Merge campaign-cc6a: CC6a preview foundation + CC6b-PRE animation half, review-closed
CC6a (index->ObjDesc factory + static-pose offscreen renderer) and CC6b-PRE (idle loop, rotation, zoom, alternate-setup plumbing) both closed through dual-lens review -> fix round -> narrow re-review. The branch carries its own cross-branch renumbering (TS-84, ISSUES #403) so this merge is number-clean against the CC4 rows. Notable review outcomes carried in: the barber refutation (chargen has NO alternate-setup checkbox — all five write sites are gmBarberUI), the idle-by-default finding with its corrected InitializePage evidence, and the 180-degree initial heading owed to the mount half. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> # Conflicts: # docs/ISSUES.md # docs/architecture/retail-divergence-register.md
This commit is contained in:
commit
11374484dc
27 changed files with 4294 additions and 28 deletions
154
tests/AcDream.App.Tests/Rendering/ChargenPreviewAnimatorTests.cs
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154
tests/AcDream.App.Tests/Rendering/ChargenPreviewAnimatorTests.cs
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using System.Collections.Generic;
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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using Xunit;
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namespace AcDream.App.Tests.Rendering;
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/// <summary>
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/// Hand-built-fixture tests for <see cref="ChargenPreviewAnimator"/> — no dat
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/// access needed, since a <see cref="ChargenPreviewAnimatedBuild"/> can be
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/// constructed entirely in memory. Installed-DAT coverage for the RESOLUTION
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/// half (<c>ChargenPreviewEntityBuilder.TryBuildAnimated</c> actually finding
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/// the idle DID against real dat data) lives in
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/// <c>ChargenPreviewEntityBuilderTests</c>.
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/// </summary>
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public sealed class ChargenPreviewAnimatorTests
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{
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private static Animation MakeTwoFrameAnim(Vector3 frame0Origin, Vector3 frame1Origin)
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{
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var anim = new Animation();
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var pf0 = new AnimationFrame(1);
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pf0.Frames.Add(new Frame { Origin = frame0Origin, Orientation = Quaternion.Identity });
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var pf1 = new AnimationFrame(1);
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pf1.Frames.Add(new Frame { Origin = frame1Origin, Orientation = Quaternion.Identity });
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anim.PartFrames.Add(pf0);
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anim.PartFrames.Add(pf1);
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return anim;
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}
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private static ChargenPreviewAnimatedBuild MakeBuild(Animation? idleAnimation, int idleLow = 0, int idleHigh = 1)
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{
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const uint gfxObjId = 0x0100_0001u;
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var restMeshRefs = new List<MeshRef>
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{
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new(gfxObjId, Matrix4x4.CreateTranslation(new Vector3(99f, 99f, 99f))), // distinct from any idle frame, so tests can tell them apart.
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};
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var drawableParts = new List<ChargenPreviewDrawablePart>
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{
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new(SetupPartIndex: 0, GfxObjId: gfxObjId, DefaultScale: Vector3.One, SurfaceOverrides: null),
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};
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var entity = new WorldEntity
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{
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Id = ChargenPreviewEntityBuilder.PreviewRenderId,
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ServerGuid = ChargenPreviewEntityBuilder.PreviewServerGuid,
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SourceGfxObjOrSetupId = 0x0200_0001u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs = restMeshRefs,
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};
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return new ChargenPreviewAnimatedBuild
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{
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Entity = entity,
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DrawableParts = drawableParts,
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RestMeshRefs = restMeshRefs,
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IdleAnimation = idleAnimation,
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IdleLowFrame = idleLow,
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IdleHighFrame = idleHigh,
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};
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}
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[Fact]
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public void Constructor_WithIdleAnimation_SeedsFrameZeroPose_NotTheRestPose()
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{
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// Retail's true default is the idle loop PLAYING, not the rest pose
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// — see ChargenPreviewEntityBuilder's class doc.
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var origin0 = new Vector3(1f, 0f, 0f);
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var origin1 = new Vector3(5f, 0f, 0f);
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var build = MakeBuild(MakeTwoFrameAnim(origin0, origin1));
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var animator = new ChargenPreviewAnimator(build);
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Assert.False(animator.IsZoomedIn);
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Assert.Equal(origin0, animator.Entity.MeshRefs[0].PartTransform.Translation);
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}
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[Fact]
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public void Constructor_WithNoIdleAnimation_KeepsTheRestPoseFallback()
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{
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var build = MakeBuild(idleAnimation: null);
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var animator = new ChargenPreviewAnimator(build);
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Assert.Equal(new Vector3(99f, 99f, 99f), animator.Entity.MeshRefs[0].PartTransform.Translation);
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}
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[Fact]
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public void Tick_AdvancesTheIdleFrame_InterpolatingBetweenFrames()
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{
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var origin0 = new Vector3(0f, 0f, 0f);
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var origin1 = new Vector3(10f, 0f, 0f);
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var build = MakeBuild(MakeTwoFrameAnim(origin0, origin1));
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var animator = new ChargenPreviewAnimator(build);
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// 30fps, half a frame's worth of elapsed time -> currFrame 0.5, lerp halfway.
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animator.Tick(1f / 60f);
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Assert.Equal(5f, animator.Entity.MeshRefs[0].PartTransform.Translation.X, 3);
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}
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[Fact]
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public void SetZoomedIn_True_SwapsToTheFrozenRestPoseImmediately()
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{
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var build = MakeBuild(MakeTwoFrameAnim(new Vector3(1f, 0f, 0f), new Vector3(5f, 0f, 0f)));
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var animator = new ChargenPreviewAnimator(build);
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animator.SetZoomedIn(true);
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Assert.True(animator.IsZoomedIn);
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Assert.Equal(new Vector3(99f, 99f, 99f), animator.Entity.MeshRefs[0].PartTransform.Translation);
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}
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[Fact]
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public void Tick_WhileZoomedIn_DoesNotAdvanceTheFrozenPose()
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{
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var build = MakeBuild(MakeTwoFrameAnim(new Vector3(1f, 0f, 0f), new Vector3(5f, 0f, 0f)));
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var animator = new ChargenPreviewAnimator(build);
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animator.SetZoomedIn(true);
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animator.Tick(10f); // large elapsed time — must still be a no-op while zoomed in.
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Assert.Equal(new Vector3(99f, 99f, 99f), animator.Entity.MeshRefs[0].PartTransform.Translation);
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}
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[Fact]
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public void SetZoomedIn_False_RestartsTheIdleLoopAtFrameZero()
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{
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var origin0 = new Vector3(1f, 0f, 0f);
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var origin1 = new Vector3(5f, 0f, 0f);
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var build = MakeBuild(MakeTwoFrameAnim(origin0, origin1));
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var animator = new ChargenPreviewAnimator(build);
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animator.Tick(1f / 30f); // advance to frame 1.
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animator.SetZoomedIn(true);
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animator.SetZoomedIn(false); // gmCG3DView::StartAnimation restarts the clip (clear-then-append).
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Assert.Equal(origin0, animator.Entity.MeshRefs[0].PartTransform.Translation);
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}
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[Fact]
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public void SetZoomedIn_SameStateTwice_IsANoOp()
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{
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var build = MakeBuild(MakeTwoFrameAnim(new Vector3(1f, 0f, 0f), new Vector3(5f, 0f, 0f)));
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var animator = new ChargenPreviewAnimator(build);
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animator.Tick(1f / 60f); // partway through frame 0->1.
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Vector3 beforeX = animator.Entity.MeshRefs[0].PartTransform.Translation;
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animator.SetZoomedIn(false); // already not zoomed in — must not restart the loop.
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Assert.Equal(beforeX, animator.Entity.MeshRefs[0].PartTransform.Translation);
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}
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}
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110
tests/AcDream.App.Tests/Rendering/ChargenPreviewCameraTests.cs
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110
tests/AcDream.App.Tests/Rendering/ChargenPreviewCameraTests.cs
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.Core.CharGen;
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using Xunit;
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namespace AcDream.App.Tests.Rendering;
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/// <summary>
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/// Pins <see cref="ChargenPreviewCamera"/>'s retail-verbatim per-heritage
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/// eye positions (<c>gmCGAppearancePage::Update @ 0x0047E8F0</c>,
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/// cross-checked against the identical literals in <c>ZoomIn</c>/<c>ZoomOut
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/// @ 0x0047CF00</c>/<c>0x0047D050</c>) and the zero-yaw/zero-pitch look
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/// convention DollCameraTests already established for the shared private
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/// viewport.
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/// </summary>
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public class ChargenPreviewCameraTests
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{
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[Theory]
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[InlineData((uint)ChargenHeritageGroup.Aluvian, 0f, -0.550000012f, 1.64999998f)]
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[InlineData((uint)ChargenHeritageGroup.Gharundim, 0f, -0.550000012f, 1.64999998f)]
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[InlineData((uint)ChargenHeritageGroup.Gearknight, 0f, -0.550000012f, 1.64999998f)]
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[InlineData((uint)ChargenHeritageGroup.Undead, 0f, -0.550000012f, 1.64999998f)]
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[InlineData((uint)ChargenHeritageGroup.Tumerok, 0f, -0.850000024f, 1.64999998f)]
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[InlineData((uint)ChargenHeritageGroup.Olthoi, 0f, -1.85000002f, 1.85000002f)]
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[InlineData((uint)ChargenHeritageGroup.OlthoiAcid, 0f, -3.04999995f, 2.75f)]
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public void ResolveDefaultEye_MatchesRetailPerHeritageLiterals(uint heritageId, float x, float y, float z)
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{
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Vector3 eye = ChargenPreviewCamera.ResolveDefaultEye(heritageId);
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Assert.Equal(x, eye.X, 4);
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Assert.Equal(y, eye.Y, 4);
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Assert.Equal(z, eye.Z, 4);
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}
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[Theory]
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[InlineData((uint)ChargenHeritageGroup.Aluvian, 0f, -2.5f, 0.95f)]
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[InlineData((uint)ChargenHeritageGroup.Tumerok, 0f, -2.5f, 0.95f)] // ZoomOut has NO Tumerok special case, unlike the zoomed-in default.
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[InlineData((uint)ChargenHeritageGroup.Olthoi, 0f, -3.79999995f, 1.14999998f)]
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[InlineData((uint)ChargenHeritageGroup.OlthoiAcid, 0f, -5.69999981f, 1.64999998f)]
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public void ResolveZoomedOutEye_MatchesRetailPerHeritageLiterals(uint heritageId, float x, float y, float z)
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{
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Vector3 eye = ChargenPreviewCamera.ResolveZoomedOutEye(heritageId);
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Assert.Equal(x, eye.X, 4);
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Assert.Equal(y, eye.Y, 4);
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Assert.Equal(z, eye.Z, 4);
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}
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[Fact]
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public void Constructor_DefaultsToStandardHeritageEye_ForUnknownHeritageId()
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{
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var cam = new ChargenPreviewCamera(heritageId: 0u);
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Assert.Equal(ChargenPreviewCamera.ResolveDefaultEye(0u), cam.Eye);
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}
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[Fact]
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public void SetHeritage_UpdatesEyeToTheNewHeritagesProfile()
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{
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var cam = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
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cam.SetHeritage((uint)ChargenHeritageGroup.Olthoi);
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Assert.Equal(ChargenPreviewCamera.ResolveDefaultEye((uint)ChargenHeritageGroup.Olthoi), cam.Eye);
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}
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[Fact]
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public void View_LooksStraightDownPlusY_ZeroYawZeroPitch()
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{
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// Same identity-direction convention DollCameraTests pins for the paperdoll:
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// retail SetCameraDirection(0,0,0) resets the view frame to IDENTITY.
