feat(runtime): publish dormant local physics ownership
This commit is contained in:
parent
442cb8f97b
commit
22651c823d
10 changed files with 1617 additions and 25 deletions
|
|
@ -121,6 +121,17 @@ public readonly record struct MovementResult(
|
|||
/// </summary>
|
||||
public enum PlayerState { InWorld, PortalSpace }
|
||||
|
||||
internal enum PlayerMovementControllerPublicationLifecycle
|
||||
{
|
||||
StandalonePublished,
|
||||
CandidatePreparing,
|
||||
CandidateSealed,
|
||||
RuntimeOwnedDormant,
|
||||
RuntimePublished,
|
||||
RuntimeRetired,
|
||||
Discarded,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Per-frame player movement controller. Reads input, drives the
|
||||
/// ported PhysicsBody + MotionInterpreter, tracks motion state for
|
||||
|
|
@ -140,6 +151,17 @@ public sealed class PlayerMovementController
|
|||
private readonly PhysicsBody _body;
|
||||
private readonly MotionInterpreter _motion;
|
||||
private readonly PlayerWeenie _weenie;
|
||||
private readonly AcDream.Core.Physics.Motion.MovementManager
|
||||
_movementManager;
|
||||
private float _stepUpHeight = 0.4f;
|
||||
private float _stepDownHeight = 0.4f;
|
||||
private ObjectInfoState _ownPvpFlags = ObjectInfoState.None;
|
||||
private System.Collections.Immutable.ImmutableArray<FlatCollisionSphere>
|
||||
_sphereList;
|
||||
private float _objectScale = 1f;
|
||||
private PlayerState _state = PlayerState.InWorld;
|
||||
private uint _localEntityId;
|
||||
private AcDream.Core.Physics.Motion.PositionManager? _positionManager;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum Z increase per movement step before the move is rejected.
|
||||
|
|
@ -151,7 +173,15 @@ public sealed class PlayerMovementController
|
|||
/// Authoritative source is the player's <c>Setup.StepUpHeight</c> set
|
||||
/// in GameWindow.cs at world-entry time.
|
||||
/// </summary>
|
||||
public float StepUpHeight { get; set; } = 0.4f;
|
||||
public float StepUpHeight
|
||||
{
|
||||
get => _stepUpHeight;
|
||||
set
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_stepUpHeight = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// L.2.3a (2026-04-29): how far below the foot the step-down probe
|
||||
|
|
@ -161,7 +191,15 @@ public sealed class PlayerMovementController
|
|||
/// the ground 25 cm below produced a one-frame contact-plane gap — the
|
||||
/// animation system briefly flickered to falling.
|
||||
/// </summary>
|
||||
public float StepDownHeight { get; set; } = 0.4f;
|
||||
public float StepDownHeight
|
||||
{
|
||||
get => _stepDownHeight;
|
||||
set
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_stepDownHeight = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TS-23 (Campaign P Slice P3, 2026-07-30): the local player's own
|
||||
|
|
@ -176,7 +214,15 @@ public sealed class PlayerMovementController
|
|||
/// hardcoded <c>IsPlayer | EdgeSlide</c> — the non-PK invariant this
|
||||
/// port must not break.
|
||||
/// </summary>
|
||||
public ObjectInfoState OwnPvpFlags { get; set; } = ObjectInfoState.None;
|
||||
public ObjectInfoState OwnPvpFlags
|
||||
{
|
||||
get => _ownPvpFlags;
|
||||
set
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_ownPvpFlags = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TS-46 (2026-07-30): the player's own Setup ≤2-sphere list (dat
|
||||
|
|
@ -191,14 +237,31 @@ public sealed class PlayerMovementController
|
|||
/// (0,0,1.350) r=.48, a 5 mm improvement over the reconstruction's
|
||||
/// (0,0,0.48) + (0,0,1.355).
