fix(A.5 T16): debug overlay shows _nearRadius instead of legacy _streamingRadius
Cosmetic follow-up flagged by spec compliance review on T13-T16 bundle (commitsfb10c3f/aff35d2/b8d80fe/c4fd373). The debug overlay's getStreamingRadius callback was reading _streamingRadius — the legacy single-tier field that's only updated by ACDREAM_STREAM_RADIUS. Operators using the new ACDREAM_NEAR_RADIUS / ACDREAM_FAR_RADIUS env vars would see the overlay frozen at the default 2. Switch to _nearRadius. The overlay still shows a single number (matching its label "Streaming radius"); operators who want both tier numbers can read the launch log. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -1151,7 +1151,8 @@ public sealed class GameWindow : IDisposable
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getNearestObjLabel: () => _lastNearestObjLabel,
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getNearestObjLabel: () => _lastNearestObjLabel,
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getColliding: () => _lastColliding,
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getColliding: () => _lastColliding,
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getDebugWireframes: () => _debugCollisionVisible,
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getDebugWireframes: () => _debugCollisionVisible,
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getStreamingRadius: () => _streamingRadius,
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getStreamingRadius: () => _nearRadius, // A.5 T16 follow-up: was _streamingRadius (legacy single-tier); show near tier
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getMouseSensitivity: () => GetActiveSensitivity(),
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getMouseSensitivity: () => GetActiveSensitivity(),
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getChaseDistance: () => _chaseCamera?.Distance ?? 0f,
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getChaseDistance: () => _chaseCamera?.Distance ?? 0f,
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getRmbOrbit: () => _rmbHeld,
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getRmbOrbit: () => _rmbHeld,
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