Retail colors chat lines by the 34-value wire LogTextType (ACE's ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail colors onto one bucket per ChatKind — e.g. every Channel line rendered colorLightBlue (Magic's slot) when retail's actual palette spans five different colors across the Turbine rooms and legacy allegiance family. Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim (RetailChatColorTable, all 34 RGBA floats read from the PDB-paired binary's .data section) and threads a new ChatEntry.LogTextType field through every ingestion site to the correct retail wire value: HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel broadcasts derive their type from the channel bit via the new LegacyChannelChatType helper (ported from the decompiled Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send); TurbineChat rooms map through TurbineChatDisplayNames.LogTextType; CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/ CombatEnemy per Player_Combat.cs; kill/death lines use retail's decompiled 0x00 Default (not a combat color). ChatWindowController's transcript now folds LogTextType through RetailChatColorTable with retail's exact "out-of-range keeps the previous line's color" carry rule; ChatPanel's combat highlighting sources the same table. Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries were wrong). Adds register row AP-175 for the pre-existing (unchanged) Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind description. Narrows ISSUES #139 — its chat-colors half is done. Retail renders no chat timestamp prefix path exists in acdream today, so the "timestamp is always colorGrey 0x0C" rule has nothing to attach to; noted here per the research doc rather than left silent. Research: docs/research/2026-08-09-chat-retail-color-table.md Full Release suite: 11,833 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
505 lines
21 KiB
C#
505 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace AcDream.Core.Chat;
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/// <summary>
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/// Unified chat log — mirrors every chat-bearing message the server
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/// sends (local HearSpeech, broadcast ChannelBroadcast, whispered
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/// Tell, system TransientMessage, PopupString).
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///
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/// <para>
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/// Sits behind the UI chat panel (Phase D.2) and the scripting
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/// plugin API so plugins can react to chat (e.g. auto-reply, loot
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/// logging).
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/// </para>
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///
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/// <para>
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/// Retail keeps ~200 lines of scrollback. Our ring buffer defaults to
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/// 500 and is configurable.
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/// </para>
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/// </summary>
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public sealed class ChatLog
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{
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private readonly ConcurrentQueue<ChatEntry> _buffer = new();
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private readonly int _maxEntries;
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private uint _localPlayerGuid;
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private long _revision;
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// Phase J follow-up: ACE often sends the same system text via two
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// wire paths (GameMessageSystemChat 0xF7E0 + GameEventCommunication-
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// TransientString 0x02EB) for back-compat — we wired both to
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// OnSystemMessage in I.5/J, so the user saw lines like "Unknown
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// command: help" twice. Dedupe within a short window: track the
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// last system text + arrival time; if a second identical text
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// shows up within one second, skip.
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private string _lastSystemText = "";
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private DateTime _lastSystemAt = DateTime.MinValue;
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private static readonly TimeSpan SystemDedupWindow = TimeSpan.FromSeconds(1);
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public ChatLog(int maxEntries = 500)
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{
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if (maxEntries < 1) throw new ArgumentOutOfRangeException(nameof(maxEntries));
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_maxEntries = maxEntries;
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}
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/// <summary>Fires every time a new entry is appended.</summary>
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public event Action<ChatEntry>? EntryAppended;
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/// <summary>Snapshot of all current entries, oldest first.</summary>
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public ChatEntry[] Snapshot() => _buffer.ToArray();
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public int Count => _buffer.Count;
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/// <summary>
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/// Monotonic content revision. It advances after every successful append and
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/// every explicit clear, allowing retained UI consumers to cache formatted
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/// transcript layout without snapshotting the concurrent queue every frame.
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/// </summary>
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public long Revision => Interlocked.Read(ref _revision);
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/// <summary>
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/// Push the authoritative local-player GUID from <c>WorldSession</c>.
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/// The host sets it after character selection and resets it at session
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/// teardown. Used by <see cref="OnLocalSpeech"/> to
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/// recognize ACE's HearSpeech echo of our own /say (server's
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/// HandleActionTalk broadcasts to all in range INCLUDING the
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/// sender) and re-render it as <c>"You say, ..."</c>.
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/// </summary>
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public void SetLocalPlayerGuid(uint guid) => _localPlayerGuid = guid;
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/// <summary>
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/// Reset per-session speaker classification and duplicate suppression
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/// while preserving the visible transcript. Retail has an explicit
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/// <c>ChatInterface::RecvNotice_ClearChatBuffer @ 0x004F2F60</c> path;
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/// character-session teardown does not use that clear-buffer notice.
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/// </summary>
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public void ResetSessionIdentity()
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{
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_localPlayerGuid = 0u;
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_lastSystemText = string.Empty;
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_lastSystemAt = DateTime.MinValue;
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}
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// ── Inbound adapters ─────────────────────────────────────────────────────
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/// <summary>Local or ranged HearSpeech (0x02BB / 0x02BC).</summary>
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/// <remarks>
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/// Phase I.5: an empty <paramref name="sender"/> is substituted with
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/// "You" — the server uses this convention to indicate that the
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/// player is the speaker (e.g. their own ranged shouts echo back).
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/// Port from holtburger
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/// <c>references/holtburger/.../client/messages.rs</c> lines 476-487.
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/// </remarks>
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/// <param name="logTextType">
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/// The wire <c>chatType</c> carried by HearSpeech/HearRangedSpeech
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/// (<c>speech.ChatType</c>) — passed through VERBATIM, with zero
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/// remapping, matching retail's <c>Handle_Communication__HearSpeech
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/// @0x005712A0</c> (the raw <c>arg5</c> feeds <c>AddTextToScroll</c>
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/// directly). Defaults to <c>0x02</c> (Speech) for callers that
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/// don't have a wire value in hand.
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/// </param>
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public void OnLocalSpeech(string sender, string text, uint senderGuid, bool isRanged, uint logTextType = 0x02u)
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{
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// Phase J: ACE's HandleActionTalk broadcasts a HearSpeech echo
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// back to the sender too. Detect own echo by guid match and
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// substitute "" so the formatter renders "You say, ..." (single
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// first-person echo) instead of "+Acdream says, ..."
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// (third-person duplicate of our optimistic, already dropped).
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bool isOwnEcho = _localPlayerGuid != 0 && senderGuid == _localPlayerGuid;
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string effectiveSender = (isOwnEcho || string.IsNullOrEmpty(sender)) ? "You" : sender;
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Append(new ChatEntry(
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Kind: isRanged ? ChatKind.RangedSpeech : ChatKind.LocalSpeech,
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Sender: effectiveSender,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0)
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{
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LogTextType = logTextType,
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});
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}
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/// <summary>EmoteText (0x01E0) — server-driven third-person emote.</summary>
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public void OnEmote(string senderName, string text, uint senderGuid)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Emote,
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Sender: senderName,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0)
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{
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// Retail hard-codes Emote (0x0C) for every HearEmote line —
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// ClientCommunicationSystem::HearEmote @0x0057CBE0, the
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// literal constant at 0x0057CF94. Not a wire value.
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LogTextType = 0x0Cu,
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});
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}
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/// <summary>SoulEmote (0x01E2) — complex emote (chat + paired animation).</summary>
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public void OnSoulEmote(string senderName, string text, uint senderGuid)
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{
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Append(new ChatEntry(
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Kind: ChatKind.SoulEmote,
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Sender: senderName,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0)
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{
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// HearSoulEmote tail-calls HearEmote @0x0057D096 — same
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// hard-coded 0x0C.
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LogTextType = 0x0Cu,
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});
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}
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/// <summary>PlayerKilled (0x019E) — death announcement.</summary>
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/// <remarks>
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/// Death messages are routed as <see cref="ChatKind.System"/> so they
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/// share styling with other server announcements. The
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/// <c>SenderGuid</c> field carries the victim guid; the
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/// <c>ChannelId</c> field carries the killer guid (a small misuse
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/// of the field but avoids a schema change).
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/// </remarks>
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public void OnPlayerKilled(string deathMessage, uint victimGuid, uint killerGuid)
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{
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Append(new ChatEntry(
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Kind: ChatKind.System,
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Sender: "",
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Text: deathMessage,
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SenderGuid: victimGuid,
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ChannelId: killerGuid)
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{
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// Inferred by analogy from the sibling GameEvents this opcode
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// shares a dispatch pattern with: VictimNotification (0x01AC)
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// and KillerNotification (0x01AD) both route through the SAME
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// retail handler, ClientCombatSystem::HandleKillerNotification
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// Event @0x0056C410 (cases 0xa/0xb of the combat-envelope
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// switch, pc:359548-359559), which calls
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// AddTextToScroll(..., 0, 1, 0) — type 0x00 Default. No direct
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// decomp citation was traced for 0x019E PlayerKilled itself.
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LogTextType = 0x00u,
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});
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}
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/// <summary>WeenieError (0x028A) / WeenieErrorWithString (0x028B).</summary>
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/// <remarks>
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/// Phase I.5: previously-orphaned parser. The server fires this when a
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/// game-logic action fails (e.g. "you don't have enough mana", "you
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/// can't pick that up"). Routed as <see cref="ChatKind.System"/>; the
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/// <c>ChannelId</c> field carries the WeenieError code so plugins can
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/// filter or react. <paramref name="param"/> is the interpolated
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/// substring (null for plain WeenieError, set for WeenieErrorWithString).
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/// </remarks>
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public void OnWeenieError(uint errorId, string? param)
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{
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if (WeenieErrorMessages.IsSilentClientControlStatus(errorId))
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return;
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// Phase I (post-launch fix): translate the wire code into the
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// retail-faithful template via WeenieErrorMessages. Many codes
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// are *informational* (e.g. 0x051B "You have entered the X
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// channel.", 0x051D "Turbine Chat is enabled.") not errors;
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// the old "WeenieError 0xNNNN" framing was misleading. Unknown
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// codes still fall back to the raw "WeenieError 0xNNNN[: param]"
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// form so nothing is silently lost. See
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// WeenieErrorMessages.Format for the templates + lookup table.
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string text = WeenieErrorMessages.Format(errorId, param);
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Append(new ChatEntry(
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Kind: ChatKind.System,
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: errorId)
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{
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// Retail's HandleFailureEvent @0x00571990 dispatches per ERROR
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// CODE across an ~87-case switch, mostly AddTextToScroll(...,
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// 0, ...) with a scattered handful at 0x1a (client-local red).
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// A full per-code port is future work; 0x00 (Default) matches
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// the switch's majority behavior and is the safe baseline.
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LogTextType = 0x00u,
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});
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}
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/// <summary>
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/// Channel broadcast — legacy <c>ChatChannel (0x0147)</c> or the
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/// TurbineChat (<c>0xF7DE</c>) global community channels (General,
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/// Trade, LFG, Roleplay, Society, Olthoi). Pass
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/// <paramref name="channelName"/> when the caller knows the
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/// friendly room name (TurbineChat dispatch always does); the
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/// <c>ChatVM</c> formatter renders entries as
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/// <c>"[ChannelName] Sender says, \"text\""</c> when set.
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/// </summary>
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/// <param name="logTextType">
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/// The retail <c>LogTextType</c> for this line. When
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/// <see langword="null"/> (the legacy 0x0147 default), it is derived
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/// from <paramref name="channelId"/> via
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/// <see cref="LegacyChannelChatType.Resolve"/> as a HEARD (not
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/// own-send) message — correct for this method's only production
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/// caller, the inbound <c>ChannelBroadcast</c> GameEvent handler.
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/// TurbineChat-sourced calls MUST pass an explicit value computed
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/// from the room's <c>TurbineChat.ChatType</c> instead — the wire
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/// <paramref name="channelId"/> there is an opaque per-session room
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/// GUID, not a legacy channel bitflag, and the two id spaces must
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/// never be conflated.
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/// </param>
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public void OnChannelBroadcast(
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uint channelId, string sender, string text, uint? logTextType = null, string channelName = "")
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{
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Append(new ChatEntry(
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Kind: ChatKind.Channel,
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Sender: sender,
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Text: text,
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SenderGuid: 0,
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ChannelId: channelId)
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{
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ChannelName = channelName,
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LogTextType = logTextType ?? LegacyChannelChatType.Resolve(channelId, ownSend: false),
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});
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}
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/// <summary>GameEvent Tell (0x02BD) — whisper received.</summary>
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/// <param name="logTextType">
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/// The wire <c>chatType</c> from the Tell GameEvent payload
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/// (<c>GameEvents.Tell.ChatType</c>) — retail's normal value is
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/// <c>0x03</c> (Tell), which is also this parameter's default for
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/// callers without a wire value in hand.
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/// </param>
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public void OnTellReceived(string sender, string text, uint senderGuid, uint logTextType = 0x03u)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Tell,
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Sender: sender,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0)
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{
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LogTextType = logTextType,
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});
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}
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/// <summary>
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/// System chat — covers GameMessageSystemChat (0xF7E0
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/// ServerMessage) and GameEventCommunicationTransientString
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/// (0x02EB). Phase J follow-up: dedupe identical text arriving
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/// within <see cref="SystemDedupWindow"/> so flows that fire on
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/// both opcodes (e.g. "Unknown command: help" via help-command
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/// failure path) only show once.
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/// </summary>
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public void OnSystemMessage(string text, uint chatType)
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{
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var now = DateTime.UtcNow;
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if (text == _lastSystemText && (now - _lastSystemAt) < SystemDedupWindow)
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{
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// Suppress the dup — the wire-level duplicate isn't a
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// user-meaningful signal. Reset the timer so a long burst
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// of the same text still skips.
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_lastSystemAt = now;
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return;
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}
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_lastSystemText = text;
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_lastSystemAt = now;
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Append(new ChatEntry(
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Kind: ChatKind.System,
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: chatType)
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{
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// `chatType` IS the retail LogTextType here — every caller
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// (ServerMessage.ChatType, GameEventWiring's transient/
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// query-age/use-done sites, App's client-command echoes)
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// already passes the wire/retail-correct value.
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LogTextType = chatType,
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});
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}
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/// <summary>
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/// GameEvent PopupString (0x0004) — modal dialog text.
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/// </summary>
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/// <remarks>
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/// Retail shows PopUpString as a MODAL DIALOG
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/// (<c>Handle_Communication__PopUpString @0x0057FE80</c>), never as a
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/// chat-log line — acdream's choice to render it in chat at all is a
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/// registered divergence (register row AP-175). Fixed at LogTextType
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/// <c>0x00</c> (Default/green) to preserve the color this entry has
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/// always rendered with; retail has no chat color for this type since
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/// it never reaches the chat log.
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/// </remarks>
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public void OnPopup(string text)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Popup,
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: 0)
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{
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LogTextType = 0x00u,
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});
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}
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/// <summary>
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/// Phase I.7: combat-translator emits a pre-formatted line. The
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/// translator (<see cref="CombatChatTranslator"/>) subscribes to
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/// <see cref="Combat.CombatState"/> events and renders the retail
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/// template (e.g. "You hit Mosswart for 12 slashing damage (54.0%)
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/// Critical hit.") and decorates the entry with a
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/// <see cref="Combat.CombatLineKind"/> so the panel can color the
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/// line. Maps to holtburger's <c>info().combat()</c> /
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/// <c>warning().combat()</c> / <c>error().combat()</c> tag flow at
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/// <c>chat.rs:221-308</c>.
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/// </summary>
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/// <param name="logTextType">
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/// The retail <c>LogTextType</c> for this combat line. Callers should
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/// pass one of the ACE-cited combat types (<c>0x16</c> Combat_Self for
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/// lines about the local player's OWN offensive action, <c>0x15</c>
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/// Combat_Enemy for lines about an enemy's action against the local
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/// player — see <see cref="CombatChatTranslator"/>) or <c>0x00</c>
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/// Default for retail's decompiled kill/death-notification color
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/// (<c>HandleKillerNotificationEvent @0x0056C410</c>). Defaults to
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/// <c>0x06</c> (the generic Combat slot) for callers with no more
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/// specific classification in hand.
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/// </param>
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public void OnCombatLine(
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string text, Combat.CombatLineKind kind = Combat.CombatLineKind.Info, uint logTextType = 0x06u)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Combat,
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: 0)
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{
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CombatKind = kind,
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LogTextType = logTextType,
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});
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}
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/// <summary>
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/// Echo the player's own outbound message after local send.
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/// </summary>
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/// <remarks>
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/// <list type="bullet">
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/// <item><b>Say</b>: pass <paramref name="targetOrChannel"/> as
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/// empty; the formatter renders <c>"You say, \"text\""</c>.</item>
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/// <item><b>Tell</b>: pass the target name; the formatter
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/// renders <c>"You tell {target}, \"text\""</c>.</item>
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/// <item><b>Channel</b>: <i>do not call</i> for global community
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/// channels — the server (ACE TurbineChatHandler) echoes the
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/// broadcast back to the sender already, so optimistic-echoing
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/// would double-print. For legacy channels (Fellowship,
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/// Allegiance) where the server may not echo, pass the
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/// channel name as <paramref name="targetOrChannel"/>; it
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/// becomes the entry's <c>ChannelName</c>.</item>
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/// </list>
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/// <c>SenderGuid == 0</c> on the resulting entry is the
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/// discriminator the formatter uses to render outgoing-vs-incoming
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/// (a real incoming Tell carries the sender's player guid).
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/// </remarks>
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/// <param name="logTextType">
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/// The retail <c>LogTextType</c> for this self-sent line. When
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/// <see langword="null"/>, defaults to <c>0x04</c> Speech_Direct_Send
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/// for Tell (retail's own-echo "You tell ..." type — cross-check
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/// ACE's <c>ChatMessageType.OutgoingTell</c> comment "You tell ...") or
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/// <c>0x0B</c> Social_Send for Channel (the simplified own-send default
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/// research doc §3.3 records; the LiveSessionCommandRouter production
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/// caller overrides this with the precise per-channel-bit value from
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/// <see cref="LegacyChannelChatType.Resolve"/> instead of relying on
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/// this fallback).
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/// </param>
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public void OnSelfSent(ChatKind kind, string text, string targetOrChannel = "", uint? logTextType = null)
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{
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Append(new ChatEntry(
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Kind: kind,
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// For Tell, Sender carries the target name (so the formatter
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// can render "You tell {Sender}..."). For LocalSpeech, we
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// leave Sender empty and let the formatter substitute "You".
|
|
// For Channel callers, Sender stays empty too — ChannelName
|
|
// (below) carries the friendly name.
|
|
Sender: kind == ChatKind.Tell ? targetOrChannel : "",
|
|
Text: text,
|
|
SenderGuid: 0,
|
|
ChannelId: 0)
|
|
{
|
|
ChannelName = kind == ChatKind.Channel ? targetOrChannel : "",
|
|
LogTextType = logTextType ?? (kind == ChatKind.Tell ? 0x04u : 0x0Bu),
|
|
});
|
|
}
|
|
|
|
private void Append(ChatEntry entry)
|
|
{
|
|
_buffer.Enqueue(entry);
|
|
while (_buffer.Count > _maxEntries)
|
|
_buffer.TryDequeue(out _);
|
|
Interlocked.Increment(ref _revision);
|
|
EntryAppended?.Invoke(entry);
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
while (_buffer.TryDequeue(out _)) { /* drain */ }
|
|
Interlocked.Increment(ref _revision);
|
|
}
|
|
}
|
|
|
|
public enum ChatKind
|
|
{
|
|
LocalSpeech,
|
|
RangedSpeech,
|
|
Channel,
|
|
Tell,
|
|
System,
|
|
Popup,
|
|
Emote,
|
|
SoulEmote,
|
|
/// <summary>
|
|
/// Phase I.7: a combat feedback line emitted by
|
|
/// <see cref="CombatChatTranslator"/> from <see cref="Combat.CombatState"/>
|
|
/// events. The accompanying <see cref="ChatEntry.CombatKind"/> field
|
|
/// drives panel coloring (info / warning / error per holtburger
|
|
/// <c>chat.rs:221-308</c>).
|
|
/// </summary>
|
|
Combat,
|
|
}
|
|
|
|
public readonly record struct ChatEntry(
|
|
ChatKind Kind,
|
|
string Sender,
|
|
string Text,
|
|
uint SenderGuid,
|
|
uint ChannelId)
|
|
{
|
|
public DateTime Received { get; init; } = DateTime.UtcNow;
|
|
|
|
/// <summary>
|
|
/// Phase I.7: severity bucket for <see cref="ChatKind.Combat"/>
|
|
/// entries. Null for every other kind. Drives the
|
|
/// <see cref="ChatPanel"/>'s <c>TextColored</c> color choice.
|
|
/// </summary>
|
|
public Combat.CombatLineKind? CombatKind { get; init; }
|
|
|
|
/// <summary>
|
|
/// Friendly name of the channel for <see cref="ChatKind.Channel"/>
|
|
/// entries (e.g. "General", "Trade", "LFG", "Fellowship"). Empty
|
|
/// for non-Channel kinds. Used by <c>ChatVM.FormatEntry</c> to
|
|
/// render lines as <c>"[ChannelName] Sender says, \"text\""</c>.
|
|
/// Falls back to <c>"ch {ChannelId}"</c> if not populated.
|
|
/// </summary>
|
|
public string ChannelName { get; init; } = "";
|
|
|
|
/// <summary>
|
|
/// Campaign CH slice CH1: the retail wire <c>LogTextType</c>
|
|
/// (<c>0x00</c>-<c>0x21</c>) that keys
|
|
/// <c>RetailChatColorTable</c>/<c>ChatInterface::BuildChatColorLookupTable
|
|
/// @0x004F31C0</c>. This is the FULL 34-value retail index space, NOT
|
|
/// <see cref="Kind"/> — retail colors by this integer, never by our
|
|
/// synthetic 9-value <see cref="ChatKind"/>. Populated by every
|
|
/// <c>OnXxx</c> ingestion method above; defaults to <c>0x00</c>
|
|
/// (Default/green, retail's own unfilled-slot default) for any entry
|
|
/// constructed without setting it explicitly.
|
|
/// </summary>
|
|
public uint LogTextType { get; init; } = 0x00u;
|
|
}
|