diff --git a/docs/ISSUES.md b/docs/ISSUES.md index ab914277..dad65f69 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -67,8 +67,11 @@ reconciling #281's 43 test failures. `Refresh_FollowsCurrentTopLevelRootAndCell` is back to moving the entity by `ParentCellId` alone — its original pre-`f24532ad` form — and passes. Complete Release solution: 10,836 passed / 4 skipped / 0 failed. - **User visual check still outstanding:** a monster with an active spell - effect crossing a cell boundary, and a lit static object, indoors and out. + **User-accepted 2026-08-03** in a connected Release session with the retail + UI (`ACDREAM_RETAIL_UI=1`): effects stay attached across cell boundaries and + lit statics are unchanged. The session's log corroborates it — 9 completed + world reveals, 58 reveal events all `failures=0`, zero unhandled exceptions, + and a graceful exit. - **#283 — OPEN — Runtime's world frame and App's render origin rebase at different moments during a teleport.** `670f307c` gave Runtime its own world frame (`RuntimePhysicsState.ObserveLocalWorldFrame`), which rebases the @@ -113,6 +116,10 @@ reconciling #281's 43 test failures. stable checkpoints; wiring them into the connected gates' `report.json` is carried with #277's service-window conversion, where "legitimately parked" becomes precisely definable. + **User-accepted 2026-08-03** alongside #282 in the same connected Release + session: ordinary play is unaffected, and the new terminal invariant never + fired — the log shows zero `world frame is unreachable` failures and zero + parked placements across 9 completed reveals. ## C3c placement cutover — 2026-08-02