|
||||
/// </summary>
|
||||
public System.Collections.Immutable.ImmutableArray<FlatCollisionSphere> SphereList { get; set; }
|
||||
public System.Collections.Immutable.ImmutableArray<FlatCollisionSphere>
|
||||
SphereList
|
||||
{
|
||||
get => _sphereList;
|
||||
set
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_sphereList = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>CPhysicsObj::m_scale</c>. Grounded CSequence root
|
||||
/// displacement is multiplied by this value before PositionManager
|
||||
/// composition (<c>UpdatePositionInternal @ 0x00512C30</c>).
|
||||
/// </summary>
|
||||
public float ObjectScale { get; set; } = 1f;
|
||||
public float ObjectScale
|
||||
{
|
||||
get => _objectScale;
|
||||
set
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_objectScale = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Current portal-space state. Set to PortalSpace when the server sends
|
||||
|
|
@ -207,7 +270,15 @@ public sealed class PlayerMovementController
|
|||
/// While in PortalSpace, Update returns immediately with a zero-movement
|
||||
/// result so no WASD input or physics is processed.
|
||||
/// </summary>
|
||||
public PlayerState State { get; set; } = PlayerState.InWorld;
|
||||
public PlayerState State
|
||||
{
|
||||
get => _state;
|
||||
set
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_state = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Horizontal projection of the authoritative body quaternion. Assigning
|
||||
|
|
@ -221,6 +292,7 @@ public sealed class PlayerMovementController
|
|||
AcDream.Core.Physics.Motion.MoveToMath.GetHeading(_body.Orientation));
|
||||
set
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
float wrapped = value;
|
||||
while (wrapped > MathF.PI) wrapped -= 2f * MathF.PI;
|
||||
while (wrapped < -MathF.PI) wrapped += 2f * MathF.PI;
|
||||
|
|
@ -253,6 +325,7 @@ public sealed class PlayerMovementController
|
|||
internal bool TryGetOutboundPosition(
|
||||
out AcDream.Core.Physics.Position outboundPosition)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
AcDream.Core.Physics.Position canonical = _body.CellPosition;
|
||||
outboundPosition = new AcDream.Core.Physics.Position(
|
||||
canonical.ObjCellId,
|
||||
|
|
@ -273,7 +346,15 @@ public sealed class PlayerMovementController
|
|||
/// sweep collides with its own ShadowEntry registered at
|
||||
/// GameWindow.cs:2545 — see #42.
|
||||
/// </summary>
|
||||
public uint LocalEntityId { get; set; }
|
||||
public uint LocalEntityId
|
||||
{
|
||||
get => _localEntityId;
|
||||
set
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_localEntityId = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the canonical server PhysicsState to the local body. Retail's
|
||||
|
|
@ -282,6 +363,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void ApplyPhysicsState(PhysicsStateFlags state)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.State = state;
|
||||
_body.calc_acceleration();
|
||||
}
|
||||
|
|
@ -431,7 +513,8 @@ public sealed class PlayerMovementController
|
|||
//
|
||||
// ACE: PhysicsObj.UpdateObject (Physics.cs).
|
||||
// Named-retail: CPhysicsObj::update_object (acclient_2013_pseudo_c.txt:283950).
|
||||
private readonly RetailObjectQuantumClock _objectClock;
|
||||
private RetailObjectQuantumClock _objectClock;
|
||||
private PlayerMovementControllerPublicationLifecycle _publicationLifecycle;
|
||||
private Vector3 _prevPhysicsPos;
|
||||
private Vector3 _currPhysicsPos;
|
||||
private Action<float, AcDream.Core.Physics.Motion.MotionDeltaFrame>?
|
||||
|
|
@ -463,7 +546,14 @@ public sealed class PlayerMovementController
|
|||
/// <c>DriveServerAutoWalk</c> occupied and relays <c>HitGround()</c>
|
||||
/// (0x00524300, minterp first then moveto).
