feat(ui): Chat tab — channel filters + display prefs + font slider
Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp / FilterLanguage / AppearOffline) with a font-size slider that has no retail bitfield equivalent. ChatSettings record (9 fields): · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat, HearRoleplayChat, HearSocietyChat · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline · 1 visual: FontSize (10..20 pt) Local-only this phase per the brainstorm — Hear*Chat flags affect client-side display filtering only; the server still streams every channel. Server-sync arrives later when the protocol round-trip is in place. SettingsStore grows LoadChat / SaveChat using the existing generic SaveSection helper. All four non-keybind sections (display, audio, gameplay, chat) now coexist non-destructively in settings.json. SettingsVM grows the parallel chat state machine. HasUnsavedChanges, Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature adds two more params; existing call sites updated. SettingsPanel.RenderChatTab replaces the L.0-shell placeholder — 8 Checkbox calls grouped under "Channel filters" + "Display" headers, plus a font-size SliderFloat. The "Coming soon" placeholder test was retargeted from "Chat" to "Character" since Chat is no longer a placeholder. GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment for the future ChatPanel filter integration (read SettingsVM.ChatDraft when filtering inbound chat lines). 13 new tests: · ChatSettings record (3) — defaults pinned, value equality, with- expressions · SettingsStore chat (3) — missing-file → defaults, round-trip, all four sections coexist · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save invokes callback, Cancel reverts, ResetAllToDefaults covers · SettingsPanel chat tab (2) — checkboxes + slider render only when active dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green (243 Core.Net + 373 UI.Abstractions + 673 Core). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
b7165e5b17
commit
356b5f219e
9 changed files with 440 additions and 42 deletions
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@ -909,6 +909,7 @@ public sealed class GameWindow : IDisposable
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var persistedDisplay = settingsStore.LoadDisplay();
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var persistedAudio = settingsStore.LoadAudio();
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var persistedGameplay = settingsStore.LoadGameplay();
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var persistedChat = settingsStore.LoadChat();
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// Apply persisted audio to the engine BEFORE the panel
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// host starts pushing per-frame so the first frame uses
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@ -987,6 +988,25 @@ public sealed class GameWindow : IDisposable
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{
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Console.WriteLine($"settings: gameplay save failed: {ex.Message}");
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}
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},
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persistedChat: persistedChat,
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onSaveChat: chat =>
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{
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try
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{
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settingsStore.SaveChat(chat);
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Console.WriteLine(
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"settings: chat saved to "
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+ AcDream.UI.Abstractions.Panels.Settings.SettingsStore.DefaultPath());
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// Channel filters affect client-side display
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// only this phase. ChatPanel will read them
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// off SettingsVM.ChatDraft when filtering is
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// wired into the chat-line render path.
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}
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catch (Exception ex)
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{
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Console.WriteLine($"settings: chat save failed: {ex.Message}");
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}
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});
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_settingsPanel = new AcDream.UI.Abstractions.Panels.Settings.SettingsPanel(_settingsVm);
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_panelHost.Register(_settingsPanel);
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44
src/AcDream.UI.Abstractions/Panels/Settings/ChatSettings.cs
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44
src/AcDream.UI.Abstractions/Panels/Settings/ChatSettings.cs
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@ -0,0 +1,44 @@
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namespace AcDream.UI.Abstractions.Panels.Settings;
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/// <summary>
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/// Chat-related preferences persisted to <c>settings.json</c>. Mixes
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/// retail's <c>CharacterOptions2</c> chat-channel filter bits (Hear*Chat
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/// + TimeStamp + FilterLanguage + AppearOffline) with a few visual
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/// preferences (font size) that don't have a retail bitfield.
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/// See <c>docs/research/named-retail/acclient.h:3451+</c> for the
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/// retail bit values.
