fix(audio): bound decoded-wave and AL-buffer caches (2026-07-24 audit review)
Two audit-verified caches grew monotonically for process lifetime, which is fatal for the 30-bot long-uptime headless-fleet goal: - DatSoundCache._waves (Core) memoized every decoded PCM WaveData forever in a bare ConcurrentDictionary — no LRU, no byte budget. - OpenAlAudioEngine._bufferByWaveId (App) retained a native OpenAL buffer copy of the same PCM per wave id until engine disposal — a second, independent unbounded cache. DatSoundCache now bounds payload residency with a 32 MiB byte-budget LRU (decoded PCM waves run ~100-500 KB each, so this holds a comfortable working set). Missing/unsupported-format waves are memoized separately in an unbounded-but-cheap negative-result set (bounded by the finite Wave dat id space) so they can never compete with or get evicted alongside payload entries. Concurrent first-touch decodes of the same wave id are deduped via a shared Lazy<T> so racing callers don't pay for WaveDecoder.Decode twice. AcDream.Core cannot reference AcDream.Content (code-structure rule 2), so the LRU is a local reimplementation mirroring BoundedDatObjectCache/DecodedTextureCache's shape rather than a shared dependency. OpenAlAudioEngine._bufferByWaveId now bounds native buffer residency with a 48 MiB byte-budget LRU (AlBufferBudgetTracker), evicting least-recently- used buffers once oversized. alDeleteBuffers fails on a buffer still attached to a source, so eviction queries live AL per-source state (GetSourceInteger.Buffer) rather than tracking a second, easily-stale copy — several call sites (Play3DWave, PlayUiWave) set a source's buffer directly. The buffer EnsureBuffer just created is explicitly protected from its own eviction pass, since the caller hasn't attached it to a source yet at that point. Evicted waves simply replay through DatSoundCache -> EnsureBuffer on next use, identical to a first play. Verified before implementing: AudioHookSink is the only GetWave caller (single per-frame render-thread path per AnimationHookRouter's own threading doc), and PcmBytes is read only at DatSoundCache.Admit (byte accounting) and EnsureBuffer's first-upload branch — confirmed dead after AL upload on the steady-state replay path, so bounding either cache independently is correctness-safe; a cold replay after both evict simply falls back to a full re-decode + re-upload, identical to a first play. AlBufferBudgetTracker's eviction/budget decision is extracted as pure logic (no AL dependency) specifically so it's unit-testable: the existing OpenAlResourceLifetimeTests fake exposes a null AL, which short-circuits every native buffer call before it runs, so the engine's actual AL wiring isn't testable headless. Tests: 9 new DatSoundCacheTests (Core.Tests) covering eviction order, byte accounting, negative-result memoization, oversize-single-entry handling, and concurrent-access smoke tests; 10 new AlBufferBudgetTrackerTests (App.Tests) covering the pure LRU/budget/protection logic. Full suite: 3214/2 skip (Core.Tests), 3471/3 skip (App.Tests) plus one pre-existing, unrelated failure (LandblockBuildOriginTests.FarLoad_..., reproduces identically with these changes stashed out — landblock streaming, not audio). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> (cherry picked from commit 76c880d35bcf30b50e3f7b4cb8635dc9ab9e3ec7)
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5 changed files with 777 additions and 19 deletions
122
src/AcDream.App/Audio/AlBufferBudgetTracker.cs
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122
src/AcDream.App/Audio/AlBufferBudgetTracker.cs
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@ -0,0 +1,122 @@
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using System;
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using System.Collections.Generic;
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namespace AcDream.App.Audio;
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/// <summary>
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/// Pure LRU/byte-budget bookkeeping for <see cref="OpenAlAudioEngine"/>'s
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/// native AL buffer cache (<c>_bufferByWaveId</c>).
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/// </summary>
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/// <remarks>
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/// Deliberately has no AL/Silk dependency. <see cref="OpenAlAudioEngine"/>
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/// supplies an "is this buffer id still attached to a live source"
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/// predicate — native AL per-source state is the only thing that actually
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/// determines whether <c>alDeleteBuffers</c> would fail, so the engine
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/// queries it live via <c>AL.GetSourceProperty</c> rather than this class
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/// tracking a second, easily-stale copy. This class only decides WHICH
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/// resident buffer is the least-recently-used *evictable* one and keeps
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/// the running byte total, which keeps that decision unit-testable without
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/// a live OpenAL device.