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var cam = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian) { Aspect = 1f };
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var forward = -new Vector3(cam.View.M13, cam.View.M23, cam.View.M33);
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Assert.Equal(0f, forward.X, 4);
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Assert.Equal(1f, forward.Y, 4);
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Assert.Equal(0f, forward.Z, 4);
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}
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[Fact]
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public void Eye_RoundTripsThroughViewMatrixInversion()
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{
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var cam = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Olthoi) { Aspect = 1f };
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Assert.True(Matrix4x4.Invert(cam.View, out var inv));
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Vector3 eye = inv.Translation;
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Assert.Equal(cam.Eye.X, eye.X, 3);
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Assert.Equal(cam.Eye.Y, eye.Y, 3);
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Assert.Equal(cam.Eye.Z, eye.Z, 3);
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}
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[Fact]
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public void Projection_IsFiniteAndUsesAspect()
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{
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var cam = new ChargenPreviewCamera { Aspect = 1.5f };
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Assert.True(float.IsFinite(cam.Projection.M11));
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Assert.NotEqual(0f, cam.Projection.M34);
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}
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[Fact]
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public void RotationSecondsPerRevolution_IsExactlyThreeSeconds()
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{
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// Raw double bits low32=0x00000000, high32=0x40080000 — no
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// reconstruction needed, the decompiler shows this one cleanly.
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Assert.Equal(3.0f, ChargenPreviewCamera.RotationSecondsPerRevolution);
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}
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[Fact]
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public void ZoomTweenDurationSeconds_IsExactlyZeroPointSix()
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{
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// Recovered by reinterpreting the decompiler's garbled float literal
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// as the raw low-32-bit store and pairing it with the (clean) high
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// dword; cross-confirmed via the -0.1 sentinel in ZoomIn/ZoomOut
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// reconstructing to the well-known IEEE-754 bit pattern for -0.1.
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Assert.Equal(0.6f, ChargenPreviewCamera.ZoomTweenDurationSeconds);
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}
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}
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@ -0,0 +1,278 @@
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using System.Linq;
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.Content;
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using AcDream.Content.CharGen;
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using AcDream.Content.Vfx;
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using AcDream.Core.CharGen;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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using Xunit;
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using Xunit.Abstractions;
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namespace AcDream.App.Tests.Rendering;
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/// <summary>
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/// Installed-DAT gate for <see cref="ChargenPreviewEntityBuilder"/> —
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/// mirrors <see cref="CornerFloodReplayTests"/>'s env-gated skip pattern
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/// (no unit-testable pure surface exists here the way
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/// <see cref="DollEntityBuilder"/> has one, because THIS builder's whole job
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/// is resolving Setup/GfxObj/Surface/Animation dat data that
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/// <see cref="DollEntityBuilder"/> receives pre-resolved).
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/// </summary>
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public sealed class ChargenPreviewEntityBuilderTests
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{
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private readonly ITestOutputHelper _out;
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public ChargenPreviewEntityBuilderTests(ITestOutputHelper output) => _out = output;
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[Fact]
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public void TryBuild_AluvianMaleDefaultSelection_ProducesANonEmptyStaticPoseEntity()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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using var adapter = new DatCollectionAdapter(dats);
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ChargenOptions options = ChargenTableReader.Load(adapter);
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Assert.True(options.TryGetHeritage(1u, out ChargenHeritageOptions? aluvian)); // Aluvian.
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Assert.True(aluvian!.GendersByKey.TryGetValue(1, out ChargenGenderOptions? male));
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var catalog = new ChargenAppearanceCatalog(adapter);
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ChargenAppearanceSelection selection = ChargenAppearanceSelection.Default with
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{
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HairStyle = male!.HairStyles.Count > 0 ? 0u : ChargenAppearanceSelection.Unset,
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SkinShade = 0.5,
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};
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bool composed = ChargenAppearanceFactory.TryCompose(
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options, 1u, 1, selection, catalog, catalog, out ChargenAppearanceResult appearance);
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Assert.True(composed);
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Assert.Empty(appearance.MissingPalSetIds);
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Assert.Empty(appearance.MissingClothingTableIds);
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var animations = new RetailAnimationLoader(adapter);
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var entity = ChargenPreviewEntityBuilder.TryBuild(
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adapter, animations, appearance, heritageId: 1u, Quaternion.Identity, new object());
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Assert.NotNull(entity);
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Assert.NotEmpty(entity!.MeshRefs);
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Assert.Equal(appearance.SetupId, entity.SourceGfxObjOrSetupId);
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Assert.Equal(ChargenPreviewEntityBuilder.PreviewServerGuid, entity.ServerGuid);
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Assert.Equal(ChargenPreviewEntityBuilder.PreviewRenderId, entity.Id);
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Assert.NotNull(entity.PaletteOverride);
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Assert.Equal(appearance.BasePaletteId, entity.PaletteOverride!.BasePaletteId);
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_out.WriteLine($"setup=0x{appearance.SetupId:X8} meshRefs={entity.MeshRefs.Count} subPalettes={entity.PaletteOverride.SubPalettes.Count}");
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}
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[Fact]
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public void TryBuild_UnknownSetupId_ReturnsNull()
|
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
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|
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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using var adapter = new DatCollectionAdapter(dats);
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var animations = new RetailAnimationLoader(adapter);
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var bogusAppearance = new ChargenAppearanceResult(
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SetupId: 0x0200_FFFFu, // Not a real installed Setup id.
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BasePaletteId: 0u,
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ObjDesc: ChargenObjDesc.Empty,
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MissingPalSetIds: [],
|
||||
MissingClothingTableIds: [],
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ClothingTablesMissingBaseEffectForSetup: []);
|
||||
|
||||
var entity = ChargenPreviewEntityBuilder.TryBuild(
|
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adapter, animations, bogusAppearance, heritageId: 1u, Quaternion.Identity, new object());
|
||||
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||||
Assert.Null(entity);
|
||||
}
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||||
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||||
[Fact]
|
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public void TryBuild_OlthoiHeritage_ResolvesADifferentRestPoseDidThanStandardHeritages()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
||||
|
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using var dats = new DatCollection(datDir, DatAccessType.Read);
|
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using var adapter = new DatCollectionAdapter(dats);
|
||||
|
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ChargenOptions options = ChargenTableReader.Load(adapter);
|
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Assert.True(options.TryGetHeritage(12u, out ChargenHeritageOptions? olthoi)); // Olthoi.
|
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Assert.True(olthoi!.GendersByKey.TryGetValue(1, out ChargenGenderOptions? male)
|
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|| olthoi.GendersByKey.TryGetValue(2, out male));
|
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Assert.NotNull(male);
|
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int genderKey = olthoi.GendersByKey.First(kv => ReferenceEquals(kv.Value, male)).Key;
|
||||
|
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var catalog = new ChargenAppearanceCatalog(adapter);
|
||||
var animations = new RetailAnimationLoader(adapter);
|
||||
|
||||
bool composed = ChargenAppearanceFactory.TryCompose(
|
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options, 12u, genderKey, ChargenAppearanceSelection.Default with { SkinShade = 0.5 },
|
||||
catalog, catalog, out ChargenAppearanceResult appearance);
|
||||
Assert.True(composed);
|
||||
|
||||
var entity = ChargenPreviewEntityBuilder.TryBuild(
|
||||
adapter, animations, appearance, heritageId: 12u, Quaternion.Identity, new object());
|
||||
|
||||
// Just proves the Olthoi branch doesn't throw / silently fall through to
|
||||
// "no mesh" — the exact pose DID differs internally (0x10000011 vs
|
||||
// 0x10000005) but both should still resolve a drawable mesh from Olthoi's
|
||||
// own Setup.
|
||||
Assert.NotNull(entity);
|
||||
Assert.NotEmpty(entity!.MeshRefs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CC6b: <c>TryBuildAnimated</c> resolves a real idle Animation (retail's
|
||||
/// <c>m_didAnimation</c>) against the installed EoR dat, with a usable
|
||||
/// frame range and a non-empty drawable-part list a
|
||||
/// <c>ChargenPreviewAnimator</c> can drive.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryBuildAnimated_AluvianMaleDefaultSelection_ResolvesARealIdleCycle()
|
||||
{
|
||||
string? datDir = CornerFloodReplayTests.ResolveDatDir();
|
||||
if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
using var adapter = new DatCollectionAdapter(dats);
|
||||
|
||||
ChargenOptions options = ChargenTableReader.Load(adapter);
|
||||
Assert.True(options.TryGetHeritage(1u, out ChargenHeritageOptions? aluvian));
|
||||
Assert.True(aluvian!.GendersByKey.TryGetValue(1, out ChargenGenderOptions? male));
|
||||
|
||||
var catalog = new ChargenAppearanceCatalog(adapter);
|
||||
ChargenAppearanceSelection selection = ChargenAppearanceSelection.Default with
|
||||
{
|
||||
HairStyle = male!.HairStyles.Count > 0 ? 0u : ChargenAppearanceSelection.Unset,
|
||||
SkinShade = 0.5,
|
||||
};
|
||||
|
||||
bool composed = ChargenAppearanceFactory.TryCompose(
|
||||
options, 1u, 1, selection, catalog, catalog, out ChargenAppearanceResult appearance);
|
||||
Assert.True(composed);
|
||||
|
||||
var animations = new RetailAnimationLoader(adapter);
|
||||
ChargenPreviewAnimatedBuild? build = ChargenPreviewEntityBuilder.TryBuildAnimated(
|
||||
adapter, animations, appearance, heritageId: 1u, Quaternion.Identity, new object());
|
||||
|
||||
Assert.NotNull(build);
|
||||
Assert.NotEmpty(build!.DrawableParts);
|
||||
Assert.NotEmpty(build.RestMeshRefs);
|
||||
Assert.NotNull(build.IdleAnimation);
|
||||
Assert.True(build.IdleHighFrame >= build.IdleLowFrame);
|
||||
Assert.True(build.IdleAnimation!.PartFrames.Count > build.IdleHighFrame);
|
||||
|
||||
// Live end-to-end: an Animator built from this resolves a non-empty,
|
||||
// playable preview — retail's true default (idle playing), not the
|
||||
// frozen rest pose TryBuild alone still returns.
|
||||
var animator = new ChargenPreviewAnimator(build);
|
||||
Assert.False(animator.IsZoomedIn);
|
||||
Assert.NotEmpty(animator.Entity.MeshRefs);
|
||||
|
||||
animator.Tick(1f / 30f); // one frame's worth — must not throw or empty the mesh.
