diff --git a/src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs b/src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs
index 07ee2acf..f2686cc5 100644
--- a/src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs
+++ b/src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs
@@ -496,10 +496,10 @@ internal readonly struct WalkFrameEvent
/// [far contents] … [near contents], [alpha barrier] [punch fan(s) +
/// look-in flood(s), each following the SAME reverse two-pass discipline]
/// [building shell content mark], [landscape (if exit views survived)]
-/// [landscape flush] [gated interior depth clear] [exit-portal seals] [the
-/// interior root's own flood cells] — the last four only when
-/// outside_view.view_count > 0 (S3 §8.1 R3) — and a final mark at
-/// Replay's prepare step. No special-casing per turn kind is needed beyond
+/// [landscape flush] [gated interior depth clear] [exit-portal seals] — the
+/// landscape and those three only when outside_view.view_count > 0
+/// (S3 §8.1 R3) — then [the interior root's own flood cells] unconditionally,
+/// and a final mark at Replay's prepare step. No special-casing per turn kind is needed beyond
/// that.
///
/// Retail anchors: SmartBox::RenderNormalMode @0x00453aa0 (the