to
// buildings overlap) leaves DepthMask=false / CullFace=enabled /
// ColorMask=(f,f,f,f) on its last iteration (Step 5c re-enables
// CullFace; 5d only touches color/depth/stencil). Restore to
// acdream-default before returning.
gl.ColorMask(true, true, true, true);
gl.DepthMask(true);