feat(combat): Phase L.1c add outbound combat actions

This commit is contained in:
Erik 2026-04-28 10:57:12 +02:00
parent 29afc94b94
commit 25b9616703
5 changed files with 176 additions and 5 deletions

View file

@ -27,6 +27,40 @@ public sealed class CombatStateTests
Assert.Equal(1f, state.GetHealthPercent(0xDEAD));
}
[Fact]
public void CombatMode_UsesRetailAceBitValues()
{
Assert.Equal(1, (int)CombatMode.NonCombat);
Assert.Equal(2, (int)CombatMode.Melee);
Assert.Equal(4, (int)CombatMode.Missile);
Assert.Equal(8, (int)CombatMode.Magic);
}
[Fact]
public void SetCombatMode_TracksCurrentMode_AndFiresEvent()
{
var state = new CombatState();
CombatMode? seen = null;
state.CombatModeChanged += mode => seen = mode;
state.SetCombatMode(CombatMode.Missile);
Assert.Equal(CombatMode.Missile, state.CurrentMode);
Assert.Equal(CombatMode.Missile, seen);
}
[Fact]
public void OnCombatCommenceAttack_FiresAttackCommenced()
{
var state = new CombatState();
bool seen = false;
state.AttackCommenced += () => seen = true;
state.OnCombatCommenceAttack();
Assert.True(seen);
}
[Fact]
public void OnVictimNotification_FiresDamageTaken()
{