|
||||
Assert.NotEmpty(animator.Entity.MeshRefs);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryBuildAnimated_UnknownSetupId_ReturnsNull()
|
||||
{
|
||||
string? datDir = CornerFloodReplayTests.ResolveDatDir();
|
||||
if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
using var adapter = new DatCollectionAdapter(dats);
|
||||
var animations = new RetailAnimationLoader(adapter);
|
||||
|
||||
var bogusAppearance = new ChargenAppearanceResult(
|
||||
SetupId: 0x0200_FFFFu,
|
||||
BasePaletteId: 0u,
|
||||
ObjDesc: ChargenObjDesc.Empty,
|
||||
MissingPalSetIds: [],
|
||||
MissingClothingTableIds: [],
|
||||
ClothingTablesMissingBaseEffectForSetup: []);
|
||||
|
||||
ChargenPreviewAnimatedBuild? build = ChargenPreviewEntityBuilder.TryBuildAnimated(
|
||||
adapter, animations, bogusAppearance, heritageId: 1u, Quaternion.Identity, new object());
|
||||
|
||||
Assert.Null(build);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decomp-verified quirk (<c>gmCG3DView</c>'s ctor / <c>::Update</c>,
|
||||
/// pseudo-C ~0x004ee7e9/0x004ee7ff and ~0x004ee892/0x004ee8a8): Olthoi
|
||||
/// and OlthoiAcid use the SAME enum key (0x10000011 / 0x10000013) for
|
||||
/// BOTH the live idle DID (<c>m_didAnimation</c>) and the rest DID
|
||||
/// (<c>m_didAnimationRest</c>) — every standard heritage uses two
|
||||
/// DIFFERENT keys (0x10000006 idle vs 0x10000005 rest). This proves the
|
||||
/// SHARED enum key resolves to a real installed Animation DID (the same
|
||||
/// <c>RetailHeldPose.ResolvePoseDid</c> call
|
||||
/// <c>ChargenPreviewEntityBuilder</c>'s <c>ResolveIdleAnimEnum</c> AND
|
||||
/// <c>ResolveRestPoseEnum</c> both return for these two heritages) — the
|
||||
/// enum-key identity itself is source-verified (both private methods
|
||||
/// literally return the SAME numeric constant for Olthoi/OlthoiAcid, see
|
||||
/// their own doc comments), so a single resolution here is enough to
|
||||
/// confirm the shared key is not a dead/unresolvable id.
|
||||
/// </summary>
|
||||
[Theory]
|
||||
[InlineData(0x10000011u)] // Olthoi's shared idle/rest enum key.
|
||||
[InlineData(0x10000013u)] // OlthoiAcid's shared idle/rest enum key.
|
||||
public void OlthoiFamily_SharedIdleRestEnumKey_ResolvesToARealInstalledDid(uint sharedEnumKey)
|
||||
{
|
||||
string? datDir = CornerFloodReplayTests.ResolveDatDir();
|
||||
if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
using var adapter = new DatCollectionAdapter(dats);
|
||||
|
||||
uint did = RetailHeldPose.ResolvePoseDid(adapter, sharedEnumKey);
|
||||
|
||||
Assert.NotEqual(0u, did);
|
||||
Assert.Equal(0x03u, did >> 24); // resolves to a real Animation DID.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extends <see cref="TryBuild_OlthoiHeritage_ResolvesADifferentRestPoseDidThanStandardHeritages"/>
|
||||
/// to the idle side: <c>TryBuildAnimated</c> resolves a real idle
|
||||
/// Animation for Olthoi too (not just the rest pose the older
|
||||
/// <c>TryBuild</c>-only test covers), so an Olthoi
|
||||
/// <c>ChargenPreviewAnimator</c> actually plays instead of silently
|
||||
/// falling back to the rest-only pose.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryBuildAnimated_OlthoiHeritage_ResolvesARealIdleAnimationToo()
|
||||
{
|
||||
string? datDir = CornerFloodReplayTests.ResolveDatDir();
|
||||
if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
using var adapter = new DatCollectionAdapter(dats);
|
||||
|
||||
ChargenOptions options = ChargenTableReader.Load(adapter);
|
||||
Assert.True(options.TryGetHeritage(12u, out ChargenHeritageOptions? olthoi));
|
||||
Assert.True(olthoi!.GendersByKey.TryGetValue(1, out ChargenGenderOptions? male)
|
||||
|| olthoi.GendersByKey.TryGetValue(2, out male));
|
||||
Assert.NotNull(male);
|
||||
int genderKey = olthoi.GendersByKey.First(kv => ReferenceEquals(kv.Value, male)).Key;
|
||||
|
||||
var catalog = new ChargenAppearanceCatalog(adapter);
|
||||
var animations = new RetailAnimationLoader(adapter);
|
||||
bool composed = ChargenAppearanceFactory.TryCompose(
|
||||
options, 12u, genderKey, ChargenAppearanceSelection.Default with { SkinShade = 0.5 },
|
||||
catalog, catalog, out ChargenAppearanceResult appearance);
|
||||
Assert.True(composed);
|
||||
|
||||
ChargenPreviewAnimatedBuild? build = ChargenPreviewEntityBuilder.TryBuildAnimated(
|
||||
adapter, animations, appearance, heritageId: 12u, Quaternion.Identity, new object());
|
||||
|
||||
Assert.NotNull(build);
|
||||
Assert.NotNull(build!.IdleAnimation);
|
||||
|
||||
var animator = new ChargenPreviewAnimator(build);
|
||||
Assert.False(animator.IsZoomedIn);
|
||||
Assert.NotEmpty(animator.Entity.MeshRefs);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,135 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Rendering;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.App.Tests.Rendering;
|
||||
|
||||
/// <summary>
|
||||
/// Pure (no dat access) tests for <see cref="ChargenPreviewRotationController"/>
|
||||
/// — the port of <c>gmCGAppearancePage::Rotate</c>/<c>DoRotation</c>
|
||||
/// (<c>0x0047CB50</c>/<c>0x0047CA80</c>).
|
||||
/// </summary>
|
||||
public sealed class ChargenPreviewRotationControllerTests
|
||||
{
|
||||
[Fact]
|
||||
public void Toggle_StartsRotatingInTheGivenDirection()
|
||||
{
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Toggle(ChargenRotateDirection.Clockwise);
|
||||
|
||||
Assert.True(controller.IsRotating);
|
||||
Assert.Equal(ChargenRotateDirection.Clockwise, controller.Direction);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Toggle_SameDirectionWhileRotating_Stops()
|
||||
{
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Toggle(ChargenRotateDirection.Clockwise);
|
||||
controller.Toggle(ChargenRotateDirection.Clockwise);
|
||||
|
||||
Assert.False(controller.IsRotating);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Toggle_OppositeDirectionWhileRotating_SwitchesDirectionAndKeepsRotating()
|
||||
{
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Toggle(ChargenRotateDirection.Clockwise);
|
||||
controller.Toggle(ChargenRotateDirection.CounterClockwise);
|
||||
|
||||
Assert.True(controller.IsRotating);
|
||||
Assert.Equal(ChargenRotateDirection.CounterClockwise, controller.Direction);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_WhileNotRotating_IsANoOp()
|
||||
{
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Tick(100.0);
|
||||
|
||||
Assert.Equal(0f, controller.HeadingDegrees);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_FirstCallAfterToggle_ContributesZeroDelta()
|
||||
{
|
||||
// Rotate() invalidates m_dLastRotateTime so the very first DoRotation
|
||||
// tick resets it to "now" rather than computing a huge jump from a
|
||||
// stale/never-set timestamp.
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Toggle(ChargenRotateDirection.Clockwise);
|
||||
controller.Tick(1000.0);
|
||||
|
||||
Assert.Equal(0f, controller.HeadingDegrees);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_ClockwiseAdvance_AddsTheExactPerTickFormula()
|
||||
{
|
||||
// deltaDegrees = ((now - last) / RotationSecondsPerRevolution) * 360.
|
||||
// Seed "now" nonzero (0.0 collides with the <= 0 reset-if-invalid
|
||||
// guard, same as retail's own sentinel check would if Timer::cur_time
|
||||
// could ever read exactly zero — never in practice, so tests avoid
|
||||
// it too).
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Toggle(ChargenRotateDirection.Clockwise);
|
||||
controller.Tick(10.0); // seeds lastRotateTime = 10, zero delta.
|
||||
controller.Tick(11.5); // half a revolution at 3 s/rev.
|
||||
|
||||
Assert.Equal(180f, controller.HeadingDegrees, 3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_CounterClockwiseAdvance_SubtractsAndWrapsPositive()
|
||||
{
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Toggle(ChargenRotateDirection.CounterClockwise);
|
||||
controller.Tick(10.0);
|
||||
controller.Tick(11.5); // would go to -180, wraps to +180.
|
||||
|
||||
Assert.Equal(180f, controller.HeadingDegrees, 3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_AccumulatesAcrossMultipleTicks()
|
||||
{
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Toggle(ChargenRotateDirection.Clockwise);
|
||||
controller.Tick(10.0);
|
||||
controller.Tick(10.5); // +60 deg.
|
||||
controller.Tick(11.0); // +60 deg more.
|
||||
|
||||
Assert.Equal(120f, controller.HeadingDegrees, 3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// F7: exercises the <c>>360 -> -360</c> clamp arm (pseudo-C
|
||||
/// ~0x0047cb1e-0x0047cb31), the one with readable decomp polarity —
|
||||
/// unlike the CCW-branch FPU-stack artifact F3 documents, this branch's
|
||||
/// test/subtract shape is unambiguous. One large clockwise tick pushes
|
||||
/// heading past 360 in a single call.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void Tick_ClockwiseAdvancePast360_ClampsBackBySubtracting360()
|
||||
{
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
controller.Toggle(ChargenRotateDirection.Clockwise);
|
||||
controller.Tick(10.0); // seeds lastRotateTime = 10, zero delta.
|
||||
controller.Tick(10.0 + 3.5); // 3.5s at 3s/rev = 420 deg -> 420, clamped to 60.
|
||||
|
||||
Assert.Equal(60f, controller.HeadingDegrees, 3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ToOrientation_AtZeroHeading_IsIdentity()
|
||||
{
|
||||
var controller = new ChargenPreviewRotationController();
|
||||
Quaternion orientation = controller.ToOrientation();
|
||||
|
||||
Assert.Equal(Quaternion.Identity.X, orientation.X, 4);
|
||||
Assert.Equal(Quaternion.Identity.Y, orientation.Y, 4);
|
||||
Assert.Equal(Quaternion.Identity.Z, orientation.Z, 4);
|
||||
Assert.Equal(Quaternion.Identity.W, orientation.W, 4);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,194 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.Core.CharGen;
|
||||
using AcDream.Core.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.App.Tests.Rendering;
|
||||
|
||||
/// <summary>
|
||||
/// Pure (no dat access) tests for <see cref="ChargenPreviewZoomController"/>
|
||||
/// — the port of <c>gmCGAppearancePage::ZoomIn</c>/<c>ZoomOut</c>/
|
||||
/// <c>DoZoomAnimation</c> (<c>0x0047CF00</c>/<c>0x0047D050</c>/<c>0x0047C960</c>)
|
||||
/// including its immediate wiring into <see cref="ChargenPreviewAnimator"/>'s
|
||||
/// idle-loop ↔ rest-pose swap. Fix round F2: the controller now takes its
|
||||
/// <see cref="ChargenPreviewAnimator"/> as a required constructor dependency
|
||||
/// and owns no independent zoom-state bool of its own — every test here
|
||||
/// builds a real (hand-fixture) animator rather than exercising a
|
||||
/// camera-only path that no longer exists.