|
||||
/// </summary>
|
||||
public AcDream.Core.Physics.Motion.MovementManager Movement { get; }
|
||||
public AcDream.Core.Physics.Motion.MovementManager Movement
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
return _movementManager;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// R4-V5: the local player's verbatim retail <c>MoveToManager</c>
|
||||
|
|
@ -486,6 +576,7 @@ public sealed class PlayerMovementController
|
|||
get => Movement.MoveTo;
|
||||
set
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
var mtm = value ?? throw new ArgumentNullException(nameof(value));
|
||||
Movement.MoveToFactory = () => mtm;
|
||||
Movement.MakeMoveToManager();
|
||||
|
|
@ -509,12 +600,28 @@ public sealed class PlayerMovementController
|
|||
/// <see cref="BlipPosition"/> arms the leash without tearing it down first
|
||||
/// (retail <c>SmartBox::BlipPlayer</c> survives motion/velocity/stick).
|
||||
/// </summary>
|
||||
public AcDream.Core.Physics.Motion.PositionManager? PositionManager { get; set; }
|
||||
public AcDream.Core.Physics.Motion.PositionManager? PositionManager
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
return _positionManager;
|
||||
}
|
||||
set
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_positionManager = value;
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerMovementController(
|
||||
PhysicsEngine physics,
|
||||
RetailObjectQuantumClock? objectClock = null)
|
||||
: this(physics, objectClock, PlayerMovementConstructionOptions.Fallback)
|
||||
: this(
|
||||
physics,
|
||||
objectClock,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
PlayerMovementControllerPublicationLifecycle.StandalonePublished)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -522,9 +629,23 @@ public sealed class PlayerMovementController
|
|||
PhysicsEngine physics,
|
||||
RetailObjectQuantumClock? objectClock,
|
||||
PlayerMovementConstructionOptions options)
|
||||
: this(
|
||||
physics,
|
||||
objectClock,
|
||||
options,
|
||||
PlayerMovementControllerPublicationLifecycle.StandalonePublished)
|
||||
{
|
||||
}
|
||||
|
||||
private PlayerMovementController(
|
||||
PhysicsEngine physics,
|
||||
RetailObjectQuantumClock? objectClock,
|
||||
PlayerMovementConstructionOptions options,
|
||||
PlayerMovementControllerPublicationLifecycle publicationLifecycle)
|
||||
{
|
||||
_physics = physics;
|
||||
_objectClock = objectClock ?? new RetailObjectQuantumClock();
|
||||
_publicationLifecycle = publicationLifecycle;
|
||||
|
||||
_body = new PhysicsBody
|
||||
{
|
||||
|
|
@ -551,8 +672,8 @@ public sealed class PlayerMovementController
|
|||
// R5-V5: the MovementManager facade owns the interp from birth
|
||||
// (retail CPhysicsObj::movement_manager); the moveto child binds
|
||||
// later via MoveToFactory (EnterPlayerModeNow / the test rigs).
|
||||
Movement = new AcDream.Core.Physics.Motion.MovementManager(_motion);
|
||||
Movement.ActivatePhysicsObject = ActivateFromMovement;
|
||||
_movementManager = new AcDream.Core.Physics.Motion.MovementManager(_motion);
|
||||
_movementManager.ActivatePhysicsObject = ActivateFromMovement;
|
||||
// R3-W4 (A3): the local player's movement is input-driven —
|
||||
// movement_is_autonomous true so apply_current_movement's dual
|
||||
// dispatch routes apply_raw_movement (IsThePlayer && autonomous).