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///
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/// <para>
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/// L.0 scope: <b>local-only</b> like the rest of L.0. The Hear*Chat
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/// flags affect client-side <i>display</i> filtering of the existing
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/// channels — the server still streams every line; the client decides
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/// what to render. Server-sync arrives in a later phase that flips the
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/// retail-faithful "tell server which channels I'm subscribed to"
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/// switch.
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/// </para>
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/// </summary>
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public sealed record ChatSettings(
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// CharacterOptions2 (32-bit) channel filters.
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bool HearGeneralChat, // 0x100 — General channel
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bool HearTradeChat, // 0x200 — Trade channel
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bool HearLFGChat, // 0x400 — LFG channel
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bool HearRoleplayChat, // 0x800 — RP channel
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bool HearSocietyChat, // 0x80000 — Society chat (CD/EW/RB)
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bool AppearOffline, // 0x1000 — hide /who status
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bool ShowTimestamps, // 0x40 — TimeStamp prefix on chat lines
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bool FilterProfanity, // 0x20000 — FilterLanguage (Turbine's profanity filter)
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// Visual / UX (no retail bitfield).
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float FontSize) // chat panel font, 10..20 pt
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{
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/// <summary>Sensible starting values matching the retail "all on" stance.</summary>
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public static ChatSettings Default { get; } = new(
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HearGeneralChat: true,
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HearTradeChat: true,
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HearLFGChat: true,
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HearRoleplayChat: true,
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HearSocietyChat: true,
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AppearOffline: false,
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ShowTimestamps: true,
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FilterProfanity: true,
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FontSize: 12f);
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}
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@ -98,7 +98,7 @@ public sealed class SettingsPanel : IPanel
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}
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if (renderer.BeginTabItem("Chat"))
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{
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RenderPlaceholder(renderer, "Chat");
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RenderChatTab(renderer);
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renderer.EndTabItem();
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}
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if (renderer.BeginTabItem("Character"))
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@ -356,6 +356,67 @@ public sealed class SettingsPanel : IPanel
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+ "follow-up phase.");
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}
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/// <summary>
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/// Render the Chat tab — channel filters (Hear*Chat), display
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/// preferences (timestamps / profanity filter / appear offline),
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/// and a font-size slider. Channel filters affect client-side
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/// display only this phase — the server still sends every line,
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/// the client decides what to render.
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/// </summary>
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private void RenderChatTab(IPanelRenderer renderer)
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{
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var c = _vm.ChatDraft;
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renderer.Text("Channel filters");
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renderer.Separator();
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bool general = c.HearGeneralChat;
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if (renderer.Checkbox("General", ref general))
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_vm.SetChat(c with { HearGeneralChat = general });
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bool trade = c.HearTradeChat;
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if (renderer.Checkbox("Trade", ref trade))
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_vm.SetChat(c with { HearTradeChat = trade });
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bool lfg = c.HearLFGChat;
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if (renderer.Checkbox("LFG (looking for group)", ref lfg))
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_vm.SetChat(c with { HearLFGChat = lfg });
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bool rp = c.HearRoleplayChat;
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if (renderer.Checkbox("Roleplay", ref rp))
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_vm.SetChat(c with { HearRoleplayChat = rp });
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bool society = c.HearSocietyChat;
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if (renderer.Checkbox("Society (CD / EW / RB)", ref society))
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_vm.SetChat(c with { HearSocietyChat = society });
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renderer.Spacing();
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renderer.Text("Display");
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renderer.Separator();
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bool timestamps = c.ShowTimestamps;
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if (renderer.Checkbox("Show timestamps", ref timestamps))
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_vm.SetChat(c with { ShowTimestamps = timestamps });
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bool profanity = c.FilterProfanity;
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if (renderer.Checkbox("Filter profanity", ref profanity))
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_vm.SetChat(c with { FilterProfanity = profanity });
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bool offline = c.AppearOffline;
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if (renderer.Checkbox("Appear offline (hide from /who)", ref offline))
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_vm.SetChat(c with { AppearOffline = offline });
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float fontSize = c.FontSize;
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if (renderer.SliderFloat("Font size (pt)", ref fontSize, 10f, 20f))
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_vm.SetChat(c with { FontSize = fontSize });
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renderer.Spacing();
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renderer.TextWrapped(
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"Channel filters hide messages from the chat window without "
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+ "changing your server-side subscriptions. Save persists; "
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+ "Cancel reverts.");
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}
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private void RenderSection(IPanelRenderer renderer, string label, InputAction[] actions)
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{
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// Movement defaults open; other sections collapsed for first-run UX.