|
||||
/// </summary>
|
||||
public sealed class ChargenPreviewZoomControllerTests
|
||||
{
|
||||
private static ChargenPreviewAnimator MakeAnimator()
|
||||
{
|
||||
const uint gfxObjId = 0x0100_0001u;
|
||||
var restMeshRefs = new System.Collections.Generic.List<MeshRef>
|
||||
{
|
||||
new(gfxObjId, Matrix4x4.CreateTranslation(new Vector3(99f, 99f, 99f))),
|
||||
};
|
||||
var drawableParts = new System.Collections.Generic.List<ChargenPreviewDrawablePart>
|
||||
{
|
||||
new(SetupPartIndex: 0, GfxObjId: gfxObjId, DefaultScale: Vector3.One, SurfaceOverrides: null),
|
||||
};
|
||||
var anim = new Animation();
|
||||
var pf0 = new AnimationFrame(1);
|
||||
pf0.Frames.Add(new Frame { Origin = new Vector3(1f, 0f, 0f), Orientation = Quaternion.Identity });
|
||||
anim.PartFrames.Add(pf0);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = ChargenPreviewEntityBuilder.PreviewRenderId,
|
||||
ServerGuid = ChargenPreviewEntityBuilder.PreviewServerGuid,
|
||||
SourceGfxObjOrSetupId = 0x0200_0001u,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = restMeshRefs,
|
||||
};
|
||||
var build = new ChargenPreviewAnimatedBuild
|
||||
{
|
||||
Entity = entity,
|
||||
DrawableParts = drawableParts,
|
||||
RestMeshRefs = restMeshRefs,
|
||||
IdleAnimation = anim,
|
||||
IdleLowFrame = 0,
|
||||
IdleHighFrame = 0,
|
||||
};
|
||||
return new ChargenPreviewAnimator(build);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Constructor_NullAnimator_Throws()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
Assert.Throws<ArgumentNullException>(
|
||||
() => new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, animator: null!));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void IsZoomedIn_ReadsThroughToTheAnimator_NoIndependentState()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
var animator = MakeAnimator();
|
||||
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, animator);
|
||||
|
||||
Assert.False(controller.IsZoomedIn);
|
||||
|
||||
// Flip the animator's OWN state directly (bypassing the controller
|
||||
// entirely) — since the controller now reads straight through, there
|
||||
// is nothing to desync.
|
||||
animator.SetZoomedIn(true);
|
||||
Assert.True(controller.IsZoomedIn);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ZoomIn_StartsATweenTowardTheDefaultEye_AndMarksZoomedIn()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
camera.Eye = ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian);
|
||||
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
|
||||
|
||||
controller.ZoomIn();
|
||||
|
||||
Assert.True(controller.IsZoomedIn);
|
||||
// Tween in progress — eye hasn't jumped yet (Tick hasn't run).
|
||||
Assert.Equal(ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian), camera.Eye);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ZoomIn_WhileAlreadyZoomedIn_IsANoOp()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
camera.Eye = ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian);
|
||||
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
|
||||
controller.ZoomIn(); // real tween: zoomed-out eye -> default eye.
|
||||
controller.Tick(10.0);
|
||||
controller.Tick(10.0 + ChargenPreviewCamera.ZoomTweenDurationSeconds + 1.0); // fully complete it.
|
||||
Vector3 eyeAfterCompletion = camera.Eye;
|
||||
|
||||
controller.ZoomIn(); // second call — retail's own early-return guard.
|
||||
controller.Tick(9999.0); // if ZoomIn wrongly armed a tween, this would move the eye.
|
||||
|
||||
Assert.Equal(eyeAfterCompletion, camera.Eye);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ZoomOut_WhileNotZoomedIn_IsANoOp()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
Vector3 startEye = camera.Eye;
|
||||
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
|
||||
|
||||
controller.ZoomOut();
|
||||
|
||||
Assert.False(controller.IsZoomedIn);
|
||||
Assert.Equal(startEye, camera.Eye);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_LinearlyInterpolatesTheEye_HalfwayAtHalfTheDuration()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
Vector3 startEye = camera.Eye; // ctor default == the zoomed-IN eye.
|
||||
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
|
||||
controller.ZoomIn(); // reach the "zoomed in" state (zero-distance tween — Eye already there).
|
||||
Vector3 targetEye = ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian);
|
||||
controller.ZoomOut(); // NOW arms a real tween: default eye -> zoomed-out eye.
|
||||
|
||||
controller.Tick(100.0); // seeds the tween's own start time (first tick of a fresh -0.1 sentinel).
|
||||
controller.Tick(100.0 + ChargenPreviewCamera.ZoomTweenDurationSeconds / 2.0);
|
||||
|
||||
Vector3 expectedHalfway = Vector3.Lerp(startEye, targetEye, 0.5f);
|
||||
Assert.Equal(expectedHalfway.X, camera.Eye.X, 3);
|
||||
Assert.Equal(expectedHalfway.Y, camera.Eye.Y, 3);
|
||||
Assert.Equal(expectedHalfway.Z, camera.Eye.Z, 3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_PastTheFullDuration_ClampsExactlyToTheTargetEye_AndStopsAnimating()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
|
||||
controller.ZoomIn(); // reach "zoomed in" (zero-distance).
|
||||
Vector3 targetEye = ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian);
|
||||
controller.ZoomOut(); // arms the real tween toward targetEye.
|
||||
|
||||
controller.Tick(0.0);
|
||||
controller.Tick(100.0); // way past the 0.6s duration.
|
||||
|
||||
Assert.Equal(targetEye, camera.Eye);
|
||||
|
||||
Vector3 eyeAfterCompletion = camera.Eye;
|
||||
controller.Tick(200.0); // tween finished — further ticks must not move the eye.
|
||||
Assert.Equal(eyeAfterCompletion, camera.Eye);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ZoomIn_ImmediatelyFreezesTheAnimatorToTheRestPose_BeforeTheTweenCompletes()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
var animator = MakeAnimator();
|
||||
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, animator);
|
||||
|
||||
controller.ZoomIn();
|
||||
|
||||
// No Tick() call at all — retail's ZoomIn calls StopAnimation
|
||||
// synchronously, before the camera tween has advanced a single frame.
|
||||
Assert.True(animator.IsZoomedIn);
|
||||
Assert.Equal(new Vector3(99f, 99f, 99f), animator.Entity.MeshRefs[0].PartTransform.Translation);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ZoomOut_ImmediatelyResumesTheAnimatorsIdleLoop()
|
||||
{
|
||||
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
|
||||
var animator = MakeAnimator();
|
||||
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, animator);
|
||||
controller.ZoomIn();
|
||||
|
||||
controller.ZoomOut();
|
||||
|
||||
Assert.False(animator.IsZoomedIn);
|
||||
Assert.Equal(new Vector3(1f, 0f, 0f), animator.Entity.MeshRefs[0].PartTransform.Translation);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,299 @@
|
|||
using AcDream.Content.CharGen;
|
||||
using AcDream.Core.CharGen;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.Options;
|
||||
using Xunit.Abstractions;
|
||||
|
||||
namespace AcDream.Content.Tests.CharGen;
|
||||
|
||||
/// <summary>
|
||||
/// Installed-DAT gate for <see cref="ChargenAppearanceCatalog"/> +
|
||||
/// <see cref="ChargenAppearanceFactory"/> together: for every one of the 13
|
||||
/// installed heritages' genders, composes a "pick the first offered option
|
||||
/// everywhere, mid shade" selection and asserts it resolves with no missing
|
||||
/// PalSet or ClothingTable dat ids — the CC6a task's explicit acceptance
|
||||
/// bar ("every heritage/gender's default selection resolves to a complete
|
||||
/// description with no missing dat ids"). ALSO pins the TS-82 measurement
|
||||
/// with real assertions (not WriteLine-only diagnostics, per the CC6a
|
||||
/// review fix round F7): the nine standard heritages with clothing UI shown
|
||||
/// resolve zero <c>ClothingBaseEffects</c> gaps, and Undead resolves
|
||||
/// EXACTLY the four measured gaps on both genders — see the class doc on
|
||||
/// <see cref="ChargenClothingTable"/>'s deliberate scope cut.
|
||||
///
|
||||
/// <para>Env-gated skip (house pattern, matched from
|
||||
/// <c>ChargenTableReaderInstalledDatTests</c>/<c>ContentConformanceDats</c>):
|
||||
/// returns green with a console SKIP note when no installed dat directory is
|
||||
/// configured, rather than a true xUnit Skipped status — no other Content
|
||||
/// installed-DAT test in this project uses <c>Assert.Skip</c>, so this stays
|
||||
/// consistent with the rest of the suite rather than introducing a new
|
||||
/// convention.</para>
|
||||
/// </summary>
|
||||
public sealed class ChargenAppearanceCatalogInstalledDatTests
|
||||
{
|
||||
private readonly ITestOutputHelper _out;
|
||||
public ChargenAppearanceCatalogInstalledDatTests(ITestOutputHelper output) => _out = output;
|
||||
|
||||
// ACE ACE.Entity.Enum.HeritageGroup ids. Gearknight (6)/Olthoi (12)/
|
||||
// OlthoiAcid (13) are deliberately not named here — see the WriteLine-only
|
||||
// comment in the loop below for why they carry no pinned expectation.
|
||||
private const uint TumerokId = 7u;
|
||||
private const uint UndeadId = 11u;
|
||||
|
||||
/// <summary>
|
||||
/// The 9 standard heritages whose UI actually shows clothing controls
|
||||
/// AND whose default gear resolves with zero <c>ClothingBaseEffects</c>
|
||||
/// gaps (measured, not the full "clothing UI shown" set — Undead is
|
||||
/// ALSO clothing-UI-shown but is the one real gap, asserted separately
|
||||
/// below). Aluvian/Gharu'ndim/Sho/Viamontian/Shadowbound/Tumerok/Lugian/
|
||||
/// Empyrean/Penumbraen = every heritage id 1-10 except Gearknight (6).
|
||||
/// </summary>
|
||||
private static readonly uint[] StandardZeroGapHeritageIds = [1u, 2u, 3u, 4u, 5u, TumerokId, 8u, 9u, 10u];
|
||||
|
||||
/// <summary>
|
||||
/// Measured (installed EoR dat, both genders, identical order): Undead's
|
||||
/// default headgear/trousers/shirt/footwear choices' clothing tables, in
|
||||
/// the factory's own Headgear→Trousers→Shirt→Footwear composition order.
|
||||
/// ALL FOUR slots miss — not "headgear/trousers/footwear" (a three-slot
|
||||
/// undercount an earlier draft of this row stated in error).
|
||||
/// </summary>
|
||||
private static readonly uint[] UndeadMeasuredMissingClothingTableIds =
|
||||
[0x10000009u, 0x100000F9u, 0x10000001u, 0x10000007u];
|
||||
|
||||
private static string? ResolveDatDir()
|
||||
{
|
||||
string? fromEnv = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
|
||||
if (!string.IsNullOrWhiteSpace(fromEnv) && Directory.Exists(fromEnv))
|
||||
return fromEnv;
|
||||
string def = Path.Combine(
|
||||
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
|
||||
"Documents", "Asheron's Call");
|
||||
return Directory.Exists(def) ? def : null;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EveryHeritageGendersDefaultSelection_ResolvesWithNoMissingDatIds()
|
||||
{
|
||||
string? datDir = ResolveDatDir();
|
||||
if (datDir is null)
|
||||
{
|
||||
_out.WriteLine("SKIP: installed retail DAT directory is unavailable.");
|
||||
return;
|
||||
}
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
using var adapter = new DatCollectionAdapter(dats);
|
||||
|
||||
ChargenOptions options = ChargenTableReader.Load(adapter);
|
||||
Assert.NotEmpty(options.HeritagesById);
|
||||
var catalog = new ChargenAppearanceCatalog(adapter);
|
||||
|
||||
int composed = 0;
|
||||
var missingSummaries = new List<string>();
|
||||
var baseEffectGapFailures = new List<string>();
|
||||
|
||||
foreach (ChargenHeritageOptions heritage in options.HeritagesById.Values)
|
||||
{
|
||||
foreach ((int genderKey, ChargenGenderOptions gender) in heritage.GendersByKey)
|
||||
{
|
||||
ChargenAppearanceSelection selection = MakeDefaultSelection(gender);
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, heritage.HeritageId, genderKey, selection,
|
||||
catalog, catalog, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok, $"heritage=0x{heritage.HeritageId:X} gender={genderKey} failed to resolve heritage/gender");
|
||||
composed++;
|
||||
|
||||
if (result.MissingPalSetIds.Count > 0 || result.MissingClothingTableIds.Count > 0)
|
||||
{
|
||||
missingSummaries.Add(
|
||||
$"heritage={heritage.Name} gender={genderKey}: "
|
||||
+ $"missingPalSets=[{string.Join(",", result.MissingPalSetIds.Select(id => $"0x{id:X8}"))}] "
|
||||
+ $"missingClothingTables=[{string.Join(",", result.MissingClothingTableIds.Select(id => $"0x{id:X8}"))}]");
|
||||
}
|
||||
|
||||
_out.WriteLine(
|
||||
$"heritage={heritage.Name} (0x{heritage.HeritageId:X}) gender={genderKey} setup=0x{result.SetupId:X8}: "
|
||||
+ $"{result.ClothingTablesMissingBaseEffectForSetup.Count} clothing table(s) with no "
|
||||
+ "ClothingBaseEffects entry for this body setup "
|
||||
+ $"[{string.Join(",", result.ClothingTablesMissingBaseEffectForSetup.Select(id => $"0x{id:X8}"))}]");
|
||||
|
||||
// TS-82's pinned measurement — real assertions, not WriteLine-only.