|
||||
|
|
@ -560,6 +681,117 @@ public sealed class PlayerMovementController
|
|||
_body.LastMoveWasAutonomous = true;
|
||||
}
|
||||
|
||||
internal static PlayerMovementController CreatePublicationCandidate(
|
||||
PhysicsEngine physics,
|
||||
PlayerMovementConstructionOptions options) => new(
|
||||
physics,
|
||||
new RetailObjectQuantumClock(),
|
||||
options,
|
||||
PlayerMovementControllerPublicationLifecycle.CandidatePreparing);
|
||||
|
||||
internal PhysicsBody PhysicsBody
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
return _body;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool OwnsPhysicsBody(PhysicsBody body) =>
|
||||
ReferenceEquals(_body, body);
|
||||
|
||||
internal bool IsSealedPublicationCandidate => _publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.CandidateSealed;
|
||||
|
||||
internal void SealPublicationCandidate()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is not PlayerMovementControllerPublicationLifecycle
|
||||
.CandidatePreparing)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Only a preparing Runtime movement candidate can be sealed.");
|
||||
}
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.CandidateSealed;
|
||||
}
|
||||
|
||||
internal void CommitRuntimeOwnership(RetailObjectQuantumClock objectClock)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(objectClock);
|
||||
if (_publicationLifecycle
|
||||
is not PlayerMovementControllerPublicationLifecycle.CandidateSealed)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Only a sealed Runtime movement candidate can be published.");
|
||||
}
|
||||
_objectClock = objectClock;
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimeOwnedDormant;
|
||||
}
|
||||
|
||||
internal void ActivateRuntimePublication()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is not PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimeOwnedDormant)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Only a dormant Runtime-owned movement controller can be activated.");
|
||||
}
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimePublished;
|
||||
}
|
||||
|
||||
internal void DiscardRuntimeCandidate()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.CandidatePreparing
|
||||
or PlayerMovementControllerPublicationLifecycle.CandidateSealed)
|
||||
{
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.Discarded;
|
||||
}
|
||||
}
|
||||
|
||||
internal void RetireRuntimePublication()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.RuntimeOwnedDormant
|
||||
or PlayerMovementControllerPublicationLifecycle.RuntimePublished)
|
||||
{
|
||||
_publicationLifecycle = PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimeRetired;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureConfigurationMutable()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.StandalonePublished
|
||||
or PlayerMovementControllerPublicationLifecycle
|
||||
.CandidatePreparing
|
||||
or PlayerMovementControllerPublicationLifecycle.RuntimePublished)
|
||||
{
|
||||
return;
|
||||
}
|
||||
throw new InvalidOperationException(
|
||||
"A sealed, retired, or discarded Runtime movement controller cannot be mutated.");
|
||||
}
|
||||
|
||||
private void EnsurePublishedForRuntimeOperation()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.StandalonePublished
|
||||
or PlayerMovementControllerPublicationLifecycle.RuntimePublished)
|
||||
{
|
||||
return;
|
||||
}
|
||||
throw new InvalidOperationException(
|
||||
"An unpublished or retired Runtime movement controller cannot execute live movement operations.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Host half of retail <c>MovementManager::PerformMovement</c>'s
|
||||
/// unconditional <c>CPhysicsObj::set_active(1)</c> head. Static objects
|
||||
|
|
@ -568,6 +800,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
private void ActivateFromMovement()
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
if ((_body.State & PhysicsStateFlags.Static) != 0)
|
||||
return;
|
||||
|
||||
|
|
@ -582,6 +815,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
internal void SuspendObjectUpdate(float elapsedSeconds)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
AdvancedObjectQuantumLastTick = false;
|
||||
if (float.IsFinite(elapsedSeconds) && elapsedSeconds > 0f)
|
||||
_simTimeSeconds += elapsedSeconds;
|
||||
|
|
@ -596,6 +830,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public bool BeginMouseLook(MovementInput input)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (_mouseLookActive || State != PlayerState.InWorld)
|
||||
return false;
|
||||
|
||||
|
|
@ -620,6 +855,7 @@ public sealed class PlayerMovementController
|
|||
float signedAdjustment,
|
||||
MovementInput input)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (!_mouseLookActive || !float.IsFinite(signedAdjustment))
|
||||
return;
|
||||
|
||||
|
|
@ -637,6 +873,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void StopMouseDrift(MovementInput input)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (!_mouseLookActive)
|
||||
return;
|
||||
|
||||
|
|
@ -662,6 +899,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public bool EndMouseLook(MovementInput input)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (!_mouseLookActive && !_activeInputTurnFromMouse)
|
||||
return false;
|
||||
|
||||
|
|
@ -874,6 +1112,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public bool PrepareForAttackRequest()
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
// CommandInterpreter::MaybeStopCompletely @ 0x006B3B90 is a no-op
|
||||
// while an authoritative server movement owns the player.
