feat(chat): Campaign CH slice CH1 — retail LogTextType color table
Retail colors chat lines by the 34-value wire LogTextType (ACE's ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail colors onto one bucket per ChatKind — e.g. every Channel line rendered colorLightBlue (Magic's slot) when retail's actual palette spans five different colors across the Turbine rooms and legacy allegiance family. Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim (RetailChatColorTable, all 34 RGBA floats read from the PDB-paired binary's .data section) and threads a new ChatEntry.LogTextType field through every ingestion site to the correct retail wire value: HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel broadcasts derive their type from the channel bit via the new LegacyChannelChatType helper (ported from the decompiled Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send); TurbineChat rooms map through TurbineChatDisplayNames.LogTextType; CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/ CombatEnemy per Player_Combat.cs; kill/death lines use retail's decompiled 0x00 Default (not a combat color). ChatWindowController's transcript now folds LogTextType through RetailChatColorTable with retail's exact "out-of-range keeps the previous line's color" carry rule; ChatPanel's combat highlighting sources the same table. Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries were wrong). Adds register row AP-175 for the pre-existing (unchanged) Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind description. Narrows ISSUES #139 — its chat-colors half is done. Retail renders no chat timestamp prefix path exists in acdream today, so the "timestamp is always colorGrey 0x0C" rule has nothing to attach to; noted here per the research doc rather than left silent. Research: docs/research/2026-08-09-chat-retail-color-table.md Full Release suite: 11,833 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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26 changed files with 1360 additions and 85 deletions
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@ -240,7 +240,11 @@ internal sealed class LiveSessionCommandRouter : ILiveSessionCommandRouting
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bindings.Chat.OnSelfSent(
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ChatKind.Tell,
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command.Text,
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targetOrChannel: command.TargetName);
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targetOrChannel: command.TargetName,
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// Retail's own "You tell ..." echo is Speech_Direct_Send
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// (0x04), distinct from an incoming Tell's 0x03 — see
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// ChatMessageType.OutgoingTell's "You tell ..." comment.
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logTextType: 0x04u);
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return;
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}
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@ -283,7 +287,11 @@ internal sealed class LiveSessionCommandRouter : ILiveSessionCommandRouting
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bindings.Chat.OnSelfSent(
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ChatKind.Channel,
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command.Text,
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targetOrChannel: legacy.Value.DisplayName);
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targetOrChannel: legacy.Value.DisplayName,
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// Precise per-bit own-send type (LegacyChannelChatType.Resolve's
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// ownSend:true branch) — e.g. Fellowship keeps 0x13, Patron/
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// Vassal/Follower become 0x0B, the admin catch-all stays 0x0E.
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logTextType: LegacyChannelChatType.Resolve(legacy.Value.ChannelId, ownSend: true));
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}
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private ClientCommandController.Bindings BuildGuardedClientCommands(
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@ -327,8 +327,10 @@ internal sealed class LiveSessionRuntimeFactory
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ToggleUiLock: () =>
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_interaction.Settings.SetUiLocked(
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!_interaction.Settings.Gameplay.LockUI),
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// Client-local text (never reaches the wire), 0x1A — same
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// category as ChatVM.ShowSystemMessage.
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ShowSystemMessage:
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text => _domain.Communication.Chat.OnSystemMessage(text, 0u),
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text => _domain.Communication.Chat.OnSystemMessage(text, 0x1Au),
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ShowWeenieError:
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code => _domain.Communication.Chat.OnWeenieError(code, null),
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PlayerPublicWeenieBitfield: () =>
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@ -423,8 +423,9 @@ public sealed class ChatWindowController : IRetainedWindowStateController, IReta
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/// <summary>
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/// Convert the ChatVM's detailed lines to the transcript's
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/// <see cref="UiText.Line"/> record format, applying retail-faithful
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/// per-<see cref="ChatKind"/> colors.
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/// <see cref="UiText.Line"/> record format, applying retail's exact
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/// <see cref="RetailChatColorTable"/> colors keyed by each entry's
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/// <see cref="ChatEntry.LogTextType"/> (NOT <see cref="ChatKind"/>).
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/// </summary>
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private IReadOnlyList<UiText.Line> GetTranscriptLines(ChatVM vm)
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{
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@ -456,12 +457,19 @@ public sealed class ChatWindowController : IRetainedWindowStateController, IReta
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: debugFont is { } bf ? s => bf.MeasureWidth(s)
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: static s => s.Length * 7f;
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// Retail's font-color state (m_curFontColor) persists across every
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// appended line — an out-of-range LogTextType leaves it unchanged
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// rather than reverting to a default (research doc §3.2). Seed the
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// carry with retail's own unfilled-slot default (colorGreen, index
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// 0x00) and fold forward across the transcript in order.
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RetailChatColorTable.TryGetColor(0x00u, out Vector4 currentColor);
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var result = new List<UiText.Line>(detailed.Count);
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foreach (var d in detailed)
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{
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var color = RetailChatColor(d.Kind);
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if (RetailChatColorTable.TryGetColor(d.LogTextType, out Vector4 resolved))
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currentColor = resolved;
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foreach (var frag in WrapText(d.Text, maxW, measure))
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result.Add(new UiText.Line(frag, color));
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result.Add(new UiText.Line(frag, currentColor));
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}
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return StoreTranscriptLayout(result, revision, maxW, datFont, debugFont);
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}
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@ -531,28 +539,6 @@ public sealed class ChatWindowController : IRetainedWindowStateController, IReta
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if (line.Length > 0) yield return line.ToString();
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}
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/// <summary>
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/// Per-<see cref="ChatKind"/> text color — the EXACT retail RGBA values read from a
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/// live retail client via cdb (the named <c>RGBAColor</c> constants at acclient
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/// 0x81c4a8+, e.g. <c>colorWhite</c>/<c>colorBrightPurple</c>/<c>colorLightBlue</c>/
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/// <c>colorGreen</c>, used by <c>ChatInterface::BuildChatColorLookupTable @0x4f31c0</c>).
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/// The four common kinds (speech/tell/channel/system) are confirmed by the named
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/// symbols + universal AC convention; the rarer kinds map to the nearest named color.