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/// </remarks>
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internal sealed class AlBufferBudgetTracker
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{
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private sealed class Entry
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{
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public required uint WaveId { get; init; }
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public required uint BufferId { get; init; }
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public required long Bytes { get; init; }
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public long LastUseTick { get; set; }
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}
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private readonly Dictionary<uint, Entry> _byWaveId = new();
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private long _tick;
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public AlBufferBudgetTracker(long maxBytes)
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{
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ArgumentOutOfRangeException.ThrowIfLessThan(maxBytes, 1);
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MaxBytes = maxBytes;
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}
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public long MaxBytes { get; }
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public long ResidentBytes { get; private set; }
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public int Count => _byWaveId.Count;
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public bool TryGetBufferId(uint waveId, out uint bufferId)
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{
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if (_byWaveId.TryGetValue(waveId, out var entry))
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{
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bufferId = entry.BufferId;
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return true;
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}
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bufferId = 0;
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return false;
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}
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/// <summary>
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/// Record a freshly-allocated, freshly-uploaded buffer as resident and
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/// most-recently-used.
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/// </summary>
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public void RecordCreated(uint waveId, uint bufferId, long bytes)
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{
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long charged = Math.Max(1L, bytes);
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_byWaveId[waveId] = new Entry
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{
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WaveId = waveId,
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BufferId = bufferId,
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Bytes = charged,
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LastUseTick = ++_tick,
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};
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ResidentBytes += charged;
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}
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/// <summary>
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/// Bump an already-resident buffer's LRU order — call on every replay
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/// (cache hit), not just on first creation.
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/// </summary>
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public void Touch(uint waveId)
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{
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if (_byWaveId.TryGetValue(waveId, out var entry))
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entry.LastUseTick = ++_tick;
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}
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/// <summary>
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/// Evict the single least-recently-used resident entry whose buffer id
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/// is NOT reported as protected by <paramref name="isProtected"/>
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/// (still attached to a live AL source, or otherwise off-limits for
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/// this call — e.g. a buffer just created and not yet handed to the
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/// caller). Returns false when every resident entry is currently
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/// protected, meaning the caller should stop evicting and accept a
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/// transient budget overage rather than loop forever.
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/// </summary>
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public bool TryEvictOldestUnprotected(
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Func<uint, bool> isProtected,
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out uint evictedWaveId,
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out uint evictedBufferId)
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{
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ArgumentNullException.ThrowIfNull(isProtected);
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Entry? victim = null;
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foreach (Entry candidate in _byWaveId.Values)
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{
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if (isProtected(candidate.BufferId))
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continue;
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if (victim is null || candidate.LastUseTick < victim.LastUseTick)
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victim = candidate;
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}
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if (victim is null)
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{
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evictedWaveId = 0;
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evictedBufferId = 0;
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return false;
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}
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_byWaveId.Remove(victim.WaveId);
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ResidentBytes -= victim.Bytes;
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evictedWaveId = victim.WaveId;
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evictedBufferId = victim.BufferId;
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return true;
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}
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}
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@ -31,7 +31,12 @@ namespace AcDream.App.Audio;
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/// </description></item>
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/// <item><description>
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/// PCM buffer cache keyed by Wave dat id so the same footstep isn't
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/// re-uploaded to the GL-equivalent AL buffers on every hit.
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/// re-uploaded to the GL-equivalent AL buffers on every hit. Bounded
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/// by a byte budget (<see cref="DefaultBufferByteBudget"/>) enforced
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/// with LRU eviction — see <see cref="EvictBuffersOverBudget"/>. A
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/// buffer still attached to a live source is never evicted (AL
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/// rejects deleting a bound buffer); eviction re-queries live AL
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/// source state rather than tracking a second copy of it.
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/// </description></item>
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/// </list>
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/// </para>
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@ -76,7 +81,15 @@ public sealed unsafe class OpenAlAudioEngine : IAudioEngine
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private readonly uint[] _poolUi = new uint[PoolSizeUi];
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// ── Buffer cache (Wave dat id → AL buffer) ───────────────────────────────
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// Budget rationale: decoded PCM waves run ~100-500 KB each (same sizing
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// as DatSoundCache's payload LRU, which this cache re-uploads from). 48
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// MiB gives comfortable headroom for the working set of a play session
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// (roughly 100-480 resident buffers) while keeping the native AL-side
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// copy from growing without bound over a long-uptime process (the
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// 30-bot headless-fleet target).
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internal const long DefaultBufferByteBudget = 48L * 1024 * 1024; // 48 MiB
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private readonly Dictionary<uint, uint> _bufferByWaveId = new();
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private readonly AlBufferBudgetTracker _bufferBudget = new(DefaultBufferByteBudget);
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// ── Ambient handles (StartAmbient/StopAmbient) ───────────────────────────
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private readonly Dictionary<int, uint> _ambientSources = new();
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@ -89,6 +102,12 @@ public sealed unsafe class OpenAlAudioEngine : IAudioEngine
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public float AmbientVolume{ get; set; } = 0.8f;
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public bool IsAvailable => _available;
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/// <summary>Estimated bytes currently resident in the AL buffer cache. Diagnostic use only.</summary>
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public long ResidentBufferBytes => _bufferBudget.ResidentBytes;
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/// <summary>Number of AL buffers currently resident. Diagnostic use only.</summary>
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public int ResidentBufferCount => _bufferBudget.Count;
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public OpenAlAudioEngine()
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: this(new SilkOpenAlResourceApiFactory())
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{
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@ -335,7 +354,14 @@ public sealed unsafe class OpenAlAudioEngine : IAudioEngine
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private uint EnsureBuffer(uint waveId, WaveData wave)
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{
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if (!_available || _al is null) return 0;
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if (_bufferByWaveId.TryGetValue(waveId, out var existing)) return existing;
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if (_bufferByWaveId.TryGetValue(waveId, out var existing))
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{
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// Buffer id 0 is the "unsupported format" negative marker — no
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// payload, not tracked by the budget, nothing to touch.
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if (existing != 0)
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_bufferBudget.Touch(waveId);
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return existing;
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}
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uint buf = _al.GenBuffer();
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_resources!.OwnBuffer(buf);
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@ -351,9 +377,80 @@ public sealed unsafe class OpenAlAudioEngine : IAudioEngine
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_al.BufferData(buf, fmt, p, wave.PcmBytes.Length, wave.SampleRate);
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_bufferByWaveId[waveId] = buf;
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_bufferBudget.RecordCreated(waveId, buf, wave.PcmBytes.Length);
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// The buffer we just created is protected for this call: the
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// caller hasn't attached it to a source yet, so live AL state
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// would (wrongly) report it as evictable.
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EvictBuffersOverBudget(protectedBufferId: buf);
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return buf;
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}
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/// <summary>
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/// Evict least-recently-used AL buffers until the resident-byte budget
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/// is satisfied again. A buffer still bound to a live source (3D pool,
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/// UI pool, or an ambient source) is protected — <c>alDeleteBuffers</c>
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/// fails on a buffer that's still attached to a source — so eviction
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/// never targets one; nor does it target <paramref name="protectedBufferId"/>,
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/// the buffer <see cref="EnsureBuffer"/> just created for this call and
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/// hasn't attached to a source yet. If every resident buffer is
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/// protected the budget is temporarily exceeded rather than looping
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/// forever; the bounded pool sizes (16 + 4 + ambient) cap how large
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/// that overage can get. Evicted waves replay through
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/// <see cref="EnsureBuffer"/> again on next use — re-upload from
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/// <see cref="DatSoundCache"/>, identical to a first play.
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/// </summary>
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private void EvictBuffersOverBudget(uint protectedBufferId)
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{
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while (_bufferBudget.ResidentBytes > _bufferBudget.MaxBytes)
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{
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bool IsProtected(uint bufferId) =>
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bufferId == protectedBufferId || IsBufferAttachedToAnySource(bufferId);
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if (!_bufferBudget.TryEvictOldestUnprotected(
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IsProtected, out uint evictedWaveId, out uint evictedBufferId))
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{
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break;
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}
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_bufferByWaveId.Remove(evictedWaveId);
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_resources!.ReleaseBuffer(evictedBufferId);
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}
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}
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/// <summary>
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/// True when <paramref name="bufferId"/> is currently bound to any pool
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/// source. Queried live from AL (<c>AL_BUFFER</c> on each source)
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/// rather than tracked locally: AL's per-source state is the only
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/// thing that actually determines whether <c>alDeleteBuffers</c> would
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/// fail, and several call sites (<see cref="Play3DWave"/>,
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/// <see cref="PlayUiWave"/>) set a source's buffer directly, so a
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/// second local copy would be one more place to keep in sync.
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/// </summary>
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private bool IsBufferAttachedToAnySource(uint bufferId)
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{
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if (_al is null) return false;
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for (int i = 0; i < PoolSize3D; i++)
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{
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if (IsSourceBoundTo(_pool3D[i].SourceId, bufferId)) return true;
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}
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for (int i = 0; i < PoolSizeUi; i++)
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{
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if (IsSourceBoundTo(_poolUi[i], bufferId)) return true;
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}
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foreach (uint sourceId in _ambientSources.Values)
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{
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if (IsSourceBoundTo(sourceId, bufferId)) return true;
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}
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return false;
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}
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private bool IsSourceBoundTo(uint sourceId, uint bufferId)
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{
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_al!.GetSourceProperty(sourceId, GetSourceInteger.Buffer, out int attached);
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return (uint)attached == bufferId;
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}
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private static BufferFormat PickFormat(WaveData w)
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{
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return (w.ChannelCount, w.BitsPerSample) switch
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