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@ -167,6 +167,56 @@ public sealed class SettingsStore
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public void SaveGameplay(GameplaySettings gameplay)
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=> SaveSection("gameplay", BuildGameplayObject(gameplay));
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/// <summary>Load Chat settings. Same fall-back behaviour as <see cref="LoadDisplay"/>.</summary>
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public ChatSettings LoadChat()
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{
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if (!File.Exists(_path)) return ChatSettings.Default;
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try
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{
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using var stream = File.OpenRead(_path);
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var doc = JsonDocument.Parse(stream);
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var root = doc.RootElement;
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if (!root.TryGetProperty("chat", out var chat)
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|| chat.ValueKind != JsonValueKind.Object)
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return ChatSettings.Default;
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var d = ChatSettings.Default;
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return new ChatSettings(
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HearGeneralChat: ReadBool (chat, "hearGeneralChat", d.HearGeneralChat),
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HearTradeChat: ReadBool (chat, "hearTradeChat", d.HearTradeChat),
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HearLFGChat: ReadBool (chat, "hearLFGChat", d.HearLFGChat),
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HearRoleplayChat: ReadBool (chat, "hearRoleplayChat", d.HearRoleplayChat),
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HearSocietyChat: ReadBool (chat, "hearSocietyChat", d.HearSocietyChat),
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AppearOffline: ReadBool (chat, "appearOffline", d.AppearOffline),
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ShowTimestamps: ReadBool (chat, "showTimestamps", d.ShowTimestamps),
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FilterProfanity: ReadBool (chat, "filterProfanity", d.FilterProfanity),
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FontSize: ReadFloat(chat, "fontSize", d.FontSize));
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}
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catch (Exception ex)
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{
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Console.WriteLine($"settings: failed to load {_path}: {ex.Message} — using defaults");
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return ChatSettings.Default;
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}
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}
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/// <summary>Save Chat settings, preserving all other top-level keys.</summary>
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public void SaveChat(ChatSettings chat)
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=> SaveSection("chat", BuildChatObject(chat));
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private static SortedDictionary<string, object> BuildChatObject(ChatSettings c)
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=> new(StringComparer.Ordinal)
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{
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["appearOffline"] = c.AppearOffline,
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["filterProfanity"] = c.FilterProfanity,
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["fontSize"] = c.FontSize,
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["hearGeneralChat"] = c.HearGeneralChat,
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["hearLFGChat"] = c.HearLFGChat,
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["hearRoleplayChat"] = c.HearRoleplayChat,
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["hearSocietyChat"] = c.HearSocietyChat,
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["hearTradeChat"] = c.HearTradeChat,
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["showTimestamps"] = c.ShowTimestamps,
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};
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private static SortedDictionary<string, object> BuildGameplayObject(GameplaySettings g)
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=> new(StringComparer.Ordinal)
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{
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@ -46,6 +46,11 @@ public sealed class SettingsVM
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private GameplaySettings _gameplayDraft;
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private readonly Action<GameplaySettings> _onSaveGameplay;
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// L.0 — Chat tab (CharacterOptions2 channel filters + visual prefs).
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private ChatSettings _chatPersisted;
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private ChatSettings _chatDraft;
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private readonly Action<ChatSettings> _onSaveChat;
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/// <summary>The action currently being rebound, or null when idle.</summary>
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public InputAction? RebindInProgress { get; private set; }
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@ -70,7 +75,8 @@ public sealed class SettingsVM
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=> !KeyBindingsEqual(_persisted, _draft)
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|| _displayPersisted != _displayDraft
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|| _audioPersisted != _audioDraft
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|| _gameplayPersisted != _gameplayDraft;
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|| _gameplayPersisted != _gameplayDraft
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|| _chatPersisted != _chatDraft;
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/// <summary>The current Display draft. Panel reads from here;
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/// mutation goes through <see cref="SetDisplay"/>.</summary>
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@ -84,6 +90,10 @@ public sealed class SettingsVM
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/// mutation goes through <see cref="SetGameplay"/>.</summary>
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public GameplaySettings GameplayDraft => _gameplayDraft;
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/// <summary>The current Chat draft. Panel reads from here;
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/// mutation goes through <see cref="SetChat"/>.</summary>
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public ChatSettings ChatDraft => _chatDraft;
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public SettingsVM(
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KeyBindings persisted,
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InputDispatcher dispatcher,
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@ -93,7 +103,9 @@ public sealed class SettingsVM
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AudioSettings persistedAudio,
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Action<AudioSettings> onSaveAudio,
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GameplaySettings persistedGameplay,
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Action<GameplaySettings> onSaveGameplay)
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Action<GameplaySettings> onSaveGameplay,
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ChatSettings persistedChat,
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Action<ChatSettings> onSaveChat)
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{
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_persisted = persisted ?? throw new ArgumentNullException(nameof(persisted));
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_dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
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@ -104,10 +116,13 @@ public sealed class SettingsVM
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_onSaveAudio = onSaveAudio ?? throw new ArgumentNullException(nameof(onSaveAudio));
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_gameplayPersisted = persistedGameplay ?? throw new ArgumentNullException(nameof(persistedGameplay));
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_onSaveGameplay = onSaveGameplay ?? throw new ArgumentNullException(nameof(onSaveGameplay));
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_chatPersisted = persistedChat ?? throw new ArgumentNullException(nameof(persistedChat));
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_onSaveChat = onSaveChat ?? throw new ArgumentNullException(nameof(onSaveChat));
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_draft = CloneBindings(persisted);
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_displayDraft = persistedDisplay;
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_audioDraft = persistedAudio;
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_gameplayDraft = persistedGameplay;
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_chatDraft = persistedChat;
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}
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/// <summary>
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_gameplayDraft = value ?? throw new ArgumentNullException(nameof(value));
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}
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/// <summary>
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/// Replace the entire Chat draft with <paramref name="value"/>.
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/// Local-only this phase — values persist on Save but the Hear*Chat
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/// flags affect client-side display filtering, not server-side
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/// channel subscriptions.
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/// </summary>
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public void SetChat(ChatSettings value)
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{
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_chatDraft = value ?? throw new ArgumentNullException(nameof(value));
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}
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/// <summary>
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/// Begin rebinding <paramref name="action"/>. The supplied
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/// <paramref name="original"/> binding will be removed when the new
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@ -255,6 +281,7 @@ public sealed class SettingsVM
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_displayDraft = DisplaySettings.Default;
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_audioDraft = AudioSettings.Default;
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_gameplayDraft = GameplaySettings.Default;
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_chatDraft = ChatSettings.Default;
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}
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/// <summary>
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@ -271,10 +298,12 @@ public sealed class SettingsVM
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_onSaveDisplay(_displayDraft);
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_onSaveAudio(_audioDraft);
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_onSaveGameplay(_gameplayDraft);
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_onSaveChat(_chatDraft);
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_persisted = CloneBindings(_draft);
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_displayPersisted = _displayDraft;
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_audioPersisted = _audioDraft;
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_gameplayPersisted = _gameplayDraft;
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_chatPersisted = _chatDraft;
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}
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/// <summary>
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@ -288,6 +317,7 @@ public sealed class SettingsVM
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_displayDraft = _displayPersisted;
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_audioDraft = _audioPersisted;
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_gameplayDraft = _gameplayPersisted;
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_chatDraft = _chatPersisted;
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CancelRebind();
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}
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