|
||||
if (_controlledByServer)
|
||||
|
|
@ -898,6 +1137,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public bool RequestPosture(uint motion)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (motion is not (
|
||||
MotionCommand.Ready
|
||||
or MotionCommand.Crouch
|
||||
|
|
@ -922,6 +1162,7 @@ public sealed class PlayerMovementController
|
|||
|
||||
public void SetCharacterSkills(int runSkill, int jumpSkill)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_weenie.SetSkills(runSkill, jumpSkill);
|
||||
}
|
||||
|
||||
|
|
@ -934,6 +1175,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void SetCharacterBurden(float burden)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_weenie.SetBurden(burden);
|
||||
}
|
||||
|
||||
|
|
@ -946,6 +1188,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void SetCharacterStamina(int currentStamina)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_weenie.SetStamina(currentStamina < 0 ? null : (uint)currentStamina);
|
||||
}
|
||||
|
||||
|
|
@ -960,6 +1203,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void SetCharacterPkStatus(int playerKillerStatus, float? lastPkAttackTimestamp)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_weenie.SetPlayerKillerStatus(
|
||||
playerKillerStatus < 0 ? null : playerKillerStatus,
|
||||
lastPkAttackTimestamp);
|
||||
|
|
@ -972,7 +1216,14 @@ public sealed class PlayerMovementController
|
|||
/// path remotes use. R3-W6 widens this into the full local-player
|
||||
/// unification.
|
||||
/// </summary>
|
||||
internal MotionInterpreter Motion => _motion;
|
||||
internal MotionInterpreter Motion
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
return _motion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>CPhysicsObj::StopCompletely</c> (0x00510180) enters through
|
||||
|
|
@ -981,11 +1232,14 @@ public sealed class PlayerMovementController
|
|||
/// performs the required zero-duration animation completion sweep after
|
||||
/// the interpreter has queued its matching pending-motion node.
|
||||
/// </summary>
|
||||
internal WeenieError StopCompletelyAtPhysicsObjectBoundary() =>
|
||||
Movement.PerformMovement(new MovementStruct
|
||||
internal WeenieError StopCompletelyAtPhysicsObjectBoundary()
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
return _movementManager.PerformMovement(new MovementStruct
|
||||
{
|
||||
Type = MovementType.StopCompletely,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>CPhysicsObj::DoMotion</c> (0x00510020) constructs a type-1
|
||||
|
|
@ -999,6 +1253,7 @@ public sealed class PlayerMovementController
|
|||
uint motion,
|
||||
AcDream.Core.Physics.Motion.MovementParameters parameters)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.LastMoveWasAutonomous = true;
|
||||
return Movement.PerformMovement(new MovementStruct
|
||||
{
|
||||
|
|
@ -1018,6 +1273,7 @@ public sealed class PlayerMovementController
|
|||
uint motion,
|
||||
AcDream.Core.Physics.Motion.MovementParameters parameters)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.LastMoveWasAutonomous = true;
|
||||
return Movement.PerformMovement(new MovementStruct
|
||||
{
|
||||
|
|
@ -1048,6 +1304,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void SetBodyOrientation(Quaternion orientation)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.Orientation = AcDream.Core.Physics.Motion.FrameOps.SetRotate(
|
||||
_body.Position,
|
||||
_body.Orientation,
|
||||
|
|
@ -1066,6 +1323,7 @@ public sealed class PlayerMovementController
|
|||
/// dispatched motions with the idle raw state.</summary>
|
||||
internal void SetLastMoveWasAutonomous(bool autonomous)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_body.LastMoveWasAutonomous = autonomous;
|
||||
_controlledByServer = !autonomous;
|
||||
}
|
||||
|
|
@ -1093,6 +1351,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void AttachCycleVelocityAccessor(Func<Vector3> accessor)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