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/// </summary>
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private static Vector4 RetailChatColor(ChatKind kind) => kind switch
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{
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ChatKind.LocalSpeech => new(1f, 1f, 1f, 1f), // colorWhite
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ChatKind.RangedSpeech => new(1f, 1f, 1f, 1f), // colorWhite (shout)
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ChatKind.Channel => new(0.247f, 0.749f, 1f, 1f), // colorLightBlue
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ChatKind.Tell => new(1f, 0.498f, 1f, 1f), // colorBrightPurple
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ChatKind.System => new(0.5f, 1f, 0.498f, 1f), // colorGreen
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ChatKind.Popup => new(0.5f, 1f, 0.498f, 1f), // colorGreen (server broadcast)
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ChatKind.Emote => new(0.824f, 0.824f, 0.784f, 1f), // colorGrey
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ChatKind.SoulEmote => new(0.824f, 0.824f, 0.784f, 1f), // colorGrey
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ChatKind.Combat => new(0.96f, 0.459f, 0.447f, 1f), // colorLightRed
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_ => new(0.824f, 0.824f, 0.784f, 1f), // colorGrey (fallback)
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};
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public void Dispose()
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{
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if (_disposed) return;
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@ -102,21 +102,28 @@ public static class GameEventWiring
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registrar.Register(GameEventType.ChannelBroadcast, e =>
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{
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var p = GameEvents.ParseChannelBroadcast(e.Payload.Span);
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// logTextType left unset — ChatLog.OnChannelBroadcast derives it
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// from ChannelId via LegacyChannelChatType.Resolve(ownSend: false),
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// the correct branch for this inbound (hear) 0x0147 handler.
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if (p is not null) chat.OnChannelBroadcast(p.Value.ChannelId, p.Value.SenderName, p.Value.Message);
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});
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registrar.Register(GameEventType.Tell, e =>
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{
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var p = GameEvents.ParseTell(e.Payload.Span);
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if (p is not null) chat.OnTellReceived(p.Value.SenderName, p.Value.Message, p.Value.SenderGuid);
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// p.Value.ChatType is the wire LogTextType (normally 0x03 Tell) —
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// passed through verbatim, matching HearSpeech's zero-remap rule.
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if (p is not null)
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chat.OnTellReceived(p.Value.SenderName, p.Value.Message, p.Value.SenderGuid, p.Value.ChatType);
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});
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registrar.Register(GameEventType.CommunicationTransientString, e =>
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{
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// 0x02EB carries no chat type on the wire (see ParseTransient).
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// 0 is ACE's ChatMessageType.Broadcast, which its own
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// LogTextTypeEnumMapper comment names "Default" — the right
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// stand-in for a message the server sends untyped. The exact
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// retail rendering style for transient strings belongs to the
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// chat colour/text work, not to this parser.
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// stand-in for a message the server sends untyped. Left at 0x00
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// by Campaign CH slice CH1 (retail color table): this is
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// server-driven text, not client-local, so it keeps the
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// Default/green color rather than moving to 0x1A.
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var s = GameEvents.ParseTransient(e.Payload.Span);
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if (s is not null) chat.OnSystemMessage(s, chatType: 0u);
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});
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@ -132,6 +139,10 @@ public static class GameEventWiring
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string text = string.IsNullOrEmpty(p.Value.Name)
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? $"You have played for {p.Value.Age}."
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: $"{p.Value.Name} has played for {p.Value.Age}.";
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// Decomp-confirmed 0x00 Default:
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// CM_Character::DispatchUI_QueryAgeResponse @0x006A2E40 ->
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// Handle_Character__QueryAgeResponse @0x005711D0 ->
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// AddTextToScroll(..., 0, 1, 0), pc:382186.
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chat.OnSystemMessage(text, chatType: 0u);
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});
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if (onConfirmationRequest is not null)
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@ -247,7 +258,12 @@ public static class GameEventWiring
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registrar.Register(GameEventType.VictimNotification, e =>
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{
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var p = GameEvents.ParseVictimNotification(e.Payload.Span);
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if (p is not null) chat.OnCombatLine(p.Value.DeathMessage, CombatLineKind.Error);
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// VictimNotification (0x01AC) and KillerNotification (0x01AD)
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// both dispatch through the SAME retail handler,
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// ClientCombatSystem::HandleKillerNotificationEvent @0x0056C410
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// (pc:359548-359559), which calls AddTextToScroll(..., 0, 1, 0)
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// — LogTextType 0x00 Default, not a combat color.
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if (p is not null) chat.OnCombatLine(p.Value.DeathMessage, CombatLineKind.Error, logTextType: 0x00u);
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});
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registrar.Register(GameEventType.DefenderNotification, e =>
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{
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@ -285,7 +301,8 @@ public static class GameEventWiring
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registrar.Register(GameEventType.KillerNotification, e =>
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{
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var p = GameEvents.ParseKillerNotification(e.Payload.Span);
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if (p is not null) chat.OnCombatLine(p.Value.DeathMessage, CombatLineKind.Info);
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// Same handler/type as VictimNotification above — 0x00 Default.
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if (p is not null) chat.OnCombatLine(p.Value.DeathMessage, CombatLineKind.Info, logTextType: 0x00u);
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});
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// ── Spells ────────────────────────────────────────────────
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@ -526,6 +543,10 @@ public static class GameEventWiring
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if (err is null) return;
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Console.WriteLine($"[use-done] err=0x{err.Value:X4}");
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onUseDone?.Invoke(err.Value);
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// chatType 0x00 (Default): this text is client-formatted from a
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// WeenieError CODE, the same shape as HandleFailureEvent's
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// per-code switch (@0x00571990), whose majority case is 0x00 —
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// see the identical reasoning on ChatLog.OnWeenieError.
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if (err.Value != 0)
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chat.OnSystemMessage(WeenieErrorText.For(err.Value), chatType: 0);
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});
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@ -36,16 +36,24 @@ namespace AcDream.Core.Net.Messages;
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/// </para>
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///
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/// <para>
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/// ChatType (from ACE):
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/// ChatType (LogTextType — corrected 2026-08-09, Campaign CH slice CH1;
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/// the previous legend here had 4 of 6 entries wrong, cf. research doc
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/// <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §5.4.1):
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/// <list type="bullet">
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/// <item><description>0x01 = Broadcast</description></item>
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/// <item><description>0x02 = Combat</description></item>
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/// <item><description>0x0B = Speech</description></item>
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/// <item><description>0x0F = Emote</description></item>
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/// <item><description>0x10 = Tell</description></item>
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/// <item><description>0x11 = Syllables (spell casting)</description></item>
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/// <item><description>0x01 = All (Broadcast/AllChannels)</description></item>
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/// <item><description>0x02 = Speech</description></item>
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/// <item><description>0x03 = Tell</description></item>
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/// <item><description>0x0B = Social_Send</description></item>
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/// <item><description>0x0C = Emote</description></item>
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/// <item><description>0x0F = Help</description></item>
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/// <item><description>0x10 = Appraisal</description></item>
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/// <item><description>0x11 = Spellcasting (syllables)</description></item>
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/// <item><description>other values in ACE ChatMessageType.cs</description></item>
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/// </list>
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/// This value is passed through VERBATIM as the chat line's
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/// <c>LogTextType</c> — zero remapping (retail's
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/// <c>Handle_Communication__HearSpeech @0x005712A0</c> feeds the raw
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/// wire word straight into <c>AddTextToScroll</c>).
