openac-mosswartmassacre/tests/OpenAC.MosswartMassacre.Tests/Fakes
Erik ec22348ebc Radar: nearby_objects every second and dungeon_map per dungeon landblock
start_radar/stop_radar from the backend drive it, as before. nearby_objects
keeps the original's shape: map coordinates on the surface, landblock-local
raw positions with zero map coordinates in a dungeon, ids as signed ints, the
same eight object classes, no wielded items or self. dungeon_map is built the
original's way from the landblock's cells (x a multiple of 10, whole metres,
6-metre floors, rotation = the orientation's stored W) and sent once per
landblock per session; the cells come through a small reader that the
plugin API's dungeon-cell data will fill (until then the map is not sent).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 12:28:07 +02:00
..
FakeAutomation.cs Radar: nearby_objects every second and dungeon_map per dungeon landblock 2026-09-25 12:28:07 +02:00
FakeHost.cs Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
FakeNetwork.cs Radar: nearby_objects every second and dungeon_map per dungeon landblock 2026-09-25 12:28:07 +02:00