if (accessor is null) throw new ArgumentNullException(nameof(accessor));
|
||||
_motion.GetCycleVelocity = accessor;
|
||||
}
|
||||
|
|
@ -1109,6 +1368,7 @@ public sealed class PlayerMovementController
|
|||
Action<float, AcDream.Core.Physics.Motion.MotionDeltaFrame> advance,
|
||||
Action? processHooks = null)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
_advanceAnimationRootMotion = advance
|
||||
?? throw new ArgumentNullException(nameof(advance));
|
||||
_processAnimationHooks = processHooks;
|
||||
|
|
@ -1122,6 +1382,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void NoteMovementSent(float nowSeconds, bool mouseLookEvent = false)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_lastSentTime = nowSeconds;
|
||||
if (mouseLookEvent)
|
||||
{
|
||||
|
|
@ -1137,6 +1398,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public MovementResult CaptureMovementResult(bool mouseLookEvent)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
var raw = _motion.RawState;
|
||||
uint? forward = raw.ForwardCommand == RawMotionState.Default.ForwardCommand
|
||||
? null : raw.ForwardCommand;
|
||||
|
|
@ -1189,6 +1451,7 @@ public sealed class PlayerMovementController
|
|||
System.Numerics.Plane contactPlane,
|
||||
float nowSeconds)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_lastSentPosition = position;
|
||||
_lastSentContactPlane = contactPlane;
|
||||
_lastSentTime = nowSeconds;
|
||||
|
|
@ -1207,6 +1470,7 @@ public sealed class PlayerMovementController
|
|||
System.Numerics.Plane currentContactPlane,
|
||||
float nowSeconds)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
if (!_lastSentInitialized)
|
||||
return true;
|
||||
|
||||
|
|
@ -1266,11 +1530,14 @@ public sealed class PlayerMovementController
|
|||
/// directly via <c>SnapToCell</c> rather than delta-syncing through the setter.
|
||||
/// </summary>
|
||||
public void SetPosition(Vector3 pos, uint cellId, Vector3 cellLocal)
|
||||
=> SetPositionCore(
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
SetPositionCore(
|
||||
pos,
|
||||
cellId,
|
||||
cellLocal,
|
||||
publishSharedState: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds a new local controller's canonical body pose without publishing
|
||||
|
|
@ -1281,15 +1548,19 @@ public sealed class PlayerMovementController
|
|||
internal void PreparePositionForCommit(
|
||||
Vector3 pos,
|
||||
uint cellId,
|
||||
Vector3 cellLocal) =>
|
||||
Vector3 cellLocal)
|
||||
{
|
||||
EnsureConfigurationMutable();
|
||||
SetPositionCore(
|
||||
pos,
|
||||
cellId,
|
||||
cellLocal,
|
||||
publishSharedState: false);
|
||||
}
|
||||
|
||||
internal void CommitPreparedPosition()
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_physics.UpdatePlayerCurrCell(CellId);
|
||||
PositionManager?.UnStick();
|
||||
// #167 (Campaign P P5): mirrors the SetPositionCore teleport_hook
|
||||
|
|
@ -1404,6 +1675,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public void BlipPosition(Vector3 pos, uint cellId, Vector3 cellLocal)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
_body.SnapToCell(cellId, pos, cellLocal);
|
||||
_prevPhysicsPos = pos;
|
||||
_currPhysicsPos = pos;
|
||||
|
|
@ -1435,6 +1707,7 @@ public sealed class PlayerMovementController
|
|||
/// </summary>
|
||||
public MovementResult TickHidden(float dt, Action? handleTargeting = null)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
AdvancedObjectQuantumLastTick = false;
|
||||
if (!float.IsFinite(dt) || dt <= 0f)
|
||||
{
|
||||
|
|
@ -1554,6 +1827,7 @@ public sealed class PlayerMovementController
|
|||
MovementInput input,
|
||||
Action? handleTargeting = null)
|
||||
{
|
||||
EnsurePublishedForRuntimeOperation();
|
||||
AdvancedObjectQuantumLastTick = false;
|
||||
// Reject a malformed host-frame duration at the controller boundary.
|
||||
// The retail object clock cannot sanitize state that input/jump/yaw
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue