feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
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31 changed files with 1102 additions and 73 deletions
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@ -0,0 +1,83 @@
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using AcDream.App.Rendering.Vfx;
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using AcDream.Core.Net.Messages;
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using DatReaderWriter.DBObjs;
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namespace AcDream.App.Tests.Rendering.Vfx;
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public sealed class EntityEffectProfileTests
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{
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[Fact]
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public void DatStatic_RetainsSetupDirectScriptAndTypedTable()
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{
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Setup setup = BuildSetup();
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EntityEffectProfile profile = EntityEffectProfile.CreateDatStatic(setup);
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Assert.Equal(0x330000AAu, profile.SetupDefaultScriptDid);
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Assert.Equal(0x340000BBu, profile.CurrentPhysicsScriptTableDid);
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Assert.False(profile.HasNetworkDescription);
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}
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[Fact]
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public void LivePhysicsDescriptionWithoutPeTableClearsSetupTable()
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{
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EntityEffectProfile profile = EntityEffectProfile.CreateLive(
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BuildSetup(),
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default);
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Assert.Equal(0x330000AAu, profile.SetupDefaultScriptDid);
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Assert.Null(profile.CurrentPhysicsScriptTableDid);
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Assert.Equal(0u, profile.RawDefaultScriptType);
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Assert.Equal(0f, profile.DefaultScriptIntensity);
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Assert.True(profile.HasNetworkDescription);
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}
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[Fact]
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public void LivePhysicsDescriptionReplacesTableAndDrivesTypedDefault()
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{
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PhysicsSpawnData physics = default(PhysicsSpawnData) with
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{
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PhysicsScriptTableId = 0x340000CCu,
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DefaultScriptType = 0xA5A5A5A5u,
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DefaultScriptIntensity = 0.75f,
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};
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EntityEffectProfile profile = EntityEffectProfile.CreateLive(
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BuildSetup(),
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physics);
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Assert.Equal(0x340000CCu, profile.CurrentPhysicsScriptTableDid);
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Assert.Equal(0xA5A5A5A5u, profile.RawDefaultScriptType);
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Assert.Equal(0.75f, profile.DefaultScriptIntensity);
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}
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[Fact]
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public void LaterNetworkDescriptionWithPresentZeroDoesNotRestoreSetup()
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{
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EntityEffectProfile profile = EntityEffectProfile.CreateLive(
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BuildSetup(),
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default(PhysicsSpawnData) with
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{
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PhysicsScriptTableId = 0x340000CCu,
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DefaultScriptType = 7u,
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DefaultScriptIntensity = 1f,
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});
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profile.ApplyNetworkDescription(default(PhysicsSpawnData) with
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{
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PhysicsScriptTableId = 0u,
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DefaultScriptType = 0u,
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DefaultScriptIntensity = 0f,
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});
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Assert.Null(profile.CurrentPhysicsScriptTableDid);
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Assert.Equal(0u, profile.RawDefaultScriptType);
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Assert.Equal(0f, profile.DefaultScriptIntensity);
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}
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private static Setup BuildSetup() => new()
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{
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DefaultScript = 0x330000AAu,
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DefaultScriptTable = 0x340000BBu,
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};
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}
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@ -27,6 +27,8 @@ public sealed class LiveEntityRuntimeTests
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public WorldEntity Entity { get; } = entity;
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}
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private sealed class EffectProfile : ILiveEntityEffectProfile { }
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private sealed class FailingRegisterResources : ILiveEntityResourceLifecycle
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{
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public int RegisterCount { get; private set; }
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@ -90,6 +92,33 @@ public sealed class LiveEntityRuntimeTests
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Assert.True(runtime.TryGetAnimationRuntime(entity!.Id, out _));
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}
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[Fact]
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public void EffectProfile_SurvivesRebucketAndClearsWithLogicalTeardown()
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{
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const uint guid = 0x70000030u;
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
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var runtime = new LiveEntityRuntime(spatial, new RecordingResources());
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WorldSession.EntitySpawn spawn = Spawn(guid, 6, 1, 0x01010001u);
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runtime.RegisterLiveEntity(spawn);
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var profile = new EffectProfile();
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runtime.SetEffectProfile(guid, profile);
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runtime.MaterializeLiveEntity(
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guid,
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spawn.Position!.Value.LandblockId,
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id => Entity(id, guid));
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Assert.True(runtime.RebucketLiveEntity(guid, 0x01020001u));
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Assert.True(runtime.TryGetEffectProfile(guid, out var retained));
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Assert.Same(profile, retained);
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Assert.True(runtime.UnregisterLiveEntity(
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new DeleteObject.Parsed(guid, spawn.InstanceSequence),
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isLocalPlayer: false));
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Assert.False(runtime.TryGetEffectProfile(guid, out _));
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}
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[Fact]
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public void InitialChildCreate_PreservesParentEventQueuedForMissingChild()
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{
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