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/// </para>
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/// </summary>
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public static class HearSpeech
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@ -93,7 +93,15 @@ public sealed class ChatLog
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/// Port from holtburger
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/// <c>references/holtburger/.../client/messages.rs</c> lines 476-487.
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/// </remarks>
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public void OnLocalSpeech(string sender, string text, uint senderGuid, bool isRanged)
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/// <param name="logTextType">
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/// The wire <c>chatType</c> carried by HearSpeech/HearRangedSpeech
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/// (<c>speech.ChatType</c>) — passed through VERBATIM, with zero
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/// remapping, matching retail's <c>Handle_Communication__HearSpeech
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/// @0x005712A0</c> (the raw <c>arg5</c> feeds <c>AddTextToScroll</c>
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/// directly). Defaults to <c>0x02</c> (Speech) for callers that
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/// don't have a wire value in hand.
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/// </param>
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public void OnLocalSpeech(string sender, string text, uint senderGuid, bool isRanged, uint logTextType = 0x02u)
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{
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// Phase J: ACE's HandleActionTalk broadcasts a HearSpeech echo
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// back to the sender too. Detect own echo by guid match and
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@ -107,7 +115,10 @@ public sealed class ChatLog
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Sender: effectiveSender,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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ChannelId: 0)
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{
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LogTextType = logTextType,
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});
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}
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/// <summary>EmoteText (0x01E0) — server-driven third-person emote.</summary>
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@ -118,7 +129,13 @@ public sealed class ChatLog
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Sender: senderName,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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ChannelId: 0)
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{
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// Retail hard-codes Emote (0x0C) for every HearEmote line —
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// ClientCommunicationSystem::HearEmote @0x0057CBE0, the
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// literal constant at 0x0057CF94. Not a wire value.
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LogTextType = 0x0Cu,
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});
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}
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/// <summary>SoulEmote (0x01E2) — complex emote (chat + paired animation).</summary>
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@ -129,7 +146,12 @@ public sealed class ChatLog
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Sender: senderName,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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ChannelId: 0)
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{
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// HearSoulEmote tail-calls HearEmote @0x0057D096 — same
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// hard-coded 0x0C.
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LogTextType = 0x0Cu,
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});
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}
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/// <summary>PlayerKilled (0x019E) — death announcement.</summary>
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@ -147,7 +169,18 @@ public sealed class ChatLog
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Sender: "",
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Text: deathMessage,
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SenderGuid: victimGuid,
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ChannelId: killerGuid));
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ChannelId: killerGuid)
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{
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// Inferred by analogy from the sibling GameEvents this opcode
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// shares a dispatch pattern with: VictimNotification (0x01AC)
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// and KillerNotification (0x01AD) both route through the SAME
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// retail handler, ClientCombatSystem::HandleKillerNotification
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// Event @0x0056C410 (cases 0xa/0xb of the combat-envelope
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// switch, pc:359548-359559), which calls
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// AddTextToScroll(..., 0, 1, 0) — type 0x00 Default. No direct
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// decomp citation was traced for 0x019E PlayerKilled itself.
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LogTextType = 0x00u,
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});
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}
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/// <summary>WeenieError (0x028A) / WeenieErrorWithString (0x028B).</summary>
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@ -178,7 +211,15 @@ public sealed class ChatLog
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: errorId));
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ChannelId: errorId)
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{
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// Retail's HandleFailureEvent @0x00571990 dispatches per ERROR
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// CODE across an ~87-case switch, mostly AddTextToScroll(...,
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// 0, ...) with a scattered handful at 0x1a (client-local red).
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// A full per-code port is future work; 0x00 (Default) matches
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// the switch's majority behavior and is the safe baseline.
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LogTextType = 0x00u,
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});
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}
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/// <summary>
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@ -190,7 +231,21 @@ public sealed class ChatLog
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/// <c>ChatVM</c> formatter renders entries as
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/// <c>"[ChannelName] Sender says, \"text\""</c> when set.
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/// </summary>
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public void OnChannelBroadcast(uint channelId, string sender, string text, string channelName = "")
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/// <param name="logTextType">
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/// The retail <c>LogTextType</c> for this line. When
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/// <see langword="null"/> (the legacy 0x0147 default), it is derived
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/// from <paramref name="channelId"/> via
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/// <see cref="LegacyChannelChatType.Resolve"/> as a HEARD (not
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/// own-send) message — correct for this method's only production
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/// caller, the inbound <c>ChannelBroadcast</c> GameEvent handler.
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/// TurbineChat-sourced calls MUST pass an explicit value computed
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/// from the room's <c>TurbineChat.ChatType</c> instead — the wire
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/// <paramref name="channelId"/> there is an opaque per-session room
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/// GUID, not a legacy channel bitflag, and the two id spaces must
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/// never be conflated.
