feat(combat): Phase L.1c add outbound combat actions

This commit is contained in:
Erik 2026-04-28 10:57:12 +02:00
parent 29afc94b94
commit 25b9616703
5 changed files with 176 additions and 5 deletions

View file

@ -1,6 +1,7 @@
using System.Buffers.Binary;
using System.Net;
using System.Threading.Channels;
using AcDream.Core.Combat;
using AcDream.Core.Net.Cryptography;
using AcDream.Core.Net.Messages;
using AcDream.Core.Net.Packets;
@ -909,6 +910,48 @@ public sealed class WorldSession : IDisposable
SendGameAction(body);
}
/// <summary>Send retail ChangeCombatMode (0x0053).</summary>
public void SendChangeCombatMode(CombatMode mode)
{
uint seq = NextGameActionSequence();
byte[] body = CharacterActions.BuildChangeCombatMode(
seq,
(CharacterActions.CombatMode)(uint)mode);
SendGameAction(body);
}
/// <summary>Send retail TargetedMeleeAttack (0x0008).</summary>
public void SendMeleeAttack(uint targetGuid, AttackHeight attackHeight, float powerLevel)
{
uint seq = NextGameActionSequence();
byte[] body = AttackTargetRequest.BuildMelee(
seq,
targetGuid,
(uint)attackHeight,
powerLevel);
SendGameAction(body);
}
/// <summary>Send retail TargetedMissileAttack (0x000A).</summary>
public void SendMissileAttack(uint targetGuid, AttackHeight attackHeight, float accuracyLevel)
{
uint seq = NextGameActionSequence();
byte[] body = AttackTargetRequest.BuildMissile(
seq,
targetGuid,
(uint)attackHeight,
accuracyLevel);
SendGameAction(body);
}
/// <summary>Send retail CancelAttack (0x01B7).</summary>
public void SendCancelAttack()
{
uint seq = NextGameActionSequence();
byte[] body = AttackTargetRequest.BuildCancel(seq);
SendGameAction(body);
}
/// <summary>
/// Phase I.6: send a TurbineChat <c>RequestSendToRoomById</c> to a
/// global community room (General / Trade / LFG / Roleplay /