docs(render): driver type doc — state the ov>0 gate precisely
Comment-only: the landscape, flush, gated clear and seals run only when outside_view.view_count > 0; the flood cells are unconditional. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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1 changed files with 4 additions and 4 deletions
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@ -496,10 +496,10 @@ internal readonly struct WalkFrameEvent
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/// [far contents] … [near contents], [alpha barrier] [punch fan(s) +
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/// look-in flood(s), each following the SAME reverse two-pass discipline]
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/// [building shell content mark], [landscape (if exit views survived)]
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/// [landscape flush] [gated interior depth clear] [exit-portal seals] [the
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/// interior root's own flood cells] — the last four only when
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/// <c>outside_view.view_count > 0</c> (S3 §8.1 R3) — and a final mark at
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/// Replay's prepare step. No special-casing per turn kind is needed beyond
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/// [landscape flush] [gated interior depth clear] [exit-portal seals] — the
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/// landscape and those three only when <c>outside_view.view_count > 0</c>
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/// (S3 §8.1 R3) — then [the interior root's own flood cells] unconditionally,
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/// and a final mark at Replay's prepare step. No special-casing per turn kind is needed beyond
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/// that.</para>
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///
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/// <para>Retail anchors: <c>SmartBox::RenderNormalMode</c> @0x00453aa0 (the
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