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/// </param>
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public void OnChannelBroadcast(
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uint channelId, string sender, string text, uint? logTextType = null, string channelName = "")
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{
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Append(new ChatEntry(
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Kind: ChatKind.Channel,
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@ -200,18 +255,28 @@ public sealed class ChatLog
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ChannelId: channelId)
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{
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ChannelName = channelName,
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LogTextType = logTextType ?? LegacyChannelChatType.Resolve(channelId, ownSend: false),
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});
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}
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|
||||
/// <summary>GameEvent Tell (0x02BD) — whisper received.</summary>
|
||||
public void OnTellReceived(string sender, string text, uint senderGuid)
|
||||
/// <param name="logTextType">
|
||||
/// The wire <c>chatType</c> from the Tell GameEvent payload
|
||||
/// (<c>GameEvents.Tell.ChatType</c>) — retail's normal value is
|
||||
/// <c>0x03</c> (Tell), which is also this parameter's default for
|
||||
/// callers without a wire value in hand.
|
||||
/// </param>
|
||||
public void OnTellReceived(string sender, string text, uint senderGuid, uint logTextType = 0x03u)
|
||||
{
|
||||
Append(new ChatEntry(
|
||||
Kind: ChatKind.Tell,
|
||||
Sender: sender,
|
||||
Text: text,
|
||||
SenderGuid: senderGuid,
|
||||
ChannelId: 0));
|
||||
ChannelId: 0)
|
||||
{
|
||||
LogTextType = logTextType,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -241,10 +306,28 @@ public sealed class ChatLog
|
|||
Sender: "",
|
||||
Text: text,
|
||||
SenderGuid: 0,
|
||||
ChannelId: chatType));
|
||||
ChannelId: chatType)
|
||||
{
|
||||
// `chatType` IS the retail LogTextType here — every caller
|
||||
// (ServerMessage.ChatType, GameEventWiring's transient/
|
||||
// query-age/use-done sites, App's client-command echoes)
|
||||
// already passes the wire/retail-correct value.
|
||||
LogTextType = chatType,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>GameEvent PopupString (0x0004) — modal dialog text.</summary>
|
||||
/// <summary>
|
||||
/// GameEvent PopupString (0x0004) — modal dialog text.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Retail shows PopUpString as a MODAL DIALOG
|
||||
/// (<c>Handle_Communication__PopUpString @0x0057FE80</c>), never as a
|
||||
/// chat-log line — acdream's choice to render it in chat at all is a
|
||||
/// registered divergence (register row AP-175). Fixed at LogTextType
|
||||
/// <c>0x00</c> (Default/green) to preserve the color this entry has
|
||||
/// always rendered with; retail has no chat color for this type since
|
||||
/// it never reaches the chat log.
|
||||
/// </remarks>
|
||||
public void OnPopup(string text)
|
||||
{
|
||||
Append(new ChatEntry(
|
||||
|
|
@ -252,7 +335,10 @@ public sealed class ChatLog
|
|||
Sender: "",
|
||||
Text: text,
|
||||
SenderGuid: 0,
|
||||
ChannelId: 0));
|
||||
ChannelId: 0)
|
||||
{
|
||||
LogTextType = 0x00u,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -266,7 +352,19 @@ public sealed class ChatLog
|
|||
/// <c>warning().combat()</c> / <c>error().combat()</c> tag flow at
|
||||
/// <c>chat.rs:221-308</c>.
|
||||
/// </summary>
|
||||
public void OnCombatLine(string text, Combat.CombatLineKind kind = Combat.CombatLineKind.Info)
|
||||
/// <param name="logTextType">
|
||||
/// The retail <c>LogTextType</c> for this combat line. Callers should
|
||||
/// pass one of the ACE-cited combat types (<c>0x16</c> Combat_Self for
|
||||
/// lines about the local player's OWN offensive action, <c>0x15</c>
|
||||
/// Combat_Enemy for lines about an enemy's action against the local
|
||||
/// player — see <see cref="CombatChatTranslator"/>) or <c>0x00</c>
|
||||
/// Default for retail's decompiled kill/death-notification color
|
||||
/// (<c>HandleKillerNotificationEvent @0x0056C410</c>). Defaults to
|
||||
/// <c>0x06</c> (the generic Combat slot) for callers with no more
|
||||
/// specific classification in hand.
|
||||
/// </param>
|
||||
public void OnCombatLine(
|
||||
string text, Combat.CombatLineKind kind = Combat.CombatLineKind.Info, uint logTextType = 0x06u)
|
||||
{
|
||||
Append(new ChatEntry(
|
||||
Kind: ChatKind.Combat,
|
||||
|
|
@ -276,6 +374,7 @@ public sealed class ChatLog
|
|||
ChannelId: 0)
|
||||
{
|
||||
CombatKind = kind,
|
||||
LogTextType = logTextType,
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -300,7 +399,18 @@ public sealed class ChatLog
|
|||
/// discriminator the formatter uses to render outgoing-vs-incoming
|
||||
/// (a real incoming Tell carries the sender's player guid).
|
||||
/// </remarks>
|
||||
public void OnSelfSent(ChatKind kind, string text, string targetOrChannel = "")
|
||||
/// <param name="logTextType">
|
||||
/// The retail <c>LogTextType</c> for this self-sent line. When
|
||||
/// <see langword="null"/>, defaults to <c>0x04</c> Speech_Direct_Send
|
||||
/// for Tell (retail's own-echo "You tell ..." type — cross-check
|
||||
/// ACE's <c>ChatMessageType.OutgoingTell</c> comment "You tell ...") or
|
||||
/// <c>0x0B</c> Social_Send for Channel (the simplified own-send default
|
||||
/// research doc §3.3 records; the LiveSessionCommandRouter production
|
||||
/// caller overrides this with the precise per-channel-bit value from
|
||||
/// <see cref="LegacyChannelChatType.Resolve"/> instead of relying on
|
||||
/// this fallback).
|
||||
/// </param>
|
||||
public void OnSelfSent(ChatKind kind, string text, string targetOrChannel = "", uint? logTextType = null)
|
||||
{
|
||||
Append(new ChatEntry(
|
||||
Kind: kind,
|
||||
|
|
@ -315,6 +425,7 @@ public sealed class ChatLog
|
|||
ChannelId: 0)
|
||||
{
|
||||
ChannelName = kind == ChatKind.Channel ? targetOrChannel : "",
|
||||
LogTextType = logTextType ?? (kind == ChatKind.Tell ? 0x04u : 0x0Bu),
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -378,4 +489,17 @@ public readonly record struct ChatEntry(
|
|||
/// Falls back to <c>"ch {ChannelId}"</c> if not populated.
|
||||
/// </summary>
|
||||
public string ChannelName { get; init; } = "";
|
||||
|
||||
/// <summary>
|
||||
/// Campaign CH slice CH1: the retail wire <c>LogTextType</c>
|
||||
/// (<c>0x00</c>-<c>0x21</c>) that keys
|
||||
/// <c>RetailChatColorTable</c>/<c>ChatInterface::BuildChatColorLookupTable
|
||||
/// @0x004F31C0</c>. This is the FULL 34-value retail index space, NOT
|
||||
/// <see cref="Kind"/> — retail colors by this integer, never by our
|
||||
/// synthetic 9-value <see cref="ChatKind"/>. Populated by every
|
||||
/// <c>OnXxx</c> ingestion method above; defaults to <c>0x00</c>
|
||||
/// (Default/green, retail's own unfilled-slot default) for any entry
|
||||
/// constructed without setting it explicitly.
