fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401
F1 (MUST-FIX): RetailWaitDialogView was the ONE dialog view the 0a7dc7d6
EffectiveCanvasSize sweep missed - the Entering World wait dialog (fires
on ENTER, the char screen primary action) still centered against the raw
window and landed off the visible canvas. Same three-line fix as its three
siblings; the enter-wait test now grows the window over the fixed canvas
and asserts canvas-space centering.
F3/F4: two stale assertions about the DELETED first AD-98 substitution
(the register section-2 header line and the live-DAT oracle test doc) now
describe the completed FixedCanvasSize mechanism - the C4-closeout failure
mode, caught before it cost anything.
F5: RetailDialogData.Confirmation sets ElementAttribute40 itself (retail
MakeConfirmExitDialog writes 0x8E=1, 0xAC=1, 0xC5); the manual set in
GameplayConfirmationController is gone.
F6: MapWindowToCanvas truncates instead of rounding - rounding mapped the
window far edge one past the canvas last valid coordinate, a 1px dead
hit-test band; test updated to truncation semantics + far-edge case.
F7: AD-98 records that the no-letterbox aspect claim has no decomp
citation and is confirmed by the user live gate pass 2026-08-15.
F8: the durable world-name read in StartCore is IsCurrent-gated like every
neighbouring step.
F2 filed as #401 (invert RetailUi to opt-out - product-default decision,
not a gate fix).
App 5100+6 skips, Runtime 1666, green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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10 changed files with 87 additions and 19 deletions
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@ -86,11 +86,20 @@ public class UiRootFixedCanvasTests
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};
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root.AddChild(button);
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// Truncation, not rounding (batch review F6): 860/2.4 = 358.33 → 358,
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// 750/1.8 = 416.67 → 416. Rounding mapped the window's far edge one
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// past the canvas's last valid coordinate (1919 → 800), losing a 1px
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// hit-test band at the right/bottom.
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root.OnMouseDown(UiMouseButton.Left, 860, 750);
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root.OnMouseUp(UiMouseButton.Left, 860, 750);
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Assert.Equal(1, clicks);
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Assert.Equal(358, root.MouseX);
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Assert.Equal(417, root.MouseY);
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Assert.Equal(416, root.MouseY);
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// The far window edge maps INSIDE the canvas.
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root.OnMouseMove(1919, 1079);
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Assert.Equal(799, root.MouseX);
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Assert.Equal(599, root.MouseY);
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root.OnMouseDown(UiMouseButton.Left, 300, 400);
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root.OnMouseUp(UiMouseButton.Left, 300, 400);
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