Connected Release session against the local ACE with the retail UI (ACDREAM_RETAIL_UI=1). User verdict on the S1/S2 gate: works fine - effects stay attached to moving entities across cell boundaries, and lit statics are unchanged (the deliberately-preserved case). The session log corroborates it: 9 completed world reveals including portals, 58 reveal events all failures=0, zero unhandled exceptions, zero parked placements, zero firings of #284's new terminal world-frame invariant, and a graceful exit. #282 and #284 are closed. #283 (Runtime's world frame and App's render origin rebasing at different moments during a teleport) remains open and is deliberately sequenced immediately before C4 route 3, which shares its portal code; its first step proves or disproves reachability before anything is restructured. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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1 changed files with 9 additions and 2 deletions
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@ -67,8 +67,11 @@ reconciling #281's 43 test failures.
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`Refresh_FollowsCurrentTopLevelRootAndCell` is back to moving the entity by
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`ParentCellId` alone — its original pre-`f24532ad` form — and passes.
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Complete Release solution: 10,836 passed / 4 skipped / 0 failed.
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**User visual check still outstanding:** a monster with an active spell
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effect crossing a cell boundary, and a lit static object, indoors and out.
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**User-accepted 2026-08-03** in a connected Release session with the retail
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UI (`ACDREAM_RETAIL_UI=1`): effects stay attached across cell boundaries and
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lit statics are unchanged. The session's log corroborates it — 9 completed
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world reveals, 58 reveal events all `failures=0`, zero unhandled exceptions,
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and a graceful exit.
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- **#283 — OPEN — Runtime's world frame and App's render origin rebase at
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different moments during a teleport.** `670f307c` gave Runtime its own world
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frame (`RuntimePhysicsState.ObserveLocalWorldFrame`), which rebases the
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@ -113,6 +116,10 @@ reconciling #281's 43 test failures.
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stable checkpoints; wiring them into the connected gates' `report.json` is
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carried with #277's service-window conversion, where "legitimately parked"
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becomes precisely definable.
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**User-accepted 2026-08-03** alongside #282 in the same connected Release
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session: ordinary play is unaffected, and the new terminal invariant never
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fired — the log shows zero `world frame is unreachable` failures and zero
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parked placements across 9 completed reveals.
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## C3c placement cutover — 2026-08-02
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