|
||||
/// </summary>
|
||||
public uint LogTextType { get; init; } = 0x00u;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -115,7 +115,11 @@ public sealed class CombatChatTranslator : IDisposable
|
|||
// grows that field, append " Critical hit." here.
|
||||
"",
|
||||
FormatAttackConditionsSuffix(0));
|
||||
_chat.OnCombatLine(line, CombatLineKind.Info);
|
||||
// Combat_Self (0x16): retail squelch-checks the attacker's OWN
|
||||
// outgoing-hit notification against ChatMessageType.CombatSelf —
|
||||
// references/ACE/Source/ACE.Server/WorldObjects/Player_Combat.cs:162-163
|
||||
// (GameEventAttackerNotification, "You hit X...").
|
||||
_chat.OnCombatLine(line, CombatLineKind.Info, logTextType: 0x16u);
|
||||
}
|
||||
|
||||
private void HandleDamageTaken(CombatState.DamageIncoming e)
|
||||
|
|
@ -138,21 +142,33 @@ public sealed class CombatChatTranslator : IDisposable
|
|||
sb.Append('.');
|
||||
if (e.Critical) sb.Append(" Critical hit.");
|
||||
sb.Append(FormatAttackConditionsSuffix(0));
|
||||
_chat.OnCombatLine(sb.ToString(), CombatLineKind.Warning);
|
||||
// Combat_Enemy (0x15): retail squelch-checks the defender's
|
||||
// incoming-hit notification against ChatMessageType.CombatEnemy —
|
||||
// references/ACE/Source/ACE.Server/WorldObjects/Player_Combat.cs:541
|
||||
// (GameEventDefenderNotification, "X hit you...").
|
||||
_chat.OnCombatLine(sb.ToString(), CombatLineKind.Warning, logTextType: 0x15u);
|
||||
}
|
||||
|
||||
private void HandleMissedOutgoing(string defenderName)
|
||||
{
|
||||
// chat.rs:286-291 — EvasionAttackerNotification:
|
||||
// "{} evaded your attack."
|
||||
_chat.OnCombatLine($"{defenderName} evaded your attack.", CombatLineKind.Info);
|
||||
// Combat_Self (0x16): this is about the LOCAL PLAYER'S OWN attack
|
||||
// missing — retail squelch-checks GameEventEvasionAttackerNotification
|
||||
// against CombatSelf, same family as the hit-dealt line above —
|
||||
// references/ACE/Source/ACE.Server/WorldObjects/Player_Combat.cs:150.
|
||||
_chat.OnCombatLine($"{defenderName} evaded your attack.", CombatLineKind.Info, logTextType: 0x16u);
|
||||
}
|
||||
|
||||
private void HandleEvadedIncoming(string attackerName)
|
||||
{
|
||||
// chat.rs:292-297 — EvasionDefenderNotification:
|
||||
// "You evaded {}'s attack."
|
||||
_chat.OnCombatLine($"You evaded {attackerName}'s attack.", CombatLineKind.Info);
|
||||
// Combat_Enemy (0x15): this is about an ENEMY'S attack (that the
|
||||
// local player evaded) — retail squelch-checks
|
||||
// GameEventEvasionDefenderNotification against CombatEnemy —
|
||||
// references/ACE/Source/ACE.Server/WorldObjects/Player_Combat.cs:345.
|
||||
_chat.OnCombatLine($"You evaded {attackerName}'s attack.", CombatLineKind.Info, logTextType: 0x15u);
|
||||
}
|
||||
|
||||
private void HandleKillLanded(string victimName, uint victimGuid)
|
||||
|
|
@ -164,7 +180,12 @@ public sealed class CombatChatTranslator : IDisposable
|
|||
// synthesize a minimal "You killed Foo." line here. The
|
||||
// detailed sentence (used by retail) arrives separately via
|
||||
// ChatLog.OnPlayerKilled and is rendered as ChatKind.System.
|
||||
_chat.OnCombatLine($"You killed {victimName}.", CombatLineKind.Info);
|
||||
// LogTextType 0x00 Default: retail's own kill/death notification
|
||||
// handler (VictimNotification 0x01AC + KillerNotification 0x01AD,
|
||||
// both via ClientCombatSystem::HandleKillerNotificationEvent
|
||||
// @0x0056C410) calls AddTextToScroll(..., 0, 1, 0) — see
|
||||
// ChatLog.OnPlayerKilled's identical citation.
|
||||
_chat.OnCombatLine($"You killed {victimName}.", CombatLineKind.Info, logTextType: 0x00u);
|
||||
}
|
||||
|
||||
// ── Formatters (ported VERBATIM from chat.rs:561-595) ───────────────────
|
||||
|
|
|
|||
77
src/AcDream.Core/Chat/LegacyChannelChatType.cs
Normal file
77
src/AcDream.Core/Chat/LegacyChannelChatType.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
namespace AcDream.Core.Chat;
|
||||
|
||||
/// <summary>
|
||||
/// Maps a legacy <c>ChatChannel (0x0147)</c> bitflag id to retail's wire
|
||||
/// <c>LogTextType</c> for the chat color table.
|
||||
///
|
||||
/// <para>
|
||||
/// Faithful port of <c>ClientCommunicationSystem::Handle_Communication__
|
||||
/// ChannelBroadcast @0x00570B90</c> (Sept 2013 EoR build). Retail branches
|
||||
/// on the channel bit AND on whether the sender-name buffer is the
|
||||
/// single-char "self" sentinel (<c>m_buffer->m_len == 1</c>) — i.e.
|
||||
/// whether this is the local player's OWN outgoing message
|
||||
/// ("You say to your patron, ...") vs. hearing someone else
|
||||
/// ("Your patron X tells you, ..."). <see cref="Resolve"/>'s
|
||||
/// <paramref name="ownSend"/> models that same branch.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Per-bit findings from the decompiled dispatch (not all bits behave
|
||||
/// the same for own-send — only Patron/Vassal/Follower get a distinct
|
||||
/// send-color; Fellowship, Co-Vassals, Allegiance Broadcast, and the
|
||||
/// generic/admin catch-all use the SAME type for hear and send):
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static class LegacyChannelChatType
|
||||
{
|
||||
/// <summary>
|
||||
/// Resolve <paramref name="channelBit"/> (the <c>ChannelBroadcast</c>
|
||||
/// wire channel id, a single flag bit) to a <c>LogTextType</c>.
