feat(combat): Phase L.1c add outbound combat actions

This commit is contained in:
Erik 2026-04-28 10:57:12 +02:00
parent 29afc94b94
commit 25b9616703
5 changed files with 176 additions and 5 deletions

View file

@ -0,0 +1,77 @@
using System.Net;
using AcDream.Core.Combat;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
namespace AcDream.Core.Net.Tests;
public sealed class WorldSessionCombatTests
{
private static WorldSession NewSession()
{
var ep = new IPEndPoint(IPAddress.Loopback, 65000);
return new WorldSession(ep);
}
[Fact]
public void SendChangeCombatMode_UsesSequenceAndRetailModeValue()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendChangeCombatMode(CombatMode.Magic);
Assert.NotNull(captured);
Assert.Equal(CharacterActions.BuildChangeCombatMode(
1,
CharacterActions.CombatMode.Magic), captured);
}
[Fact]
public void SendMeleeAttack_UsesRetailMeleeBuilder()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendMeleeAttack(0x50000002u, AttackHeight.High, 0.75f);
Assert.NotNull(captured);
Assert.Equal(AttackTargetRequest.BuildMelee(
1,
0x50000002u,
(uint)AttackHeight.High,
0.75f), captured);
}
[Fact]
public void SendMissileAttack_UsesRetailMissileBuilder()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendMissileAttack(0x50000003u, AttackHeight.Low, 0.5f);
Assert.NotNull(captured);
Assert.Equal(AttackTargetRequest.BuildMissile(
1,
0x50000003u,
(uint)AttackHeight.Low,
0.5f), captured);
}
[Fact]
public void SendCancelAttack_UsesRetailCancelBuilder()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendCancelAttack();
Assert.NotNull(captured);
Assert.Equal(AttackTargetRequest.BuildCancel(1), captured);
}
}

View file

@ -27,6 +27,40 @@ public sealed class CombatStateTests
Assert.Equal(1f, state.GetHealthPercent(0xDEAD));
}
[Fact]
public void CombatMode_UsesRetailAceBitValues()
{
Assert.Equal(1, (int)CombatMode.NonCombat);
Assert.Equal(2, (int)CombatMode.Melee);
Assert.Equal(4, (int)CombatMode.Missile);
Assert.Equal(8, (int)CombatMode.Magic);
}
[Fact]
public void SetCombatMode_TracksCurrentMode_AndFiresEvent()
{
var state = new CombatState();
CombatMode? seen = null;
state.CombatModeChanged += mode => seen = mode;
state.SetCombatMode(CombatMode.Missile);
Assert.Equal(CombatMode.Missile, state.CurrentMode);
Assert.Equal(CombatMode.Missile, seen);
}
[Fact]
public void OnCombatCommenceAttack_FiresAttackCommenced()
{
var state = new CombatState();
bool seen = false;
state.AttackCommenced += () => seen = true;
state.OnCombatCommenceAttack();
Assert.True(seen);
}
[Fact]
public void OnVictimNotification_FiresDamageTaken()
{