diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs index e442b94..018892a 100644 --- a/src/AcDream.App/Rendering/GameWindow.cs +++ b/src/AcDream.App/Rendering/GameWindow.cs @@ -1151,7 +1151,8 @@ public sealed class GameWindow : IDisposable getNearestObjLabel: () => _lastNearestObjLabel, getColliding: () => _lastColliding, getDebugWireframes: () => _debugCollisionVisible, - getStreamingRadius: () => _streamingRadius, + getStreamingRadius: () => _nearRadius, // A.5 T16 follow-up: was _streamingRadius (legacy single-tier); show near tier + getMouseSensitivity: () => GetActiveSensitivity(), getChaseDistance: () => _chaseCamera?.Distance ?? 0f, getRmbOrbit: () => _rmbHeld,