|
||||
if (StandardZeroGapHeritageIds.Contains(heritage.HeritageId))
|
||||
{
|
||||
if (result.ClothingTablesMissingBaseEffectForSetup.Count != 0)
|
||||
{
|
||||
baseEffectGapFailures.Add(
|
||||
$"heritage={heritage.Name} gender={genderKey}: expected ZERO ClothingBaseEffects "
|
||||
+ $"gaps (a standard heritage with clothing UI shown), measured "
|
||||
+ $"{result.ClothingTablesMissingBaseEffectForSetup.Count}: "
|
||||
+ $"[{string.Join(",", result.ClothingTablesMissingBaseEffectForSetup.Select(id => $"0x{id:X8}"))}]");
|
||||
}
|
||||
}
|
||||
else if (heritage.HeritageId == UndeadId)
|
||||
{
|
||||
if (!result.ClothingTablesMissingBaseEffectForSetup.SequenceEqual(UndeadMeasuredMissingClothingTableIds))
|
||||
{
|
||||
baseEffectGapFailures.Add(
|
||||
$"heritage=Undead gender={genderKey}: expected EXACTLY "
|
||||
+ $"[{string.Join(",", UndeadMeasuredMissingClothingTableIds.Select(id => $"0x{id:X8}"))}], measured "
|
||||
+ $"[{string.Join(",", result.ClothingTablesMissingBaseEffectForSetup.Select(id => $"0x{id:X8}"))}]");
|
||||
}
|
||||
}
|
||||
// Gearknight/Olthoi/OlthoiAcid: retail hides the clothing UI
|
||||
// entirely for these three (gmCGAppearancePage::Update
|
||||
// @0x0047E8F0's SetVisible(0) branches), so a real chargen
|
||||
// selection never reaches this composer's clothing slots for
|
||||
// them — no pinned expectation either way, WriteLine above
|
||||
// is diagnostic only.
|
||||
}
|
||||
}
|
||||
|
||||
_out.WriteLine($"composed {composed} heritage/gender selections.");
|
||||
Assert.True(
|
||||
missingSummaries.Count == 0,
|
||||
"Missing dat ids found:\n" + string.Join('\n', missingSummaries));
|
||||
Assert.True(
|
||||
baseEffectGapFailures.Count == 0,
|
||||
"TS-82 measurement drifted from its pinned expectation:\n" + string.Join('\n', baseEffectGapFailures));
|
||||
Assert.True(composed >= 13, $"Expected at least 13 heritage/gender combinations, composed {composed}.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CC6a review fix round F1: retail's Setup-id "unset" sentinel is
|
||||
/// <c>INVALID_DID</c> (0xFFFFFFFF), not 0
|
||||
/// (<c>CharGenState::GetSetupID @ 0x005C5B22</c>). Sweeps EVERY hair
|
||||
/// style of all 26 heritage/gender combinations and asserts the composed
|
||||
/// SetupId always resolves to a REAL installed Setup dat entry — proving
|
||||
/// neither sentinel value, wherever a hair style's <c>AlternateSetup</c>
|
||||
/// field happens to store one, ever reaches <c>Get<Setup></c> as a
|
||||
/// literal id.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void EveryHairStyleOfEveryHeritageGender_ComposesToARealInstalledSetupId()
|
||||
{
|
||||
string? datDir = ResolveDatDir();
|
||||
if (datDir is null)
|
||||
{
|
||||
_out.WriteLine("SKIP: installed retail DAT directory is unavailable.");
|
||||
return;
|
||||
}
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
using var adapter = new DatCollectionAdapter(dats);
|
||||
|
||||
ChargenOptions options = ChargenTableReader.Load(adapter);
|
||||
Assert.NotEmpty(options.HeritagesById);
|
||||
var catalog = new ChargenAppearanceCatalog(adapter);
|
||||
|
||||
int sweptHairStyles = 0;
|
||||
var unresolvedSetups = new List<string>();
|
||||
|
||||
foreach (ChargenHeritageOptions heritage in options.HeritagesById.Values)
|
||||
{
|
||||
foreach ((int genderKey, ChargenGenderOptions gender) in heritage.GendersByKey)
|
||||
{
|
||||
for (uint hairStyleIndex = 0; hairStyleIndex < (uint)gender.HairStyles.Count; hairStyleIndex++)
|
||||
{
|
||||
ChargenAppearanceSelection selection = ChargenAppearanceSelection.Default with
|
||||
{
|
||||
HairStyle = hairStyleIndex,
|
||||
SkinShade = 0.5,
|
||||
};
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, heritage.HeritageId, genderKey, selection,
|
||||
catalog, catalog, out ChargenAppearanceResult result);
|
||||
Assert.True(ok);
|
||||
sweptHairStyles++;
|
||||
|
||||
if (adapter.Get<DatReaderWriter.DBObjs.Setup>(result.SetupId) is null)
|
||||
{
|
||||
unresolvedSetups.Add(
|
||||
$"heritage={heritage.Name} gender={genderKey} hairStyle={hairStyleIndex}: "
|
||||
+ $"composed SetupId=0x{result.SetupId:X8} does not resolve to an installed Setup");
|
||||
}
|
||||
}
|
||||
|
||||
// Every gender is swept even with zero hair styles (still
|
||||
// exercises the "no hair style selected" default-setup path).
|
||||
if (gender.HairStyles.Count == 0)
|
||||
{
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, heritage.HeritageId, genderKey,
|
||||
ChargenAppearanceSelection.Default with { SkinShade = 0.5 },
|
||||
catalog, catalog, out ChargenAppearanceResult result);
|
||||
Assert.True(ok);
|
||||
sweptHairStyles++;
|
||||
if (adapter.Get<DatReaderWriter.DBObjs.Setup>(result.SetupId) is null)
|
||||
{
|
||||
unresolvedSetups.Add(
|
||||
$"heritage={heritage.Name} gender={genderKey} (no hair styles): "
|
||||
+ $"composed SetupId=0x{result.SetupId:X8} does not resolve to an installed Setup");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_out.WriteLine($"swept {sweptHairStyles} hair-style/no-hair-style selections across 26 heritage/gender combinations.");
|
||||
Assert.True(
|
||||
unresolvedSetups.Count == 0,
|
||||
"Composed SetupId(s) that don't resolve to a real installed Setup:\n" + string.Join('\n', unresolvedSetups));
|
||||
Assert.True(sweptHairStyles > 26, $"Expected more than 26 swept selections (multiple hair styles per gender), got {sweptHairStyles}.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// "Pick the first offered option everywhere, mid shade" — CC6a's own
|
||||
/// default policy for exercising the factory end-to-end, NOT a claim
|
||||
/// about retail's own CharGenState default selection (that policy is
|
||||
/// CC3/CC6b's concern). Every index/shade starts at
|
||||
/// <see cref="ChargenAppearanceSelection.Unset"/>/<see cref="ChargenAppearanceSelection.UnsetShade"/>
|
||||
/// and is only set when the gender's own list actually offers an
|
||||
/// option, so a heritage with e.g. no headgear choices exercises the
|
||||
/// factory's "slot not selected" path rather than an out-of-range index.
|
||||
/// </summary>
|
||||
private static ChargenAppearanceSelection MakeDefaultSelection(ChargenGenderOptions gender)
|
||||
{
|
||||
const double midShade = 0.5;
|
||||
ChargenAppearanceSelection selection = ChargenAppearanceSelection.Default;
|
||||
|
||||
if (gender.HairStyles.Count > 0)
|
||||
selection = selection with { HairStyle = 0u };
|
||||
if (gender.EyeStrips.Count > 0)
|
||||
selection = selection with { EyesStrip = 0u };
|
||||
if (gender.NoseStrips.Count > 0)
|
||||
selection = selection with { NoseStrip = 0u };
|
||||
if (gender.MouthStrips.Count > 0)
|
||||
selection = selection with { MouthStrip = 0u };
|
||||
if (gender.HairColors.Count > 0)
|
||||
selection = selection with { HairColor = 0u, HairShade = midShade };
|
||||
if (gender.EyeColors.Count > 0)
|
||||
selection = selection with { EyeColor = 0u };
|
||||
|
||||
if (gender.Headgears.Count > 0)
|
||||
selection = selection with { HeadgearStyle = 0u };
|
||||
if (gender.Shirts.Count > 0)
|
||||
selection = selection with { ShirtStyle = 0u };
|
||||
if (gender.Pants.Count > 0)
|
||||
selection = selection with { TrousersStyle = 0u };
|
||||
if (gender.Footwear.Count > 0)
|
||||
selection = selection with { FootwearStyle = 0u };
|
||||
|
||||
if (gender.ClothingColors.Count > 0)
|
||||
{
|
||||
selection = selection with
|
||||
{
|
||||
HeadgearColor = 0u,
|
||||
HeadgearShade = midShade,
|
||||
ShirtColor = 0u,
|
||||
ShirtShade = midShade,
|
||||
TrousersColor = 0u,
|
||||
TrousersShade = midShade,
|
||||
FootwearColor = 0u,
|
||||
FootwearShade = midShade,
|
||||
};
|
||||
}
|
||||
|
||||
return selection with { SkinShade = midShade };
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,686 @@
|
|||
using AcDream.Core.CharGen;
|
||||
|
||||
namespace AcDream.Core.Tests.CharGen;
|
||||
|
||||
/// <summary>
|
||||
/// Hand-built-fixture tests for <see cref="ChargenAppearanceFactory.TryCompose"/>.
|
||||
/// Real installed-DAT coverage (every heritage/gender's default selection,
|
||||
/// verifying no missing PalSet/ClothingTable ids) lives in
|
||||
/// AcDream.Content.Tests.CharGen.ChargenAppearanceCatalogInstalledDatTests.
|
||||
/// </summary>
|
||||
public sealed class ChargenAppearanceFactoryTests
|
||||
{
|
||||
private const uint HeritageId = 1u;
|
||||
private const int GenderKey = 1;
|
||||
private const uint BodySetupId = 0x0200_0001u;
|
||||
private const uint AlternateBodySetupId = 0x0200_00FFu;
|
||||
|
||||
private const uint BasePaletteId = 0x0400_0001u;
|
||||
private const uint SkinPalSetId = 0x0F00_0001u;
|
||||
private const uint HairColorPalSetId = 0x0F00_0002u;
|
||||
private const uint EyeColorPaletteId = 0x0400_0099u; // direct palette id, no PalSet indirection.