|
||||
/// </summary>
|
||||
/// <param name="channelBit">The wire channel id / bitflag.</param>
|
||||
/// <param name="ownSend">
|
||||
/// <see langword="true"/> when this is the local player's own outgoing
|
||||
/// message (retail's <c>m_buffer->m_len == 1</c> self-sentinel
|
||||
/// branch); <see langword="false"/> when hearing another sender.
|
||||
/// </param>
|
||||
public static uint Resolve(uint channelBit, bool ownSend) => channelBit switch
|
||||
{
|
||||
// Fellowship: same type ("[Fellowship] ...") for hear and send.
|
||||
// pc:00570e48 (hear, m_buffer_5=0x13) / pc:00570d08 (send, 0x13).
|
||||
0x0800u => 0x13u,
|
||||
|
||||
// Patron / Vassal / Follower(Monarch): hear = Social (0xA,
|
||||
// "Your patron/vassal/follower X tells you..."); OWN send =
|
||||
// Social_Send (0xB, "You say to your patron/vassal/follower...").
|
||||
// pc:00570e50/00570e58 (Patron/Vassal hear, 0xa) + pc:00570e40
|
||||
// (Follower hear, 0xa); pc:00570c07/00570c21 (all three own-send
|
||||
// via the shared label_570c21, 0xb).
|
||||
0x1000u => ownSend ? 0x0Bu : 0x0Au, // Patron
|
||||
0x2000u => ownSend ? 0x0Bu : 0x0Au, // Vassal
|
||||
0x4000u => ownSend ? 0x0Bu : 0x0Au, // Follower / Monarch
|
||||
|
||||
// Co-Vassals / Allegiance Broadcast: same type for hear and send.
|
||||
// pc:00571025/00571014 (hear, 0xa) / pc:00570e17/00570df7 (send, 0xa).
|
||||
0x1000000u => 0x0Au, // Co-Vassals
|
||||
0x2000000u => 0x0Au, // Allegiance Broadcast
|
||||
|
||||
// Unnamed bit — no producer traced, but retail's own dispatch
|
||||
// assigns it 0x13 (Fellowship's slot) for both hear and send.
|
||||
// pc:00570d43 (send, 0x13); the hear branch mirrors it via the
|
||||
// same ebp==0x4000000 special case one level up in the dispatch.
|
||||
0x4000000u => 0x13u,
|
||||
|
||||
// The single named non-family bit inside the generic catch-all:
|
||||
// 0x400 gets its OWN color (Help, 0xF) where every other
|
||||
// unmatched bit gets the catch-all (Abuse, 0xE). Both branches
|
||||
// (hear label_570f0a and send label_570d4f) test `ebp != 0x400`
|
||||
// with the identical 0xe/0xf split.
|
||||
0x0400u => 0x0Fu,
|
||||
|
||||
// Generic/admin/audit/sentinel catch-all: retail's
|
||||
// "<Tell> says on the X channel" / "You say on the X channel"
|
||||
// template, color 0xE (Abuse). pc:00570f1d (hear) / pc:00570d62
|
||||
// (send) — both compute the same constant 0xe.
|
||||
_ => 0x0Eu,
|
||||
};
|
||||
}
|
||||
|
|
@ -223,10 +223,12 @@ internal sealed class HeadlessGameplayOperations
|
|||
session!.SendCastTargetedSpell(targetId, spellId);
|
||||
}
|
||||
|
||||
// Client-local text (a bot script's own injected message, never
|
||||
// reaches the wire), 0x1A — same category as ChatVM.ShowSystemMessage.
|
||||
public void DisplayMessage(string message) =>
|
||||
RequireRuntime().CommunicationOwner.Chat.OnSystemMessage(
|
||||
message,
|
||||
chatType: 0u);
|
||||
chatType: 0x1Au);
|
||||
|
||||
public void IncrementBusy() =>
|
||||
RequireRuntime().ActionOwner.Transactions
|
||||
|
|
|
|||
|
|
@ -261,7 +261,12 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
|
|||
speech.SenderName,
|
||||
speech.Text,
|
||||
speech.SenderGuid,
|
||||
speech.IsRanged));
|
||||
speech.IsRanged,
|
||||
// speech.ChatType is passed through VERBATIM — retail's
|
||||
// Handle_Communication__HearSpeech @0x005712A0 feeds the
|
||||
// raw wire word straight into AddTextToScroll with zero
|
||||
// remapping (research doc §3.3 / HearSpeech.cs doc).
|
||||
speech.ChatType));
|
||||
Subscribe<ServerMessage.Parsed>(
|
||||
h => session.ServerMessageReceived += h,
|
||||
h => session.ServerMessageReceived -= h,
|
||||
|
|
@ -481,11 +486,16 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
|
|||
if (parsed.Body is not TurbineChat.Payload.EventSendToRoom message)
|
||||
return;
|
||||
|
||||
// message.RoomId is an opaque per-session Turbine room GUID, not a
|
||||
// legacy channel bitflag — ChatLog.OnChannelBroadcast's default
|
||||
// (legacy-bit) LogTextType derivation would misclassify it, so the
|
||||
// room's own ChatType maps to LogTextType explicitly here instead.
|
||||
chat.OnChannelBroadcast(
|
||||
message.RoomId,
|
||||
message.SenderName,
|
||||
message.Message,
|
||||
TurbineChatDisplayNames.Resolve(message.RoomId, message.ChatType));
|
||||
logTextType: TurbineChatDisplayNames.LogTextType(message.ChatType),
|
||||
channelName: TurbineChatDisplayNames.Resolve(message.RoomId, message.ChatType));
|
||||
}
|
||||
|
||||
private static void Validate(
|
||||
|
|
|
|||
|
|
@ -19,4 +19,31 @@ internal static class TurbineChatDisplayNames
|
|||
TurbineChat.ChatType.Olthoi => "Olthoi",
|
||||
_ => $"Room 0x{roomId:X8}",
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Map a Turbine room's <c>TurbineChat.ChatType</c> to retail's wire
|
||||
/// <c>LogTextType</c> for the chat color table. Faithful port of
|
||||
/// <c>ChatRoomTracker::GetChatFormat @0x005CD7C0</c>, which writes
|
||||
/// <c>ChatDisplayInfo::m_ltt</c> directly per room field (research doc
|
||||
/// <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §2.2):
|
||||
/// General/Trade/LFG/Roleplay each get their OWN dedicated slot
|
||||
/// (<c>0x1B</c>-<c>0x1E</c>); every Society variant collapses to the
|
||||
/// SAME slot (<c>0x20</c>); Allegiance and Olthoi both reuse the
|
||||
/// Allegiance slot (<c>0x12</c>) rather than getting their own.
