feat(chat): Campaign CH slice CH1 — retail LogTextType color table
Retail colors chat lines by the 34-value wire LogTextType (ACE's ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail colors onto one bucket per ChatKind — e.g. every Channel line rendered colorLightBlue (Magic's slot) when retail's actual palette spans five different colors across the Turbine rooms and legacy allegiance family. Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim (RetailChatColorTable, all 34 RGBA floats read from the PDB-paired binary's .data section) and threads a new ChatEntry.LogTextType field through every ingestion site to the correct retail wire value: HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel broadcasts derive their type from the channel bit via the new LegacyChannelChatType helper (ported from the decompiled Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send); TurbineChat rooms map through TurbineChatDisplayNames.LogTextType; CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/ CombatEnemy per Player_Combat.cs; kill/death lines use retail's decompiled 0x00 Default (not a combat color). ChatWindowController's transcript now folds LogTextType through RetailChatColorTable with retail's exact "out-of-range keeps the previous line's color" carry rule; ChatPanel's combat highlighting sources the same table. Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries were wrong). Adds register row AP-175 for the pre-existing (unchanged) Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind description. Narrows ISSUES #139 — its chat-colors half is done. Retail renders no chat timestamp prefix path exists in acdream today, so the "timestamp is always colorGrey 0x0C" rule has nothing to attach to; noted here per the research doc rather than left silent. Research: docs/research/2026-08-09-chat-retail-color-table.md Full Release suite: 11,833 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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26 changed files with 1360 additions and 85 deletions
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@ -93,7 +93,15 @@ public sealed class ChatLog
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/// Port from holtburger
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/// <c>references/holtburger/.../client/messages.rs</c> lines 476-487.
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/// </remarks>
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public void OnLocalSpeech(string sender, string text, uint senderGuid, bool isRanged)
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/// <param name="logTextType">
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/// The wire <c>chatType</c> carried by HearSpeech/HearRangedSpeech
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/// (<c>speech.ChatType</c>) — passed through VERBATIM, with zero
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/// remapping, matching retail's <c>Handle_Communication__HearSpeech
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/// @0x005712A0</c> (the raw <c>arg5</c> feeds <c>AddTextToScroll</c>
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/// directly). Defaults to <c>0x02</c> (Speech) for callers that
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/// don't have a wire value in hand.
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/// </param>
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public void OnLocalSpeech(string sender, string text, uint senderGuid, bool isRanged, uint logTextType = 0x02u)
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{
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// Phase J: ACE's HandleActionTalk broadcasts a HearSpeech echo
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// back to the sender too. Detect own echo by guid match and
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@ -107,7 +115,10 @@ public sealed class ChatLog
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Sender: effectiveSender,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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ChannelId: 0)
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{
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LogTextType = logTextType,
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});
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}
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/// <summary>EmoteText (0x01E0) — server-driven third-person emote.</summary>
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@ -118,7 +129,13 @@ public sealed class ChatLog
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Sender: senderName,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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ChannelId: 0)
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{
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// Retail hard-codes Emote (0x0C) for every HearEmote line —
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// ClientCommunicationSystem::HearEmote @0x0057CBE0, the
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// literal constant at 0x0057CF94. Not a wire value.
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LogTextType = 0x0Cu,
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});
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}
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/// <summary>SoulEmote (0x01E2) — complex emote (chat + paired animation).</summary>
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@ -129,7 +146,12 @@ public sealed class ChatLog
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Sender: senderName,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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ChannelId: 0)
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{
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// HearSoulEmote tail-calls HearEmote @0x0057D096 — same
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// hard-coded 0x0C.
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LogTextType = 0x0Cu,
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});
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}
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/// <summary>PlayerKilled (0x019E) — death announcement.</summary>
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@ -147,7 +169,18 @@ public sealed class ChatLog
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Sender: "",
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Text: deathMessage,
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SenderGuid: victimGuid,
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ChannelId: killerGuid));
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ChannelId: killerGuid)
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{
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// Inferred by analogy from the sibling GameEvents this opcode
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// shares a dispatch pattern with: VictimNotification (0x01AC)
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// and KillerNotification (0x01AD) both route through the SAME
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// retail handler, ClientCombatSystem::HandleKillerNotification
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// Event @0x0056C410 (cases 0xa/0xb of the combat-envelope
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// switch, pc:359548-359559), which calls
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// AddTextToScroll(..., 0, 1, 0) — type 0x00 Default. No direct
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// decomp citation was traced for 0x019E PlayerKilled itself.