|
||||
|
||||
private const uint HeadgearClothingTableId = 0x1900_0001u;
|
||||
private const uint TrousersClothingTableId = 0x1900_0002u;
|
||||
private const uint ShirtClothingTableId = 0x1900_0003u;
|
||||
private const uint FootwearClothingTableId = 0x1900_0004u;
|
||||
|
||||
private static ChargenObjDesc MakeObjDesc(uint tag) => new(
|
||||
0u,
|
||||
[],
|
||||
[new ChargenTextureChange((byte)tag, 0x0500_0000u + tag, 0x0500_1000u + tag)],
|
||||
[new ChargenAnimPartChange((byte)tag, 0x0100_0000u + tag)]);
|
||||
|
||||
private static ChargenGenderOptions MakeGender(uint alternateHairSetup = 0u, bool baldHairStyle = false) => new(
|
||||
GenderKey: GenderKey,
|
||||
Name: "Male",
|
||||
Scale: 100u,
|
||||
SetupId: BodySetupId,
|
||||
SoundTableId: 0x0900_0001u,
|
||||
IconId: 0x0600_0001u,
|
||||
BasePaletteId: BasePaletteId,
|
||||
SkinPalSetId: SkinPalSetId,
|
||||
PhysicsTableId: 0x0D00_0001u,
|
||||
MotionTableId: 0x0900_0002u,
|
||||
CombatTableId: 0x0000_0001u,
|
||||
BaseObjDesc: MakeObjDesc(0),
|
||||
HairColors: [HairColorPalSetId],
|
||||
HairStyles:
|
||||
[
|
||||
new ChargenHairStyle(0x0600_0002u, baldHairStyle, alternateHairSetup, MakeObjDesc(1)),
|
||||
],
|
||||
EyeColors: [EyeColorPaletteId],
|
||||
EyeStrips:
|
||||
[
|
||||
new ChargenEyeStrip(0x0600_0003u, 0x0600_0004u, MakeObjDesc(2), MakeObjDesc(20)),
|
||||
],
|
||||
NoseStrips: [new ChargenFaceStrip(0x0600_0005u, MakeObjDesc(3))],
|
||||
MouthStrips: [new ChargenFaceStrip(0x0600_0006u, MakeObjDesc(4))],
|
||||
Headgears: [new ChargenGearOption("Cap", HeadgearClothingTableId, 0x3000_0001u)],
|
||||
Shirts: [new ChargenGearOption("Shirt", ShirtClothingTableId, 0x3000_0002u)],
|
||||
Pants: [new ChargenGearOption("Pants", TrousersClothingTableId, 0x3000_0003u)],
|
||||
Footwear: [new ChargenGearOption("Boots", FootwearClothingTableId, 0x3000_0004u)],
|
||||
ClothingColors: [7u]);
|
||||
|
||||
private static ChargenOptions MakeOptions(ChargenGenderOptions gender)
|
||||
{
|
||||
var heritage = new ChargenHeritageOptions(
|
||||
HeritageId, "Test", 0x0600_0001u, BodySetupId, BodySetupId,
|
||||
180u, 100u, [0], [],
|
||||
new Dictionary<uint, ChargenSkillCost>(), [],
|
||||
new Dictionary<int, ChargenGenderOptions> { [GenderKey] = gender });
|
||||
return new ChargenOptions(
|
||||
[],
|
||||
new Dictionary<uint, ChargenHeritageOptions> { [HeritageId] = heritage },
|
||||
new Dictionary<uint, ChargenSkillCost>());
|
||||
}
|
||||
|
||||
/// <summary>One dye choice per clothing table: palette-template id 7,
|
||||
/// one PalSet, one range (real units 80/16 → packed (10,2)).</summary>
|
||||
private static ChargenClothingTable MakeClothingTable(uint clothingTableId, uint palSetId, uint bodySetupId)
|
||||
{
|
||||
var partChanges = new[] { new ChargenAnimPartChange(5, 0x0100_5000u + clothingTableId) };
|
||||
var textureChanges = new[] { new ChargenTextureChange(5, 0x0500_5000u, 0x0500_6000u) };
|
||||
var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
|
||||
{
|
||||
[bodySetupId] = new ChargenClothingBaseEffect(partChanges, textureChanges),
|
||||
};
|
||||
var choice = new ChargenClothingSubPaletteChoice(
|
||||
palSetId, [new ChargenClothingSubPaletteRange(80u, 16u)]);
|
||||
var templates = new Dictionary<uint, ChargenClothingPaletteTemplate>
|
||||
{
|
||||
[7u] = new ChargenClothingPaletteTemplate([choice]),
|
||||
};
|
||||
return new ChargenClothingTable(baseEffects, templates);
|
||||
}
|
||||
|
||||
private sealed class FakePalSetSource : IChargenPalSetSource
|
||||
{
|
||||
private readonly Dictionary<uint, ChargenPalSet> _sets = new();
|
||||
public void Add(uint id, params uint[] paletteIds) => _sets[id] = new ChargenPalSet(paletteIds);
|
||||
public ChargenPalSet? TryGetPalSet(uint palSetId) => _sets.TryGetValue(palSetId, out var s) ? s : null;
|
||||
}
|
||||
|
||||
private sealed class FakeClothingTableSource : IChargenClothingTableSource
|
||||
{
|
||||
private readonly Dictionary<uint, ChargenClothingTable> _tables = new();
|
||||
public void Add(uint id, ChargenClothingTable table) => _tables[id] = table;
|
||||
public ChargenClothingTable? TryGetClothingTable(uint clothingTableId) =>
|
||||
_tables.TryGetValue(clothingTableId, out var t) ? t : null;
|
||||
}
|
||||
|
||||
private static (FakePalSetSource pal, FakeClothingTableSource clothing) MakeSources(uint bodySetupId = BodySetupId)
|
||||
{
|
||||
var pal = new FakePalSetSource();
|
||||
pal.Add(SkinPalSetId, 0x0400_0010u, 0x0400_0011u, 0x0400_0012u);
|
||||
pal.Add(HairColorPalSetId, 0x0400_0020u, 0x0400_0021u);
|
||||
var clothingDyePalSetId = 0x0F00_0003u;
|
||||
pal.Add(clothingDyePalSetId, 0x0400_0030u, 0x0400_0031u);
|
||||
|
||||
var clothing = new FakeClothingTableSource();
|
||||
clothing.Add(HeadgearClothingTableId, MakeClothingTable(HeadgearClothingTableId, clothingDyePalSetId, bodySetupId));
|
||||
clothing.Add(TrousersClothingTableId, MakeClothingTable(TrousersClothingTableId, clothingDyePalSetId, bodySetupId));
|
||||
clothing.Add(ShirtClothingTableId, MakeClothingTable(ShirtClothingTableId, clothingDyePalSetId, bodySetupId));
|
||||
clothing.Add(FootwearClothingTableId, MakeClothingTable(FootwearClothingTableId, clothingDyePalSetId, bodySetupId));
|
||||
return (pal, clothing);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_ReturnsFalse_WhenHeritageIsUnknown()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, heritageId: 999u, GenderKey, ChargenAppearanceSelection.Default,
|
||||
pal, clothing, out _);
|
||||
|
||||
Assert.False(ok);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_ReturnsFalse_WhenGenderIsUnknown()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, genderKey: 999, ChargenAppearanceSelection.Default,
|
||||
pal, clothing, out _);
|
||||
|
||||
Assert.False(ok);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_DefaultSelection_ResolvesBodySetupAndUnconditionalSkinSubpalette()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, ChargenAppearanceSelection.Default,
|
||||
pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Equal(BodySetupId, result.SetupId);
|
||||
Assert.Equal(BasePaletteId, result.BasePaletteId);
|
||||
Assert.Empty(result.MissingPalSetIds);
|
||||
Assert.Empty(result.MissingClothingTableIds);
|
||||
|
||||
// UnsetShade (-1.0) is out of [0,1], so GetPaletteIndex returns -1 and
|
||||
// the skin block is skipped for THIS test's default selection — the
|
||||
// "unconditional" behavior is that the block always RUNS (always
|
||||
// attempts the PalSet lookup), not that it always emits an entry.
|
||||
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 0);
|
||||
// Base body's own ObjDesc still lands (tag 0's texture/anim change).
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 0);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_SkinShadeSelected_EmitsSkinSubpaletteAtPackedOffsetZeroCountTwentyFour()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { SkinShade = 0.5 };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
ChargenSubPalette skin = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 0 && sp.NumColors == 24);
|
||||
Assert.Equal(0x0400_0011u, skin.SubPaletteId); // index 1 of 3 at shade 0.5.
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_HairColorSelected_EmitsHairSubpaletteAtPackedOffsetTwentyFourCountEight()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairColor = 0u, HairShade = 1.0 };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
ChargenSubPalette hair = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 24 && sp.NumColors == 8);
|
||||
Assert.Equal(0x0400_0021u, hair.SubPaletteId); // last of the two at shade 1.0.
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_EyeColorSelected_UsesRawPaletteIdDirectlyNoShadeIndirection()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { EyeColor = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
ChargenSubPalette eye = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 32 && sp.NumColors == 8);
|
||||
Assert.Equal(EyeColorPaletteId, eye.SubPaletteId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_HairStyleSelected_AppendsHairObjDescAfterBase()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Equal(0u, (uint)result.ObjDesc.AnimPartChanges[0].PartIndex); // base first.
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 1); // hair style second.
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_HairStyleWithAlternateSetup_OverridesBodySetupId()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender(alternateHairSetup: AlternateBodySetupId));
|
||||
var (pal, clothing) = MakeSources(bodySetupId: AlternateBodySetupId);
|
||||
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Equal(AlternateBodySetupId, result.SetupId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_BothSetupSourcesZero_FallsBackToHumanSetupId()
|
||||
{
|
||||
ChargenGenderOptions gender = MakeGender() with { SetupId = 0u };
|
||||
ChargenOptions options = MakeOptions(gender);
|
||||
var (pal, clothing) = MakeSources(bodySetupId: 0u);
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, ChargenAppearanceSelection.Default,
|
||||
pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Equal(ChargenAppearanceFactory.HumanSetupId, result.SetupId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CC6a review fix round F1: retail's "unset" sentinel for a Setup id is
|
||||
/// <c>INVALID_DID</c> (0xFFFFFFFF — <c>CharGenState::GetSetupID @
|
||||
/// 0x005C5B22</c>), not 0. A hair style whose <c>AlternateSetup</c> field
|
||||
/// stores 0xFFFFFFFF must NOT be adopted as the body Setup id — before
|
||||
/// this fix the factory would hand 0xFFFFFFFF straight to a caller's
|
||||
/// <c>Get<Setup></c>, which nulls, and the whole preview build
|
||||
/// would fail silently.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_HairStyleAlternateSetupIsInvalidDid_IsTreatedAsUnsetNotAdopted()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender(alternateHairSetup: 0xFFFFFFFFu));
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Equal(BodySetupId, result.SetupId); // gender.SetupId, NOT the INVALID_DID sentinel.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Companion to <see cref="TryCompose_BothSetupSourcesZero_FallsBackToHumanSetupId"/>:
|
||||
/// the resolved Setup id can ALSO be stuck at INVALID_DID (rather than 0)
|
||||
/// when the gender's own <c>SetupId</c> dat field happens to be
|
||||
/// 0xFFFFFFFF — the fallback to <see cref="ChargenAppearanceFactory.HumanSetupId"/>
|
||||
/// must catch that case too.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_GenderSetupIdIsInvalidDid_FallsBackToHumanSetupId()
|
||||
{
|
||||
ChargenGenderOptions gender = MakeGender() with { SetupId = 0xFFFFFFFFu };
|
||||
ChargenOptions options = MakeOptions(gender);
|
||||
var (pal, clothing) = MakeSources(bodySetupId: 0xFFFFFFFFu);
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, ChargenAppearanceSelection.Default,
|
||||
pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Equal(ChargenAppearanceFactory.HumanSetupId, result.SetupId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CC6b MUST-COVER item 4 — <c>alternateSetupIdOverride</c> (retail's
|
||||
/// <c>m_alternateSetupID</c>) must WIN outright over the hairstyle's own
|
||||
/// <c>AlternateSetup</c> when both are supplied, matching
|
||||
/// <c>gmCG3DView::Update</c>'s replace-not-combine precedence
|
||||
/// (~0x004EEA46-0x004EEA53).
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_AlternateSetupIdOverride_WinsOverHairStyleAlternateSetup()
|
||||
{
|
||||
const uint hairStyleSetup = 0x0200_00AAu;
|
||||
const uint pageLevelOverride = 0x0200_00BBu;
|
||||
ChargenOptions options = MakeOptions(MakeGender(alternateHairSetup: hairStyleSetup));
|
||||
var (pal, clothing) = MakeSources(bodySetupId: pageLevelOverride);
|
||||
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result,
|
||||
alternateSetupIdOverride: pageLevelOverride);
|
||||
|
||||
Assert.Equal(pageLevelOverride, result.SetupId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Companion: with NO hair style selected at all (so there is nothing for
|
||||
/// the page-level override to out-rank), the override still replaces the
|
||||
/// plain gender.SetupId.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_AlternateSetupIdOverride_WinsOverPlainGenderSetupId()
|
||||
{
|
||||
const uint pageLevelOverride = 0x0200_00CCu;
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources(bodySetupId: pageLevelOverride);
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, ChargenAppearanceSelection.Default, pal, clothing,
|
||||
out ChargenAppearanceResult result,
|
||||
alternateSetupIdOverride: pageLevelOverride);
|
||||
|
||||
Assert.Equal(pageLevelOverride, result.SetupId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default (no override supplied) call shape is unaffected — proves
|
||||
/// the new trailing parameter is additive, not a behavior change for
|
||||
/// every existing caller.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_NoAlternateSetupIdOverrideSupplied_ResolvesAsBefore()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, ChargenAppearanceSelection.Default, pal, clothing,
|
||||
out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Equal(BodySetupId, result.SetupId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An override equal to retail's <c>INVALID_DID</c> sentinel means "no
|
||||
/// override" (the field's own default), not "adopt 0xFFFFFFFF as the
|
||||
/// Setup id" — same sentinel discipline as the hairstyle source (F1).
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_AlternateSetupIdOverrideIsInvalidDid_IsTreatedAsNoOverride()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, ChargenAppearanceSelection.Default, pal, clothing,
|
||||
out ChargenAppearanceResult result,
|
||||
alternateSetupIdOverride: 0xFFFFFFFFu);
|
||||
|
||||
Assert.Equal(BodySetupId, result.SetupId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_EyeStripSelected_UsesNonBaldObjDesc_WhenHairStyleIsNotBald()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender(baldHairStyle: false));
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u, EyesStrip = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
// tag 2 = non-bald eye ObjDesc, tag 20 = bald eye ObjDesc.
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0002u);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0014u);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_EyeStripSelected_UsesBaldObjDesc_WhenHairStyleIsBald()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender(baldHairStyle: true));
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u, EyesStrip = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0014u); // tag 20, bald.
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0002u); // tag 2, non-bald.
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_NoseAndMouthStripsSelected_AppendBothObjDescs()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { NoseStrip = 0u, MouthStrip = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 3); // nose tag.
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 4); // mouth tag.
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_AllFourClothingSlotsSelected_AppearInRetailOrderHeadgearTrousersShirtFootwear()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with
|
||||
{
|
||||
HeadgearStyle = 0u,
|
||||
TrousersStyle = 0u,
|
||||
ShirtStyle = 0u,
|
||||
FootwearStyle = 0u,
|
||||
};
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
// Only the base body's own tag (PartIndex 0) and the four clothing
|
||||
// slots' PartIndex-5 overrides are present (no hair style/strips
|
||||
// selected) — asserting the full ordered sequence pins retail's
|
||||
// Headgear → Trousers → Shirt → Footwear append order directly.
|
||||
uint[] expectedPartIds =
|
||||
[
|
||||
0x0100_0000u, // base body tag.
|
||||
0x0100_5000u + HeadgearClothingTableId,
|
||||
0x0100_5000u + TrousersClothingTableId,
|
||||
0x0100_5000u + ShirtClothingTableId,
|
||||
0x0100_5000u + FootwearClothingTableId,
|
||||
];
|
||||
Assert.Equal(expectedPartIds, result.ObjDesc.AnimPartChanges.Select(c => c.PartId).ToArray());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_ClothingSlotWithColor_EmitsPartTextureAndDyeSubpalette()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with
|
||||
{
|
||||
HeadgearStyle = 0u,
|
||||
HeadgearColor = 0u, // gender.ClothingColors[0] = 7u == the fixture's palette-template key.
|
||||
HeadgearShade = 0.0,
|
||||
};
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_5000u + HeadgearClothingTableId);
|
||||
Assert.Contains(result.ObjDesc.TextureChanges, c => c.PartIndex == 5 && c.NewTextureId == 0x0500_6000u);
|
||||
// Real range (80, 16) packed by /8 => (10, 2).
|
||||
Assert.Contains(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_ClothingSlotWithoutColor_SkipsDyeSubpaletteButKeepsPartTextureChanges()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_5000u + HeadgearClothingTableId);
|
||||
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CC6a review fix round F8: retail's inner subpalette loop
|
||||
/// (<c>ClothingTable::BuildObjDesc</c> ~0x005A7B24-0x005A7BD3) returns 0
|
||||
/// IMMEDIATELY when a PalSet read fails for one choice (~0x005A7B32),
|
||||
/// aborting every REMAINING choice in that garment's palette template —
|
||||
/// not merely skipping the failed one and continuing. A two-choice
|
||||
/// template with the FIRST choice's PalSet missing must therefore emit
|
||||
/// NEITHER choice's subpalette, even though the second choice's own
|
||||
/// PalSet is present and would resolve fine on its own.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_PalSetMissingMidLoop_AbortsRemainingChoicesInThatGarment()
|
||||
{
|
||||
const uint missingPalSetId = 0x0F00_00AAu;
|
||||
const uint presentPalSetId = 0x0F00_00BBu;
|
||||
|
||||
var firstChoice = new ChargenClothingSubPaletteChoice(
|
||||
missingPalSetId, [new ChargenClothingSubPaletteRange(80u, 16u)]);
|
||||
var secondChoice = new ChargenClothingSubPaletteChoice(
|
||||
presentPalSetId, [new ChargenClothingSubPaletteRange(160u, 8u)]);
|
||||
var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
|
||||
{
|
||||
[BodySetupId] = ChargenClothingBaseEffect.Empty,
|
||||
};
|
||||
var templates = new Dictionary<uint, ChargenClothingPaletteTemplate>
|
||||
{
|
||||
[7u] = new ChargenClothingPaletteTemplate([firstChoice, secondChoice]),
|
||||
};
|
||||
var table = new ChargenClothingTable(baseEffects, templates);
|
||||
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
clothing.Add(HeadgearClothingTableId, table); // override the shared fixture's single-choice table.
|
||||
pal.Add(presentPalSetId, 0x0400_0055u); // deliberately NOT adding missingPalSetId.
|
||||
|
||||
var selection = ChargenAppearanceSelection.Default with
|
||||
{
|
||||
HeadgearStyle = 0u,
|
||||
HeadgearColor = 0u,
|
||||
HeadgearShade = 0.0,
|
||||
};
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Contains(missingPalSetId, result.MissingPalSetIds);
|
||||
// Real range (160, 8) would pack to (20, 1) if the second choice were
|
||||
// (incorrectly) still applied after the first choice's miss.
|
||||
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 20 && sp.NumColors == 1);
|
||||
// Nothing from EITHER choice's own range landed.
|
||||
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CC6a review fix round F10: a real dat <c>NumColors</c> of exactly
|
||||
/// 2048 (256*8) is retail's own "whole palette" value spelled out in
|
||||
/// real units — it packs to the byte 0 sentinel
|
||||
/// (<see cref="AcDream.Core.World.PaletteOverride"/>'s documented
|
||||
/// "Length=0 means entire palette") EXPLICITLY, not via an unchecked
|
||||
/// narrowing coincidence.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_ClothingRangeNumColorsIsWholePaletteSentinel_PacksToZeroExplicitly()
|
||||
{
|
||||
var choice = new ChargenClothingSubPaletteChoice(
|
||||
0x0F00_0003u, [new ChargenClothingSubPaletteRange(0u, 2048u)]);
|
||||
var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
|
||||
{
|
||||
[BodySetupId] = ChargenClothingBaseEffect.Empty,
|
||||
};
|
||||
var table = new ChargenClothingTable(
|
||||
baseEffects,
|
||||
new Dictionary<uint, ChargenClothingPaletteTemplate> { [7u] = new([choice]) });
|
||||
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
clothing.Add(HeadgearClothingTableId, table);
|
||||
|
||||
var selection = ChargenAppearanceSelection.Default with
|
||||
{
|
||||
HeadgearStyle = 0u,
|
||||
HeadgearColor = 0u,
|
||||
HeadgearShade = 0.0,
|
||||
};
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Contains(result.ObjDesc.SubPalettes, sp => sp.Offset == 0 && sp.NumColors == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CC6a review fix round F10: a shape the packed *8 byte convention
|
||||
/// cannot represent losslessly (not a multiple of 8, and not the 2048
|
||||
/// whole-palette sentinel) must THROW rather than silently truncate via
|
||||
/// an unchecked <c>(byte)</c> cast.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryCompose_ClothingRangeDoesNotFitThePackedByteConvention_Throws()
|
||||
{
|
||||
var choice = new ChargenClothingSubPaletteChoice(
|
||||
0x0F00_0003u, [new ChargenClothingSubPaletteRange(0u, 2041u)]); // not a multiple of 8, not 2048.
|
||||
var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
|
||||
{
|
||||
[BodySetupId] = ChargenClothingBaseEffect.Empty,
|
||||
};
|
||||
var table = new ChargenClothingTable(
|
||||
baseEffects,
|
||||
new Dictionary<uint, ChargenClothingPaletteTemplate> { [7u] = new([choice]) });
|
||||
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
clothing.Add(HeadgearClothingTableId, table);
|
||||
|
||||
var selection = ChargenAppearanceSelection.Default with
|
||||
{
|
||||
HeadgearStyle = 0u,
|
||||
HeadgearColor = 0u,
|
||||
HeadgearShade = 0.0,
|
||||
};
|
||||
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() =>
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_UnknownClothingTableId_IsRecordedAsMissingAndSkipped()
|
||||
{
|
||||
ChargenGenderOptions gender = MakeGender();
|
||||
gender = gender with
|
||||
{
|
||||
Headgears = [new ChargenGearOption("Missing", 0x1900_00FFu, 0x3000_0099u)],
|
||||
};
|
||||
ChargenOptions options = MakeOptions(gender);
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Contains(0x1900_00FFu, result.MissingClothingTableIds);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 5);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_UnknownHairColorPalSetId_IsRecordedAsMissingAndSkipped()
|
||||
{
|
||||
ChargenGenderOptions gender = MakeGender() with { HairColors = [0x0F00_00FFu] };
|
||||
ChargenOptions options = MakeOptions(gender);
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairColor = 0u, HairShade = 0.5 };
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Contains(0x0F00_00FFu, result.MissingPalSetIds);
|
||||
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 24);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_BodySetupAbsentFromClothingBaseEffects_IsRecordedButDoesNotThrow()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources(bodySetupId: 0x0200_DEADu); // different from the resolved body setup.
|
||||
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Contains(HeadgearClothingTableId, result.ClothingTablesMissingBaseEffectForSetup);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 5);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_OutOfRangeStyleIndex_IsTreatedAsUnselected()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairStyle = 999u, EyesStrip = 999u };
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 1);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 2);
|
||||
}
|
||||
}
|
||||
63
tests/AcDream.Core.Tests/CharGen/ChargenPalSetMathTests.cs
Normal file
63
tests/AcDream.Core.Tests/CharGen/ChargenPalSetMathTests.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using AcDream.Core.CharGen;
|
||||
|
||||
namespace AcDream.Core.Tests.CharGen;
|
||||
|
||||
/// <summary>
|
||||
/// Pins <see cref="ChargenPalSetMath.GetPaletteIndex"/> against the exact
|
||||
/// formula ACE's <c>PaletteSet.GetPaletteID</c> cites as "Taken from
|
||||
/// acclient.c (PalSet::GetPaletteID)": <c>(int)((count - 0.000001) * shade)</c>,
|
||||
/// clamped to <c>[0, count-1]</c>, with an out-of-<c>[0,1]</c> shade (or a
|
||||
/// non-positive count) returning -1.
|
||||
/// </summary>
|
||||
public class ChargenPalSetMathTests
|
||||
{
|
||||
[Theory]
|
||||
[InlineData(5, 0.0, 0)]
|
||||
[InlineData(5, 1.0, 4)]
|
||||
[InlineData(5, 0.5, 2)]
|
||||
[InlineData(1, 0.0, 0)]
|
||||
[InlineData(1, 1.0, 0)]
|
||||
public void GetPaletteIndex_matches_the_cited_acclient_formula(int count, double shade, int expected)
|
||||
{
|
||||
Assert.Equal(expected, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(0, 0.5)]
|
||||
[InlineData(-1, 0.5)]
|
||||
public void GetPaletteIndex_returns_negative_one_for_non_positive_count(int count, double shade)
|
||||
{
|
||||
Assert.Equal(-1, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(5, -0.0001)]
|
||||
[InlineData(5, 1.0001)]
|
||||
[InlineData(5, ChargenAppearanceSelection.UnsetShade)] // retail's own "unset" sentinel is out of [0,1].
|
||||
public void GetPaletteIndex_returns_negative_one_for_out_of_range_shade(int count, double shade)
|
||||
{
|
||||
Assert.Equal(-1, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetPaletteIndex_never_exceeds_count_minus_one_near_the_upper_bound()
|
||||
{
|
||||
// shade == 1.0 exactly must land on the LAST index, not overflow past it —
|
||||
// the (count - 0.000001) fudge factor exists precisely to guarantee this.
|
||||
for (int count = 1; count <= 64; count++)
|
||||
Assert.Equal(count - 1, ChargenPalSetMath.GetPaletteIndex(count, 1.0));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetPaletteIndex_is_monotonic_non_decreasing_in_shade()
|
||||
{
|
||||
const int count = 13;
|
||||
int previous = -1;
|
||||
for (double shade = 0.0; shade <= 1.0; shade += 0.01)
|
||||
{
|
||||
int index = ChargenPalSetMath.GetPaletteIndex(count, shade);
|
||||
Assert.True(index >= previous, $"index regressed at shade={shade}");
|
||||
previous = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,153 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Physics;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.Core.Tests.Physics;
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="RetailAnimationCyclePlayback"/> is the shared advance-with-wrap
|
||||
/// + lerp/slerp primitive behind the chargen preview's idle loop
|
||||
/// (<c>ChargenPreviewAnimator</c>) — the SAME arithmetic
|
||||
/// <c>LiveEntityAnimationPresenter.Present</c>'s legacy (no-
|
||||
/// <see cref="AnimationSequencer"/>) branch already carries for NPC idle
|
||||
/// cycles, extracted here so a second, live-entity-free consumer (the
|
||||
/// chargen preview, which has no <c>LiveEntityRuntime</c> membership to hang
|
||||
/// a sequencer off of) doesn't retype the formula.
|
||||
/// </summary>
|
||||
public sealed class RetailAnimationCyclePlaybackTests
|
||||
{
|
||||
private static Animation MakeAnim(int numFrames, int numParts, Vector3 origin, Quaternion orientation)
|
||||
{
|
||||
var anim = new Animation();
|
||||
for (int f = 0; f < numFrames; f++)
|
||||
{
|
||||
var pf = new AnimationFrame((uint)numParts);
|
||||
for (int p = 0; p < numParts; p++)
|
||||
pf.Frames.Add(new Frame { Origin = origin, Orientation = orientation });
|
||||
anim.PartFrames.Add(pf);
|
||||
}
|
||||
return anim;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Advance_WithinSpan_AddsElapsedTimesFramerate()
|
||||
{
|
||||
float result = RetailAnimationCyclePlayback.Advance(
|
||||
currFrame: 5f, lowFrame: 0, highFrame: 29, framerate: 30f, elapsedSeconds: 0.1f);
|
||||
|
||||
Assert.Equal(8f, result, precision: 4); // 5 + 0.1*30 = 8.
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Advance_PastHighFrame_WrapsBackToLowFrame()
|
||||
{
|
||||
// 29-frame span (0..29 inclusive = 30 frames), advancing from frame
|
||||
// 28 by one second at 30fps overshoots by (28+30)-29 = 29, wrapping
|
||||
// to lowFrame + (29 % 30) = 29... use a case with a clean wrap.
|
||||
float result = RetailAnimationCyclePlayback.Advance(
|
||||
currFrame: 25f, lowFrame: 0, highFrame: 29, framerate: 30f, elapsedSeconds: 0.2f);
|
||||
|
||||
// 25 + 6 = 31, over highFrame(29) by span+1=30: over = 31-0 = 31,
|
||||
// wrapped = 0 + (31 % 30) = 1.
|
||||
Assert.Equal(1f, result, precision: 4);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Advance_BelowLowFrame_ClampsToLowFrame()
|
||||
{
|
||||
float result = RetailAnimationCyclePlayback.Advance(
|
||||
currFrame: -5f, lowFrame: 0, highFrame: 29, framerate: 30f, elapsedSeconds: 0.05f);
|
||||
|
||||
// -5 + 1.5 = -3.5, still below lowFrame(0) -> clamp.
|
||||
Assert.Equal(0f, result);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(0, 0)] // degenerate span (highFrame == lowFrame).
|
||||
[InlineData(0, -1)] // inverted span.
|
||||
public void Advance_DegenerateSpan_ReturnsCurrFrameUnchanged(int lowFrame, int highFrame)
|
||||
{
|
||||
float result = RetailAnimationCyclePlayback.Advance(
|
||||
currFrame: 3f, lowFrame, highFrame, framerate: 30f, elapsedSeconds: 1f);
|
||||
|
||||
Assert.Equal(3f, result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Advance_NonPositiveFramerateOrElapsed_ReturnsCurrFrameUnchanged()
|
||||
{
|
||||
Assert.Equal(3f, RetailAnimationCyclePlayback.Advance(3f, 0, 29, framerate: 0f, elapsedSeconds: 1f));
|
||||
Assert.Equal(3f, RetailAnimationCyclePlayback.Advance(3f, 0, 29, framerate: 30f, elapsedSeconds: 0f));
|
||||
Assert.Equal(3f, RetailAnimationCyclePlayback.Advance(3f, 0, 29, framerate: 30f, elapsedSeconds: -1f));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryInterpolatePart_ExactFrame_ReturnsThatFramesPose()
|
||||
{
|
||||
Animation anim = MakeAnim(3, 2, new Vector3(1f, 2f, 3f), Quaternion.Identity);
|
||||
|
||||
bool ok = RetailAnimationCyclePlayback.TryInterpolatePart(
|
||||
anim, currFrame: 1f, lowFrame: 0, highFrame: 2, partIndex: 0,
|
||||
out Vector3 origin, out Quaternion orientation);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Equal(new Vector3(1f, 2f, 3f), origin);
|
||||
Assert.Equal(Quaternion.Identity, orientation);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryInterpolatePart_BetweenFrames_LerpsOriginHalfway()
|
||||
{
|
||||
var anim = new Animation();
|
||||
var pf0 = new AnimationFrame(1);
|
||||
pf0.Frames.Add(new Frame { Origin = Vector3.Zero, Orientation = Quaternion.Identity });
|
||||
var pf1 = new AnimationFrame(1);
|
||||
pf1.Frames.Add(new Frame { Origin = new Vector3(10f, 0f, 0f), Orientation = Quaternion.Identity });
|
||||
anim.PartFrames.Add(pf0);
|
||||
anim.PartFrames.Add(pf1);
|
||||
|
||||
bool ok = RetailAnimationCyclePlayback.TryInterpolatePart(
|
||||
anim, currFrame: 0.5f, lowFrame: 0, highFrame: 1, partIndex: 0,
|
||||
out Vector3 origin, out _);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Equal(new Vector3(5f, 0f, 0f), origin);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryInterpolatePart_AtHighFrame_WrapsNextFrameToLowFrame()
|
||||
{
|
||||
var anim = new Animation();
|
||||
var pf0 = new AnimationFrame(1);
|
||||
pf0.Frames.Add(new Frame { Origin = new Vector3(1f, 0f, 0f), Orientation = Quaternion.Identity });
|
||||
var pf1 = new AnimationFrame(1);
|
||||
pf1.Frames.Add(new Frame { Origin = new Vector3(2f, 0f, 0f), Orientation = Quaternion.Identity });
|
||||
anim.PartFrames.Add(pf0);
|
||||
anim.PartFrames.Add(pf1);
|
||||
|
||||
// currFrame exactly at highFrame(1): frameIndex=1, nextIndex would be
|
||||
// 2 which is > highFrame -> wraps to lowFrame(0). t=0 so origin==frame[1].
|
||||
bool ok = RetailAnimationCyclePlayback.TryInterpolatePart(
|
||||
anim, currFrame: 1f, lowFrame: 0, highFrame: 1, partIndex: 0,
|
||||
out Vector3 origin, out _);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Equal(new Vector3(2f, 0f, 0f), origin);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryInterpolatePart_PartIndexOutOfRange_ReturnsFalse()
|
||||
{
|
||||
Animation anim = MakeAnim(2, 1, Vector3.Zero, Quaternion.Identity);
|
||||
|
||||
bool ok = RetailAnimationCyclePlayback.TryInterpolatePart(
|
||||
anim, currFrame: 0f, lowFrame: 0, highFrame: 1, partIndex: 5,
|
||||
out Vector3 origin, out Quaternion orientation);
|
||||
|
||||
Assert.False(ok);
|
||||
Assert.Equal(default(Vector3), origin);
|
||||
Assert.Equal(default(Quaternion), orientation);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue