diff --git a/src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs b/src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs index 07ee2acf..f2686cc5 100644 --- a/src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs +++ b/src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs @@ -496,10 +496,10 @@ internal readonly struct WalkFrameEvent /// [far contents] … [near contents], [alpha barrier] [punch fan(s) + /// look-in flood(s), each following the SAME reverse two-pass discipline] /// [building shell content mark], [landscape (if exit views survived)] -/// [landscape flush] [gated interior depth clear] [exit-portal seals] [the -/// interior root's own flood cells] — the last four only when -/// outside_view.view_count > 0 (S3 §8.1 R3) — and a final mark at -/// Replay's prepare step. No special-casing per turn kind is needed beyond +/// [landscape flush] [gated interior depth clear] [exit-portal seals] — the +/// landscape and those three only when outside_view.view_count > 0 +/// (S3 §8.1 R3) — then [the interior root's own flood cells] unconditionally, +/// and a final mark at Replay's prepare step. No special-casing per turn kind is needed beyond /// that. /// /// Retail anchors: SmartBox::RenderNormalMode @0x00453aa0 (the