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LogTextType = 0x00u,
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});
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}
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/// <summary>WeenieError (0x028A) / WeenieErrorWithString (0x028B).</summary>
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@ -178,7 +211,15 @@ public sealed class ChatLog
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: errorId));
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ChannelId: errorId)
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{
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// Retail's HandleFailureEvent @0x00571990 dispatches per ERROR
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// CODE across an ~87-case switch, mostly AddTextToScroll(...,
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// 0, ...) with a scattered handful at 0x1a (client-local red).
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// A full per-code port is future work; 0x00 (Default) matches
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// the switch's majority behavior and is the safe baseline.
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LogTextType = 0x00u,
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});
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}
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/// <summary>
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@ -190,7 +231,21 @@ public sealed class ChatLog
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/// <c>ChatVM</c> formatter renders entries as
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/// <c>"[ChannelName] Sender says, \"text\""</c> when set.
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/// </summary>
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public void OnChannelBroadcast(uint channelId, string sender, string text, string channelName = "")
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/// <param name="logTextType">
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/// The retail <c>LogTextType</c> for this line. When
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/// <see langword="null"/> (the legacy 0x0147 default), it is derived
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/// from <paramref name="channelId"/> via
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/// <see cref="LegacyChannelChatType.Resolve"/> as a HEARD (not
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/// own-send) message — correct for this method's only production
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/// caller, the inbound <c>ChannelBroadcast</c> GameEvent handler.
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/// TurbineChat-sourced calls MUST pass an explicit value computed
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/// from the room's <c>TurbineChat.ChatType</c> instead — the wire
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/// <paramref name="channelId"/> there is an opaque per-session room
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/// GUID, not a legacy channel bitflag, and the two id spaces must
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/// never be conflated.
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/// </param>
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public void OnChannelBroadcast(
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uint channelId, string sender, string text, uint? logTextType = null, string channelName = "")
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{
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Append(new ChatEntry(
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Kind: ChatKind.Channel,
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@ -200,18 +255,28 @@ public sealed class ChatLog
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ChannelId: channelId)
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{
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ChannelName = channelName,
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LogTextType = logTextType ?? LegacyChannelChatType.Resolve(channelId, ownSend: false),
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});
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}
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/// <summary>GameEvent Tell (0x02BD) — whisper received.</summary>
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public void OnTellReceived(string sender, string text, uint senderGuid)
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/// <param name="logTextType">
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/// The wire <c>chatType</c> from the Tell GameEvent payload
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/// (<c>GameEvents.Tell.ChatType</c>) — retail's normal value is
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/// <c>0x03</c> (Tell), which is also this parameter's default for
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/// callers without a wire value in hand.
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/// </param>
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public void OnTellReceived(string sender, string text, uint senderGuid, uint logTextType = 0x03u)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Tell,
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Sender: sender,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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ChannelId: 0)
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{
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LogTextType = logTextType,
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});
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}
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/// <summary>
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@ -241,10 +306,28 @@ public sealed class ChatLog
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: chatType));
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ChannelId: chatType)
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{
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// `chatType` IS the retail LogTextType here — every caller
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// (ServerMessage.ChatType, GameEventWiring's transient/
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// query-age/use-done sites, App's client-command echoes)
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// already passes the wire/retail-correct value.
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LogTextType = chatType,
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});
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}
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/// <summary>GameEvent PopupString (0x0004) — modal dialog text.</summary>
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/// <summary>
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/// GameEvent PopupString (0x0004) — modal dialog text.
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/// </summary>
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/// <remarks>
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/// Retail shows PopUpString as a MODAL DIALOG
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/// (<c>Handle_Communication__PopUpString @0x0057FE80</c>), never as a
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/// chat-log line — acdream's choice to render it in chat at all is a
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/// registered divergence (register row AP-175). Fixed at LogTextType
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/// <c>0x00</c> (Default/green) to preserve the color this entry has
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/// always rendered with; retail has no chat color for this type since
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/// it never reaches the chat log.
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/// </remarks>
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public void OnPopup(string text)
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{
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Append(new ChatEntry(
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@ -252,7 +335,10 @@ public sealed class ChatLog
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: 0));
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ChannelId: 0)
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{
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LogTextType = 0x00u,
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});
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}
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/// <summary>
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@ -266,7 +352,19 @@ public sealed class ChatLog
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/// <c>warning().combat()</c> / <c>error().combat()</c> tag flow at
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/// <c>chat.rs:221-308</c>.
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/// </summary>
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public void OnCombatLine(string text, Combat.CombatLineKind kind = Combat.CombatLineKind.Info)
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/// <param name="logTextType">
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/// The retail <c>LogTextType</c> for this combat line. Callers should
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/// pass one of the ACE-cited combat types (<c>0x16</c> Combat_Self for
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/// lines about the local player's OWN offensive action, <c>0x15</c>
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/// Combat_Enemy for lines about an enemy's action against the local
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/// player — see <see cref="CombatChatTranslator"/>) or <c>0x00</c>
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/// Default for retail's decompiled kill/death-notification color
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/// (<c>HandleKillerNotificationEvent @0x0056C410</c>). Defaults to
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/// <c>0x06</c> (the generic Combat slot) for callers with no more
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/// specific classification in hand.
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/// </param>
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public void OnCombatLine(
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string text, Combat.CombatLineKind kind = Combat.CombatLineKind.Info, uint logTextType = 0x06u)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Combat,
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@ -276,6 +374,7 @@ public sealed class ChatLog
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ChannelId: 0)
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{
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CombatKind = kind,
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LogTextType = logTextType,
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});
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}
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@ -300,7 +399,18 @@ public sealed class ChatLog
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/// discriminator the formatter uses to render outgoing-vs-incoming
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/// (a real incoming Tell carries the sender's player guid).
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/// </remarks>
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public void OnSelfSent(ChatKind kind, string text, string targetOrChannel = "")
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/// <param name="logTextType">
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/// The retail <c>LogTextType</c> for this self-sent line. When
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/// <see langword="null"/>, defaults to <c>0x04</c> Speech_Direct_Send
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/// for Tell (retail's own-echo "You tell ..." type — cross-check
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/// ACE's <c>ChatMessageType.OutgoingTell</c> comment "You tell ...") or
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/// <c>0x0B</c> Social_Send for Channel (the simplified own-send default
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/// research doc §3.3 records; the LiveSessionCommandRouter production
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/// caller overrides this with the precise per-channel-bit value from
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/// <see cref="LegacyChannelChatType.Resolve"/> instead of relying on
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/// this fallback).
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/// </param>
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public void OnSelfSent(ChatKind kind, string text, string targetOrChannel = "", uint? logTextType = null)
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{
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Append(new ChatEntry(
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Kind: kind,
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@ -315,6 +425,7 @@ public sealed class ChatLog
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ChannelId: 0)
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{
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ChannelName = kind == ChatKind.Channel ? targetOrChannel : "",
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LogTextType = logTextType ?? (kind == ChatKind.Tell ? 0x04u : 0x0Bu),
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});
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}
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@ -378,4 +489,17 @@ public readonly record struct ChatEntry(
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/// Falls back to <c>"ch {ChannelId}"</c> if not populated.
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/// </summary>
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public string ChannelName { get; init; } = "";
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/// <summary>
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/// Campaign CH slice CH1: the retail wire <c>LogTextType</c>
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/// (<c>0x00</c>-<c>0x21</c>) that keys
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/// <c>RetailChatColorTable</c>/<c>ChatInterface::BuildChatColorLookupTable
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/// @0x004F31C0</c>. This is the FULL 34-value retail index space, NOT
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/// <see cref="Kind"/> — retail colors by this integer, never by our
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/// synthetic 9-value <see cref="ChatKind"/>. Populated by every
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/// <c>OnXxx</c> ingestion method above; defaults to <c>0x00</c>
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/// (Default/green, retail's own unfilled-slot default) for any entry
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/// constructed without setting it explicitly.
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/// </summary>
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public uint LogTextType { get; init; } = 0x00u;
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}
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