Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp / FilterLanguage / AppearOffline) with a font-size slider that has no retail bitfield equivalent. ChatSettings record (9 fields): · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat, HearRoleplayChat, HearSocietyChat · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline · 1 visual: FontSize (10..20 pt) Local-only this phase per the brainstorm — Hear*Chat flags affect client-side display filtering only; the server still streams every channel. Server-sync arrives later when the protocol round-trip is in place. SettingsStore grows LoadChat / SaveChat using the existing generic SaveSection helper. All four non-keybind sections (display, audio, gameplay, chat) now coexist non-destructively in settings.json. SettingsVM grows the parallel chat state machine. HasUnsavedChanges, Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature adds two more params; existing call sites updated. SettingsPanel.RenderChatTab replaces the L.0-shell placeholder — 8 Checkbox calls grouped under "Channel filters" + "Display" headers, plus a font-size SliderFloat. The "Coming soon" placeholder test was retargeted from "Chat" to "Character" since Chat is no longer a placeholder. GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment for the future ChatPanel filter integration (read SettingsVM.ChatDraft when filtering inbound chat lines). 13 new tests: · ChatSettings record (3) — defaults pinned, value equality, with- expressions · SettingsStore chat (3) — missing-file → defaults, round-trip, all four sections coexist · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save invokes callback, Cancel reverts, ResetAllToDefaults covers · SettingsPanel chat tab (2) — checkboxes + slider render only when active dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green (243 Core.Net + 373 UI.Abstractions + 673 Core). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
44 lines
2.1 KiB
C#
44 lines
2.1 KiB
C#
namespace AcDream.UI.Abstractions.Panels.Settings;
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/// <summary>
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/// Chat-related preferences persisted to <c>settings.json</c>. Mixes
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/// retail's <c>CharacterOptions2</c> chat-channel filter bits (Hear*Chat
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/// + TimeStamp + FilterLanguage + AppearOffline) with a few visual
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/// preferences (font size) that don't have a retail bitfield.
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/// See <c>docs/research/named-retail/acclient.h:3451+</c> for the
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/// retail bit values.
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///
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/// <para>
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/// L.0 scope: <b>local-only</b> like the rest of L.0. The Hear*Chat
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/// flags affect client-side <i>display</i> filtering of the existing
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/// channels — the server still streams every line; the client decides
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/// what to render. Server-sync arrives in a later phase that flips the
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/// retail-faithful "tell server which channels I'm subscribed to"
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/// switch.
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/// </para>
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/// </summary>
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public sealed record ChatSettings(
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// CharacterOptions2 (32-bit) channel filters.
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bool HearGeneralChat, // 0x100 — General channel
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bool HearTradeChat, // 0x200 — Trade channel
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bool HearLFGChat, // 0x400 — LFG channel
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bool HearRoleplayChat, // 0x800 — RP channel
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bool HearSocietyChat, // 0x80000 — Society chat (CD/EW/RB)
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bool AppearOffline, // 0x1000 — hide /who status
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bool ShowTimestamps, // 0x40 — TimeStamp prefix on chat lines
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bool FilterProfanity, // 0x20000 — FilterLanguage (Turbine's profanity filter)
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// Visual / UX (no retail bitfield).
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float FontSize) // chat panel font, 10..20 pt
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{
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/// <summary>Sensible starting values matching the retail "all on" stance.</summary>
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public static ChatSettings Default { get; } = new(
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HearGeneralChat: true,
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HearTradeChat: true,
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HearLFGChat: true,
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HearRoleplayChat: true,
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HearSocietyChat: true,
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AppearOffline: false,
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ShowTimestamps: true,
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FilterProfanity: true,
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FontSize: 12f);
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}
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