docs(p2): record cellar-lip wedge visual-gate PASS (cellar smooth, door blocks, step-up climbs)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# P2 cellar-lip wedge — CANONICAL handoff (flat-floor contact-plane coin-flip)
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## ✅ PRIMARY ROOT CAUSE FOUND + FIXED 2026-06-05 (START HERE — supersedes UPDATE 2 below)
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## ✅ FIXED + VISUAL-GATE PASSED 2026-06-05 (START HERE — supersedes UPDATE 2 below)
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**VISUAL GATE PASSED (user, 2026-06-05): "Yes all works!"** — cellar ascent smooth (no last-step wedge),
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inn door still BLOCKS, generic step-up still climbs. The residual 9/29 sliding-normal records did NOT
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manifest in live play, confirming they were buggy-trajectory artifacts (not a live issue). Commits:
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`cc4590f` (fix + validation tests + handoff/memory) and `9fdf6a5` (strip the dispatch-trace probes).
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**The P2 cellar-lip wedge is DONE.** (Commits are local on the branch — not pushed.) The rest of this
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banner is the root-cause writeup.
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**The pinned "find_walkable is NEVER called during the step-down" (UPDATE 2) was a PROBE ARTIFACT.**
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A clean `[fc-dispatch]`/`[step-sphere-down]` trace (TEMP probes, gated on `ACDREAM_PROBE_INDOOR_BSP`,
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