|
||||
/// </summary>
|
||||
public static uint LogTextType(uint chatType) =>
|
||||
(TurbineChat.ChatType)chatType switch
|
||||
{
|
||||
TurbineChat.ChatType.Allegiance => 0x12u,
|
||||
TurbineChat.ChatType.General => 0x1Bu,
|
||||
TurbineChat.ChatType.Trade => 0x1Cu,
|
||||
TurbineChat.ChatType.Lfg => 0x1Du,
|
||||
TurbineChat.ChatType.Roleplay => 0x1Eu,
|
||||
TurbineChat.ChatType.Society => 0x20u,
|
||||
TurbineChat.ChatType.SocietyCelHan => 0x20u,
|
||||
TurbineChat.ChatType.SocietyEldWeb => 0x20u,
|
||||
TurbineChat.ChatType.SocietyRadBlo => 0x20u,
|
||||
TurbineChat.ChatType.Olthoi => 0x12u,
|
||||
_ => 0x00u,
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -153,9 +153,19 @@ public sealed class ChatPanel : IPanel
|
|||
for (int i = 0; i < lines.Count; i++)
|
||||
{
|
||||
var line = lines[i];
|
||||
if (line.Kind == ChatKind.Combat && line.CombatKind is { } ck)
|
||||
if (line.Kind == ChatKind.Combat)
|
||||
{
|
||||
renderer.TextColored(ColorForCombat(ck), line.Text);
|
||||
// Campaign CH slice CH1: color combat lines from the
|
||||
// retail LogTextType table (Combat_Self/Combat_Enemy/
|
||||
// Default per CombatChatTranslator's ACE-cited
|
||||
// mapping) instead of the CombatLineKind info/
|
||||
// warning/error severity bucket. Every LogTextType
|
||||
// CombatChatTranslator emits is in-range (<0x22), so
|
||||
// the fallback below is defensive only.
|
||||
Vector4 color = RetailChatColorTable.TryGetColor(line.LogTextType, out var resolved)
|
||||
? resolved
|
||||
: ColorForCombat(line.CombatKind ?? CombatLineKind.Info);
|
||||
renderer.TextColored(color, line.Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -112,7 +112,13 @@ public sealed class ChatVM : IDisposable
|
|||
/// client-handled commands (/help, /clear, future) to surface
|
||||
/// local feedback without round-tripping the server.
|
||||
/// </summary>
|
||||
public void ShowSystemMessage(string text) => _log.OnSystemMessage(text, chatType: 0);
|
||||
/// <remarks>
|
||||
/// LogTextType <c>0x1A</c>: this text never reaches the wire — the
|
||||
/// same "client-local text" category as retail's own command-parser
|
||||
/// errors and <c>cant_jump_*</c> strings (research doc
|
||||
/// <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §2.2).
|
||||
/// </remarks>
|
||||
public void ShowSystemMessage(string text) => _log.OnSystemMessage(text, chatType: 0x1Au);
|
||||
|
||||
/// <summary>
|
||||
/// Drain the chat log. Used by the /clear client-side command.
|
||||
|
|
@ -256,7 +262,9 @@ public sealed class ChatVM : IDisposable
|
|||
/// <see cref="ChatPanel"/> can pick the right rendering primitive
|
||||
/// per entry (plain <c>Text</c> for most kinds; <c>TextColored</c>
|
||||
/// for combat lines, with the rgba chosen from
|
||||
/// <see cref="ChatEntry.CombatKind"/>).
|
||||
/// <see cref="ChatEntry.CombatKind"/>). Campaign CH slice CH1 also
|
||||
/// carries <see cref="ChatEntry.LogTextType"/> through — the retail
|
||||
/// color key, keyed independently of <see cref="ChatKind"/>.
|
||||
/// </summary>
|
||||
public IReadOnlyList<FormattedLine> RecentLinesDetailed()
|
||||
{
|
||||
|
|
@ -272,7 +280,8 @@ public sealed class ChatVM : IDisposable
|
|||
lines[i] = new FormattedLine(
|
||||
Text: FormatEntry(entry),
|
||||
Kind: entry.Kind,
|
||||
CombatKind: entry.CombatKind);
|
||||
CombatKind: entry.CombatKind,
|
||||
LogTextType: entry.LogTextType);
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
|
@ -284,7 +293,12 @@ public sealed class ChatVM : IDisposable
|
|||
/// <see cref="CombatKind"/> to pick a rendering primitive
|
||||
/// (<c>Text</c> vs <c>TextColored(rgba)</c>).
|
||||
/// </summary>
|
||||
/// <param name="LogTextType">
|
||||
/// Campaign CH slice CH1: the retail wire <c>LogTextType</c> that keys
|
||||
/// <see cref="RetailChatColorTable"/> — see <see cref="ChatEntry.LogTextType"/>.
|
||||
/// </param>
|
||||
public readonly record struct FormattedLine(
|
||||
string Text,
|
||||
ChatKind Kind,
|
||||
CombatLineKind? CombatKind);
|
||||
CombatLineKind? CombatKind,
|
||||
uint LogTextType);
|
||||
|
|
|
|||
109
src/AcDream.UI.Abstractions/Panels/Chat/RetailChatColorTable.cs
Normal file
109
src/AcDream.UI.Abstractions/Panels/Chat/RetailChatColorTable.cs
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
using System.Numerics;
|
||||
|
||||
namespace AcDream.UI.Abstractions.Panels.Chat;
|
||||
|
||||
/// <summary>
|
||||
/// The exact retail chat font-color lookup table, indexed by the wire
|
||||
/// <c>LogTextType</c> (the same integer ACE calls <c>ChatMessageType</c>).
|
||||
///
|
||||
/// <para>
|
||||
/// Faithful port of <c>ChatInterface::BuildChatColorLookupTable @0x004F31C0</c>
|
||||
/// (Sept 2013 EoR build; verified against the PDB-paired binary's <c>.data</c>
|
||||
/// section, image base <c>0x400000</c>, RGBAColor constants at <c>0x0081C4A8</c>+).
