feat(vfx): port retail hidden and teleport presentation
Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized.
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a51ebc66e9
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1e98d81448
46 changed files with 4883 additions and 127 deletions
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@ -20,6 +20,7 @@ public sealed class RadarSnapshotProvider
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private readonly ClientObjectTable _objects;
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private readonly IReadOnlyDictionary<uint, WorldEntity> _worldEntities;
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private readonly IReadOnlyDictionary<uint, WorldEntity> _playerEntities;
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private readonly IReadOnlyDictionary<uint, WorldSession.EntitySpawn> _spawns;
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private readonly Func<uint> _playerGuid;
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private readonly Func<float> _playerYawRadians;
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@ -39,10 +40,12 @@ public sealed class RadarSnapshotProvider
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Func<uint?> selectedGuid,
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Func<bool> coordinatesOnRadar,
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Func<bool> uiLocked,
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Func<uint, RadarRelationshipTraits>? relationshipFor = null)
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Func<uint, RadarRelationshipTraits>? relationshipFor = null,
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IReadOnlyDictionary<uint, WorldEntity>? playerEntities = null)
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{
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_objects = objects ?? throw new ArgumentNullException(nameof(objects));
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_worldEntities = worldEntities ?? throw new ArgumentNullException(nameof(worldEntities));
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_playerEntities = playerEntities ?? worldEntities;
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_spawns = spawns ?? throw new ArgumentNullException(nameof(spawns));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_playerYawRadians = playerYawRadians ?? throw new ArgumentNullException(nameof(playerYawRadians));
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@ -57,7 +60,7 @@ public sealed class RadarSnapshotProvider
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{
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bool uiLocked = _uiLocked();
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uint playerGuid = _playerGuid();
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if (playerGuid == 0u || !_worldEntities.TryGetValue(playerGuid, out var playerEntity))
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if (playerGuid == 0u || !_playerEntities.TryGetValue(playerGuid, out var playerEntity))
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return UiRadarSnapshot.Empty with { UiLocked = uiLocked };
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float heading = MoveToMath.HeadingFromYaw(_playerYawRadians());
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