Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized.
152 lines
6.5 KiB
C#
152 lines
6.5 KiB
C#
using System.Numerics;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Physics.Motion;
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using AcDream.Core.Ui;
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using AcDream.Core.World;
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namespace AcDream.App.UI.Layout;
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/// <summary>
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/// Joins acdream's existing two-table world model into the immutable projected frame
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/// consumed by <see cref="UiRadar"/>. This is the App-layer equivalent of retail's
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/// <c>gmRadarUI::DrawObjects</c> object-maintenance walk: Core still owns every
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/// AC-specific classification and math decision, while the retained widget remains a
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/// backend-only renderer.
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/// </summary>
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public sealed class RadarSnapshotProvider
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{
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private static readonly Vector2 ProductionCenter = new(60f, 60f);
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private readonly ClientObjectTable _objects;
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private readonly IReadOnlyDictionary<uint, WorldEntity> _worldEntities;
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private readonly IReadOnlyDictionary<uint, WorldEntity> _playerEntities;
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private readonly IReadOnlyDictionary<uint, WorldSession.EntitySpawn> _spawns;
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private readonly Func<uint> _playerGuid;
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private readonly Func<float> _playerYawRadians;
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private readonly Func<uint> _playerCellId;
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private readonly Func<uint?> _selectedGuid;
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private readonly Func<bool> _coordinatesOnRadar;
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private readonly Func<bool> _uiLocked;
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private readonly Func<uint, RadarRelationshipTraits>? _relationshipFor;
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public RadarSnapshotProvider(
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ClientObjectTable objects,
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IReadOnlyDictionary<uint, WorldEntity> worldEntities,
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IReadOnlyDictionary<uint, WorldSession.EntitySpawn> spawns,
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Func<uint> playerGuid,
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Func<float> playerYawRadians,
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Func<uint> playerCellId,
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Func<uint?> selectedGuid,
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Func<bool> coordinatesOnRadar,
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Func<bool> uiLocked,
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Func<uint, RadarRelationshipTraits>? relationshipFor = null,
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IReadOnlyDictionary<uint, WorldEntity>? playerEntities = null)
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{
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_objects = objects ?? throw new ArgumentNullException(nameof(objects));
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_worldEntities = worldEntities ?? throw new ArgumentNullException(nameof(worldEntities));
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_playerEntities = playerEntities ?? worldEntities;
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_spawns = spawns ?? throw new ArgumentNullException(nameof(spawns));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_playerYawRadians = playerYawRadians ?? throw new ArgumentNullException(nameof(playerYawRadians));
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_playerCellId = playerCellId ?? throw new ArgumentNullException(nameof(playerCellId));
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_selectedGuid = selectedGuid ?? throw new ArgumentNullException(nameof(selectedGuid));
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_coordinatesOnRadar = coordinatesOnRadar ?? throw new ArgumentNullException(nameof(coordinatesOnRadar));
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_uiLocked = uiLocked ?? throw new ArgumentNullException(nameof(uiLocked));
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_relationshipFor = relationshipFor;
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}
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public UiRadarSnapshot BuildSnapshot()
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{
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bool uiLocked = _uiLocked();
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uint playerGuid = _playerGuid();
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if (playerGuid == 0u || !_playerEntities.TryGetValue(playerGuid, out var playerEntity))
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return UiRadarSnapshot.Empty with { UiLocked = uiLocked };
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float heading = MoveToMath.HeadingFromYaw(_playerYawRadians());
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uint playerCellId = _playerCellId();
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bool isOutside = RadarCoordinates.TryFromCell(playerCellId, out var playerCoordinates);
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string? coordinates = _coordinatesOnRadar() && isOutside
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? playerCoordinates.CombinedText
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: null;
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uint playerPwd = _spawns.TryGetValue(playerGuid, out var playerSpawn)
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? playerSpawn.ObjectDescriptionFlags ?? 0u
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: 0u;
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var playerTraits = RadarObjectTraits.FromPublicWeenieDescription(
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(uint)(_objects.Get(playerGuid)?.Type ?? ItemType.None), playerPwd);
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float range = RetailRadar.GetRangeMeters(isOutside);
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var blips = new List<UiRadarBlip>(_worldEntities.Count);
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foreach (var pair in _worldEntities)
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{
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uint guid = pair.Key;
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if (guid == playerGuid)
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continue;
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var entity = pair.Value;
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var clientObject = _objects.Get(guid);
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_spawns.TryGetValue(guid, out var spawn);
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byte? rawBehavior = clientObject?.RadarBehavior ?? spawn.RadarBehavior;
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if (rawBehavior is null
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|| !RetailRadar.IsShowable((RadarBehavior)rawBehavior.Value, hasPhysicsObject: true))
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{
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continue;
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}
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uint itemType = (uint)(clientObject?.Type ?? ItemType.None);
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if (itemType == 0u)
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itemType = spawn.ItemType ?? 0u;
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uint pwd = spawn.ObjectDescriptionFlags ?? 0u;
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byte colorOverride = clientObject?.RadarBlipColor ?? spawn.RadarBlipColor ?? 0;
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var traits = RadarObjectTraits.FromPublicWeenieDescription(
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itemType, pwd, colorOverride);
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var relationship = _relationshipFor?.Invoke(guid) ?? default;
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relationship = relationship with
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{
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PlayerIsPlayerKiller = playerTraits.IsPlayerKiller,
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PlayerIsPkLite = playerTraits.IsPkLite,
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};
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var shape = RetailRadar.GetBlipShape(traits, relationship);
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if (shape == RadarBlipShape.Undef)
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continue;
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Vector3 playerSpace = MoveToMath.GlobalToLocalVec(
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playerEntity.Rotation,
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entity.Position - playerEntity.Position);
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if (!RetailRadar.TryProject(
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playerSpace,
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ProductionCenter,
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RadarController.RadarPixelRadius,
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range,
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out var projection))
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{
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continue;
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}
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var color = RadarBlipColors.For(traits, relationship)
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.DimRgb(projection.RgbMultiplier);
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string? name = clientObject?.Name;
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if (string.IsNullOrEmpty(name))
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name = spawn.Name ?? $"0x{guid:X8}";
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blips.Add(new UiRadarBlip(
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ObjectId: guid,
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Name: name,
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PixelX: projection.Pixel.X,
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PixelY: projection.Pixel.Y,
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Color: new Vector4(color.Red, color.Green, color.Blue, color.Alpha),
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Shape: shape,
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Selected: _selectedGuid() == guid));
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}
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return new UiRadarSnapshot(
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PlayerHeadingDegrees: heading,
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Blips: blips,
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CoordinatesText: coordinates,
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BlankBlips: false,
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UiLocked: uiLocked);
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}
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}
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