|
||||
/// Retail default-fills all 34 slots (indices <c>0x00</c>-<c>0x21</c>, 34 loop
|
||||
/// iterations) with <c>colorGreen</c>, then overwrites 27 of them with 13 named
|
||||
/// colors; the 7 slots retail never overwrites (<c>0x00, 0x01, 0x10, 0x14, 0x17,
|
||||
/// 0x18, 0x19</c>) stay green. Every color's alpha is 1.0 in the source data.
|
||||
/// Full derivation: <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §1-2.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Out-of-range rule.</b> Retail's consumer,
|
||||
/// <c>UIElement_Text::SetFontColorHelper @0x00466AC0</c>, reads the list's
|
||||
/// element count and only applies a new color when the index is IN range;
|
||||
/// an index >= 34 falls through leaving <c>m_curFontColor</c> untouched — the
|
||||
/// line inherits whatever color the PREVIOUS line resolved to, not a default.
|
||||
/// <see cref="TryGetColor"/> models this: it returns <see langword="false"/>
|
||||
/// for an out-of-range index instead of substituting a fallback color, so
|
||||
/// callers can implement the same "keep the last color" carry-forward.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static class RetailChatColorTable
|
||||
{
|
||||
// Named RGBAColor constants (retail .data, 0x0081C4A8-0x0081C578).
|
||||
private static readonly Vector4 ColorWhite = new(1f, 1f, 1f, 1f);
|
||||
private static readonly Vector4 Yellow = new(1f, 1f, 0.247f, 1f);
|
||||
private static readonly Vector4 DarkYellow = new(0.824f, 0.824f, 0.392f, 1f);
|
||||
private static readonly Vector4 ColorBrightPurple = new(1f, 0.498f, 1f, 1f);
|
||||
private static readonly Vector4 ColorDarkRed = new(1f, 0.247f, 0.247f, 1f);
|
||||
private static readonly Vector4 ColorLightRed = new(0.96f, 0.459f, 0.447f, 1f);
|
||||
private static readonly Vector4 ColorLightBlue = new(0.247f, 0.749f, 1f, 1f);
|
||||
private static readonly Vector4 ColorPink = new(1f, 0.588f, 0.588f, 1f);
|
||||
private static readonly Vector4 ColorCyan = new(0.247f, 0.863f, 0.863f, 1f);
|
||||
private static readonly Vector4 ColorBlueGrey = new(0.706f, 0.863f, 0.941f, 1f);
|
||||
private static readonly Vector4 ColorGrey = new(0.824f, 0.824f, 0.784f, 1f);
|
||||
private static readonly Vector4 Orange = new(0.933f, 0.573f, 0.118f, 1f);
|
||||
private static readonly Vector4 ColorGreen = new(0.5f, 1f, 0.498f, 1f);
|
||||
private static readonly Vector4 ColorBrightRed = new(1f, 0f, 0f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// The 34-entry table, index == <c>LogTextType</c> (<c>0x00</c>-<c>0x21</c>).
|
||||
/// Default-fill is <c>colorGreen</c>; explicit overrides match the builder's
|
||||
/// <c>SetValue</c> calls verbatim.
|
||||
/// </summary>
|
||||
public static readonly IReadOnlyList<Vector4> Colors = new[]
|
||||
{
|
||||
/* 0x00 Default */ ColorGreen,
|
||||
/* 0x01 All */ ColorGreen,
|
||||
/* 0x02 Speech */ ColorWhite,
|
||||
/* 0x03 Tell */ Yellow,
|
||||
/* 0x04 Speech_Direct_Send */ DarkYellow,
|
||||
/* 0x05 System */ ColorBrightPurple,
|
||||
/* 0x06 Combat */ ColorDarkRed,
|
||||
/* 0x07 Magic */ ColorLightBlue,
|
||||
/* 0x08 Channel */ ColorPink,
|
||||
/* 0x09 Channel_Send */ ColorPink,
|
||||
/* 0x0A Social */ Yellow,
|
||||
/* 0x0B Social_Send */ DarkYellow,
|
||||
/* 0x0C Emote */ ColorGrey,
|
||||
/* 0x0D Advancement */ ColorCyan,
|
||||
/* 0x0E Abuse */ ColorBlueGrey,
|
||||
/* 0x0F Help */ ColorDarkRed,
|
||||
/* 0x10 Appraisal */ ColorGreen,
|
||||
/* 0x11 Spellcasting */ ColorLightBlue,
|
||||
/* 0x12 Allegiance */ Orange,
|
||||
/* 0x13 Fellowship */ Yellow,
|
||||
/* 0x14 World_Broadcast */ ColorGreen,
|
||||
/* 0x15 Combat_Enemy */ ColorDarkRed,
|
||||
/* 0x16 Combat_Self */ ColorLightRed,
|
||||
/* 0x17 Recall */ ColorGreen,
|
||||
/* 0x18 Craft */ ColorGreen,
|
||||
/* 0x19 Salvaging */ ColorGreen,
|
||||
/* 0x1A (client-local text) */ ColorBrightRed,
|
||||
/* 0x1B (Turbine General) */ ColorBlueGrey,
|
||||
/* 0x1C (Turbine Trade) */ ColorBlueGrey,
|
||||
/* 0x1D (Turbine LFG) */ ColorBlueGrey,
|
||||
/* 0x1E (Turbine Roleplay) */ ColorBlueGrey,
|
||||
/* 0x1F Admin_Tell */ Yellow,
|
||||
/* 0x20 (Turbine Society) */ ColorBlueGrey,
|
||||
/* 0x21 (reserved) */ Orange,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Resolve <paramref name="logTextType"/> to its retail color.
|
||||
/// Returns <see langword="false"/> for an out-of-range index (>=
|
||||
/// <see cref="Colors"/>.Count) — per retail's <c>SetFontColorHelper</c>,
|
||||
/// the caller should keep whatever color the previous line resolved to
|
||||
/// rather than substitute a default.
|
||||
/// </summary>
|
||||
public static bool TryGetColor(uint logTextType, out Vector4 color)
|
||||
{
|
||||
if (logTextType < (uint)Colors.Count)
|
||||
{
|
||||
color = Colors[(int)logTextType];
|
||||
return true;
|
||||
}
|
||||
color = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue